Quick Review: Star Wars – Episode I: The Phantom Menace 3D


 

This isn’t so much a review of The Phantom Menace, as it’s one about the 3D aspect of it. I can’t imagine there isn’t a single person who doesn’t know what The Phantom Menace was about.

Historically, Unless it happens to be a cartoon, I really don’t do very well when it comes to 3D films. The effect for me tends to wear off really quick. The only real movie exception for me lately was last year’s Drive Angry 3D and Hugo (which to talk about in full requires it’s own review). The tail end of 2011 saw some of cinema’s Old Schoolers jump into the 3D scene, with Steven Spielberg’s The Adventures of Tintin adding to the lot. So really, it was just a matter of time before George Lucas would blow the dust off his legacy and take all six of the Star Wars films into the 3-Dimensional arena.

I grew up on Star Wars, like many kids born early enough to have seen the Originals. I remember the lines, the scenes, all of that. With the release of the Prequels, I took my little brother on Midnight premieres for all three of them. Those are by far the biggest and best memories of the series, the sharing of those “wow” moments either with my family or with friends growing up. Of all of the films, The Empire Strikes Back remains my favorite (as it is for a number of people).

So, here I was, back for The Phantom Menace on 3D. You’d think that Lucasfilm and ILM would go to some great lengths to make sure that the effects were great, and I have to admit that there were really only a few key scenes in the movie where the 3D really shined – The Opening Credits, the Podrace and one of the fight sequences. Still, for me the ability to see the 3D faded within 15 minutes, so I was pretty much left with watching a film I wasn’t particularly fond of, save for the key scenes.

That isn’t to say that The Phantom Menace is a dreadful film, Jar Jar and all. The movie was made with kids in mind, and watching it from that position, the story does make some kind of sense. Ideally, 3D really isn’t a compelling reason to have the Star Wars films return to the cinema, yet at the same time, that they’re there may actually warrant a theatre visit if you like watching them. If any film is going to use the 3D well, it’ll probably be one of the Originals. What the film does excel at is it’s use of sound. Ben Burtt is always great when it comes to sound cues and The Phantom Menace is easily a good example of this. Lightsabers hum, sparks are loud and it flows well.

Back in 1999, George Lucas it was necessary to give us a reason why Darth Vader became the man he was, and decided to create the first installment of Star Wars films that would focus on Anakin Skywalker’s rise and eventual fall. Sitting in the theatre and hearing the Fox fanfare go up, one can’t help but smile as the “A Long Time Ago…” phrase appears. Of course, that quickly fades as the cast actually starts talking. Man, the Phantom Menace was a hot mess, but a beautiful mess at that.

The Podracing scene was just as fun as it always was, and the Darth Maul Double Bladed Lightsaber reveal is just as hair raising, but watching it, I had moments where (just as I did on the first run), I wondered how much better it could be if Lucas didn’t hold on so tightly to his creation. Star Wars overall is an awesome concept, but there are just so many better writers and filmmakers out there. The material feels a little wasted, just a little.

If anything, The Phantom Menace does work as something to bring the kids to see, but if you already have the movie on video, it’s not completely required.

 

2011 in Review: Video Games!


    The Games of 2011!

Yes, a year-end wrap-up column in lieu of an actual review of an actual game! Why, you ask? Because I can’t stop playing Star Wars ToR, of course! I haven’t played anything new that I can talk about, aside from a little daliance with Dynasty Warriors 7 – actually, more than a little daliance. It’s getting talked about in this very column!

Now, after I went through everything I played this year, I realized I didn’t have enough material to make a list of good games or bad games. I just didn’t play enough different games this year. That’s the tragedy of writing about a medium where I either have to wait a while for availability (still plodding along with Gamefly. I haven’t mastered the magic of RedBox yet) or spend $60 in order to play the game. The other problem is that it takes me ages to finish things off; even RedBox might not be able to save me.

So in lieu of some kind of ferentic rankings column where I attempt to explain which game I liked best, I’m instead going to count down 10 games I liked from this year in a numerically ranked order, then give some honourable mentions.

10. Bulletstorm
A game which received seemingly almost universally positive reviews, but only Arleigh and I seem to have ever played. Granted, it has its obsession with peurile humour – it stirred up some heated controversy with morons. However, the game has a rich environment (with refreshingly brilliant backgrounds, colour is everywhere!) and its storyline is full of dark humour which I very much appreciated. The gameplay is exactly like a Gears of War title that doesn’t take itself seriously. This was a solid title.

