Game Review: The Call of Innsmouth (2020, Tripper McCarthy)


The game is an entrant in the 2020 Interactive Fiction Competition.  All of the entries can be played here!

You are a private detective, working out of Arkham, Massachusetts.  Arkham is a town that’s notorious for its many mysteries.  The locals say that it is a town that’s been touched by the paranormal but you’re a detective.  You deal with the real world.  When a distraught mother hires you to find her missing son, you think that it will just be a routine case.  Instead, it leads you to the decaying port town of Innsmouth, a place that makes even Arkham look normal!

A prequel to H.P. Lovecraft’s The Shadow over Innsmouth, The Call of Innsmouth has all the elements that you would expect from a Lovecraft game.  There’s a trip to Miskatonic University.  There are references to cults, Cthulhu, and the search for ancient and maddening knowledge.  You can even chose to read the Necronomicon if you’re so inclined.  The game warns you not to read it but ultimately, the choice is yours.  Don’t worry though.  If you go crazy or get sacrificed, you always have the option to go back and make a different and hopefully better decision.  That’s a choice that most Lovecraft heroes don’t get.

I enjoyed this Twine game.  The Cthulhu mythos are always good source material for Interactive Fiction and The Call of Innsmouth does a great job of capturing the atmosphere of one of Lovecraft’s stories.  The Call of Innsmouth is a mystery and a game worth exploring.

It can be played here.