Review: Fallout (Season 1)


“War never changes. You look out at this Wasteland, looks like chaos. But here’s always somebody behind the wheel.” — The Ghoul

Fallout’s first season lands like a mini-nuke: messy around the edges, but undeniably powerful and surprisingly fun. It’s one of those adaptations that feels comfortable being both a love letter to the games and its own weird, often hilarious beast.

Set a couple of centuries after nuclear war, Fallout drops viewers into a retro-futurist wasteland where 1950s aesthetics collide with irradiated horror and corporate evil turned up to eleven. The show splits its focus between three main threads: Lucy, a bright-eyed vault dweller forced to leave her underground utopia; Maximus, an eager but insecure squire in the Brotherhood of Steel; and The Ghoul, a bounty hunter whose past life as a pre-war actor slowly bleeds through his charred exterior. The decision to juggle these perspectives is smart, because each storyline scratches a different itch: Lucy carries the emotional core and fish-out-of-water comedy, Maximus gives the militaristic, power-armor fantasy with a side of satire, and The Ghoul supplies the hard-boiled noir edge and moral ambiguity. The result is a season that rarely feels static; even when one plotline stalls a bit, another kicks in with fresh energy.

The tone is one of the show’s biggest strengths. Fallout leans hard into pitch-black humor without ever completely undercutting the stakes, which is harder to pull off than it looks. Limbs fly, heads explode, dogs get eaten, and yet the show keeps finding a way to make you laugh at the absurdity without turning the apocalypse into a joke. The violence is graphic and frequent, but it usually serves a purpose: to remind you that this world is brutal, even when the characters are cracking wise or bartering over chems. If the games felt like wandering into a deranged theme park built on the ruins of civilization, the series captures that same feeling of “this is horrible, but also kind of hilarious.” That balance, more than any specific lore reference, is what makes it feel like Fallout rather than just another grimdark sci-fi show.

Performance-wise, the casting is pretty inspired. Ella Purnell plays Lucy with this mix of optimism, naivety, and stubborn decency that could easily have been grating, but instead becomes the emotional anchor of the whole season. She brings just enough steel to the character that her idealism feels like a choice, not a default setting. Aaron Moten’s Maximus is a slower burn, and early on he risks fading into the background as “generic soldier guy,” but the more the show digs into Brotherhood politics, insecurity, and the pressure to be “worthy” of power armor, the more interesting he becomes. Walton Goggins, though, more or less walks away with the show. As The Ghoul, he’s vicious, funny, and weirdly tragic, and the flashbacks to his pre-war life give the season some of its most compelling dramatic beats. There’s a sense of continuity in his performance between the slick actor he was and the monster he becomes that keeps the character from feeling like a one-note cowboy caricature.

Visually, Fallout looks a lot better than a streaming adaptation of a video game has any right to. The production design leans into practical sets and tactile props where possible, and it pays off. Power armor has real heft, the vaults look lived-in rather than just glossy sci-fi hallways, and the wasteland feels like a place where people actually scrape out a living instead of just a CGI backdrop. The show has fun with the franchise’s iconography—Nuka-Cola, Pip-Boys, Vault-Tec branding, goofy radios—but it rarely pauses to point and wink too hard. The design team clearly understands that Fallout is basically “atomic-age corporate optimism weaponized into apocalypse,” and that theme is baked into everything from costumes to billboards rotting in the sand. Even the creature designs, like the mutated critters and ghouls, walk that line between unsettling and cartoonishly over-the-top, which fits the overall tone.

On the writing side, the structure of the season feels very much like an RPG campaign. Episodes often play like individual “quests” that build toward a bigger mystery: Lucy stumbling into a bizarre settlement, Maximus dealing with Brotherhood politics, The Ghoul chasing a lead that intersects with both of them. That quest-chain structure gives the first half of the season a propulsive, almost episodic energy, and it’s one reason the show is so watchable. At the same time, this approach has trade-offs. Sometimes character development feels a bit checkpoint-driven—people change because the story needs them to for the next “quest,” rather than as a smooth emotional progression. You can occasionally see the writers nudging the pieces into place, especially as the season barrels toward the finale.

