“Who’s going to believe a talking head? Get a job in a sideshow.” — Herbert West
When discussing horror films of the 1980s, the conversation almost always turns to whether one has seen a particular cult classic. One such film is Re-Animator, Stuart Gordon’s 1985 adaptation of a little-known H.P. Lovecraft short story originally serialized from 1921 to 1922. While the story itself isn’t considered one of Lovecraft’s best, it inspired Gordon to create his own grisly take on the classic “Frankenstein monster” tale—with a unique blend of horror, humor, and gore.
The film follows Herbert West, a young, promising medical student obsessed with bringing the dead back to life. After being expelled from a Swiss university for his unorthodox experiments, West relocates to Miskatonic University in Arkham, Massachusetts, to continue his research in secret. He soon gains an unlikely partner in Dan Cain, a fellow medical student and landlord, who discovers West’s glowing green reagent and the terrifying results it produces.
Re-Animator plays out much like an over-the-top EC comic from the 1950s and early ’60s, full of lurid visuals and melodramatic dialogue. It’s a pulp horror film with a sci-fi twist, reveling in slapstick gore as the zombie-like corpses injected with West’s reagent come violently back to life. Unlike the flesh-eating zombies popularized by George A. Romero, these reanimated corpses are unique in their behavior, making the film stand out from typical zombie fare.
If the blood and gore weren’t enough, Re-Animator etched its place in exploitation horror history with one of the most infamous scenes ever: Megan (played by Barbara Crampton) and the severed reanimated head of West’s nemesis (played by David Gale) in a tense and chaotic encounter. This scene remains one of the most widely discussed moments in horror film history.
Gordon’s attempt to create his own “Frankenstein movie” was a huge success within the horror community, leading to two sequels. Jeffrey Combs continued to portray Herbert West in the follow-ups, though they never quite reached the original’s cult status. Still, Re-Animator firmly put both Stuart Gordon and Jeffrey Combs on the horror map—and horror fans everywhere are thankful they did.
Cthulhu Saves the World, an Xbox 360 indie game from Zeboyd Entertainment, the same people who brought us Breath of Death VII: The Beginning.
Once again Zeboyd Entertainment resurrects the feel of an old school 16-bit RPG with the graphics and sound feeling like they’re right out of an old SNES RPG.
The plot of this game is that the evil Cthulhu is defeated in battle and is under a curse that makes him lose all his powers. The only way to regain them is to become a true hero.
Really the first thing that comes to mind is this… what would H. P. Lovecraft think if he were still alive today? First there’s the three-parter of South Park featuring Cthulhu and now this. He’s either rolling in his grave now or if he had a sense of humor he’d laugh. No telling unfortunately.
It features the gameplay and graphics of Breath of Death VII, but with improvements. For starters you can save anywhere but in battle which is a major improvement. It was annoying that you could only save at inns in Breath of Death VII. The game has still image cut scenes which are really cool, and of course there’s the dialogue. Some of the funniest dialogue I’ve seen in a game. Constantly breaking the fourth wall which in parody games is always a nice little treat. In addition to Cthulhu you have 6 other party members you can choose from to form your party having up to 4 characters.
Like Breath of Death VII each time you level up you have two options to customize customize your character, whether it be new spells, new effects for current spells, improving stats and more.
The best part about this game is it’s only 240 MS points ($3). Yeah Breath of Death VII was only 80, MS points, but trust me, the $2 extra is well worth it as this is the superior game.
If you enjoyed Breath of Death VII, I cannot recommend this game enough. Zeboyd Entertainment I look forward to your future games.
“There are things in this world that go beyond human understanding.”
John Carpenter’s reputation as one of the great American horror directors rests on his ability to merge the cinematic with the philosophical—to craft films that stay frightening not because of what they show, but because of what they suggest. Yet by the early 1990s, Carpenter’s once unshakable relationship with audiences had weakened. His influence remained undeniable, but several of his later films seemed to miss the spark that defined Halloween, The Fog, or The Thing. Then arrived In the Mouth of Madness (1995), a work that signaled a late creative resurgence. It paid intelligent homage to two pillars of horror literature—Stephen King and H. P. Lovecraft—while offering a disturbing reflection on authorship, sanity, and the power of belief. The film reasserted Carpenter’s command not only over frightening imagery but also over the psychological territory that underpins enduring horror.
At a narrative level, In the Mouth of Madness follows John Trent (Sam Neill), an insurance investigator known for exposing fraud and deception. His skepticism becomes both his strength and undoing. Trent is hired by publishing executive Jackson Harglow (played by the legendary Charlton Heston) to locate Sutter Cane, a best-selling horror novelist whose disappearance threatens both the company’s finances and the stability of Cane’s obsessed fanbase. Every sign points to something far stranger than a publicity stunt. Cane’s readers are exhibiting troubling behavior, as though the author’s new book has triggered more than just entertainment—it has become contagion.
