Review: Super 8 (dir. by J.J. Abrams)


The 1980’s was a special time in my life. It was another phase in my development in loving film. That decade saw many films starring kids and teens in coming-of-age tales both comedic, thrilling, dramatic and poignant. While there were many filmmakers who delved into this genre it was Steve Spielberg who mined it to great effect culminating in his classic boy-meets-alien film, E.T.: The Extra-Terrestrial. It’s been almost 30 years since the release of that film and now comes a filmmaker who seem to have grown up idolizing and loving Spielberg films of that era. The year is now 2011 and J.J. Abrams is that filmmaker who dared to pay homage to those very same coming-of-age Spielberg films of the 80’s with his very own simply titled Super 8.

From the very moment the film begins there’s a sense of wonderment as we, the audience, meet young kids who become the central characters of Super 8. The film takes place in the early days of 1979 in the town of Lillian, Ohio as Joe Lamb (Joel Courtney) tries to cope with the death of his mother. His friends keep him busy and dwelling on this tragedy through the Super 8 film they’re making in their spare time after school. These early scenes we begin to see the dynamics of the group as Joe acts as the calming influence on the group’s filmmaker, Charles (Riley Griffiths), the neurotic actor in Martin (Gabriel Basso) and the group’s stuntman/special effects tech in Carey (Ryan Lee). They all meet up at an old train depot where they plan to shoot scenes for their Super 8 zombie film. Into this eclectic group of kids comes in Alice (Elle Fanning) to play the wife to Martin’s detective character in their film.

It’s the scenes between the kids which lifts Super 8 from just being a nostalgic film to one that’s charming and magical. These scenes captures the creativity and youthful energy kids have always had no matter the era and place. These kids don’t act like stereotypes of what Hollywood thinks kids in films should act. There’s still little of the cynical teen dialogue that films nowadays give kids to say to make them seem more mature and worldly. There’s a sense of innocence in how these kids interact with each other. Some have called these scenes as being too on-the-nose nostalgic of Spielberg films of the 80’s. What some might call nostalgic I prefer to call as timeless. I still remember myself behaving with my childhood friends the way these kids did in this film

If Super 8 had just been about these group of kids trying to finish their Super 8 zombie film I conjunction with the dysfunction in the two main leads in Joe and Alice’s home life then Abrams film would’ve been the instant classic some have dubbed it. There’s only one problem with this and that’s the last half hour of the film and the scenes leading up to that involving the train derailment and the arrival of the U.S. Air Force to clean things up. The film begins to take on a split personality as these new elements get introduce to what has been a great coming-of-age story.

It’s these new elements and the final half hour which shows Abrams trying to combine a sweet story of kids and their lives growing up in small-town with an otherworldy and conspiracy tale that seem to come out of left field. By the time the final act of Super 8 arrives it becomes a different film altogether and the transition doesn’t work as well as the filmmakers might have hoped it would. Sure, this final reel has the thrills, explosions and danger, but the tonal shift in the story became so jarring that I had wished that Abrams just made two films instead of one. One film being the coming-of-age story and the other a thrilling sci-fi film.

Despite this I still enjoyed the film and I definitely loved the first two-thirds. The performances by Joel Courtney and Elle Fanning as Joe and Alice became the focal point for the story’s emotional foundation. Elle Fanning’s performance as Alice was one of the best things about Super 8. She nails every scene where she has to show extreme ranges of emotions but at the same time not try to oversell them. There’s a scene in the middle of the film where she begins to recount a personal detail as Joe sits behind her listening. Emotions begin to overwhelm her, but as kids moving towards teenhood are wont to do she tries to hold back the tears just waiting to flow freely and the sobs wanting to escapes. I wouldn’t be surprised if this scene alone had more than a couple people in the audience remembering similar events in their lives and just sobbing along with Alice.

Super 8 has been advertised as this mysterious film that may or may not have aliens but does pay homage to Spielberg and kid films of the 80’s. Abrams’ film definitely delivers on the thrills in the end, but it could’ve been so much more if it just stayed on course with just being about the kids and their magical time together making an amateur Super 8 zombie film in 1979. That would’ve been a film that deserved labels of instant classic.

