Trailer: Dragon Age: Inquisition (Official E3 Trailer)


DragonAgeInquisition

With Mass Effect 3 now over a year gone it’s time for BioWare to concentrate on moving forward with it’s fantasy rpg franchise which seems to have languished on the sidelines after the very controversial second title in the series. I speak of BioWare’s Dragon Age series and what fans of the title seem to consider a lost opportunity to make it the fantasy equivalent of Mass Effect.

The first game in the franchise was well-received but not without some complaints about the title’s gameplay mechanics being too reliant on micromanaging and less on intuitive controls. The second title was suppose to fix the problem when it came to combat which it did, but then this sequel brought up complaints about a storyline that felt rushed and game environments which relied too much of reusing the same backgrounds and layouts.

Now we have the announcement from EA and BioWare that the third game in the franchise will look to combine the good things about the first two games while looking to fix the problems which many saw as keeping the franchise from reaching great status.

Dragon Age: Inquisition arrives at this year’s E3 with a trailer which looks to be pre-rendered cinematics but with the title set to be released on the upcoming nextgen systems of the Xbox One and PS4 there’s a good chance that future gameplay trailers will look exactly like this trailer. Only time will tell whether that’s the case or not.

Dragon Age: Inquisition looks to drop on the Xbox 360, Xbox One, PS3, PS4 and Microsoft Windows in the Fall of 2014.

Oh yeah: Morrigan and Varric are back!

Arcade Review: Skulls of the Shogun


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I went diving through the XBox Live Arcade’s new releases the other day. And you all know what that means! Yes, I’ve played Skulls of the Shogun, a new release by new developer 17-BIT (their only release to date, as far as I’ve determined), and available for 1200 Microsoft Points which (I think) is something like $15. The game draws inspiration from the classic GBA title “Advance Wars” in its game play, while its visual style reminds me of the classic XBox Live Arcade release “Castle Crashers”.

In its single player mode, the game follows the story of the tactically brilliant General Akamoto… after his death. He arrives in the afterlife prepared to claim all of the glory that his countless victories in life earned him, and is instead consigned to a bleak shore outside of the afterlife proper with only a few skeletons to keep him company. Obviously unsatisfied, Akamoto (you, the player!) begins gathering undead soldiers for an assault on the gates of the afterlife, to claim what is rightfully his. You soon learn the truth; Akamoto was stabbed in the back in life by his right hand man, Kurokawa, a noted coward. Immediately after stabbing you, Kurokawa fell on a spear, and was able to arrive in the afterlife first. There, he assumed your identity (and one of your daisho swords) and generally left everyone pretty torqued off in his wake.

Each mission (or multiplayer level) begins with each side commanding units drawn from a small pool. At first, you have access to only the slow-moving but defensively powerful Infantry and the faster but more vulnerable Cavalry. Soon after, you gain access to Archers, who are vulnerable in close combat, but very powerful at range. Archers are lethal to Infantry, whom they can outrun, but are outpaced by Cavalry and can’t fire when the enemy has closed in, while Cavalry can’t win a stand-up fight with Infantry, you see? Of course, your units can power-up in battle by consuming the skulls of the fallen. Each skull increases the maximum hitpoints of the unit, heals it somewhat, and if you eat three skulls you enter a Demon form, which gains a second action on each of your turns. The game also adds another twist in the form of Monks, spellcasting allies that you gain through capturing their shrines on the battlefield. Monks gain new spells from eating skulls, and can turn the course of a battle.

Your other main unit of concern is the General, a powerful unit (with an Infantry’s defense, the highest attack of all, and reasonable speed), however, the loss of the General means the loss of the mission. For this reason, it’s often wise to simply let the General hang around (in fact, each turn you go without ‘activating’ your General to give him orders, he heals a hitpoint and gains a maximum hitpoint, this is called ‘Meditating’, and is unique to the General) behind his men and direct the battle. Your units can also group together in tight formation to prevent the enemy from speeding past – an invaluable tactic that can help to protect your Archers, Monks, and General.

