The Dark Knight Rises Teaser Poster is Out!


The Dark Knight Rises Teaser Poster (via TheDarkKnightRises.com)

The Official Teaser Poster for The Dark Knight Rises (Copyright 2011 - DC/Warner Bros.)

Just in time for Harry Potter and the Deathly Hallows, Part 2, Warner Bros. has just released the teaser poster for The Dark Knight Rises. It’s a little hard not to get excited about this (I have a Batman Begins poster in my room, so personally, I was waiting for it), but there are a few things I notice:

1.) This poster has a mixture of the original Batman Begins Poster with the decay of Limbo in Inception.

2.) It’s thrifty. Maybe they had some old unused Inception concepts out there, and someone said, “Uhh…throw a Bat on it, and we’ll go with that.”

3.) The Dark Knight poster’s elements of fire hinted to the anarchy that the Joker tried to bring in that film. What could this be hinting at? Part of me is hoping for an earthquake, but I’m thinking it may have more to do with Bane’s destructive qualities.

Either way, we’ll all find out some Summer of 2012. Rumor has it that the teaser trailer is due to be tied to the Harry Potter film. If so, that should be interesting.

Note that the poster is from the Dark Knight Rises Official Site.

Scenes I Love: The Sandlot – “The Night Game”


When I think of the 4th of July, one of the biggest memories for me (other than recognizing what it took to declare the country free), are Fireworks in the street. Here in NYC, there was once a time where anyone could get a hold of fireworks, and the views you’d get in the sky were just as bright and beautiful as they are on the Hudson. Add to that a little baseball, and you have an easily memorable scene. Enjoy and may you all have a Safe and Happy Independence Day.

Game Preview: Batman: Arkham City – 10 Minute Gameplay


This may have already been posted on the Shattered Lens, and I apologize if that’s the case (did a search, didn’t see anything on it).

Eidos and Rocksteady are almost ready to bring us the next chapter in their hit Batman: Arkham Asylum with Arkham City, due out this October. With a wider playing around and a bigger story, it’s expected to be a hit. This preview showcases Catwoman as a playable character, along with some of the updates in the gameplay overall. It’s looking very good.

Scenes I Love: Harry Potter and the Deathly Hallows – “The Deathly Hallows”


Although the first half of the Deathly Hallows did have it’s slow parts, the actual story on what the Hallows actually were (as told by Emma Watson) was a major highlight of the film. My audience at the time really liked that. I hope the animation team gets to do more of these. Enjoy.

Film Review: Cars 2 (dir. by John Lasseter & Brad Lewis)


There was once a rumor that the major heads of Pixar – John Lasseter, Pete Docter, Andrew Stanton, and Lee Unkrich (I don’t count Brad Bird because he came later) were afraid to let any of their staff take on directing any of their films. With such an illustrious track record, it’s understandable. Pixar has picked up quite a reputation as being one of the few production companies one can count on to have Supposedly, they felt that the quality wouldn’t be as great.

So, I’m certain that the Pixar Heads are eating their own pie when they realize how Cars 2 turned out. It’s a fun film that the kids will adore, but it really lacks the heart that many of the other Pixar films are known for. Mind you, I’m not blasting the movie and saying it should be avoided. Not at all. It’s just that this is more of a movie for the kids and less of one for the adults. I feel that’s the problem everyone’s having with it. This is a good thing. It reminds Pixar of what they need to do to keep winning Oscars, while still being entertaining for the kids. Hopefully, because one of the head honchos made a mistake, maybe the company may consider letting some of the new kids try a hand at it.

In short, the Kid in me loved Cars 2. The Adult in me felt “Well, at least the Kid enjoyed it.” It suffers from two problems – a great story that would have been better set in the world of The Incredibles and a forced moral to the story. This may be the first Pixar film since A Bug’s Life where I haven’t teared up, this coming from someone who couldn’t make it out of the first 15 minutes of Up without tissues.

Previously on Cars, Lightning McQueen (Owen Wilson) won his very first Piston Cup after a pit stop in the small town of Radiator Springs, where he learned to slow down and relax. He also met up with Tow Mater (Larry the Cable Guy), who may not be the brightest spark plug in the engine, but means well and manages to help when he can. Now, we find that McQueen has earned a number of Piston Cups and is one of the best racers in the world. After returning to Radiator Springs, he finds himself greeted by Mater – who’s been anxiously waiting for his best friend. Mater, being who he is, can’t help but be a little overboard in his fun, which ends up getting McQueen involved in a brand new race that’s sponsored by a clean fuel magnate.

