Film Review: Warfare (dir. by Ray Mendoza & Alex Garland)


“Just hang in there. You’re not alone, man.” — Mac

In Warfare, staying alive is a full-time job, and nobody gets a moment off. Ray Mendoza and Alex Garland’s 2025 film builds its tension around that exhausting reality, stripping away most of the familiar comforts of a Hollywood war movie. There are no reassuring pauses for personal revelations, no grand speeches that suddenly make the suffering meaningful, and little room to admire the action from a safe emotional distance. Instead, the film concentrates on the relentless effort of getting through one disastrous situation. It is gripping, frequently overwhelming, and much more interested in the cost of survival than the excitement of combat.

The story follows members of two American Navy SEAL teams during a 2006 operation in Ramadi, Iraq. After occupying a civilian home and establishing surveillance positions, the men come under attack and find themselves struggling to evacuate their wounded. Mendoza participated in the actual incident, and his collaboration with Garland gives the film a tightly restricted perspective. Rather than explaining the war or constructing an elaborate military adventure, Warfare recreates what these men experienced and endured in real time. The assignment, the attack, and the effort to get out become almost the entire world of the movie.

That narrow focus takes some getting used to. The early scenes offer little of the character-building shorthand audiences might expect: nobody needs to display a family photograph or explain what brought him into the military. Instead, the men reveal themselves through routines, exchanges, and the way they work together. It can initially be difficult to tell everyone apart, which is both a deliberate feature and a genuine drawback. The film wants us to understand a functioning unit before we understand its individual members. That makes sense for its approach, although it occasionally keeps the characters at arm’s length.

What comes through clearly, however, is how much effort goes into simply maintaining control. Watching a street, monitoring a window, listening to instructions, and staying ready all become sources of tension. The quieter passages are not empty space before the “real movie” begins. They establish the concentration required before anything has visibly gone wrong. Garland and Mendoza make waiting feel active without constantly forcing suspense through obvious tricks. You start scanning the frame because the soldiers are scanning their surroundings, and the longer that continues, the more you realize that being prepared is not the same thing as being safe.

Once the attack begins, the film makes that distinction brutally clear. Training gives the men ways to respond, but it does not protect them from confusion, injury, or the limits of their own bodies. Plans become harder to carry out, information becomes difficult to process, and ordinary movements demand frightening amounts of effort. There is very little of the satisfying clarity that turns a complicated action sequence into an impressive display of competence. Here, competence matters precisely because everything is becoming unmanageable. The soldiers keep working, but the movie never suggests that doing everything correctly guarantees a good outcome.

The staging gives those struggles a physical weight. Rooms that seemed useful become cramped holding areas; doorways become dangerous thresholds; short stretches of exposed ground become enormous obstacles. The audience gradually learns enough about the location to appreciate why moving an injured person is not a simple matter of picking him up and running. Every action depends on other actions happening first. Someone has to communicate, someone has to provide cover, and someone has to make a decision with incomplete information. Survival becomes collective labor, and the film is strongest when it shows just how difficult that labor can be.

Sound does much of the heavy lifting. Gunfire, explosions, radio chatter, strained voices, and cries of pain create an atmosphere that feels crowded even when the image itself is relatively contained. Without a conventional musical score guiding every emotional shift, the audience has to sit with those sounds rather than receive an easy cue about how to process them. The wounded soldiers’ suffering is particularly hard to hear because it does not conveniently disappear between dramatic beats. Pain remains present while other people issue instructions and try to solve practical problems. That persistence makes the violence feel consequential rather than decorative.

The performances support this approach. D’Pharaoh Woon-A-Tai, playing Mendoza, provides an important point of connection without turning the film into a one-man showcase. Cosmo Jarvis, Will Poulter, Charles Melton, and the rest of the ensemble fit into the same collective rhythm. Their best moments often involve listening, struggling to respond, or concentrating on something that has suddenly become terribly difficult. The actors make cooperation believable without leaning on speeches about loyalty. Concern shows up in what the men do for each other, particularly when helping somebody requires them to stay focused through fear and distress.

The Iraqi family whose home becomes the soldiers’ position adds another layer of unease. For the Americans, the building is a place from which to carry out an assignment. For the family, it is their living space, now occupied by armed men and exposed to violence. The film does not need to step away from the central incident to make that distinction register. Their frightened presence changes how we see the rooms and the activity inside them. Although they remain less developed than the soldiers, they prevent the location from feeling like an anonymous battlefield built only to contain American suffering.