All in all, Super 8 comes across as one of the more entertaining and magical films of the summer of 2011 if not the entire year. Make sure to stick around as the end credits roll to see the fruits of the kids labor titled simply as “The Case”.

AMV of the Day: Mahou Shoujo Requiem


I think my love for the anime mahou shoujo series, Puella Magi Madoka Magica, may extend past this summer and til the end of the year. I’ve begun to watch the other new series to premiere in the last 12 months over in Japan, but this particular one has stuck itself in my head in a good way. It’s why whenever I find a great AMV done using the series I end up loving it. So, the last “AMV of the Day” is another Puella Mago Madoka Magica production.

This one is appropriately titled, “Mahou Shoujo Requiem”, and is paired with the ethereal and hypnotic song “Cosmic Love” by the group Florence + The Machine. Even the title of the song is quite appropriate as it highlights the cosmic aspect of the anime series the video is using.

The video’s creator is one “tehninjarox” and this creator also made the previous “AMV of the Day” entry (“A Prelude to Dreams”). The editing work in this latest AMV was exceptionally well done with scene transitions coming in fast and clear with each percussive beat of the song. I also like the fact that following the cosmic theme of the song there’s many images of Kyubey in the video. Can’t have a cosmic and requiem-themed AMV of this series and not Kyubey show up.

So, far this AMV of the Puella Magi Madoka Magica series one of the best one I’ve seen though not the best. The next one I plan to post in the future is the best one but not by much.

Anime: “Puella Magi Madoka Magica”

Song: “Cosmic Love” by Florence + The Machine

Creator: tehninjarox

Scenes I Love: Assault on Precinct 13


I think by now both fellow writers for the site and those who frequent said site know of my love for all and everything John Carpenter. I consider him one of the most underappreciated American filmmakers. All his films contribute something even those where one wonders if he has lost his mojo (I’m looking at you Ghosts of Mars). One of his very first films and one that still resonate with many of his fans is the low-budget and modern remake of Howard Hawk’s Rio Bravo. The latest “Scenes I Love” come from this remake which was called Assault on Precinct 13.

This was a film made for just $100,000 and while the low-budget shows it doesn’t stop Carpenter from creating a grindhouse classic. One of my favorite scenes in this film is the scene chosen. It’s very close to the beginning of the film as a violent street gang called the Street Thunder has vowed a blood vendetta against the LAPD and the citizens of LA. The scene in question show just how far these gangbangers were willing to go with their vendetta.

There’s always been several cardinal rules of grindhouse filmmaker and this scene definitely stays true to the notion that nothing is off-llimits. Carpenter shows just how much he understands this rule. In mainstream films children are oft put in danger but never to the point that they actually die on-screen. There’s always some adult to save them in the end and give the film a happy Hollywood ending. Carpenter doesn’t care for that and this scene proves just how much he doesn’t.

The first time I saw this scene I was surprised, shocked and left speechless. Carpenter had the stones to kill that young girl (and a blond in pigtails at that) with her ice cream cone right on the screen. From that moment on I knew I was in for a ride and I wouldn’t know whether Carpenter would take it easy on his audience or just continue to mess with them. This scene begins a chain reaction of why I love Carpenter films and will continue to love his past, present and future work.

 

Song of the Day: Jade Empire Main Theme (by Jack Wall)


Today marks the end of E3 for 2011 and I have chosen one of the best intro music for any game ever created. The previous two songs chosen were from Bethesda role-playing games and while I stick to the same game genre I’ve moved onto who I consider the best RPG developers currently working today. The latest “Song of the Day” is by music composer Jack Wall and is the “Main Theme” to that oft-overlooked, but a classic rpg nonetheless, Jade Empire.

The “Jade Empire Main Theme” just hints at the epic that would become the Jade Empire story. Jack Wall does a great job of not just sticking to the usual classical European orchestral sound. He brings in traditional Asian musical instruments from throughout Chinese history. He even brings in some Japanese taiko drums to give this theme just a touch of that martial sound. This main theme really highlights the Asian themes and influences BioWare used to create the fictional realm that Jade Empire takes place. The way the music plays out it wouldn’t be too farfetched to hear it scoring an Ang Lee or Zhang Yimou wuxia epic.

