Warhammer 40K: Dark Millenium Trailer


E3 2010 has made some announcements in regards to several MMORPGs set for release in the near future. One game is Square-Enix’s Final Fantasy XIV which is the sequel to their previous MMORPG in Final Fantasy XI. The second is BioWare’s much-anticipated MMORPG based on George Lucas’ iconic space opera franchise, Star Wars: The Old Republic. Both titles have their fanbase looking forward to play them if just to take a break from the 800 lb. gorilla of the MMO-world: World of Warcraft.

Flying under the radar, but no less anticipated by their own legions of fans is Vigil Studios and THQ’s foray into the MMORPG genre. I am talking about their MMORPG title based on the very popular Games Workshop IP, Warhammer 40,000. Building upon the success and popularity of THQ’s own Dawn of War franchise (also based on the 40k universe), this MMORPG is to be called Warhammer 40K: Dark Millenium Online.

I’m not a huge fan of MMORPG titles since despite how well they play and how much they really look they’re major timesinks that require almost complete dedication from the player to really get into the game. This means almost leaving other games by the wayside and as a gamer that’s a big decision. Either play one game all the time and ignore other great games or only play casually the MMO title and not really get into it.

With this title I may have to rethink about how I feel about MMORPGs since this is one IP that even I am excited over. I have been a huge Warhammer 40K fan since 1990 when I was a senior in high school and my interest has never waned one bit. Now that the franchise has successfully made it’s transition over to video gaming I’m excited for the prospect of enjoying the franchise even more than just reading the lore and playing the tabletop.

The game looks to be like your typical persistent-world MMORPG with two opposing factions having their own unique classes. What I like from looking at the trailer is how heavily it’s based on combat and from the looks of things it might be similar to another scifi-based MMO of the past and that’s Sony’s very own Planetside. I like that vehicles are something that a player can use to fight NPCs and other players of the opposing faction. The only question I and other fans probably have is whether Vigil and THQ will avoid the mistakes Mythic made with Warhammer Online by actually creating a game with an endgame for people to use as their goal.

I’m sure more details will follow as the months pass by. Here’s to hoping that a release date or, at the very least, a beta date for people to participate in, gets announced in the near future. I already know what I shall play and that’s as a Space Marine and hopefully of the Dark Angels Chapter.

Fable III: Trailer E3 2010


Another game from one of Microsoft’s internal game studios, Lionhead, is the upcoming third game in Lionhead honcho Peter Molyneaux’s Fable rpg series. This rpg series has been one of the big guns in Microsoft’s exclusive 1st-party titles since the Xbox and now the Xbox 360. It is also the one game franchise which has polarized the gaming community into hardcore supporters and vehement detractors. This major extreme split is due to the fact that Molyneaux has had the tendency to overhype the greatness of each game in the franchise as game-changers for the industry. While each game has been great and fun they all fail to live up to the most extreme boasts by Molyneaux which the franchise’s detractors like to point out with relish.

I’ve been a supporter of the franchise right from the beginning and while I am disappointed that the games never really live up to the rose-colored heights Molyneaux hypes them to be, in the end the games when given a chance to stand on their own merits are some of the best action-rpgs and actually bring new things to the table. IF one was to ignore the hyperbolic rantings of the studio’s head honcho then the games really stand great on their own merits.

This third game (hopefully won’t be the final one in the series) continues the storyline from the two previous games but advances the setting several hundred years into the future. The first game was based in a medieval-type fantasy world while the second game jumped ahead to a Renaissance-type fantasy setting. This third game, if one was to base their observations from the trailer, looks to have the series jump forward to an Imperial Age-type of fantasy setting. Just think of it as 17th to 19th century alternate universe.

The game looks to continue with the series excellent use of morality-based decision making affecting the world around the player, but this time around not just whether a player decides to be hero or villain, but benevolent ruler or despotic tyrant. I like this progression in the series as it should bring new kinds of moral decisions which could affect hundreds of thousands and actually end or cause wars.

While the trailer doesn’t really show pure gameplay scenes it does look to be using the game engine to craft the trailer (something Lionhead has done in the past so no pre-rendered scenes). This is one title for 2010 that I am very excited to purchasing and playing.