Although the unit list is limited and the game’s rules are not difficult to learn, there’s definitely some strategic depth to the game. In addition, the dialogue of the game is tight and fairly humourous, and the game itself is fun to play. You can’t ask for much more than that.

Halo 4: Launch Trailer “Scanned”


As I write this it’s 2 hours and 52 minutes til the release of one of the biggest titles in entertainment for the year of 2012. Yes, I say entertainment and not just video games. The last ten years has seen the ascendancy of the video game as a form of entertainment to rival and, at times, surpass the big kid in the block: film. It was in 2007 that we saw Microsoft and Bungie Studio release the final game in the Halo trilogy. That game marked the first time a video game title beat any film in terms of first-day sales with $170million dollars on its first day of release. This record would be broken many times since and all of them on the video game side of entertainment.

In 2010, Microsoft and Bungie Studios released a prequel to the trilogy with Halo Reach which also marked the final Halo game Bungie Studios would develop and release. It wasn’t a well kept secret that Bungie had begun to tire of being known as just the studio that made Halo for the Xbox/Xbox360. So, once they arranged for the studio to leave as an internal studio for Microsoft Games there were some concern that whoever would takeover development for the series would fall in reaching the high bar Bungie had set for the series.

It’s now 2012 and 343 Industries is just hours away from releasing their first title in the Halo franchise and it continues the events which ended with the original trilogy. We find Master Chief and his A.I. companion, Cortana, stranded in deep space, cut-off from the rest of humanity. The final scene we see from Halo 3 (if one passed the single-player campaign on Legendary mode) was the two seeing an unknown planet come into view. The questions which arose from this final scene was whether this was a Covenant home planet or was it the planet where the Forerunners (builders of the Halo ringworlds) originated from.

We’ll find out when 12:00 midnight hits on November 6, 2012. In years past I would’ve called off work and stood in line at midnight to get my copy and play the rest of the day. I’m a bit older and wiser (likes sleep and making money  from work) now, but it doesn’t mean I won’t pick up my copy after work tomorrow.

Whether one likes or doesn’t like the Halo series no one can deny that it help revolutionize console gaming, especially multiplayer gaming on the console, and entertainment in the first decade of the 21st century. Everyone is all about Call of Duty‘s modern iteration like Modern Warfare and Black Ops, but without Halo those games wouldn’t have had to evolve to keep up (and for some surpass) what Microsoft and Bungie had created and for 343 Industries to continue to do.

Now let’s enjoy the launch trailer for Halo 4 (both live-action and CGI) that was produced by David Fincher (yes, that Fincher) and directed by Tim Miller.

EDIT: I can be found on XBL with gamertag: ArleighTSL

First Impression: Telltale Games’ The Walking Dead: Episode 3 “Long Road Ahead”


What is there to say about Telltale Games’ work on the adventure game The Walking Dead other than they seem to have gotten exactly what has made the comic book series so popular with both readers and critics. The show has slowly gotten to the same level, but not until Telltale Games has a spin-off of Robert Kirkman’s title gotten it all right. The first two episodes has been a great exercise in showing the panic, strain and utter despair that falls on the remaining living survivors of a zombie apocalypse that has descended on the world.

Episode 3, “Long Road Ahead”, continues where the previous episode left off with Lee, Clementine and the rest of the group back at their walled off motel compound outside of Macon, Georgia. It’s only been a couple weeks or so since the events at the dairy farm and we see the added strain of dwindling supplies has brought on. We also see the decisions made by certain characters at the farm affecting the group and creating even bigger divisions between Lily and Kenny. Stuck in between these two strong personalities is Lee (the player) and this episode does an even greater job of making his decisions that much harder to pick when situations (usually stressful ones) come up.

This episode has been seen by fans of the games as the turning point which has cemented this title as one of the best games of 2012. The writing continued to improve under the pen of Gary Whitta who seem to be channeling his inner Kirkman as some heartwrenching moments and deaths occur throughout Episode 3. One such death has become one of the biggest WTF moments in gaming for 2012 that  I would be surprised if it doesn’t make many top 10 lists for the year when it comes to gaming’s biggest moments. I know that the sequence surprised me which led to lots of stunned silence, followed up by screaming at my TV then admiration for actually pulling off something that could turn off many players, but instead hooked those still on the fence about whether they should continue playing this episodic title.

