Horror Review: Event Horizon (dir. by Paul W. S. Anderson)


“You know nothing. Hell is only a word. The reality is much, much worse.” — Dr. Weir

Paul W.S. Anderson’s 1997 film Event Horizon stands out as a memorable mix of science fiction and horror, remembered for its gripping atmosphere and disturbing visuals. The story is set in 2047: a rescue crew aboard the Lewis and Clark is sent out to recover the long-missing spaceship Event Horizon, a vessel built to test a new kind of faster-than-light travel. Onboard with them is Dr. William Weir, the Event Horizon’s creator, who explains that the ship vanished after first activating its “gravity drive,” which can fold space to allow for instant travel across vast cosmic distances.

Soon after reaching the drifting Event Horizon, the crew discovers signs of mass violence and horror. They recover a disturbing audio message and realize something traumatic happened to the original crew. As they search for survivors, they experience intense and personal hallucinations—memories and fears brought to life by the ship. It becomes clear that the Event Horizon didn’t just jump through space; it traveled to a place outside reality, a nightmarish interdimensional realm resembling hell.

What makes Event Horizon particularly unique is its concept of hell as an alternate dimension that can infect and corrupt whatever or whoever crosses into it. The ship’s gravity drive doesn’t simply facilitate faster travel—it accidentally opens a gateway to this chaotic, malevolent place. This portrayal of hell as a dangerous interdimensional reality that preys on minds and bodies echoes the idea found in the massive gaming property Warhammer 40K, where hell is depicted as the Warp, a dimension of chaos that corrupts and drives people insane. Like the Warp, the film’s hell is an unpredictable, hostile realm where sanity and physical form break down, infecting and warping everything that comes into contact.

Visually, the film relies on claustrophobic corridors, flickering lights, and unsettling sounds to keep the audience off-balance. The design of the ship itself—part gothic cathedral, part industrial nightmare—adds to the sense of unease and dread throughout. The use of practical effects and detailed sets grounds the sci-fi terror in something tangible, making it all feel more immediate and believable.

Event Horizon also hints at bigger philosophical questions: how far should science go, and what happens when the drive for knowledge is unchecked by ethics or humility? The gravity drive is a technological wonder, but it’s treated with little caution by its inventor, and the catastrophic results suggest that some discoveries may be better left unexplored. The ship becomes both a literal and figurative vehicle for exploring the limits of human ambition and the dangers of pushing beyond them.

As the movie builds toward its climax, the rescue crew faces increasingly desperate odds. The possessed Dr. Weir, now an outright villain, sees the hellish dimension the gravity drive visited as the next step for humanity—a place of chaos and suffering. Multiple characters die in gruesome ways, and the survivors have to fight their own fears and the haunted ship itself. The ending is chilling and ambiguous, leaving open the possibility that the ship’s evil has not been fully contained.

At release, Event Horizon divided critics and audiences. Some found the violence and nightmare imagery too intense or the story too messy to follow. Others praised its ambition and the way it blends psychological horror with cosmic sci-fi. Over the years, the film has developed a cult reputation, frequently cited as one of the more effective and original space horror movies. Its legacy can be seen in later media, especially in video games that tackle similar haunted spaceship scenarios.

However, the film is not without flaws. Many viewers and critics point out uneven pacing, especially in the second half where tension sometimes drains away. The characters often act inconsistently or make choices that feel unrealistic for trained astronauts, which undermines the suspense. The script’s tonal shifts—from serious psychological drama to moments that unintentionally verge on camp—can jolt the viewer out of the experience. The use of jump scares is sometimes predictable, and the film’s heavy reliance on loud, chaotic sequences instead of quiet suspense can feel overwhelming. Some CGI effects haven’t aged well, contrasting with the otherwise impressive practical effects and set design. Acting performances are mixed too; while Sam Neill and Laurence Fishburne are strong, some supporting cast members lack conviction, making emotional engagement uneven.

Importantly, Event Horizon represents Paul W.S. Anderson at his most subtle and effective in directing. Compared to many of his later films, where his style often becomes frenetic and unchecked—possibly due to a lack of producer control—Event Horizon is more controlled, atmospheric, and haunting. This balance between style and substance makes it one of Anderson’s better directorial works, if not his best to date. The film showcases his interest in spatial geography, the use of negative space, and claustrophobic production design, all elements he would expand on in his later work but never as effectively deployed as here. The haunting visual touches, combined with his ability to direct actors and maintain tension, set Event Horizon apart from his more bombastic, less focused later entries.

Despite its flaws, Event Horizon remains gripping and memorable. Its strengths lie in combining deeply personal psychological horror with the vast, terrifying unknown of space and alternate realities. The film explores not just external threats, but also how guilt, fear, and trauma can be weaponized by forces beyond human understanding. For viewers seeking more than a standard haunted spaceship story, Event Horizon offers a disturbing, thought-provoking glimpse into the dark frontier of science, faith, and madness. It stands as a cult classic of sci-fi horror that continues to inspire discussion about the dangers of pushing too far into the unknown.

The Girl With All The Gifts Gives A Glimpse of A Hungry, Dystopian Future


TheGirlWithAllTheGifts

Several years ago, a video games was released for the PS4 that took on the zombie survival horror genre and put a new twist on it. The game was called The Last of Us. It was a game set in a post-apocalyptic Earth where an unknown fungal infection had decimated the world’s population by turning those it infected into mutated creatures with a taste for living flesh.

There’s been talk of turning the game into a live-action film, but things never progressed beyond the concept and pre-development stage. The game’s narrative does lend itself well into being a live-action film.

Now let’s move up a few more years. The year 2014 to be exact and we see comic book writer and novelist M.R. Carey release a novel titled The Girl with All The Gifts. It’s a novel which shares the detail of a fungal infection creating zombie-like creatures (called “hungries” in the book and film) from those who become infected. Outside of that important detail the novel and the game only share the post-apocalyptic setting.

The novel was so well-received by critics and readers alike that plans to adapt the book into a live-action film was made soon after it’s release. While the live-action plans for The Last of Us languishes in development hell, it looks like we’ll finally be able to see something similar with the soon-to-be released film The Girl with All The Gifts.

The film stars newcomer Sennia Nanua as the titular girl with all the gifts with veteran actors such as Glenn Close, Gemma Arterton and Paddy Considine backing her up. As the so-called zombie fatigue (maybe for some general audiences but definitely not to most horror fans) begin to set in, it’s stories like The Last of Us and The Girl with All The Gifts that continues to breathe in new life into a sub-genre of horror storytelling to keep it going strong.

The Girl with All The Gifts is set to hit the theaters on September 23, 2016.