Fallout sits in an interesting sweet spot when lined up against another prestige video game adaptation like HBO’s The Last of Us. Instead of treating the games as a sacred script that must be recreated line for line, it treats the Fallout universe as a shared sandbox—a tone, a style, a set of rules—rather than a fixed storyline that must be obeyed. Where The Last of Us is largely a faithful retelling of Joel and Ellie’s journey, Fallout seems far more interested in asking, “What else can happen in this world?” instead of “How do we restage that iconic mission?” It borrows the franchise’s black-comedy vibe, retro-futurist Americana, and corporate dystopia, then builds mostly original plots and character arcs on top.

That choice immediately gives the writers room to play. They’re not constantly checking themselves against specific missions, boss fights, or famous cutscenes; they’re free to jump around the timeline, invent new factions or townships, and reframe old ideas in ways that a beat-for-beat adaptation could never manage without sparking outrage. This approach also lets Fallout add to the lore instead of just reanimating it in live action. Because it’s not locked into recreating a particular protagonist’s path, the show can explore corners of the wasteland that were only hinted at in the games, complicate existing factions, or take big swings with backstory and world history. That kind of freedom inevitably creates some continuity friction for hardcore fans, but it also keeps the series from feeling like a lavish, expensive recap of something players already experienced with a controller in hand. Where The Last of Us excels by deepening and humanizing a story many already know, Fallout thrives by expanding its universe sideways, treating the source material as a toolbox rather than a template—and that makes it feel more like a genuine new chapter in the franchise than a live-action checklist.

Thematically, the show has more on its mind than explosions and fan-service, which is nice. Fallout keeps circling back to questions about corporate power, the illusion of safety, and how far people will go to preserve their own little slice of control. Vault-Tec’s smiling fascism is a blunt but effective metaphor for real-world systems that promise protection while quietly planning for everyone’s demise. The Brotherhood of Steel, meanwhile, becomes a vehicle for exploring militarized religion, hierarchy, and the dream of “owning” technology and knowledge. None of this is subtle, but Fallout isn’t a subtle franchise to begin with, and the series has enough self-awareness to let its satire stay sharp without slowing everything down for speeches. When it hits, it feels like the writers are asking, “Who gets to decide what’s worth saving when everything’s already gone?”

Where the season stumbles most is consistency. The pacing isn’t always smooth; some mid-season episodes are stacked with memorable set pieces and character moments, while others feel like they’re mostly there to set up endgame twists. The finale, in particular, is likely to be divisive. On one hand, it ties several plot threads together, drops a couple of bold lore swings, and sets up future seasons with a few big, crowd-pleasing reveals. On the other hand, it rushes emotional payoffs and leans heavily on explaining rather than letting certain developments breathe. The shift in tone in the last episode is noticeable enough that some viewers may feel like they suddenly switched to a slightly different show. It’s not a deal-breaker, but it does mean the season ends with more “wow, that was a lot” than a clean emotional landing.

As an adaptation, this freedom-to-expand strategy pays off by appealing to longtime fans and welcoming newcomers without getting bogged down in purist debates. Fans of the games will catch tons of details, locations, and tonal echoes that feel like affectionate nods rather than empty easter eggs. At the same time, the show isn’t just re-skinning existing game plots, which is a good call. It feels like a side story in the same universe rather than a strict retelling. That said, the lore choices late in the season—especially around the broader timeline and certain factions—are bound to spark arguments. If someone is deeply attached to the canon of the older games, some of the retcons and reinterpretations might play like a slap in the face. If someone is more relaxed about canon and just wants an entertaining, coherent story in that world, the show will probably land much better.