9. Madden NFL 12 / NCAA Football 12
Neither of these games merits full consideration. If you don’t like paying the Madden Tax, you probably buy these games only when your current copy begins to feel dated. It’s worth mentioning that the dynasty modes in NCAA Football 12 have expanded considerably in scope, and Madden NFL 12 has a (relatively) credible electronic opponent. The online franchise mode in Madden is worth owning one of the newer titles (I believe it was introduced in Madden 10) if you have other folks you want to break on the interwebs.

8. L.A. Noire
The motion-capture technology used to produce this game remains one of the most stunning achievements I’ve ever come across in video games. I also think it’s an inspired choice by Rockstar to make a game that breaks away from the style of both GTA and Red Dead. Although many of the controls are the same, L.A. Noire is a very distinct experience from Rockstar’s other offerings. Note that it does not have a number after its name. That’s kind of exciting! I will say, the game seems to demand to be played in small doses… there are only so many faces I can analyze for tiny lies in one feverish night before they start to blend together, and it’s not always ‘traditionally’ fun to play. My other main complaint? The game doesn’t do nearly enough to tell the player what level of accusation we should be leveling at the suspect.

7. Call of Duty: Modern Warfare 3
I don’t have too much to add about this one. I think it’s an improvement on the previous installments of the game. I find it more accessible, I like the weapon selections, and I greatly prefer shotguns being a primary weapon. That having been said, the map selection in this title doesn’t offer enough variety of ranges. It’s missing a big, sniper-friendly map. That really encourages people to quickscope more, and nothing frustrates me more (well, when I’m not the one doing it) than a lot of quickscopers running around. Bah.

6. Marvel vs. Capcom 3: Fate of Two Worlds
This game’s stock took a huge hit when they abandoned trying to support it and decided to put out a re-issue instead. At least the re-issue isn’t going to cost me $60 when I get around to picking it up. I did like the title enough to pay for a bunch of new characters…. I guess. But this was still mishandled. Disappointing!

5. Bastion
This game would have made my top ten list (not that I’m doing a rankings column) if there was a bit more meat to it. I actually thought the game experience was roughly of perfect length, but I have a thought process issue where I associate longer games giving me more pleasure for the same amount of money with… oh, wait, Bastion was just an Arcade title? That’s why I loved it! There’s so much to this little title. The narration is a standout – the game’s best feature, and the storytelling style makes it quite unique in feel, even if the gameplay itself is something we’ve seen before.

4. Star Wars: The Old Republic
Yeah, it’s pretty good. I had huge reservations about this one going in, but it’s so much better than I had ever expected. Congratulations BioWare, you might have managed to climb your way back to the top of my video game developer power rankings.

3. Deus Ex: Human Revolution
This is a great game. I never did get around to reviewing it, because it took me ages to beat… but I loved the fact that the game encouraged and rewarded me for handling things stealthily. I haven’t played a game that truly, really, madly, deeply, embraced stealth from start to finish in… I don’t know, when did Thief II come out? Yikes!

2. Might and Magic Heroes VI
I’m a lifelong fan of this series, which is the same as Heroes of Might and Magic, despite the inexplicable re-arrangement of the words in the title. I was grievously disappointed with Heroes V (apparently in the minority on this, although I seem to remember hearing a lot of negative comments. Maybe people just hated that PC-crippling DRM it came with?) and found Heroes IV, while enjoyable, to be too much of a departure from the classical gameplay style. This franchise hit its pinnacle in Heroes of Might and Magic III, but this new installment… well, it took me back. I don’t necessarily approve of the degree to which it has simplified the resource management and strategy aspect of the original games, but it has plenty of improvements to make up for that, and the total control over your hero’s skill progression is a change I very much appreciate.
I should probably just review this game. Let’s move on.

1. Dragon Age 2
Well, I certainly played it the most. I was unbelievably impressed with the characters and conversations and interactions in this game. I fully understand the issues people had with it; I had some of the same issues, but every time someone asks me about this game I find that I just don’t care about its flaws. I love it so much that I totally overlook its imperfections. I can’t even be objective. I don’t know why I’m still talking.

    Other Titles


And, just as importantly, why are these other titles not on this list?