Halo: Reach Trailer E3 2010


E3 2010 is just a day away from starting but that doesn’t stop all the announcements from being made by all the gaming companies. These pre-E3 press conferences are usually the highlight of the Expo for those who cannot attend. Pretty much all the biggest news in gaming are done during these press conferences while the official E3 days are left for people able to attend to try out the games announced. One of these games happens to be Bungie Studios very final Halo game for Microsoft before 343 Studios takes over. The game is Halo: Reach and it looks to be Bungie Studios best offering to date.

The game just recently completed a massive multiplayer beta where millions participated and checked out the beta build of the game’s multiplayer. From how people have reacted to the multiplayer it looks to be mostly positive with Bungie building on the past mulitplayer success of previous Halo titles. This time around Bungie has finally shown what the single-player and co-op campaign looks like. The trailer above shows the game to be squad-based with different types of Spartans outfitted with varying weapon and armor types depending on their roles.

While this squad-based gameplay is not new to the shooter genre what looks to be very new is the fact that space combat looks to be part of the gameplay. SPACE COMBAT!

The space combat scenes showed in the trailer is part of the campaign, but Bungie and Microsoft hasn’t officially said that it won’t be part of the multiplayer. Multiplayer space combat would definitely make this game a fitting send-off for one of the bright stars in the Xbox franchise’s alpha franchise.

Song of the Day: Turn the Page (by Bob Seger)


The latest song of the day is one of the best example of 1970’s classic rock. It’s “Turn the Page” by Bob Seger and was originally released in 1973 as part of Seger’s rock album, Back in ’72.

The song really didn’t enjoy very early success once it was released. It wasn’t until he performed the song live for his 1976 live album, Live Bullet. His performance of the song for that live recording and future live performances at concerts made it a favorite for classic rock stations which continues to give the song consistent radio airplay. Seger’s performance has been called a mixture of mournful and soul-shattering as he sang about the hard and difficult life of the on-the-road musician. It has been quite the influential song for other musicians down the years.

Metallica even covered the song for their 1998 cover album, Garage Inc. It is this Metallica cover of Seger’s song which introduced me to it. The Metallica cover pretty much stays along the same pacing and keep the lyrics intact, but giving the whole production a decidedly heavy metal tone.

Turn the Page

On a long and lonesome highway
East of Omaha
You can listen to the engine
Moanin’ out his one note song
You can think about the woman
Or the girl you knew the night before
But your thoughts will soon be wandering
The way they always do
When you’re ridin’ sixteen hours
And there’s nothin’ much to do
And you don’t feel much like ridin’,
You just wish the trip was through

Here I am
On the road again
There I am
Up on the stage
Here I go
Playin’ star again
There I go
Turn the page

Well you walk into a restaurant,
Strung out from the road
And you feel the eyes upon you
As you’re shakin’ off the cold
You pretend it doesn’t bother you
But you just want to explode

Most times you can’t hear ’em talk,
Other times you can
All the same old cliches,
“Is that a woman or a man?”
And you always seem outnumbered,
You don’t dare make a stand

Here I am
On the road again
There I am
Up on the stage
Here I go
Playin’ star again
There I go
Turn the page

Out there in the spotlight
You’re a million miles away
Every ounce of energy
You try to give away
As the sweat pours out your body
Like the music that you play

Later in the evening
As you lie awake in bed
With the echoes from the amplifiers
Ringin’ in your head
You smoke the day’s last cigarette,
Rememberin’ what she said

Here I am
On the road again
There I am
Up on the stage
Here I go
Playin’ star again
There I go
Turn the page
Here I am
On the road again
There I am
Up on the stage
Here I go
Playin’ star again
There I go
Turn the page
There I go
There I go

Devil’s Third Exclusive Debut Trailer


That trailer is the debut of what looks to be another — as the trailer captions even flashed across the screen — “epic masterpiece” from video gaming’s rare “rock star” developer, Tagaki Tomonobu.

Devil’s Third will be the first game from Itagaki’s newly formed development studios Valhalla Game Studio. Itagaki was formerly of Tecmo’s Team Ninja studio where he had been instrumental in developing the very successful Ninja Gaiden and Dead or Alive franchises. Both franchises were fan-favorites (also polarizing just like it’s developer Itagaki.) and sold in the millions with each release. With the falling out between Itagaki and his publisher’s bosses at Tecmo, the mercurial and mad-genius developer left Team Ninja and went on a year sabbatical before finally starting up his own studio in Valhalla. Other top designers and developers from Team Ninja would soon leave Tecmo and join Itagaki at Valhalla. With Valhalla Game Studio now established and publishing agreement made with THQ, it looks like Itagaki is back to doing what he’s best known for: making over-the-top games for the console systems.