Jade Empire is one of those games, despite having not as big a following as some of the bigger and more popular rpg franchises, whose fans are very vocal about their love not just for the game but for the soundtrack which I consider one of the best soundtracks ever composer for a video game.

E3 2011: Asura’s Wrath (E3 Trailer)


Asura’s Wrath is a title by Capcom and developer CyberConnect2 and first made it’s appearance at E3 2010. It’s actually a title that has flown way below my radar when it comes to interesting games coming up in the forseeable future. It’s a good thing that Capcom brought it to this year’s E3 once more and showed more details about what the g ame is really about and some of it’s core gameplay.

Let’s just say that from the trailer this game looks to be one over-the-top of an action game that reminds me of the SEGA/Platinum Games title Bayonetta. More people seem to compare this game both aesthetically and spiritually to the Sony God of War franchise and they wouldn’t be wrong. Asura’s Wrath really ends up being a mash-up of both those series with a sci-fi helping from Too Human.

The art design for the game looks beautiful. Looks like developer CyberConnect2 decided to go for the 3D cel-shading that looks quite similar to Capcom’s own look for the recent Street Fighter IV. The game is not flat and actually has depth to all the scenes, but the flat-look of the cel-shading really gives this game a unique look that’s quite uncommon in gaming of this latest generation.

Asura’s Wrath doesn’t have a set release date, but all points to sometime around 2012 (hopefully)

E3 2011: Ace Combat: Assault Horizon (Official E3 Trailer)


Namco Bandai is less than 6 months away from releasing the next entry in their long-running and critically-acclaimed arcade combat flight simulator series Ace Combat. This upcoming entry will simple be called Ace Combat: Assault Horizon.

They’ve released a story trailer just in time for this year’s E3 and anyone who has been a fan of the franchise should be very excited about this upcoming game. It looks like new types of gameplay has been added to the tried-and-true fixed-wing aerial combat. Players can now get behind the controls of attack helicopters and even AC-130 gunships. The in-game graphics (used in the trailer itself) looks to have made some major improvements from the last title in the series. If I’m looking at the trailer correctly it looks like pretty much everything a player sees on the screen is destructible whether it’s an enemy vehicle or just a decorative fountain in some African warlord’s palace.

This series has always been good at delivering an extensive and exhaustive single-player campaign. Multiplayer has always been hit-or-miss. The last game in the series made some serious in-roads into multiplayer. Now that this next title will be released not just for the Xbox 360 and it’s Xbox LIVE on-line component, but for the PS3 and it’s counterpart in the PSN, there should be some expectations of a hefty on-line multiplayer component.

Ace Combat: Assault Horizon will have a release date of October 11, 2011 for North America and October 14, 2011 for Europe.

Song of the Day: Reign of the Septims (by Jeremy Soule)


The next E3 2011 Edition of the “Song of the Day” is the intro and main theme to the follow-up game to The Elder Scrolls III: Morrowind. This song is called “Reign of the Septims” and it sets the epicness of what was, and is, The Elder Scrolls IV: Oblivion.

“Reign of the Septims” actually sounds similar in certain areas to the Morrowind intro of “Nerevar Rising”. Where this intro differs is how it’s less about hope (a term and emotion that Lisa Marie mentioned she felt listening to the previous song) but about rising up to take one’s destiny and become the leader the game’s storyline requires of the player. There’s a certain martial aspect to the song which could be heard in the brass section and strings working in concert right in the beginning and throughout most of the song until they begin to fade to give “Reign of the Septims” a simpler and more mellow ending.

I really can’t imagine any future games in this series having its soundtrack being composed by anyone other than Jeremy Soule. It’s a good thing that he will be on hand for the next game, Skyrim, and from what I’ve heard of the initial theme to that game it’s a nice progression from the intro for both Morrowind and Oblivion.