Carpenter crafts Trent’s descent into uncertainty with meticulous pacing. At first, Neill’s character regards the assignment as routine, dismissing the hysteria surrounding Cane’s novels as marketing excess. But when his investigation hints that the locations and events in Cane’s fiction may correspond to real places and real disturbances, the film begins to twist the rational into the uncanny. The story’s sense of unreality builds with deliberate restraint—incidents grow progressively stranger, but never so overt that Trent can confidently identify what’s madness and what’s truth. Carpenter thrives on this ambiguity, pulling both protagonist and viewer into an atmosphere where logic erodes and fiction itself seems to rewrite reality.
Accompanying Trent on his search is Linda Styles (Julie Carmen), the publisher’s editor assigned to ensure the investigation runs smoothly. While her performance has sometimes been considered subdued, Styles functions as the audience’s second perspective: observant, mildly skeptical, and gradually aware that the world around her no longer behaves according to its former rules. Carpenter positions her as a necessary counterpoint to Trent’s brittle rationalism, highlighting the conflict between recognizing patterns and succumbing to fear. As they move closer to locating Cane, their surroundings take on the familiar haunted quality of an archetypal New England town—Hobb’s End—built from the shared DNA of King’s Castle Rock and Lovecraft’s Arkham. The town becomes more than setting; it is a physical embodiment of literary influence and psychological instability.
The choice of Sam Neill proves essential to the film’s success. His trademark combination of intelligence and emotional vulnerability allows Trent’s transformation from calculating skeptic to disoriented seeker to feel natural rather than theatrical. Few actors could portray a man so evidently rational who nonetheless finds himself seduced by forces his disciplined mind cannot resist. Neill’s body language carries much of the horror; his expressions shift between dry disbelief and quiet terror, suggesting that intellect offers no protection once perception itself begins to betray you. Carpenter exploits this performance with close framing and asymmetric compositions, visually trapping Trent in spaces that subtly curve or distort. The director’s technical command ensures that even ordinary scenes seem charged with quiet wrongness.
While In the Mouth of Madness never references the mythos of Lovecraft by name, its influence saturates the film. Lovecraft’s hallmark—cosmic indifference—exists here not through tentacled gods but through the crumbling borders between fiction and the human mind. The suggestion is that the very act of creating and consuming stories might awaken something ancient and uncontrollable. When Trent confronts the nature of Cane’s work, Carpenter’s direction avoids overstatement. Instead of grand confrontations, he conveys horror through disorientation—the feeling that language, images, and even memory are slipping toward incoherence. Reality itself becomes a character, unstable and untrustworthy.
Jürgen Prochnow’s portrayal of Sutter Cane adds another layer of unease. His calm, confident manner diverges from standard portrayals of deranged genius. Prochnow makes Cane unnerving precisely because he appears so certain of his vision. The author views himself not as a mere storyteller but as a conduit, claiming that what he writes merely reveals a preexisting truth. Through him, Carpenter explores a potent question that haunts all creators: does imagination serve human purpose, or is it an independent force that uses human minds as tools? Cane’s conviction blurs that line, turning the creative process into possession. To audiences familiar with the concept of “mad artists” in literature, his belief offers both fascination and dread.
Carpenter imbues this theme with visual invention. The cinematography and set design combine the mundane with the surreal—painted walls pulse, corridors bend, horizons vanish. Rather than relying on excessive gore or digital spectacle, the director emphasizes textures and shadows, creating optical unease rather than overt shock. The town of Hobb’s End seems perpetually detached from time, its streets looping back on themselves. By employing low, creeping camera movements and deliberate color desaturation, Carpenter evokes a dreamscape decaying from within. The film’s sound design—especially Carpenter’s own pulsating score, co-composed with Jim Lang—heightens that tension with rhythmic basslines reminiscent of a heartbeat slowing to a stop. Every technical choice reinforces the narrative’s central sensation: uncertainty.
Michael De Luca’s screenplay deserves particular credit for its clever structure. The film is framed as a story told from inside an asylum, immediately hinting that the perspective may be unreliable. This framing allows Carpenter to shift between psychological thriller and cosmic horror without losing cohesion. As viewers, we are made complicit in Trent’s investigation but warned not to trust his perceptions. The resulting experience is disorienting yet coherent—a cinematic maze where each turn feels inevitable once taken. The writing never lingers long on exposition, instead suggesting connections through implication and repetition. In this way, De Luca’s script succeeds in translating Lovecraftian dread into visual terms: a fear of knowledge itself.
