Game Review: Marvel vs. Capcom 3: The Fate of Two Worlds


The Bottom Line

It’s been over a decade (no, seriously! Marvel vs. Capcom 2 came out in 2000! It was on the Dreamcast!) since we last dropped into this remarkable franchise of fighting games. A lot of our favourite characters are missing, but the feel hasn’t changed.

Unfocused Ramblings

As usual, I like to begin these reviews with a boring story about my personal life. About ten years ago, a friend of mine owned the Sega Dreamcast. He never had a ton of games for it, and we all agreed that the controller was preposterously big, but it was probably the console that my group of friends and I played the most during that stretch. Because whatever we thought about the Dreamcast, and however few games there were on it, or however few my friend owned… he did own Marvel vs. Capcom 2. At this point, years later, I don’t even remember much about the fine details of the game. But I do remember its feel… and that feel has returned, to my hazy memory more or less intact, this year with the release of Marvel vs. Capcom 3: The Fate of Two Worlds. So now that I’ve played it, and the excitement is all flooding back to me, the unfortunate truth comes out: for all of its selling points (and it has them to spare) this game is not as much fun as its predecessor.

It’s not. You may think it is, and you may even be having more fun with it now… but it’s a matter of circumstance. And this game is not as much fun as the last one.

Does that mean that Marvel vs. Capcom 3 isn’t a great game? No. Actually, I’ve been impressed by basically everything that I have seen from the new title so far. It has the same feel of the old game. That hyper-frenetic superhero/comic book/action game and so on action is quite intact. You still have the hyper combo bars. You still have three different characters who are flying in and out of the action supporting one another and generally causing some havoc. You can still fill the screen with blasts of energy and crazy attack schemes that seem like no one could ever possibly survive them (and be just as disappointed to see that your opponent blocked in time). In other words, they’ve done a magnificent job of recreating what made Marvel vs. Capcom great. So we can say that this sequel is a faithful one. So what’s the problem?

I’m not sure this game translates as well to playing against faceless strangers on the internet as some of the other fighting games that have come out over time. Of course, it’s not a different experience on XBox Live (or the equivalent service of your choice) but this game, unlike other games, is a more intense frenetic experience and should be less about a cold, tactical approach. To me, this makes it more fun to play with friends than in multi-player match-making. Ultimately, that’s subjective, and if you like fighting games you should enjoy the multi-player experience here as well. Of course, whatever I may say about frenetic superhero/video game combat, the more skillful players of fighting games will still maintain a big advantage in this game due to the huge variety of combos available, even if the move-sets of each character are relatively simple. A lot of universal concepts translate across all characters (such as chaining together flashy aerial or team combos, and the counters to those moves).

The game does offer some options to help teach people about the game-play mechanics. If your fingers aren’t made of steel you may get frustrated attempting to execute long multi-team-mate-extravaganza type combos, but the mission mode (sort of a training mode with specific objectives as far as moves) encourages you to explore chaining moves together (from the basics of knocking a foe in the air and coming down on top of them with a crushing blow all the way to the aforementioned 500000 hit combos). I suspect that if you explore some of these modes, and trouble to learn the moves of a few favourite fighters, you’ll quickly get the hang of winning in this game.

Oh, and don’t be overly troubled by the absence of some Marvel vs. Capcom favourites. I’m sure they will all be available through DLC sooner or later. What’s that, you say? They announced that Jill Valentine and Shuma Gorath will appear as DLC characters even before launch? Let the games begin!

The Big Question

What were they thinking, not including characters like Megaman X? Presumably they were already looking at the prospect of selling DLC packages… but there is an infinite pool of characters to draw on between Marvel and Capcom. It still feels a little cheap to have excised some of the staples that we’ve been playing with since the first installment in the series.

Overall Game-Play

It’s a seamless game-play experience that has more than its fair share of flashy effects and super-cool sets of moves. My one gripe with the game on the whole is the inconsistency in move-sets between the characters, where some of the characters have a huge variety of diverse moves that can work in every situation… while other characters… are basically stuck with a signature move or two and a series of button combos. I can see how the innate attributes of the different fighters necessitate some of this for the purposes of balance, but it’s a little disappointing to find out that a personal favourite character has a lackluster move set. I suspect that this will be the exception rather than the rule for most players, but I do think it’s worth mentioning.

Graphics

It’s not visually breathtaking, but it has a certain (and to my mind, incredibly appropriate) style, and you won’t be disappointed by the attack animations. A ton of unlockable artwork accompanies the game in addition to the rendered character models, and there’s a lot to like with the visuals in this game. More important than the overall graphical presentation is probably the tightness of the experience, which doesn’t seem to have any glitches or bugs to it.

Sound

An upbeat main soundtrack accompanies unique themes for every fighter in the game as well as for the mighty Galactus. You’ll likely recognize a lot of the music as remixes on songs associated with the character in question (for example, Chun-Li’s appearance in a bout is accompanied by an overclocked remix of her battle theme from Street Fighter II) and you’ll probably come to appreciate a few favourites. I didn’t find the score forgettable which is a point in its favour. Obviously there’s not a ton of room for mood music in a fighting game, so the character themes and menu themes are essentially it. As for the voice acting, I haven’t encountered any voices that send me to my knees screaming at the heavens, and I take that to be a good sign. For a handful of bonus points, if you have some good surround sound and bass, you may be blown out of your seat by comments from Galactus, who addresses Thor with a hearty “If you are a god… then what shall we call Galactus!?” and other fun-loving quips.