The same restraint applies to the wider political circumstances. Explaining the Iraq War is not what Warfare sets out to do, and treating that absence as a failure would mean judging it against a different film. Its purpose is to reconstruct the teams’ experience as it unfolds, not interrupt it with hindsight or historical explanation. The more useful question is whether that reconstruction feels coherent and immediate. For the most part, it does. The restricted perspective keeps us alongside the men as their options narrow, making the next instruction, movement, or decision more urgent than anything outside the moment.

Even with some emotional distance between the audience and individual characters, Warfare is an impressive piece of filmmaking. Its precision, ensemble performances, and punishing sound design make survival feel like something achieved through exhausting, imperfect effort rather than heroic inevitability. The lack of conventional backstories sometimes limits our attachment, but the men’s dependence on one another gives the film its emotional center. Mendoza and Garland refuse the easy satisfaction of turning endurance into triumph. When the fighting finally loosens its grip, the film leaves behind no comfortable sense that anyone has won. Getting out alive is the ending, not the happy ending.

The Films Of 2025: Warfare (dir by Alex Garland and Ray Mendoza)


It’s been said that it’s next to impossible to make a true anti-war film because war itself is so cinematic that even the most harrowing portrayals of combat ultimately make it look exciting and, for those who survive, cool.

Now, I don’t quite believe that myself.  Stanley Kubrick made three of the most effective anti-war movies ever made, Paths of Glory, Dr. Strangelove, and Full Metal Jacket, though it should be noted that the first two of those films were more critical of the incompetence of those running the war than war itself.  Both Lewis Milestone and Edward Berger made strong anti-war statements by adapting All Quiet On The Western Front.  Both films featured battle scenes that were devoid of the personal heroics that tend to crop up in other war films.  (Platoon may have been firmly against the Vietnam War but it’s still hard not to cheer when a crazed Charlie Sheen takes on the entire VC on his own.)  Robert Altman’s M*A*S*H made an effective anti-war statement by focusing on what comes after the battle.  The scene where a geyser of blood suddenly erupts from a soldier’s neck shocks, terrifies, and ultimately outrages us.  That said, it is true that an effective battle scene, especially one that leaves the viewer feeling as if they are actually in the middle of combat themselves, does tend to get the heart pumping and the adrenaline surging, regardless of the politics of the person watching.  We tend to look up to those who have been tested by combat, those who have come under fire and who have survived.  One can be anti-war while still understanding why war itself has been a popular cinematic topic since the silent era.

I’m thinking about this because of the online reaction to Warfare, a film that came out in April of this year.  Based on actual skirmish that occurred in Iraq in 2007, the film plays out largely in real time and follows a platoon of Navy SEALs as they set up operations in a two-story house and then later try to escape when they come under fire from insurgents.  The film was written and co-directed by Ray Mendoza, who was one of the SEALs involved in the actual incident.  In the film, Mendoza is played by D’Pharaoh Woon-A-Tai while other SEALs are played by actors like Will Poulter, Michael Gandolfini, and Charles Melton.  The film itself doesn’t tell us much about the individual SEALs.  We don’t get any heart-breaking stories about anyone’s homelife.  No one takes the time to pull out a picture of their girlfriend back home or any of the other usual stuff that happens in war movies.  There’s really not time for that.  For over an hour, Warfare puts the viewers directly in the middle of the battle and it does a good job of it.  The bullets, the explosions, all of them seem far too real as we watch.

The online reaction to Warfare has definitely been a bit mixed.  There are quite a few people who are convinced that Warfare is a pro-war, “imperialist” film.  “Why did Alex Garland make this!?” cries one of the top reviews over on Letterboxd.  Myself, I disagree.  It’s not a political film.  It’s neither pro- nor anti-war.  Instead, it’s a film about a group of men who are fighting to survive.  And to me, it is an effective anti-war film because it shows exactly how much damage a bullet and a grenade can do to a human being.  When one of the SEALs is seriously wounded, there’s no glamour to it.  Instead, you feel his pain and you realize that it’s not even that clear what the mission was in the first place.  Warfare is a tough and gritty film.  It’s a combat film that makes me happy that I’ll probably never come under fire while also respecting the men who refused to leave anyone behind.

If peace could be achieved by didactic speeches and heavy-handed moralizing, it would have happened long before now.  Warfare presents what happened and leave it to the viewer to draw their own conclusion.