Very few directors have managed this particular tone as successfully. Lovecraft’s fiction often resists cinematic adaptation precisely because its greatest horror lies in what cannot be shown. In the Mouth of Madness solves this problem by making the act of storytelling itself the subject of terror. By focusing on an author whose imagination reshapes reality, Carpenter transforms literary horror into filmic language. In doing so, he edges close to achieving what decades of other attempts had failed to capture—a true Lovecraftian mood rendered on screen, grounded not in spectacle but in existential dislocation.
Despite its craftsmanship and intelligence, In the Mouth of Madness struggled at the box office upon release. Its ambiguity, self-reflexivity, and intellectual leanings proved challenging for mid-1990s audiences who expected more conventional scares. Yet over time, the film’s reputation has flourished. Today, it is often regarded as the concluding entry in Carpenter’s loosely connected “Apocalypse Trilogy,” following The Thing (1982) and Prince of Darkness (1987). All three films share a fascination with humanity confronting forces it cannot comprehend—scientific, metaphysical, or divine. In each, Carpenter presents apocalypse not as fiery destruction but as revelation: the moment when human understanding collapses under greater cosmic truth. That philosophical core links these works across more than a decade of filmmaking.
Revisiting In the Mouth of Madness now, one is struck by how prophetic it feels. Its concerns about cultural contagion and media-induced madness anticipate contemporary conversations surrounding viral misinformation, fandom extremism, and the blurring between online identity and reality. The “disease” in the film—ideas that rewrite perception—mirrors our present anxiety about the stories and images that shape collective belief. Carpenter’s horror, always grounded in social awareness, here expands into a warning about a world unable to distinguish narrative invention from lived experience.
Even limited in budget, Carpenter demonstrates confident control of visual tone and rhythm. His filmmaking reminds viewers that suggestion often unsettles more deeply than spectacle. Rather than overwhelming audiences with jump scares, he leads them through gradual disintegration, where each logical step seems to justify the next until coherence itself fractures. The film invites reflection rather than relief, leaving viewers haunted by the possibility that the boundaries between art and life are far thinner than comfort allows.
While Carpenter would go on to direct more films after 1995, In the Mouth of Madness stands as one of his last profoundly accomplished achievements. It encapsulates the elements that made his earlier works enduring: tight pacing, minimalist storytelling, and ideas that resonate beneath genre tropes. The film’s legacy continues among filmmakers who explore metafictional or cosmic horror, from Guillermo del Toro’s long-sought adaptation of At the Mountains of Madness (a feat that may never come to fruition outside of concept art and videos) to the psychological labyrinths of contemporary horror auteurs. Though Carpenter’s film never directly adapts Lovecraft, it succeeds where many literal adaptations fail—by preserving the essence of incomprehensible terror rather than translating it into spectacle.
Ultimately, In the Mouth of Madness remains a rare horror film that asks not just what we fear, but why we need fear in the first place. Its central notion—that imagination itself can undo reality—strikes at the heart of storytelling. Carpenter’s mastery lies in letting that idea linger long after the credits roll. What begins as an investigation grows into a philosophical nightmare, compelling viewers to question how much of their world is built from collective belief. In that sense, the film transcends its genre to become one of Carpenter’s most unsettling reflections on human perception. Decades later, its message still resonates: the stories we consume may shape us more profoundly than we realize.
It looks like the unnamed horror project Guillermo Del Toro was quite coy about during this past week’s San Diego Comic-Con may turn out to be one of his dream projects finally getting a chance to be up on the big-screen. Mike Fleming over at Deadline has reported that Del Toro’s next directing project since leaving The Hobbitwill indeed be his long-gestating project to adapt H.P. Lovecraft’s classic scifi novella, At The Mountains of Madness.
He will not be going alone in this project as best buddy and confidant James Cameron has also joined Del Toro on his dream project as producer. Fresh off of the humngous success of Avatar has made Cameron the King of Hollywood once again and his name and clout should be able to give Del Toro the necessary muscle to get Universal not just to move the project forward but give Del Toro the budget he wants and the hands-off treatment he works best under.
Fleming also reports that the film will be in 3D which makes sense with Cameron being on-board and someone who can give Del Toro all the assistance he needs with the 3D tech Cameron has developed from his work with Avatar. The fact that Cameron will let his name be used in the promoting of the film speaks volumes as Cameron is known to be very choosy as to which projects he lends his name out to that he doesn’t direct.
There will be some moans and groans to the mention of 3D. Del Toro has never dismissed 3D, but didn’t see himself as having a particular project that worked best with it. Like any visually-gifted filmmaker, Del Toro knows how to use the tools of his trade both new and old so I don’t think Cameron’s 3D film-tech will be something he wouldn’t want to try out. Plus, if there was ever a story to be adapted onto the big-screen that would not just work well with Cameron’s 3D tech but also look beautiful it would have to be a Lovecraft tale and especially one with a setting and plot that’s not just epic but cosmic in scale. From the massive vistas of the non-Euclidean structures of the Elder Gods to the Plateau of Leng which may or may not have been the base for Cthulhu and his Star-spawns. Plus, we can’t forget the amorphous beings the “Shoggoths” which definitely would become even more terrifying in 3D.