The writing of individual scenes shows a lot of care, especially in the way humor and dread coexist. Some of the best moments aren’t the big action beats but the small conversations: a strange, tense chat in a ruined diner, a piece of pre-war media resurfacing at the worst possible time, or a casual bit of wasteland banter that suddenly turns threatening. The dialogue sometimes leans too modern for the retro setting, but the rhythm feels natural enough that it rarely jars. When the show is firing on all cylinders, it nails that specific Fallout flavor: characters staring at incomprehensible horror and responding with a joke, a shrug, or a desperate sales pitch.

If there’s one area where the season could improve going forward, it’s in fleshing out the secondary cast and giving certain arcs more emotional weight. Some supporting characters are memorable and sharply drawn, while others feel like they exist mainly to be lore-delivery devices or cannon fodder. The world feels rich enough that it can absolutely sustain more side stories and slower, character-focused detours. A little more breathing room for relationships—whether friendships, rivalries, or romances—would help the big twists land harder and keep the show from occasionally feeling like it’s sprinting from spectacle to spectacle.

Overall, Fallout’s first season is a strong, confident debut that understands what made the games stand out without being slavishly beholden to them. It’s funny, brutal, stylish, and surprisingly character-driven for a show that spends so much time reveling in bloodshed and nuclear kitsch. The missteps in pacing and the polarizing choices in the finale keep it from being flawless, but they also signal a series willing to take risks rather than play it safe. For viewers who enjoy genre TV with personality, and for gamers who have been burned by adaptations before, this season is absolutely worth the trip into the wasteland. It doesn’t just survive the jump to live action; it stomps into it in full power armor, flaws and all.

Brad reviews HITCH (2005), starring Will Smith and Kevin James!


I guess you can call this the holiday season of love for me, as I turn my attention today toward the 2005 romantic comedy HITCH. Will Smith stars as Alex “Hitch” Hitchens, a somewhat legendary and highly discreet consultant based in New York City. His specialty… helping less than perfect, even slightly awkward, men win the hearts of beautiful women. His methods are very effective, but he only works with men who are genuinely in love and not just chasing a one-night stand. His latest lovelorn client, the sweet and clumsy tax accountant Albert Brennaman (Kevin James), is smitten with a famous heiress named Allegra Cole (Amber Valletta), a client of the tax firm he works for. As Hitch works his magic for Albert, he also meets the cynical, but extremely beautiful tabloid journalist Sara Melas (Eva Mendes). Hitch finds himself falling for Sara at the same time that she’s on the trail of an urban myth of a “Date Doctor,” mistakenly believing that he is exploiting the emotions of women in the city for his own personal gain. When Sara and Amber discover who Hitch really is, will the guys’ true love win the day, or will the ladies believe it was all just a sleazy, manipulative setup?

HITCH is one of my favorite romantic comedies, and I watch it every year, usually multiple times. I’m a romantic at heart, and I really enjoy a film that plays with the idea of characters who truly care about, and respect, each other. This dynamic plays out through several different relationships. My favorite is the genuine friendship that develops between Hitch and Albert Brennamen. Hitch recognizes the sincere feelings that Albert has for Allegra, and he then goes all in to help him win her heart. While Will Smith is effortlessly charming and in peak movie star form, unsurprisingly, the character I identify the most with is Kevin James as Albert. His character is so sweet and earnest in his pursuit of Allegra that you just can’t help but pull for him. Balance that part of his character with James’ excellent physical comedy, whether it be his natural clumsiness or his unfounded confidence in his dance moves, and James gives the performance that takes this movie over the top for me. When teaching Albert the dance moves that he should stick with when he’s out on a date with Allegra, Hitch utters the line, “Don’t you bite your lip. Stop it!” It was that moment when I realized that, like Albert, I never dance without biting my own lip!

While the fraternal love between Hitch and Albert is my favorite relationship in the film, I also like the romantic relationship that develops between Hitch and Sara. I appreciate the way both characters step out of their comfort zones and risk their own hearts for each other. This is not easy for either of them, as Hitch’s charm and confidence actually masks deep insecurities based on his past relationships. Sara, on the other hand, has allowed herself to become very cynical towards all men, building walls so tall that no man can climb them. The fact that they truly open themselves up to each other, even if there are some serious complications along the way, gave me a strong rooting interest in their happiness.

