Game Review: Alone (2020, Paul Michael Winters)


You’re alone.

You want to be alone.

Surviving what has happened to the world requires you to be alone.

But if you want to keep driving down the hallway, you’re going to have to find the closest garage and get some gas.  And when the gas pumps turn out to be locked, you’re going to have to figure out how to get them unlocked and you might not be able to do it alone.

Alone is a post-apocalyptic Interactive Fiction game.  While you try to solve the puzzle of how to unlock the gas pumps, you also find journals and other notes that reveal what has happened to the world and why it’s so important to stay isolated from other people.  It’s not a bad text game.  The descriptions are sparse but effective and the puzzles are not that difficult to solve as long as you pay attention.  As befits its story, it’s a straight forward game without any unnecessary padding.  In the game, you don’t have any time to waste and neither does Alone.

Not surprisingly, Alone is one of many IF games that I’ve played this year that deals with people having to isolate themselves because of an apocalyptic events.  This is the year of the quarantine so, of course, it’s going to be reflected in our games, books, and movies.  I think that’s one reason why Alone sticks with you.  Right now, a lot of people are feeling alone.  Depending on the choices you make and how you play the game, Alone can end on a note of either hope or uncertainty.  It’s up to you.

Alone is one of the entrants in the 26th annual Interactive Fiction Competition, which is currently ongoing and accepting entries until November 29th.  You can play it (and all the other entries) by visiting the Interactive Fiction Comp’s home page.

One response to “Game Review: Alone (2020, Paul Michael Winters)

  1. Pingback: Lisa’s Week In Review: 10/5/20 — 10/11/20 | Through the Shattered Lens

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