Once again, you are standing in a white room that is the most boring room in existence. There are two archways, one to the east and one to the west. There’s a man named Bob who you might remember from a previous game. And there’s a door to the north that’s locked.
Can you unlock the door? You’ll have to figure out how to get the key first!
This is the third Locked Door game. You’ve now got slightly more rooms to explore. And you’ve got a puzzle to solve. Unlike the first two Locked Door games, you now have to use your IF skills if you want to unlock that door. Luckily, it’s a very simple puzzle and your trophy awaits! I solved it in 27 turns and scored all 3 points.
Like the previous two games, Locked Door III works best as a parody of the locked room puzzles that every IF player has gotten frustrated with at some point. It’s amazing how there’s always something just lying around that the player can use to open whatever needs to be opened. Most houses don’t have crowbars, hammers, and and wooden planks in every room.
Next week: Locked Room 4! As long as I can keep figuring out how to unlock the doors, I’ll keep playing each installment.
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