Horror Review: Event Horizon (dir. by Paul W. S. Anderson)


“You know nothing. Hell is only a word. The reality is much, much worse.” — Dr. Weir

Paul W.S. Anderson’s 1997 film Event Horizon stands out as a memorable mix of science fiction and horror, remembered for its gripping atmosphere and disturbing visuals. The story is set in 2047: a rescue crew aboard the Lewis and Clark is sent out to recover the long-missing spaceship Event Horizon, a vessel built to test a new kind of faster-than-light travel. Onboard with them is Dr. William Weir, the Event Horizon’s creator, who explains that the ship vanished after first activating its “gravity drive,” which can fold space to allow for instant travel across vast cosmic distances.

Soon after reaching the drifting Event Horizon, the crew discovers signs of mass violence and horror. They recover a disturbing audio message and realize something traumatic happened to the original crew. As they search for survivors, they experience intense and personal hallucinations—memories and fears brought to life by the ship. It becomes clear that the Event Horizon didn’t just jump through space; it traveled to a place outside reality, a nightmarish interdimensional realm resembling hell.

What makes Event Horizon particularly unique is its concept of hell as an alternate dimension that can infect and corrupt whatever or whoever crosses into it. The ship’s gravity drive doesn’t simply facilitate faster travel—it accidentally opens a gateway to this chaotic, malevolent place. This portrayal of hell as a dangerous interdimensional reality that preys on minds and bodies echoes the idea found in the massive gaming property Warhammer 40K, where hell is depicted as the Warp, a dimension of chaos that corrupts and drives people insane. Like the Warp, the film’s hell is an unpredictable, hostile realm where sanity and physical form break down, infecting and warping everything that comes into contact.

Visually, the film relies on claustrophobic corridors, flickering lights, and unsettling sounds to keep the audience off-balance. The design of the ship itself—part gothic cathedral, part industrial nightmare—adds to the sense of unease and dread throughout. The use of practical effects and detailed sets grounds the sci-fi terror in something tangible, making it all feel more immediate and believable.

Event Horizon also hints at bigger philosophical questions: how far should science go, and what happens when the drive for knowledge is unchecked by ethics or humility? The gravity drive is a technological wonder, but it’s treated with little caution by its inventor, and the catastrophic results suggest that some discoveries may be better left unexplored. The ship becomes both a literal and figurative vehicle for exploring the limits of human ambition and the dangers of pushing beyond them.

As the movie builds toward its climax, the rescue crew faces increasingly desperate odds. The possessed Dr. Weir, now an outright villain, sees the hellish dimension the gravity drive visited as the next step for humanity—a place of chaos and suffering. Multiple characters die in gruesome ways, and the survivors have to fight their own fears and the haunted ship itself. The ending is chilling and ambiguous, leaving open the possibility that the ship’s evil has not been fully contained.

At release, Event Horizon divided critics and audiences. Some found the violence and nightmare imagery too intense or the story too messy to follow. Others praised its ambition and the way it blends psychological horror with cosmic sci-fi. Over the years, the film has developed a cult reputation, frequently cited as one of the more effective and original space horror movies. Its legacy can be seen in later media, especially in video games that tackle similar haunted spaceship scenarios.

However, the film is not without flaws. Many viewers and critics point out uneven pacing, especially in the second half where tension sometimes drains away. The characters often act inconsistently or make choices that feel unrealistic for trained astronauts, which undermines the suspense. The script’s tonal shifts—from serious psychological drama to moments that unintentionally verge on camp—can jolt the viewer out of the experience. The use of jump scares is sometimes predictable, and the film’s heavy reliance on loud, chaotic sequences instead of quiet suspense can feel overwhelming. Some CGI effects haven’t aged well, contrasting with the otherwise impressive practical effects and set design. Acting performances are mixed too; while Sam Neill and Laurence Fishburne are strong, some supporting cast members lack conviction, making emotional engagement uneven.