The last performance I wanted to highlight in HITCH is that of Jeffrey Donovan, who plays sleazy narcissist Vance Munson. Munson tries to hire Hitch to help him get a vulnerable woman into bed, and in a moment of pure audience satisfaction, he pays the price for his disrespect. About the time I watched HITCH, Donovan was starring in a T.V. series that I really enjoyed called BURN NOTICE. I’m a big fan of Donovan, and he’s perfect here as a man you love to hate. In a movie full of likable characters, Vance Munson was a needed counterpoint, and his A-hole character really stands out.

No movie is perfect, but if you’re in the mood for something that’s lighthearted, funny, and makes you want to fall in love, then HITCH is about as close as it gets.

Stallone Acts: Cop Land (1997, directed by James Mangold)


Garrison, New Jersey is a middle class suburb that is known as Cop Land.  Under the direction of Lt. Ray Donlan (Harvey Keitel), several NYPD cops have made their home in Garrison, financing their homes with bribes that they received from mob boss Tony Torillo (Tony Sirico).  The corrupt cops of Garrison, New Jersey live, work, and play together, secure in the knowledge that they can do whatever they want because Donlan has handpicked the sheriff.

Sheriff Freddy Heflin (Sylvester Stallone) always dreamed of being a New York cop but, as the result of diving into icy waters to save a drowning girl, Freddy is now deaf in one ear.  Even though he knows that they are all corrupt, Freddy still idolizes cops like Donlan, especially when Donlan dangles the possibility of pulling a few strings and getting Freddy an NYPD job in front of him.  The overweight and quiet Freddy spends most of his time at the local bar, where he’s the subject of constant ribbing from the “real” cops.  Among the cops, Freddy’s only real friend appears to be disgraced narcotics detective, Gary Figgis (Ray Liotta).

After Donlan’s nephew, Murray Babitch (Michael Rapaport), kills two African-American teenagers and then fakes his own death to escape prosecution, Internal Affairs Lt. Moe Tilden (Robert De Niro) approaches Freddy and asks for his help in investigating the corrupt cops of Garrison.  At first, Freddy refuses but he is soon forced to reconsider.

After he became a star, the idea that Sylvester Stallone was a bad actor because so universally accepted that people forgot that, before he played Rocky and Rambo, Stallone was a busy and respectable character actor.  Though his range may have been limited and Stallone went through a period where he seemed to always pick the worst scripts available, Stallone was never as terrible as the critics often claimed.  In the 90s, when it became clear that both the Rocky and the Rambo films had temporarily run their course, Stallone attempted to reinvent his image.  Demolition Man showed that Stallone could laugh at himself and Cop Land was meant to show that Stallone could act.

For the most part, Stallone succeeded.  Though there are a few scenes where the movie does seem to be trying too hard to remind us that Freddy is not a typical action hero, this is still one of Sylvester Stallone’s best performances.  Stallone plays Freddy as a tired and beaten-down man who knows that he’s getting one final chance to prove himself.  It helps that Stallone’s surrounded by some of the best tough guy actors of the 90s.  Freddy’s awkwardness around the “real” cops is mirrored by how strange it initially is to see Stallone acting opposite actors like Harvey Keitel, Robert De Niro, and Ray Liotta.  Cop Land becomes not only about Freddy proving himself as a cop but Stallone proving himself as an actor.

The film itself is sometimes overstuffed.  Along with the corruption investigation and the search for Murray Babitch, there’s also a subplot about Freddy’s unrequited love for Liz Randone (Annabella Sciorra) and her husband’s (Peter Berg) affair with Donlan’s wife (Cathy Moriarty).  There’s enough plot here for a Scorsese epic and it’s more than Cop Land‘s 108-minute run time can handle.  Cop Land is at its best when it concentrates on Freddy and his attempt to prove to himself that he’s something more than everyone else believes.  The most effective scenes are the ones where Freddy quietly drinks at the local tavern, listening to Gary shoot his mouth off and stoically dealing with the taunts of the people that he’s supposed to police.  By the time that Freddy finally stands up for himself, both you and he have had enough of everyone talking down to him.  The film’s climax, in which a deafened Freddy battles the corrupt cops of Garrison, is an action classic.

