In this work of Interactive Fiction, the recent death of your mother forces you and your father to come to terms with Babyface, a semi-legendary bogeyman who haunted you in the past and who may still be living in his old house, watching as people walk by.
Babyface is more of a short story than an actual game. There are things for you to click in order to move the story forward but there really aren’t any decisions for you to make. If you’re looking for a traditional IF experience, with you explore locations on your own and it’s up to you to figure out what the clues mean and how to solve all the puzzles, Babyface is not it.
Instead, it’s a story that puts you right in the head of the main character. Even though you don’t really control her actions, you still see the story through her eyes. It’s both well-written and well-designed (using Twine) and it uses both audio and photographs to create and maintain a spooky atmosphere. Inspired by a nightmare, this story does a good job of capturing dream logic and keeping the player off-balance. It may not be a traditional game but it is a good read for fans of horror.