Last week, when I played the fourth game in Cody Gaisser’s Locked Door series, I got bogged down in trying to figure out how to unlock a safe. It was a real case of “guess the verb.” Eventually, it turned out that I was guessing the right verb but I just wasn’t using it correctly in the game. Once I got the safe open, I was able to get the key from Bob, open the wooden door, and get that all important trophy!
It’s a good thing that I eventually figured out how to open that safe because I had to do it all over again in Locked Door V. That’s the way the Locked Door games work. Each game features the same locations and puzzles from the previous games, along with new rooms to explore and new puzzles to solve. Locked Door V also adds a new NPC, Rex the Dog. Rex follows you everywhere and says, “Arf!”
After all of the difficulty that I had during the fourth game, I was relieved that I had a much easier time with Locked Door V. It helped that I now knew how to open that safe. Locked Door V‘s biggest puzzle comes from exploring the newly added basement. Not only do you have to figure out how to make your way through a room that is completely dark but there’s also a puzzle that can only be solved by searching the rooms and being sure to pay attention to the details. Do that and you’ll get the trophy!
I enjoyed Locked Door V. Next week, I’ll see what Locked Door VI has in store for me!
Pingback: Lisa Marie’s Week In Review: 2/14/22 — 2/20/22 | Through the Shattered Lens