Devil’s Third will be Itagaki’s first foray into the shooter-genre. His previous franchises were either in the fighting game (Dead or Alive) and/or the action (Ninja Gaiden) genres. This upcoming title for THQ and Valhalla looks to take the shooter genre into the very same over-the-top aesthetics as Itagaki’s previous titles. From the trailer it looks to be as violent and bloody as his previous titles, but now with guns in addition to the usual melee and bladed action.

Even though the game is still at least two years away from a release date the trailer looks to show Itagaki’s plans at adding some fresh new lifeblood at a genre which has become staid and bereft of anything new and innovative. Devil’s Third looks to be Itagaki’s chance to show that his success while at Team Ninja wasn’t just a fluke and that he could branch out to other genres even one as crowded with very good games as the shooter genre.

Despite the game being still two years away from being completed and released I have a feeling this trailer, once it makes it appearance at this year’s E3, will become one of the most anticipated games for both the Xbox 360 and the PS3.

Quickie Review: Irréversible (dir. by Gaspar Noe)


Gaspar Noe’s Irreversible is filmed in the same style as Christopher Nolan’s excellent Memento. With the story unfolding in reverse sequence, the audience’s first impression of the story doesn’t end up being the same once it finishes.

Everyone has made it a point to mention the disturbing and hard-to-watch sodomizing that Monica Bellucci’s character goes through at the hands of a random, strung-out stranger. This 10-minute sequence is as disturbing as any film sequence I have ever had the chance to watch. There is absolutely no feeling of lust or sexiness this scene brings up. A sense of shock, disgust and pain is more appropriate reaction to seeing the lovely Ms. Bellucci’s character go through a very inhumane experience. This scene goes a long way to explaining the film’s beginning where a brutal and equally inhumane murder takes place inside a murky, red-lit, underground gay S&M club.

As the film continues to move backwards in time and shows the viewer the earlier and happier time of Bellucci’s and Vincent Cassel’s characters, the earlier scenes of violence take on a more poignant and sad note. In a space of a day many lives are broken and destroyed, and in the end all because of a random night occurrence in an dingy, lit underpass.

Gaspar Noe’s film is not for everyone and even those daring enough to take a chance to view it will have a hard time sitting through the first half of the film. The film itself takes on a dream-like quality as it begins to unfold. From its nightmarish tone and look to a dreamy last reel. I have heard people call Noe’s film as exploitive and misogynistic in its treatment of its main female character. In the end, Noe’s choice to shoot the rape scene in a realistic fashion and have it linger and linger shows the viewer that evil and ugly things do happen in real life. One either takes it and learn from it or turn away and pretend it never happened.

Irreversible is a film that people will either love or hate. This film doesn’t straddle the center when it comes to viewers reaction to it. Gaspar Noe’s film is not perfect, but overall it provokes the viewer to think on what they’ve seen and felt as the story unfolded.

The Daily Grindhouse: Tomb of the Blind Dead (dir. by Amando de Ossorio)


TombsoftheBlindDeadIt is once again time for another offering of The Daily Grindhouse. This time around our latest grindhouse flick comes straight from Spain. I speak of the classic zombie flick, Tombs of the Blind Dead.

The film was shot and filmed wholly in Spain in 1971 by one of Spain’s foremost horror directors, Armando de Ossorio. His film became part of what he became famous for in the horror circles and that is his Blind Dead Tetralogy. This first film in the series I still consider the best of the bunch. While it helped bring about the renaissance of the European zombie cinema craze of the 1970’s this film by Ossorio takes on a different tack from its more gross-out and gore-laden Italian cousins.

Ossorio’s film was all about supernatural and less about zombie apocalypse. His zombies were the ressurected Templars (evil in the way the film portrays them) whose eyes were plucked out by birds during their executions by way of the gallows. The film described them as demon-worshipping knights who performed Satanic rituals to gain power and immortality (propaganda pushed by the French king of the 13th Century and the Catholic Church in Rome to paint the knightly order in a bad light). These zombie knights never did get a full explanation why they rose from their tombs during the film, but for films such as these the scant explanations were always part of their charms. One either bought into the premise in the first 10 minutes or they didn’t. I, for one, bought into it hook, line and sinker the moment the first zombie knight rose.