Gasp! Dragon Age 2 at number 1? Where, you ask, is Gears of War 3? You’re violently shaking me, wondering how I could have liked Bulletstorm better. The truth is? Gears of War 3 is still in its wrapping. I haven’t even played the damn game.

Well what about Arkham City? I haven’t played that one either. The market is saturated with games!

Assassin’s Creed? Looking at borrowing this one soon. What I heard about it kind of killed the series’ momentum for me, even though I’m certain this is still a fine title and enjoyable to play.

As I mentioned in the column intro, I’ve played a lot of Dynasty Warriors 7 lately. It’s exactly the same game as ever. I’m not sure what I can tell you about it that you don’t already know. I’d try anyway if I was going to do a full review; we’ll see about that.

I think I’ll do a full review on Forza Motorsport 4 when I have time to play it more thoroughly. I didn’t know I liked racing games until I got a free copy of Forza 3 with my 360 Arcade console (I had never cared much for racing games earlier in my life). Anyway, it’s an excellent title so far, but I wouldn’t feel good about slotting it anywhere at the moment. Maybe it’s like

    Final Thoughts

So, that’s it. That’s the list. Those are the games I played this year that I liked the most. I know I ranked them from 10 to 1 like some kind of rankings column (which is a kind of column I don’t do) but I’ll be honest; aside from Dragon Age at the top of the list, the rest of the order is probably arguable. And here’s the part where you argue with me! Use that handy-dandy leave a comment button below, and set your synapses firing. I want to hear why I’m wrong, and I want to hear impassioned pleas for games I either haven’t played or hated.

Poll: What Are You Looking Forward To In February?


So, at the end of each month, we ask you, our loyal readers, what movies are you looking forward to seeing in the future?  Last month at this time, we asked you what you were looking forward to seeing in January and the clear winner (with 42% of the vote) was the 3-D rerelease of Beauty and the Beast.

So, what about February?  Are you most excited about seeing the re-release of the Phantom Menace? And, if so, why?  I was only 13 when that movie first came out and even then, I thought it was the most boring thing I had ever seen.  Or perhaps your enthusiastic about a new film coming out?  And again, I have to ask why.  There usually aren’t that many good films released in January and February.

So, with all that in mind, what are you planning on seeing? 

As always, you can vote for up to four films and write-ins are accepted!  

Happy voting!

Star Wars: The Old Republic


As BioWare’s ad campaign boldly proclaims… the wait is over.

I don’t know how many Star Wars fans are still willing to embrace new products that come out without some measure of hesitation. I’m certain that many people still love Star Wars, and refuse to let their love be tainted by any of the more questionable decisions that the brand has made over the years. As a boy, I would certainly have counted myself amongst that group; as an adult, I simply feel free to make the choice not to give money to things that I don’t enjoy. It was definitely with a significant measure of hesitation that I placed a pre-order for BioWare’s brand-spankin’-new MMO, Star Wars: The Old Republic.

As the name implies, this game takes place during that lengthy and largely unexplored time of the Old Republic. Since the Republic persisted for thousands and thousands of years, it makes for a seemingly endless breeding ground for unique and individual stories without the need to be concerned with the absolute canon of the six Star Wars films. In other words, the further removed we are from characters like Luke Skywalker and Darth Vader, the easier it is to make a game that still feels like Star Wars… but doesn’t even attempt to infringe upon the films or their core events. The setting for The Old Republic is set some time after the events of the two “Knights of the Old Republic” games. Darth Revan, at least, is considered to be an almost-mythical figure in this time period. It still follows the progress of ongoing hostilities (if not outright war) between the Sith Empire and the Republic. Beyond that, the game’s story depends heavily (at least insofar as I’ve progressed myself) on which character class you’ve selected. Unlike other MMORPGs that you might have played in the past, the Old Republic is designed to provide a story and interaction-rich single player leveling experience. It uses a dialogue wheel with a variety of options and relies heavily on interactive conversations with NPCs to determine which quests your character obtains, what rewards you get from them, your alignment toward the Light or Dark sides of the Force, and how much your companions (more on this in a moment) like you. There are definitely still periods in your leveling experience which feel like a traditional grind; you will find yourself completing circuits of non-individual quests to shore up your XP total and bring in much-needed credits.