The other deaths in this episode were more of a slow burn where we already know the fate of one of the characters and the reaction of another to this situation was unbearably sad, but understandable considering the situation which led up to it. All througout these situations the player as Lee was forefront in how things developed and the choices one gets to choose from doesn’t telegraph how things would unfold. It didn’t help that the timer on making each decision still added a level of stress that most games never fully grasp despite higher budgets and better graphics.

If there was one thing that kept this episode from becoming truly great it’s the controls when something interactive actually occurs where players have to do more than choose what to say. It’s still clunky and awkward on both the Xbox 360 and the PS3, but not as much on the PC which tells me that Telltale Games have been porting the title from a PC base rather than the other way around. For some gamers this keeps the game from becoming immersive despite the great writing, but for me it was a minor inconvenience that never took away from the narrative and the visuals.

The episode ends with a bit of hope as Lee and his group picks up three new faces, but also ends in an ominous cliffhanger as we find out that Clementine may have been keeping things from Lee that could endanger (this being the world of The Walking Dead its a good bet it’ll be dangerous) not just her, but the rest of the group. The fourth episode has now been released for all systems and with the new season of the tv show set to premiere it looks like now is a good time to get back to the Walking Dead state-of-mind.

Episode 1: A New Day

Episode 2: Starved For Help

Video Game Review: Borderlands 2 (by Gearbox Software / 2K Games)


2K Games and Gearbox Software have finally unleashed the sequel to it’s successful IP, Borderlands on game consoles, and wow, it’s wonderful to return to this universe. Some of my friends on Xbox Live introduced me to the original game and we had quite a bit of fun making our way through it. It was easy to have the sequel on our must play lists.

Here’s what you need to know about Borderlands. The game exists within a barren wasteland known as Pandora. In this place, we have The Vault. If found and opened, it will yield an unimaginable treasure, and as a result, Vault Hunters come from far and wide to seek it out. Along the way, you end meeting some strange characters and fighting against weirder ones. What set Borderlands apart was that it was something of a shooter / Role Playing Game and that it also contained a massive amount of weaponry. Working off of an XP system, you can upgrade your character by killing any enemies you find on the landscape, which is normal for any RPG, but the amount of different weapons in the game was massive.

It was rare to run into the same gun twice.

Borderlands 2 basically picks up where the last game left off in terms of development. Gearbox has introduced four new types of characters to work with, new landscapes and guns. Since the graphics engine is more akin to games like XIII and maybe even The Legend of Zelda: The Wind Waker, the game moves very fast and there’s little lag online when playing with 3 other players in a Co-Op battle.

The guns in the game all have attributes of their own, such a reload factors, damage strength and scope strength (if they have them). Some guns can be used as grenades when they use up a clip. Others have Elemental qualities (which I love), in that they can set enemies on fire, shock them with lightning or shoot corrosive acid. As you level up in the game, so the available weapons, so you’ll find yourself selling or discarding the ones you’ve carried along for more powerful upgrades – unless of course you happen to own one revolver or two that you just can’t part with. Trust me, that happens.

The four characters in Borderlands 2 are the Siren (my personal favorite), who has a focus on Elemental Ability and healing factors on the battlefield. The Gunzerker is pure brute force, can duel wield weapons and can beat an animal senseless with his melee tactics. The Commando can send out a sentry turret as a backup in battle. The Assassin, new to Borderlands, has tactics similar to Ghost Recon: Future Soldier, where he can blend in with the background and send out a decoy to confuse the enemy. His sword allows for massive melee damage when he’s out of ammo.