E3 2011: Dead Island (Exclusive Trailer and Gameplay Demo)


Just a little under four months ago the announcement trailer for the Techland and Deep Silver zombie survival horror title, Dead Island, premiered to much acclaim. The trailer was like a short film and really tugged at the emotions of those who saw it for the first time. The trailer itself didn’t show what the game was all about other than a paradise resort becoming the setting for a zombie survival horror game with open-world gameplay.

A couple more trailers using gameplay scenes came out since then, but it’s now E3 and gamers want more info on just how the game plays. Techland and Deep Silver didn’t disappoint. In addition to a new trailer made exclusively for this year’s E3, the game also was available in demo form for attendees to check out and play. The two-part video below is one such example of someone playing the demo.

From what I could tell from the gameplay demo this game seems to be a much more serious version of the campy and over-the-top Capcom zombie horror title Dead Rising. Weapons seem to be mostly melee types like machete, knives, steel bars and such with the random rifles and pistols to be found during the game. Dead Island looks great from what I could see from the demo. Hopefully, more details about the gameplay and the co-op multiplayer will be released between E3 and the game’s release.

Dead Island is set for a September 6, 2011 for the U.S. and September 9, 2011 for the rest of the world.

E3 2011: Ninja Gaiden 3 (Trailer and Gameplay Demo)


This year’s E3 wouldn’t be the same if the folks from Team Ninja (though one that’s somewhat not as awesome with it’s rockstar leader Itagaki Tomonobu having left the studio) didn’t release more cool stuff about the latest and third entry in their Ninja Gaiden action-adventure franchise.

Ninja Gaiden 3 returns with it’s iconic ninja-hero, Ryu Hayabusa, and more blood and severed limbs that a gamer can shake a Wiimote at. The series has always been about extreme violence and always been known to cater to the hardcore of the hardcore gamers out there. The Ninja Gaiden series never catered to the newbie gamer. They even  had a hilarious way to help out gamers who could never master the game by creating an “easy” difficulty level simply called “Ninja Dog”. Team Ninja’s newest lead designer, Yosuke Hayashi, mentioned that this latest game will not have it’s difficulty level  toned down for the casual gamers out there who will have some major difficulties getting past the game.

That’s the good news in addition to how the game just looks gorgeous (like all past games in the series), but one thing shown at this week’s E3 really dampened my excitement for this third entry: inclusion of QTE (Quick Time Events) where a player presses a series of buttons to accomplish an event. QTE’s I consider as part of the “pussification of hardcore action games” and games like those in the God of War series (which I love but could’ve loved even more if they got rid of the QTEs) rely heavily on such gameplay mechanics.

Ninja Gaiden 3 should be about testing a gamer’s skill and not how fast they can press a combo of buttons shown on the screen to finish an event. Other than that disappointing news most of the announcements by Team Ninja about this title still will have me dropping some cash to buy and play it. Here’s to hoping that Team Ninja doesn’t drop a ton of QTEs in this game. No amount of severed limbs and bodies or lakes of hot, steaming blood would be enough to balance out a ton of QTE’s in a game that never needed them.

E3 2011: Brothers in Arms: Furious 4 (Debut Trailer)


This was one title that caught me by surprise this week as this year’s E3 continues to roll on through. The Brothers in Arms WWII tactical-action series was never one which I really got into, but when I did play them they were enjoyable enough that I wasn’t disappointed. I think part of it comes from the fact I’m not very good in tactical shooters where I have to give orders to team members.

This latest offering in the series by Gearbox Software and Ubisoft looks to keep the series in its ubiquitous World War 2 setting. The major change seems to be in the tone of the game. Brothers in Arms: Furious 4 — from the look of the debut trailer — looks to lighten up the story and I got a major Inglourious Basterds-vibe from that trailer. This may not sit well with the hardcore fans of the series, but with so many action shooters already in the market both Ubisoft and Gearbox Software needed to change things up in a radical way and this “grindhouse” tone may just be what the franchise needed. I will admit that the trailer gave the title a much fun and over-the-top feel and that’s always a good thing.

Brothers in Arms: Furious 4 still hasn’t been given a release date.