Based on your character class, you have a main personal story that you’re progressing through. My character, a bounty hunter, is attempting to be the overall winner in a massive competition of bounty hunters staged by the Mandalorians that requires me to go around the galaxy hunting the most difficult of targets – and the other hunters who have been assigned to the same targets. The missions specific to this bounty hunter storyline are accessed through single-character “phases” – areas only accessible to you – and serve to give the player the impression that they are advancing their character’s story along with their skills. Because these events are personal to the player and follow a linear progression, the NPCs involved become increasingly impressed with you, your reputation, and your abilities. Compared to other MMO-style games where your personal contribution to the world is rarely felt in any meaningful way, this game goes out of its way to try and make the player feel involved and important. This is particularly important, I think, in the context of the Star Wars setting. While of course the game involves fighting through seemingly endless hordes of creatures, rebels, insurgents, bandits, etc. in the wilds and in quest areas, the pacing of the game and the structure of the quests all seem bent toward keeping the feel of a Star Wars adventure. The game is not encouraging a long grind against increasingly formidable types of bats; your character has important business to be about, and just has to scythe through bad guys of various competency levels in order to complete that business.

Further adding to the immersion of the game is the aforementioned companion system. As you progress through your story, your character will acquire access to different companions. As you’d expect, these companions (one of them, anyway) joins you in battle and helps by fighting your enemies. In addition, your companions deal with the responsibility of gathering and crafting for the game’s profession system, which boasts an impressive variety of skills, from which your character may select three. Since your companions take care of most of this nonsense, it might sound like the professions are fairly hands-off. Fortunately or unfortunately, this is not really the case; you still must micromanage your crew of companions, dispatch them on missions, and set them to crafting. You cannot simply queue up a list of things for them to make or do, and it can quickly become tiresome to constantly refer to your crew management window and dispatch your minions. Unlike most of the game’s other features, this one does feel like it breaks the rhythm of your individual Star Wars story.

Incidentally, your friends still can have plenty to do with your experience in the game; situations called Flash Points call for parties to group up and take on significant challenges together (much like a dungeon in Everquest’s Lost Dungeons of Norrath, or in World of WarCraft). End game content is also available, but even with my early access, I certainly haven’t achieved such a high level as to be involved in any of that yet. Still, given the composition of the game so far, there is reason for me to remain optimistic about continuing game content.

The last thing rolling off my tongue is a little discussion of the space combat system. Yes! There is space combat! You can take your starship into space combat missions which are worth XP and credits for your character. They use a Starfox-style system of controls; your ship moves toward your mouse cursor, you have both lasers and missiles, and you can perform a barrel roll (the default key is the space bar!) You’ll have to deal with both enemy starfighters and capital class starships, and complete different objectives like escorting a friendly starship to safety, or destroying certain elite enemy targets, etc. It’s very much in the background (most of the action takes place ‘on the ground’ for your character) of the game, but it’s certainly a lot of fun, and the XP rewards are more than worth delving into it if you find the space combat minigame at all playable. My recommendation is to try it and have fun.

E3 2011: Star Wars: The Old Republic Intro Cinematic Trailer


For the last half decade or so video game publishers have been trying to find a way to either topple Blizzard’s World of Warcraft from the top of the MMORPG mountain, but each and every attempt has failed on one level or another. Some rival MMORPGs have succeeded in slicing a small piece of the MMORPG market while others just failed utterly. EA tried in the last couple years with their Warhammer: Age of Reckoning, but that game failed in that it was rushed into the market broken in one way or another. It looks like EA will continue to try another attempt at WoW by using another iconic franchise and partnering that with one of the best rpg developers in the industry. The game that’s been hyping itself up at E3 for the past couple years is BioWare’s Star Wars: The Old Republic.

This MMORPG looks to continue the Star Wars: Knights of the Old Republic franchise from BioWare into this MMORPG iteration. The game has been in development for over two years now and as of this week’s E3 there’s still no definite date for it’s release on Windows PC other than sometime next year. Here’s to hoping that the long development time is BioWare and EA looking to not make the same mistake that occurred with the rush to market with Warhammer: Age of Reckoning.

Oh, BioWare did release a beautiful trailer of the game’s Intro Cinematic.

The Dark Lord of the Sith is also a Televangelist


After seeing this video highlighted on G4TV’s Attack of the Show a couple days ago I just had to go to Youtube and favorite the video.

What else is there to say other than I knew televangelists were actually Dark Lords of the Sith in sheep’s clothing. My favorite part is close to the end where the hapless congregation just filed into his lightsaber strikes one after the other like they wanted to die.