The film was gory but not in the flesh-eating variety most zombie flicks tended to be. Tombs of the Blind Dead in its international version also showed a lot of sexuality in some of the scenes with nudity part of the norm. The film also was quite good in establishing dread and horror by the use of a creep atmosphere not just from the dark Spanish countryside but from the way the zombies hunted. Being blind they hunted by the sound of the living victims’ breathing and heartbeat. This premise led to some very tense moments as those trying to escape the zombie knights would try to stay silent as the zombies approached their hiding places.

It’s a shame that Ossorio never got the budget to truly pull of what he envisioned with this film and the rest of the tetralogy, but for having as low-budget that he had to make them he definitely created some of the higher-quality grindhouse flicks of the 1970’s.

Review: The Descent (dir. by Neil Marshall)


Neil Marshall’s follow-up to his cult-favorite werewolf film Dog Soldiers does not disappoint. Marshall’s filmmaking has improved dramatically since his debut—the film not only cements his skill as a director but also signals the horror genre’s return to a darker, meaner, and more exploitative spirit, reminiscent of a time when filmmakers weren’t afraid to push limits.

The Descent begins with tragedy: Sarah (Shauna MacDonald) suffers devastating losses that form the emotional and psychological foundation of the film. Her grief gives the story a weight that elevates it beyond a typical survival-horror narrative, grounding it in raw emotion and human fragility. Surrounding Sarah are her close friends—Beth (Alex Reid), who travels with her to the U.S. at the invitation of their American friend Juno (Natalie Mendoza)—and newcomers to the group: Holly (Nora Jane-Noone), Sam (MyAnna Buring), and Becca (Saskia Mulder). What begins as a healing adventure for six women soon transforms into a descent not only into the depths of a cave system but into the recesses of fear, betrayal, and survival.

Led by Juno, the group embarks on a spelunking expedition in the Appalachian Mountains—Marshall’s deliberate nod to Deliverance. Though the forest scenes were filmed in Scotland, their authenticity never falters. Yet Marshall doesn’t linger long in the open air; safety and sunlight give way to shadow and claustrophobia as the women push deeper underground. The descent itself is drawn out just enough to build tension until the film snaps into full horror mode. When the inevitable cave-in comes, the sequence is nerve-shredding—an expertly shot, suffocating nightmare that will have claustrophobic viewers flinching and gasping for space.

After the collapse, the women find themselves trapped, nerves fraying and panic growing. Juno, initially portrayed as the group’s confident alpha, begins to reveal a brash, reckless streak masking her deeper insecurities. What started as a confident façade becomes a fragile disguise for fear and guilt, and Marshall uses this shift to explore how leadership and trust erode under extreme pressure.

From this point forward, The Descent becomes a masterclass in oppressive atmosphere. Gone is any trace of daylight—the cave becomes an abyss of darkness, amplifying a universal fear of entrapment and the unknown. Marshall layers internal conflict onto external terror, exposing lies, betrayals, and fragilities within the group. The result is as psychological as it is visceral; survival becomes both a physical and moral test. This is no Steel Magnolias—it’s a blood-soaked exploration of human endurance under primal duress.

Marshall, alongside cinematographer Sam McCurdy, crafts a sensory experience that manipulates both light and sound to devastating effect. The pitch-black sequences—where nothing is visible, yet everything is heard—are among the film’s most frightening moments. Every drop of water, every panting breath, every unseen shuffle echoes with menace. The sound design alone makes viewers feel trapped within the cave alongside the characters, scanning the darkness for unseen horrors.

The titular descent takes on a new layer once the film’s monsters, the Crawlers, make their appearance halfway through. Marshall wisely delays their reveal, letting claustrophobia and suggestion torment the audience first. When these pale, feral creatures finally emerge, their raw physicality and relentless hunger confirm every imagined dread. Their attacks are fast, brutal, and chaotic—filmed with a balance of restraint and brutality that gives the violence a strangely poetic rhythm. Fans of gore will be thrilled, but even skeptics of splatter cinema will find the violence purposeful, anchored by the audience’s genuine investment in the characters’ fates.

The Descent succeeds as a terrifying, pulse-pounding revival of hard-R horror. It straddles the line between primal terror and visceral gore without losing its emotional core. Marshall doesn’t reinvent the genre—the DNA of Alien and Predator is evident—but he honors it with craft and vision. The interplay of light and shadow even recalls Argento’s dreamlike intensity, while the cave setting feels nightmarishly tactile.