Finn McMissile (Michael Caine) and Holly Shiftwell (Emily Mortimer) are also investigating what could be a dangerous situation. While meeting with one of their American contacts (a great cameo by Bruce Campbell), the contact passes on some special information to Mater. Mater, not realizing what he’s been tagged with, is mistaken for a spy by the duo and brought into the investigation. That’s basically what Cars 2 is. It’s “Mater becomes a Spy”, and for the most part it works, but only if you really like the character. Mater is finally given his time to shine and he pulls it off well. I myself don’t mind Larry the Cable Guy, so it’s okay for me. For the grown ups, it could be a Mater overload. The kids will eat it up. The parents may actually get a little annoyed at how clueless Mater can be at times.

I have to admit that both Michael Caine and John Tuturro (Francesco Bernoulli) were two of the strongest character voices in the film. Owen Wilson’s okay, but the story really is only about him in terms of his relationship to Mater. I really didn’t care too much about Lightning this time around. We know his story, he’s grown about as much as he can in my eyes. More or less, he’s playing second or third fiddle. Seeing Caine in this made me want to watch Harry Brown again, or The Fourth Protocol. The fact that he’s also playing an Aston Martin DB5 type Vehicle is a sweet touch for me. He ’s smooth with his lines and pulls off the British Agent role pretty well. Mortimer is also relaxed in her role. Tuturro’s Bernoulli is as over the top as he was in The Big Lebowski, and he was a treat here as McQueen’s main rival. He may have had more fun than the others working on this, from the way he sounds.

Visually, Cars 2 is as beautiful as the other Pixar films, but doesn’t really seem to break that much new ground. Toyko looks nice, Paris is perfect (right down to the Ratatouille reference, if you catch it) and Italy looks sweet, but we know Pixar can do that. The 3D, however is downright magical, and I’m one who honestly believes the medium is best served with Animated films rather than filmed ones. It’s not exactly How to Train Your Dragon, but it’s still good in it’s own right.

I mentioned earlier that the story could have been better set in the world of The Incredibles. It’s an interesting spy story (the reasoning behind why what’s happening was funny in the sense of cars and the like), but the idea that cars are actually doing all of this action kind of pulls away from the story. At least, the adult in me comes off with this thought. For kids, it’s cars doing cool stuff, and I doubt it’ll come across as boring. The other problem is that the moral of the story – accepting your friends for who they are, despite their quirks (because we all have them) – feels a little forced. It’s like someone concentrated so hard on trying to do it that when it does occur, you go..”Okay, I get it.”, But I didn’t walk away feeling anything. Ratatouille’s Remy had a passion for cooking, one so great that he even made the most wicked food critic believe that “Anyone Can Cook”. In Up, Carl Fredricksen learned to let go of what he was holding on to and found new adventures. Mater undergoes a change, but it isn’t quite a big or a substantial. Actually it doesn’t even last long. It’s just clean fun.

Overall, looking at Cars 2, it’s not the greatest Pixar film they’ve done – far, far from it, but it’s a kid’s film. It’s quite enjoyable, but it sacrifices heart for action, something that Kung Fu Panda 2 managed to hold onto this year. Your kids will love it and you’ll enjoy that they’ll love it, but just don’t bring any tissues. They’re not necessary. You really wont find your heartstrings pulled here too much.

Quick Review: John Carpenter’s The Thing


When I was little, my family used to have this cable service called WHT. I can’t remember what it stood for, but recall that it was a one channel station that would constantly show movies. It was like Starz for anyone who didn’t want to pony up the extra money for actual HBO at the time. Since it was set up at my Grandparents house (where I lived), sometimes we’d all gather around for a Movie Night on Saturdays. This is something my family’s done often during the years, and the current part of my family does this on Sundays now, premiering films we haven’t seen yet.

It was one of these Saturday nights that I first witnessed John Carpenter’s The Thing. I had to go to bed for it, being as young as I was for the film, but with the door open I could hear the music and sounds from my bed. At one point, I climbed out of the top bunk and snuck to the stairs, watching the film in my PJ’s. My family would get pretty engrossed with movies, so they never bothered to glance in my direction. After all, this was the first time any of them were seeing this film, and they all loved the original.

I was doing fine until that Husky’s head split open. If I just kept my mouth shut, I could have seen the whole film. After that, I couldn’t stop screaming, “Omigod! The doggie!!” I was met with cries of “Go to Bed!!” from just about everyone. Even though I climbed back into bed, there was no way I was able to fall asleep. Every gunshot, every yell caused me to bundle myself under my blankets with my eyes wide open.