The skill tree system in Borderlands 2 has been upgraded from the first game as well. There are upgrade paths for every character with a limited amount of points to use, which help ensure that once you fully fill a skill tree – say one that allows you to cause elemental damage to everyone in the environment when using a Siren’s Phaselock ability – you’ll want to play the game over again to work on another path. It helps to shape just how you want your character to go, and is really fun when working in a team environment. One character can focus on healing the team, while another can be pure attack. If you have communication between your players, there’s no limit to how well you can do in a battle.

If Borderlands has any limitations, it’s that you can’t benefit from having your Single Player character work in a Co-Op environment. For example, if you have a level 20 Gunzerker, he can jump into a friend’s game who is only at the start and be a major effect on the battlefield, but it gives that high level character next to nothing in XP as they’re only fighting characters that are far weaker than them. Additionally, the high level character won’t benefit from any of the missions in the game (after all, they’ve already gone through them in their own game) In a way, it’s very smart, because it helps newer players level up, but the best way to go through a Co-Op game is to start from the very beginning together. This way, you all can level up around the same time and move forward as a group.

Overall, Borderlands 2 is a fantastic game to play if you have a team to work with, moves very quick and has no shortage of ammo or enemies to blast away to your heart’s content.

Trailer: Resident Evil 6 “No Hope Left” Cinematic Live-Action


I haven’t been as big a fan of Capcom’s Resident Evilsurvival horror game franchise (weird considering that zombie fiction and entertainment is like catnip to me), but the upcoming and latest entry in the series has me excited. Resident Evil 6 looks to return the series to its zombie roots after spending the last two titles veering away from it.

While the gameplay still looks to be just something upgraded and tweaked from games past the story itself looks like something that I would find interesting as it moves the danger from being localized to something more global in scope. I’m really hoping that this title brings me back to the franchise which was great in the beginning then began to lose steam and ideas in it’s latest offerings.

This latest trailer takes a page out of the Halofranchise’s marketing book by making it live-action. It might be only 90 seconds but getting a glimpse of how a world reacts to the onset of a zombie apocalypse makes for a nice, brief piece of entertainment.

Resident Evil 6 is set for an October 6 release for the Xbox 360, PS3 and Windows PC.

Darksiders II Launch Trailer


One of my most anticipated game titles is just hours away from release. The game is the sequel to the surprise hit of 2010, Darksiders, and where that first title had the Horseman of the Apocalypse War as the playable character this time around it’s his brother Horseman Death who players get to control.

Darksiders II is set to occur concurrently to the events of the first game. Where War tried to figure out who framed him for starting the Apocalypse prematurely thus causing mankind’s extinction, this time around Death tries a different tack while War goes on his quest. Death is not as honorable as War and will do whatever it takes to prove his brother innocent of the crime he’s being accused of even if it means rebooting reality, so to speak.

August 114, 2012 will see the release of this title and for myself and those fortunate enough the video above will be something we would be doing in the next couple days with huge grins on our faces. I may have to wait a week or two before playing with my move to a new apartment taking precedence, but I shall play this game. Oh yes, I shall play this game.

First Impression: Telltale Games’ The Walking Dead: Episode 2 “Starved For Help”


Telltale Games released the first episode in their adventure game The Walking Dead months ago. Due to some of their past titles not panning out despite hype from the studio this time around it seems like Telltale may have finally found their groove with this game set in the zombie apocalypse world created by critically-acclaimed comic book author Robert Kirkman. With the first episode, A New Day, the company was able to capture the chaos and danger of the early days that was only hinted at in the comic book and in the AMC tv series.

That first episode introduced gamers to the two main characters that would be the focus of this horror-adventure title. Lee Everett and Clementine were characters rare in licensed video games in that they’re original to the title and also one of the better written and realized fictional characters in gaming. The first episode did a great job in setting up these two characters and the world that some thought the problems that has plagued Telltale Games with their episodic titles would pop up once more: great beginnings that would fizzle out with each new episode.