Though the story centers on Stallone, Cop Land has got a huge ensemble cast.  While it’s hard to buy Janeane Garofalo as a rookie deputy, Ray Liotta and Robert Patrick almost steal the film as two very different cops.  Interestingly, many members of the cast would go on to appear on The Sopranos.  Along with Sirico, Sciorra, Patrick, and Garofalo, keep an eye out for Frank Vincent, Arthur Nascarella, Frank Pelligrino, John Ventimiglia, Garry Pastore,  and Edie Falco in small roles.

Cop Land was considered to be a box office disappointment when it was released and Stallone has said that the film’s failure convinced people that he was just an over-the-hill action star and that, for eight years after it was released, he couldn’t get anyone to take his phone calls.  At the time, Cop Land‘s mixed critical and box office reception was due to the high expectations for both the film and Stallone’s performance.  In hindsight, it’s clear that Cop Land was a flawed but worthy film and that Stallone’s performance remains one of his best.

 

Remembering The Real Rocky: Chuck (2017, directed by Philippe Falardeau)


In 1975, an unheralded boxer named Chuck Wepner shocked the world when he managed to go nearly 15 rounds with Muhammad Ali.  (He only fell short by 19 seconds.)  The fight not only made Wepner a temporary celebrity but it also inspired a down-on-his-luck actor to write a script about an aging boxer who just wants to show that he can go the distance.  The name of that script was Rocky and it made Sylvester Stallone a star.

As for Chuck Wepner, he initially enjoyed being known as “the Real Rocky,” but he soon learned that fame is often fleeting.  After Wepner retired from the ring (but not before one exhibition match against Andre the Giant), he attempted to reinvent himself as an actor but a combination of bad friends, bad decisions, and a bad cocaine habit conspired to derail his life and Wepner eventually ended up serving a 10-year prison sentence.  While he was incarcerated, Wepner did get to see a film being shot on location in the prison.  The name of the film was Lock-Up and the star was none other than Sylvester Stallone.

With Chuck, Chuck Wepner finally gets the movie that he deserves.  Wepner’s fight with Ali occurs early on in the film.  The rest of Chuck deals with Wepner’s attempts to deal the aftermath of the biggest night of his life.  Wepner may love his fame but secretly, he knows that it’s not going to last.  While Stallone makes millions playing the role of Rocky Balboa, Chuck struggles to make ends meet.  Even when given a chance to appear in Rocky II, Wepner falls victim to his insecurity and blows the audition.  Seeking escape though drugs, the real Rocky ends up in prison, watching the other Rocky shoot his latest movie.  Though the film suggests that Chuck finally found some peace with his third wife and a career as a liquor distributor, it’s still hard not to feel that Chuck Wepner deserved more.

Featuring a great lead performance from Liev Schreiber and outstanding supporting work from Naomi Watts, Jim Gaffigan, Michael Rapaport, Ron Perlman, and Morgan Spector (who plays Sylvester Stallone as being well-meaning but often insensitive), Chuck is a heartfelt, warts-and-all portrait of Chuck Wepner.  The film sets out to give Wepner the recognition that he deserves and it largely succeeds.  Watch it as a double feature with ESPN’s The Real Rocky.

Film Review: Deep Blue Sea (1999, dir by Renny Harlin)


Since I’m going to be watching Deep Blue Sea 2 on the SyFy network later tonight, I figured that I should rewatch the first Deep Blue Sea beforehand.