Since then, The Thing has become a family favorite, a reliable go to film for any time it’s cold or rainy or dark. I even showcased it for my friends in Oregon who hadn’t seen it before and they also had almost the same reaction to that poor dog.

So, what is The Thing?

Other than maybe being John Carpenter’s strongest film (which many will argue, because there’s always a place for Big Trouble in Little China for me), it’s a great example of a work in progress that was just done and put to print. Like Jaws, the film ran into some problems. Special FX member Rob Bottin suffered from exhaustion from working so hard on the film. They had some issues with coming up with the final representation of The Thing that wouldn’t appear too cartoon-like or animatronic. There was even a fire during the taping of a huge effect shot involving a body ripping open because of the chemicals that were put into the latex workup. Even though the movie takes place in Antarctica (which I believe roughly 6 months of night), the film actually has a day and night cycle, having filmed in Juneau, Alaska. On top of that, with all of the money thrown at the film, it pretty much tanked at the box office. As quirky as all those elements are, the movie just works because of both the isolation of the characters, the trust issues that occur as a result of the events, and the claustrophobic space they live in. In some ways, it’s very similar to Ridley Scott’s Alien to me (sans the trust issues), but with much better lighting. The Thing is pretty much a cult classic at this point.

The story of The Thing is boosted if you’ve seen the original The Thing From Another World with the late James Arness, but it’s not a requirement. It starts off with a dog being chased by a helicopter, who manages to reach a Research Outpost in Antarctica, occupied by Twelve members. The crew soon discovers that that things aren’t exactly what they seem, but neither are they. Unlike the original movie, the creature in this film has the ability to absorb and mimic whatever organism comes into contact with (which actually is pretty creepy in its own right, that sense of violation). Trust plays a huge part in the story as the crew fight to save themselves while still trying to keep a close eye on who’s walking among them.

The atmosphere of the film is really augmented by the sound. As old as the film is, the sound quality holds up incredibly well on a surround system. The wind from the snow, bullets ricocheting, the panting of dogs and of course the dripping of blood all sound like someone put a microphone right up to all of them to capture it as best they could. The outpost, as big as it is, actually has a lot of narrow hallways with canisters stacked to the sides in many places, giving the place a cramped feel. Add to that Ennio Morricone’s haunting theme and you’ve got a recipe for horror. I mean, for someone who’s scored fantastic Westerns, one would think that Morricone and a Carpenter film might not gel well, but it really does.

Visually, compared to films today, The Thing is pretty tame for it’s effects, and some (the final rendering of the Thing itself, in particular) can be a little dated, but not so much that you should groan about it. At the time, however, it was considered gory (and I guess when you’re in shock on seeing a dog’s face split open, there’s someone smiling somewhere saying to themselves..”Yeah, that worked right there”).

The Thing marks another John Carpenter / Kurt Russell pairing. Russell’s R.J. MacReady is the figure we follow through the film. It’s through him that we try to make sense of everything going on. In one scene that involves him huddled in a corner with a flamethower and some dynamite, defending himself from his friends, you get the notion that you want to be on that guy’s side. Even if following him means getting blown up to a million pieces, because it really becomes difficult to trust anyone in this film. Paranoia plays a huge role.

The cast is rounded out by a few other notable members. Richard Dysart (L.A. Law, Prophecy) plays Doc Copper, and is actually pretty good here. Keith David (Requiem for a Dream, They Live) plays Childs, who really doesn’t believe in any of that “voodoo bullshit”. Thomas Waites (The Warriors) is Windows, who for me, represents the scared kid of the group. He’s not sure what’s up, he just wants to be away from it. Then, of course, you have Wilford Brimley, who seems to realize the problem but takes measures in his own hands rather telling the others just how bad things could get.

Overall, The Thing is highly recommended. I know there’s a remake in the works, and part of me is a little excited for it, hoping that it’s done well. I can’t imagine the filmmakers today running into half of the issues they had in the original.

The Thing also marks one of the best Director commentaries I’ve heard. If you have a chance to watch the film with the Director track on (which I believe Russell also has a hand in with Carpenter in talking about the film), it’s pretty interesting what they elaborate on. Also noteworthy (and funny) is Rob Bottin’s story on the effect sequence that started a fire.  That’s definitely worth a listen.