I’m happy to say that episode 2, Starved For Help, doesn’t fall in Telltale Games’ past pattern. In fact, this latest episode in the game actually builds on the strength of the first episode and improves upon what made it fun and very good while minimizing some of the flaws with that initial episode. We find Lee, Clementine and the survivors of the first episode (how a player made their decisions on who lives or dies in the first episode will determine the roster for episode 2) still at the motel complex from the first episode. They’ve been largely kept safe at their makeshift haven but the prospect of dwindling supplies has forced Lee and the group to venture out into the surrounding forest to forage for food. It’s during one such foraging mission that the group comes across another group that would kick-off the story for Starved For Help.

Telltale Games doesn’t try to recap too much of the first episode in this follow-up, but does let the dialogue between Lee and others remind gamers about their decisions in the first episode and how it has affected the situation Lee and his group has itself in. The addition of some new members to the group doesn’t feel forced but actually feel quite welcome as it helps keep the growing rift between two factions in the group from becoming too static. In fact, this episode actually makes some of the decisions made by characters we initially found to be on our side to be counter-productive and dangerous while those who came off as too rigid and confrontational end up being more sympathetic.

It’s during these dialogue sequences where players once again have a timed-limit to make their dialogue choices and decisions that The Waling Deadcontinue to impress. Once again players must make their dialogue-choices from four choices that doesn’t really come off as evil, good, indifferent, etc. It’s up to the player to determine just exactly which dialogue answer best fit the sort of game they’re playing. I’ve played through both episodes trying out myriad of choices available to me and with each and every different choices the game plays out much differently, but still continues to straddle the grey area. There’s no good or bad decision and it’s what makes this game’s dialogue-mechanic so much better than most games that use something similar.

The action part of the episode has some tweaks to QTE (quick time event) combat mechanic that makes targeting a tad better than what was available in the first episode, but this part of the game still remains the weakest link in what has so far been a stellar game. After just two episode I wouldn’t be surprised if most fans of the title just wish for the QTE’s to go away and let actions in future episode be determined by dialogue choices. It would definitely help keep the gamer’s from being pulled out of the narrative immersion they find themselves in.

Starved For Help is a great example of how a studio can learn from it’s past mistakes and improve on the template they’ve decided on from the beginning. Even the story that unfolds in episode 2 is a huge improvement from the first episode that was very good to begin with. We see Telltale Games handle the themes of survival vs living, moral grey areas in an apocalyptic world and survival at the cost of others with deft hands that best exemplifies what has been great about the comic book series. There’s been times when the narrative in the game actually comes off as more subtle and less exposition-heay than Kirkman’s own writing which for some is an improvement in itself.

With two episode now released it’s going to be interesting if Telltale Games can continue their new found groove of keeping things consistently good to great which their past games didn’t seem to have. Now three episodes remain and from the ending of episode 2 the group has found a new reprieve from their dire problem of low supplies, but at a cost that may come back to haunt Lee, Clementine and others.

Episode 1: A New Day

Video Game Quick Review: The Amazing Spider Man


Rocksteady changed things with 2009’s Batman: Arkham Asylum. As a brand new IP, it’s starting to become the template for a few popular games. Beenox has noted that the game was an influence on their “The Amazing Spider Man” game, and it really shows. Eidos’ Hitman:Absolution will also be working off the same engine (if not a similar one).

Before playing Activision and Beenox’s “The Amazing Spider-Man”, you should first know that it takes place after the events of the Marc Webb’s film that opened recently. Playing the game will give away major plot points from the film, but visually, it’s quite a treat. Unlike the other Spider-Man related tie in’s, this game doesn’t feature the voices of the movie cast. I was kind of hoping that it would, really.