In an era where horror films trend toward PG-13 softness, The Descent proudly reclaims the genre’s raw, adult intensity. This is horror meant to unsettle, to overwhelm, and to make you feel the walls closing in. Neil Marshall, once known only for Dog Soldiers, proves here that he’s no fluke. The Descent solidifies him as one of the most promising horror filmmakers of his generation—a director unafraid to go deep into the dark.

Song of the Day: A Princess (by Javier Navarrete)


The latest Song of the Day is from one of the best films of the past decade and, in my opinion, the best film of 2006. I speak of Pan’s Labyrinth by acclaimed Mexican-filmmaker Guillermo Del Toro.

“A Princess” was composed by Spanish composer Javier Navarrete and this particular piece of music from the film continues to use the main lullaby waltz-theme introduced in the beginning of the film. Where the music’s first time being heard by the audience is full of innocence and child-like magic in its tonal structure and melody in “A Princess” Navarrete dials back the innocent quality by adding in some of the hard-won wisdom the main character of Ofelia gains through her trials and tribulations throughout the film’s running time. While the song starts off with a sad and melancholy theme to its melody the song gradually moves back to it’s innocent and magical tone at it’s midway point to signify the main character’s final and complete transition from Ofelia to Princess Moanna.

It’s truly one of the best use of the leitmotif in a film score in quite a while. The fact that Navarrete was able to mine so man different emotional beats from a simple lullaby theme into one final distinct piece of music to end the film shows he was in tune with what director Guillermo Del Toro had in mind. He could easily have gone the usual fantasy music cliche of a huge number of brass and percussion to score the film, but instead went on a more subtle yet complex manner to accentuate a fairly simple fairy tale retelling which also happened to have many complexities in it’s narrative if one was willing to peel back the pages.

Poll: Who should direct “The Hobbit”?


Now that Guillermo Del Toro has made it official that he’s leaving The Hobbit as director there’s now a scramble to find who will be replacing him on the project. Del Toro was universally hailed as the best choice the first time around when Peter Jackson made it known that he would only produce the two-part film and not get back to directing them. The many delays due to MGM’s financial troubles, script still not completed and casting still not done forced GDT to back away and could shelve the project for good.

The only thing keeping the project afloat is the fact that this project has a major fan-base already clamoring to see it made. With the huge success both critically and commercially of Jackson’s The Lord of the Rings Trilogy this two-part film adaptation of The Hobbit is pretty much a lock to do the same in the hands of the right filmmaker.

Jackson and studio heads holding the rights to the project will not want just any director. While Peter Jackson was still a little-known director and an outsider from the Hollywood scene when he began work on the original trilogy, this time around studio people will want a marketable name or, at the very least, a filmmaker who has the skills to follow Jackson’s work. Guillermo Del Toro was the perfect choice now someone else has to take up the baton.

Some have mentioned Peter Jackson as the only choice if he’d back off comments that he won’t direct but only produce. There’s a camp that say now’s the time to sign Sam Raimi who recently has left another mega-franchise and now available. Raimi is an interesting choice in that knows how to handle huge blockbuster projects and he definitely needs a home-run to follow-up a bad end as helmer of the Spider-Man franchise.

Another name to come up which I would welcome if Jackson doesn’t return as director is Guillermo Del Toro’s fellow countryman and one of his best friends: Alfonso Cuaron. Cuaron has shown himself to be one of his generation’s best. He’s done fantasy as helmer of the third Harry Potter film (universally seen as the best in the franchise) and may see tackling this blockbuster project as a major artistic challenge. I, for one, would hope Cuaron takes the job if offered.

The one dark horse name which has begun making the rumor mill about who may replace GDT is Jackson’s own protege, wunderkind filmmaker Neill Blomkamp. He’s worked with Jackson already and his first feature-length film, District 9, shows he has the storytelling and directing chops. The only drawback to him accepting the job if offered is that this will be a major-budgeted studio film which means it could turn into another Halo-clusterfuck where he commits and the project dies due to problems within the studio.

Other filmmakers have been mentioned like Brad Bird, Jean-Pierre Jeunet, Andrew Adamson, Tim Burton and Peter Weir just to name a few. In the end, my money is on either Jackson just taking the reins on the film if he thinks no one else would give the necessary commitment to the project it deserves, Cuaron takes on the job as a way to challenge himself or Jackson protege Blomkamp tackling something bigger as a way to add more cred to his growing reputation as one of the best young filmmaker of his generation.

Who do you think should take charge of The Hobbit now that Guillermo Del Toro has left?