Scenes I Love: Superman Spins the Planet


“Fezzik, do you hear that? That is the sound of ultimate suffering.” – Inigo Montoya, The Princess Bride.

Granted, this is one of the most strangest ways to resolve an issue (rewind everything back so it didn’t happen to begin with, without any paradoxes whatsoever), but it’s the reaction to Lois’ death that I like about this. As a kid, that scream made me jump, because it sounded like Superman lost just about everything. I honestly would have liked to know what Reeve thought of to get that scream out. I recently showed this to my cousin who liked it too. The spinning around the planet was cool (though a little much), and is something I come back to once in a while.

Film Review: Pirates of the Caribbean – On Stranger Tides


This post is going to end with some spoilers, which will have warnings behind it. Just so you know.

Confession: I fell asleep during Pirates of the Carribean: On Stranger Tides. It was only for a few minutes during the jungle sequences, but nothing special was happening, so I figured I could get away with it. I can see, though why Gore Verbinski saddled up with Rango instead of this one. As Lisa Marie mentioned via Twitter, she zoned out about 10 minutes in and really only followed it for the awesomeness that is Johnny Depp. He, Penelope Cruz and Ian McShane are the only real reasons to see this, but know that the film is muddled with a bit of lazy writing covered in explosions and chases. This is one Jack Sparrow story you can really wait for on DVD. It’s literally the Pirates of the Caribbean Edition of Indiana Jones and the Crystal Skull.

Every writer goes though a bad time now and then. Even though Paul Haggis won an Oscar for Crash, he was also responsible for Quantum of Solace, which could have been a tighter story than what it was. I have to remind myself that even though Terry Rossio and Ted Elliot gave us a cool character in Captain Jack Sparrow (which was made more concrete through Johnny Depp’s performance), they were also responsible for Roland Emmerich’s Godzilla some years back. It happens. Of course, they could both write me under the table while blindfolded, this I get, and they have my respect.

That said, I didn’t outright hate Pirates of the Caribbean: On Stranger Tides. It was a fun popcorn ride in some areas, with as much flair as the Disney / Bruckheimer collaborations can offer, but it also felt like it was a production just made for the money, like The Wolfman. The only ones who seemed to really enjoy themselves here were Penelope Cruz and Ian McShane, and to both their credits they carried the film for me. Johnny Depp was great as always (he has moment where he clearly shines), but I get the feeling like he’s almost tired of the character. Again, that’s just my viewpoint here.

What about the Kids?

Well, being a film under the Disney banner, the easiest rule of thumb to use here is this: If you’ve taken your kids to any of the other Pirates movies, this is pretty much more of the same. Granted, people die and there may be a nearly naked mermaid, but it’s done well.  It should be okay for teens and pre-teens, but that’s up to families to decide.

Previously on Pirates, we found Captain Jack Sparrow (Johnny Depp, great as always) in the possession of the map from At World’s End, who is in search of the fabled Fountain of Youth. Jack finds that there is someone impersonating him who also happens to be looking for the same thing, and seeks out the imposter. This eventually leads him to the dreaded pirate Blackbeard (Ian McShane) who also seeks the Fountain to block a prophecy that will lead to his death. So, it’s something of a race to see who will get there first. Even his old friend/enemy Barbossa (Geoffrey Rush) is part of the adventure, but doesn’t quite have the same presence here as he did the other films.

Depp on his own does justice to Sparrow and he still manages to bring some fun to the character.  That’s really not a surprise, but after 3 of these films, I had the feeling that part of his performance was just repetition of what he did before. I imagine him wishing for Verbinski or sighing after every take. Well, every take that didn’t involve Penelope Cruz, I guess.

I felt Penelope’s Angelica really matched well against Depp’s Sparrow, and it opened up a lot of doors for characterization between the two. Depp and Cruz’s scenes together really worked for me and were definitely a highlight as their chemistry is amazing. Between she and McShane – who quite frankly hasn’t had a bad role since Deadwood – really help to carry the movie. Blackbeard’s ruthlessness is clearly conveyed through McShane’s acting and  if there’s one thing he knows how to do, it’s to play the villain well. There are also some notable cameos near the start of the film, which was nice to see.

One other major plus is the music. Even though Hans Zimmer uses some of the themes from the other films, he’s had some great help in guitar duo Rodrigo y Gabriela. If you’ve never heard these two before, open up another tab on your browser and look them up online. This post will be waiting for you when you get back.