Activision, along with Treyarch, created all of the movie related Spider-Man games (which I’ve owned), and by far, I’ve always thought of Spider-Man 2 as the best game in the franchise. The control in that game, which allowed you to shoot separate weblines from each hand, was amazing. It allowed you to pull off some incredible turns mid-swing and if timed just right, you could pull off sideways swinging. Beenox decided to change the style of the game, focusing on more of a Parkour-style swinging dynamic. This adds two great touches:

The “Web-Rush” system allows you to pick predesignated places for Spider-Man to go at any time. Once chosen, the game will take the quickest route to that target, even if it means Spider-Man has to bounce from Building A, hop off the fire escape of Building B and flip over some cars to get there. The Web Rush system also works similar to Batman’s Detective Mode in the Arkham games, allowing you to lock onto targets of attack, object to grab and use against your enemies. In flight (or fall, however you choose to look at it), it slows down time to allow you to select your destination. It makes it all look very beautiful and stylish, but also manages to take away the effort required to make it happen. It’s not a terrible thing at all, but I suppose it could be compared to Assassin’s Creed vs. Mirror’s Edge. Both games have you climb a building. Assassin’s Creed uses one button to get you to the top. Mirror’s Edge requires a number of calculated button presses to do the same thing. The reward is different, and I tend to prefer the latter. Still, it’s very fun to use, especially in close quarter interior battles. You can leap backwards to the ceiling and then advance right back to the enemy with a button press.

The controls are incredibly easy to access. Climbing a wall is as simple as pushing against it, and you can alternate between climbing and “perching” against any sideways wall. This turns the camera back to it’s original state to give you an idea of where you are as you move.

The camera is closer to Spider-Man overall, so you get a better sense of vertigo during swinging. You aren’t able to do any acrobatics while swinging, but that free fall experience is still there. It’s definitely beautiful. You can literally spend your time swinging all across the city all day. Note that the map is condensed, compared to Spider Man 2, which also contained part of Queens. Considering all of the graphical data that had to be generated, I can understand shrinking the map.

Collector Fiends will love that there are almost 700 comic book pages floating around the city, similar to the feathers in the Assassin’s Creed games. Collecting enough of these will unlock actual viewable versions of classic Spider-Man comics. XP gained from collecting these, along with taking out bad guys via the main storyline or the random crimes that occur in Manhattan will allow to unlock new moves and stealth actions for the old webhead. At one point, you’ll also obtain a camera that will allow you to take pictures around the city. It would have been nice if there was a way to capture screenshots of yourself swinging, but I’ll take it.

Stealth is a new factor in this game, a carryover from the Batman games. Spider-Man has the ability to now climb above and behind bad guys to web them up and get them out-of-the-way. It works to some degree, though some bad guys move in such tight nit groups that it’s hard to get them away from each other to take them out. You’ll be able to stealth eliminate two at a time (with an upgrade), but the rest of the group sees this, you’ll be under attack. Bad guys range from normal thugs to some monsters to even giant robots, which are pretty fun.

The problem with The Amazing Spider-Man is the same problem that plagued all of the other free roaming versions of the game. The mini crimes are so predictable and monotonous that you’ll probably end up getting bored doing them. They literally are all the same ones from the original Spider-Man game, though cleaned up a bit.The web swinging and comic page collecting will make up for it, but I’m not sure if any game developer can find a better way to make the city defending elements better than what they are.

Overall, The Amazing Spider-Man is a fun game to try out, and the reply value is okay in the sense that you can just pick it up and go, but like every other game in the series, it still requires a few tweaks. The game is available for all the console systems.

E3 Trailer: Resident Evil 6 (Official)


Another game which seem to have gotten a huge positive reaction from the pre-E3 pressers on Monday was Capcom’s latest entry in its very popular and lucrative survival-horror series, Resident Evil (Biohazard in Japan). This is a series that goes back over a decade and through several console lifetimes and still remains as popular now as when it first began.

The game looks to bring back several well-known faces from the previous games in the series like Leon S. Kennedy, Chris Redfield, Ada Wong and Sherry Birkin. One thing the latest game brings back that’s been missing in the last two games was the main antagonist that started it all and that’s the Umbrella Corporation. The game also looks to expand the locales where the game takes place in. In previous titles in the series the location tend to be very localized with some international jet-setting here and there, but from the looks of the trailer it seems that Resident Evil 6 will be going global.

I haven’t played a Resident Evil game in years, but it looks like this cold streak may just end with Resident Evil 6.

Resident Evil 6 is set for an October 2, 2012 release date.