Source: YouTube

6 Trailers From 1981


Hi and welcome to the latest installment of Lisa Marie’s Favorite Grindhouse and Exploitation Film Trailers.  I apologize for being a few days late with this installment. 

This week, I’m highlighting trailers from the year 1981.  1981 not only saw the release of Lucio Fulci’s twin classics The Beyond and The House By The Cemetary, it was also the year that my sister Melissa was born.  (Happy birthday, Melissa Anne!) 

You may notice that, despite citing them above, I did not include the trailer for either one of Fulci’s films in this post.  I’m saving them for a future edition.  Instead, let’s start with Alien Contamination and end with Christiane F. and see what waits in the middle.

1) Alien Contamination

Earlier in this series, I featured the trailer for Luigi Cozzi’s Star Wars rip-off, StarcrashThis is the trailer for Cozzi’s attempt to rip-off both Alien and Lucio Fulci’s classic Zombi 2.  The film is pretty dull but I have to give the trailer mad props for actually making this movie look like it might be kinda fun.

2) Scanners

In this trailer, David Cronenberg proves that nothing sells a film like an exploding head.

3) Dead & Buried

I haven’t seen this film but I’ve read several favorable reviews of it.  While the trailer isn’t nearly as graphic as some of the other trailers that I’ve featured in this series, I still like it.  With the ominous narrator and all, it has a nice retro feel to it.

4) The Evil Dead

Speaking of retro, here’s the trailer to the original Evil Dead

5) Copkiller a.k.a. Order of Death

I recently ordered this Italian film off of Amazon but I have yet to sit down and watch it.  The trailer, for me, is memorable just because it’s a chance to see both Harvey Keitel and Johnny Rotten (who were both quite the sexy beast back in 1981) occupying the same space.

6) Christiane F.

Some people, I know, would disagree with me referring to Christiane F. as being an exploitation film.  I’m sure that the film’s award-winning director — Uli Edel — would disagree with me.  However, Europe’s art films were often sold as America’s grindhouse movies and, just from anecdotal evidence, that was often the case with Christiane F.  Besides, I love this trailer if just for the music alone.

Warhammer 40K: Dark Millenium Trailer


E3 2010 has made some announcements in regards to several MMORPGs set for release in the near future. One game is Square-Enix’s Final Fantasy XIV which is the sequel to their previous MMORPG in Final Fantasy XI. The second is BioWare’s much-anticipated MMORPG based on George Lucas’ iconic space opera franchise, Star Wars: The Old Republic. Both titles have their fanbase looking forward to play them if just to take a break from the 800 lb. gorilla of the MMO-world: World of Warcraft.

Flying under the radar, but no less anticipated by their own legions of fans is Vigil Studios and THQ’s foray into the MMORPG genre. I am talking about their MMORPG title based on the very popular Games Workshop IP, Warhammer 40,000. Building upon the success and popularity of THQ’s own Dawn of War franchise (also based on the 40k universe), this MMORPG is to be called Warhammer 40K: Dark Millenium Online.

I’m not a huge fan of MMORPG titles since despite how well they play and how much they really look they’re major timesinks that require almost complete dedication from the player to really get into the game. This means almost leaving other games by the wayside and as a gamer that’s a big decision. Either play one game all the time and ignore other great games or only play casually the MMO title and not really get into it.

With this title I may have to rethink about how I feel about MMORPGs since this is one IP that even I am excited over. I have been a huge Warhammer 40K fan since 1990 when I was a senior in high school and my interest has never waned one bit. Now that the franchise has successfully made it’s transition over to video gaming I’m excited for the prospect of enjoying the franchise even more than just reading the lore and playing the tabletop.

The game looks to be like your typical persistent-world MMORPG with two opposing factions having their own unique classes. What I like from looking at the trailer is how heavily it’s based on combat and from the looks of things it might be similar to another scifi-based MMO of the past and that’s Sony’s very own Planetside. I like that vehicles are something that a player can use to fight NPCs and other players of the opposing faction. The only question I and other fans probably have is whether Vigil and THQ will avoid the mistakes Mythic made with Warhammer Online by actually creating a game with an endgame for people to use as their goal.

I’m sure more details will follow as the months pass by. Here’s to hoping that a release date or, at the very least, a beta date for people to participate in, gets announced in the near future. I already know what I shall play and that’s as a Space Marine and hopefully of the Dark Angels Chapter.