Done? Good. Didn’t I say they were cool? The duo adds a lot of flavor to the music of the movie, which really does help things (as much as they can).

Rob Marshall’s direction of the film isn’t terrible as some might say. It actually feels a lot like Gore Verbinski’s (to me, anyway), and if you weren’t told who was making the film, there’s a slight possibility you wouldn’t recognize it wasn’t Verbinski. He does capture the action scenes well and truthfully, there was something cool with the lighting in the Sparrow sword fights that occurs early on. I’m under the impression that this is due to the Bruckheimer touch on things.

The writing on this film felt lazy. Here’s what I mean, and the following might be spoilers:

*** Here lie Spoilers, Ladies and Gents, be warned! ***

*** Here lie Spoilers, Ladies and Gents, be warned! ***

*** Here lie Spoilers, Ladies and Gents, be warned! ***

There is a part in the film where Barbossa explains his stake in the chase for the Fountain of Youth. In a few lines, Geoffrey Rush nails it like an old man telling stories by a campfire. The only problem is that you’ve been told what happened in a visual medium. One of the first rules of writing is to show, and not tell. With a budget of over $400 million, I find it shocking that they couldn’t have just taken a few minutes to visually give us that explanation. It’s possible that Rossio and Elliot wanted to avoid reusing some of the same Pirates elements from the earlier films, but sometimes Pirate life does have a few struggles on the water. Why not show how he lost the Black Pearl?

Another example of the writing problem is the quasi-love story between the ship’s cleric (who’s name I can’t even recall) and the mermaid they encounter. It felt forced to me, and I’m convinced that when the Cleric finally tells the Mermaid he wants her to save his life, she pulled him down into deep waters only to feed upon him like those other poor pirate souls. And you know why? Because Marshall and the writers never bothered to show the audience a hint of what became of them. I doubt they cared about them any more than the audience could have. I even stayed after the credits, figuring that the final shot would maybe show me something of their fate, but no. Nothing of the sort.

*** Spoilers are done, you can keep reading now. ***

*** Spoilers are done, you can keep reading now. ***

*** Spoilers are done, you can keep reading now. ***

Oh, and there’s nothing to read after this, because I’m writing like Rossio and Elliot. Feel that sense of emptiness? That gap, like there should be something here? That’s what this Pirates may do to you.

Quick Review: L.A. Noire


It was a dark and stormy night, the scent of blood in the rain, and I found myself huddled in front of my XBox. 

In the gaming world, bringing out a new IP can be tricky. If you have a great design team and a fantastic story, sometimes players will gravitate to it. Ubisoft’s Assassin’s Creed and Rocksteady/Eidos/WB’s Batman: Arkham Asylum are great examples of a new IP that actually managed to stand on it’s own. EA’s Mirror’s Edge, though one of my favorite games, didn’t garner enough interest to keep EA/Dice from shelving any possible sequels. I believe the problem with Mirror’s Edge was that it was a niche game. If you loved parkour/freerunning and dealing with puzzles, it was a fantastic game. If you were nauseated by first person movement, you never touched it.

And this is the danger that Rockstar’s L.A. Noire faces. It’s a detective story, and it’s going to be hard pressed to pull the Halo and Call of Duty shooter crowd (myself included) into its web. Unlike other Rockstar Games, you don’t spend too much time trying to cause mayhem to the city or roaming around. You can play in the sandbox, sure, but you also have a purpose in trying to stop crime. In a sense, you could compare it to the Spider Man games, sans web shooters and sticky fingers/feet. Know this, if you don’t at least watch someone play this game or try it yourself, you are seriously missing out on something grand.

Let me repeat: “You are seriously missing out on something grand, if you don’t at least try it.”

In L.A. Noire, you play Cole Phelps, fresh out of WW II with a Silver Star and logically moving to a role of a officer in the L.A.P.D. Quick to make a name for himself, Cole takes the initiative to further his career by solving the crimes he comes across. This moves him through the ranks and brings him to some of the more high profile cases in LA during the 1940’s. You can move through five different styles of investigations, ranging from Homicide to Vice to Arson. The case system in L.A. Noire is very cool, and requires you to walk the perimeter of a crime scene to examine the clues that are around. The music in the game helps to let you know if you’re moving too far away from the crime scene (the music will stop playing), if you’ve stumbled onto a clue (a chime), or if you’ve managed to collect all of the clues in an area (an uplifting melody). What’s important to note is that gathering evidence isn’t as easy as picking up an object and adding it to your inventory. You have to sometimes turn the object around in Cole’s hands to make sure that he sees (he sees, not that you see) something of particular about it. It takes the Detective Mode of Batman: Arkham Asylum up a notch in that even you may find clues and info in both games, L.A. Noire lets you choose how to incorporate it in your interrogations. It would be interesting to see if Arkham City has a similar approach along the line. The Interrogation features of L.A. Noire introduces a new technology to Rockstar’s arsenal called MotionScan. This tech, similar to what was used in The Social Network allowed them to map the actors facial movements. This becomes a key part of the interrogations in that you can effectively ‘read’ a witness and tell if they are lying to you or possibly have some doubts to what they’re telling you. I haven’t seen anything like this since Intrigue! For the Commodore 64, so it’s pretty refreshing to encounter the system here.