This 1999 shark attack film takes place on a laboratory that’s floating out in the middle of the ocean.  It’s the weekend so the majority of the people who work at the lab are gone.  Only a skeleton crew, made up of recognizable actors, remains.  There’s Susan McAlester (Saffron Burrows) and Jim Whitlock (Stellan Skarsgard), two brilliant scientists.  (Susan is passionate and committed.  Jim is drunk and cynical.)  There’s a marine biologist named Jan (Jacqueline McKenzie), who is such a positive presence that, from the minute she first shows up, you know that there’s no way she’s going to be alive at the end of the movie.  Tom (Michael Rapaport) is an engineer.  Brenda (Aida Turturro) is in charge of communicating with the outside world.  Preacher (LL Cool J) is a chef who acts a lot like LL Cool J.  And then there’s Carter Blake (Thomas Jane), the shark wrangler with a past.  Carter is obviously going to be our hero because, with a name like Carter Blake, there’s no way that he couldn’t be.

Finally, there’s Russell Franklin (Samuel L. Jackson).  Russell is the businessman who has been funding all of the research at the lab.  Even though he doesn’t quite understand what Susan and Jim are doing, he’s been very generous.  However, after a shark escapes and nearly eats four generic teens, Russell decides that he better find out what exactly is being done with his money.

Jim and Susan are trying to develop a cure for Alzheimer’s.  Susan says that, if their experiments are successful, one pill will be able to reverse the disease.  They’ve been running tests on sharks and … well, let’s just say that Susan and Jim haven’t exactly been honest or ethical about their experiments.  (Movie scientists always cut corners, don’t they?)  Basically, they’ve been genetically engineering the sharks to increase the size of their brain.

The end result?

SUPER SHARKS!

To paraphrase the film’s poster, these sharks are big, fast, smart, and mean!  And needless to say, they’re sick of being held captive.  Soon, the lab is besieged by angry sharks and no one is safe!

That includes Samuel L. Jackson.  Deep Blue Sea is best known for the scene where Samuel L. Jackson gives a rousing speech, in which he exhorts everyone to keep fighting and not give up, right before a shark jumps out of the water and eats him.  It’s a great scene, one that makes brilliant use of Samuel L. Jackson.  I mean, let’s be honest.  You don’t expect Samuel L. Jackson to get eaten by a shark and, as soon as he’s gone, you look at the survivors and you think to yourself, “So, now you’re depending on LL Cool J and Thomas Jane to save you?  Y’all are so screwed…”

And yet, it’s also significant that the only scene from Deep Blue Sea that people really remember is that shark eating Samuel L. Jackson.  With the exception of the one moment, Deep Blue Sea is an incredibly predictable movie.  From the minute you see that Jim is played by Stellan Skarsgard, you know that he’s doing something wrong with the sharks.  The dialogue is often cringe-worthy and the characters are all thinly drawn.  The sharks are occasionally impressive but the movie doesn’t really do enough with the idea of them of being super smart.  Was I hoping for scenes of the sharks talking to each other?  I guess I was.

That said, as I watched Deep Blue Sea, I was surprised to discover that I had forgotten just how likable and efficient the movie was.  Director Renny Harlin doesn’t waste any time trying to convince us that we’re watching anything more than just a slightly silly shark movie.  Wisely, Harlin unapologetically embraces Deep Blue Sea’s B-movie roots and, with the help of a game cast, the end result is a film that is enjoyably unpretentious and straight forward.  Samuel L. Jackson was not devoured in vain.

Horror on TV: Night Visions 1.10 “Hate Puppet/Darkness”


For tonight’s televised horror, we have the tenth episode of Night Visions!

Night Visions was an anthology show that aired in 2001.  Each episode featured two different stories and was hosted by Henry Rollins.

Our first story was directed by Thomas J. Wright and is called Hate Puppet.  It’s about a man who can’t figure out why everyone hates him.  In some ways, this story almost seems prophetic.  In 2001, I imagine it was shocking to think of someone suddenly being hated by complete strangers.  Today, we just look at that type of behavior and say, “Well, that’s 2017 for you…”

Our second story, Darkness, was directed by Ian Toynton and tells the story of a man who inherits a house but soon learns that maybe it would have been better if he hadn’t.

Like many anthology series, Night Visions was always an uneven show but I think these episode are always fun to watch in October.

Enjoy!