Importantly, Event Horizon represents Paul W.S. Anderson at his most subtle and effective in directing. Compared to many of his later films, where his style often becomes frenetic and unchecked—possibly due to a lack of producer control—Event Horizon is more controlled, atmospheric, and haunting. This balance between style and substance makes it one of Anderson’s better directorial works, if not his best to date. The film showcases his interest in spatial geography, the use of negative space, and claustrophobic production design, all elements he would expand on in his later work but never as effectively deployed as here. The haunting visual touches, combined with his ability to direct actors and maintain tension, set Event Horizon apart from his more bombastic, less focused later entries.

Despite its flaws, Event Horizon remains gripping and memorable. Its strengths lie in combining deeply personal psychological horror with the vast, terrifying unknown of space and alternate realities. The film explores not just external threats, but also how guilt, fear, and trauma can be weaponized by forces beyond human understanding. For viewers seeking more than a standard haunted spaceship story, Event Horizon offers a disturbing, thought-provoking glimpse into the dark frontier of science, faith, and madness. It stands as a cult classic of sci-fi horror that continues to inspire discussion about the dangers of pushing too far into the unknown.

Guilty Pleasure No. 12: Pandorum (dir. Christian Alvart)


pandorum_posterSometimes a really bad film just does enough to push my buttons to actually make me like it. One such film was 2009’s scifi=thriller Pandorum.

The film was one of those that had some hype behind it prior to the film’s release. It had a nice marketing angle which included some very disturbing biomechanical imagery that harkened back to classic H.R. Giger artwork from both Alien and Dune. The film even had an interesting premise which was about a mental affliction caused by long exposure to space travel called “Pandorum”.

When the film finally came out to say that it bombed would be quite an understatement. While the ideas behind the film were interesting enough the overall execution of said ideas were haphazard at best and unimaginative at it’s worst. There’s nothing worst than a B-movie trying to stand out from the dregs and failing because it’s dull and boring. Yet, despite all that I’ve been fascinated by Pandorum ever since I’ve caught it on video.

German director Christian Alvart might be lacking some style in his direction of the film, but the cast itself manages to work their damnedest to make the film work. Ben Foster does his usual twitching performance where we don’t know if he’s about to go psycho on everyone around him or just curl up in the corner and start sobbing like a newborn. Dennis Quaid chews the scenery so much in every scene he’s in that his work in the film almost comes off as performance art.

Even the idea that people who were gentically-enhanced to adapt and evolve to their surroundings was a new one. The film even goes further by making the foundation of rapid evolution come from the ship itself. All the cannibalism involved just added that grindhouse touch to the proceedings.

The one thing that really brings me back to watching this film as one of my many guilty pleasure’s was this was the first film that introduced the world to Antje Traue. She’s better known as one of the few good things to come out of Man of Steel. Even in this first feature film for Antje Traue we already see examples of how much a badass she can be. It’s a shame that the film around her wasn’t better.

Pandorum never improves with each repeat viewing, but it doesn’t get worst either. It just straddles that fine line where one or two things changed for the better would’ve made it a good film. But for the life of me I have no idea why I like it and continue to watch it. Sometimes even bad films will push enough of the requisite buttons for people to like it and this film certainly pushed the right ones from me.

Trailer: Resident Evil: Retribution


The Resident Evil film franchise seems to be the franchise that just keeps on going and going. Like the undead which forms the bulk of the danger to the characters in the film, this film series just won’t die. It’s success has both confounded critics and audiences alike. It’s turned Milla Jovovich into an action star whether we like it or not. It’s also a series that despite some major flaws continues because it makes it’s studios money.

We now have the first teaser trailer for the 5th film in the series, Resident Evil: Retribution, and just like the 4th film in the series it will be in 3D. It will also have several characters from past films who we saw die make appearances in the film. Whether they come back as themselves in the film’s present storyline or in flashbacks has yet to be determined. The trailer itself looks like a major advert for Sony smartphones, PS Vita and tablet products. In fact, I’d say that almost 40% of this teaser is all about pushing Sony products.

If that’s the case then this trailer does teach me one thing: Sony products will lead to a global zombie apocalypse. I think this event would never happen if people bought iPhones and iPads.

Resident Evil: Retribution is set for a September 14, 2012 release date.