The one problem I do have with L.A. Noire so far is that the Interrogation System (at least in one of the first 3 cases I handled) seemed to run in a loop. When I fouled up an Interrogation, I was forced to redo it until I got it right. I believe it was because of the case I was working on (it was literally the introduction to Interrogating), and that other cases may not do this. If all of the interrogations have that style, that could become a problem. The whole “do it until you get it right” is great in a game like Mirror’s Edge, but it would be nice to see a case slip from your fingers because you botched something.

You’ll also find a number of cameos from various actors in L.A. Noire. Keith Szarabajka (The Dark Knight) is the narrator of the story, and you’ll also run into Courtney Gains (Memphis Belle, The Burbs) and many others (including Fringe’s John Noble), which adds to this.

Of course, it wouldn’t be a Rockstar Game without the Sandbox to play in. The Sandbox here is Los Angeles, 1947. I can’t comment on how realistic it looks, as I’ve never been to L.A., but for the purposes of this game, it makes sense. From what I’ve played so far, it’s not as rich and picturesque as Red Dead Redemption, but it does definitely fit the atmosphere of a noir story. Shadowy corners, dark alleys, it’s done quite well. Add to that the music of the story, a mixture of Jazz and action paced tunes, and you’re pretty much in a detective story all your own. Overall, L.A. Noire breaks a lot of new ground in what it achieves. You won’t get the Grand Theft Auto experience in that you’ll go crazy shooting and crashing through the city, and it might not be for every audience out there, but for those who love detective stories or crime dramas, it’s a definite gem.

Quick Review: In the Mouth of Madness (dir. by John Carpenter, 1995)


In the Mouth of Madness is one of those films that in essence seems like a good idea, but later becomes strange and unwieldily to the point that you have to ask yourself “What am I watching, and why did I do so?”

Jumping right of of Memoirs of an Invisible Man, In the Mouth of Madness reunites Sam Neill (Jurassic Park) with Carpenter. Neill plays John Trent, an Insurance Investigator whose latest case deals with a horror writer named Sutter Cane (Jurgen Prochnow). Cane’s novels have the strange ability to affect anyone who reads them. After Cane’s own agent/publicist falls his influence and is abruptly killed, Trent is sent to find Cane (who is missing) and help bring back his latest story , “In the Mouth of Madness” to the agency. When he sets off on his mission, he slowly finds his sense of reality unraveling.

If Neill’s character is the Scully, Julie Carmen (Fright Night Part II) plays the Mulder in this equation. Sent along with Trent, her character witnesses more of the horror than he does. She’s the audience witness for a while and proves Trent wrong when he’s ready to disbelieve what’s occurring. She good here, but her reactions, mixed with Trent’s had me slapping my forehead. I’ll get to that in a moment.

I’m told that the film is something of a homage to H.P. Lovecraft’s stories. While I’ve never read Lovecraft, I’m somewhat familiar with the Cthulhu myths and there does seem to be some tentacled beasts near the last third of the film.  Overall, some of those references escape me. The movie’s fun in a Donnie Darko mind bending way and it’s that strangeness that actually helps the film a little.

I hate the fact that Sam Neill’s character simply  won’t accept that what’s happening is real. I’m not a big fan of stuffing square pegs into round holes. If it doesn’t fit – you’re being told “This is how it goes”, and you’re seeing that’s how it’s happening – then why in the world are you still holding on to the same train of thought that isn’t working / fitting the situation? I found that extremely annoying. It’s almost the opposite of Slither, where it didn’t take long for the characters to recognize that:

1.) People were becoming zombies.

-And-

2.) It just wasn’t normal for the situation. Accept and adjust. Cover your mouth.

Overall, it was okay, but it really needed something. I’m just not sure what.