I really hope that this project moves forward and with the speed with which Del Toro works I won’t be surprised if during San Diego Comic-Con in 2011 we get to see good footage of the film as a sneak-peek for a 2012 release.
There are exactly two things that keep Sam Raimi’s otherwise entertaining 2009 horror romp Drag Me To Hellfrom being a classic.
The first is that, about halfway through the movie, Alison Lohman murders her pet kitten. Admittedly, Lohman’s character is trying to thwart a gypsy curse at the time and the action does show just how terrified she’s become. But that doesn’t change the fact that it’s a cute kitten and quite frankly, I’m getting sick of seeing cats being killed in horror films. There’s something truly hypocritical about how far most filmmakers are willing to go to assure an audience that a dog has somehow survived the end of the world while cats are continually killed on-screen without a second thought.
Am I saying that the film would have been better is Lohman had murdered a cute puppy instead? Yes, I am. At least that would have been unexpected. That would have let the audience know that all the rules no longer applied. Quite frankly, whenever you see a cat in a horror film, you know that cat is going to end up either pinned to a door or hanging in the closet. Dogs, however, always make it to the end.
I imagine this is because there’s more “dog people” than “cat people” in the world. People — especially men of a certain age — just love dogs and I’ve never really understood why. I guess there’s a charm to a loud, smelly, slobbering beast eating its own fecal matter that I’ve never been able to pick up on.
The second thing that keeps Drag Me To Hell from reaching classic status is the fact that Bruce Campbell is nowhere to be found, making this the 1st Raimi film not to feature Bruce in at least a cameo. Regardless of how well-made or entertaining the movie may have been, I sat through the entire thing waiting for Bruce to show up and, when he didn’t, it was hard not to feel as if perhaps an era in filmmaking had come to an end.
However, despite these two issues, Drag Me To Hell is probably one of the best horror movies to have been released in the past few years. If nothing else, it proves that, even after directing three Spiderman films, Raimi is still a B-movie director at heart and a brilliant one at that.
In Drag Me To Hell, Alison Lohman plays Christine, a young bank loan officer who, attempting to impress her boss and win a promotion, refuses to give a loan to a decrepit old gypsy woman (played, wonderfully, by Lorna Raver as the type of grotesque character who could only appear in a Raimi film). The gypsy woman responds by promptly dying but before doing so, she puts a curse on Christine. In three days, Christine will be dragged to Hell.
What makes this is so effective is that Raimi, as opposed to a less adventurous director, sets the film up to suggest that perhaps Christine deserves to be dragged to Hell. As disgusting as the old woman is, she clearly doesn’t deserve to be treated as badly as she is by Christine and Christine herself (even before she kills that poor kitten) is a bit of a fake, a former “fat girl” who, when she lets her guard down, reverts back to a country hick accent that she’s obviously spent a lot of time trying to lose.
Lohman does an excellent job in the lead role, giving a likeable performance as an unlikeable character. Speaking as a former country girl who still occasionally feels a twinge of shame when I hear myself say “git” instead of “get,” one of my pet peeves is when an actor or actress trots out an unconvincing, patronizing attempt at a rural accent. However, Lohman captures the accent perfectly and, unlike most actors who try to play country, never allows her performance to just be about doing dialect. Instead, both she and Raimi show how Christine’s insecurities lead to her actions without ever suggesting that they excuse them.
Though absence of Bruce Campbell is painfully obvious, Raimi still surrounds Lohman with a very strong supporting cast who all bring just the right amount of B-movie seriousness to their roles. As Raver’s daughter, Bojana Novakovic appears in one the film’s best scenes in which she tauntingly explains the cure to Lohman. Dileep Rao (who would be wasted later that year in Avatar) steals almost every scene he’s in as a friendly psychic who tries to help Lohman. Lohman’s boyfriend is played by Justin Long (of the “I’m a Mac” fame) and he’s perfect as a somewhat nerdy guy who, quite frankly, seems like he might be a little bit too nice for his own good. Plus, the film’s final scene proves that Long can shed a tear with the best of them. Bruce Campbell would have been ideally cast as Lohman’s boss but, in Campbell’s absence, David Paymer fills the role well enough.
When Drag Me To Hell was first released in 2009, the majority of reviews described it as being an entertaining throwback to the old school horror films of the 50s and 60s. And, in many ways, this is a totally correct assessment. What wasn’t often mentioned was that Drag Me To Hell is one of the very few Hollywood horror films to capture the chaotic spirit of H.P. Lovecraft. Countless filmmakers have attempted to bring Lovecraft’s Cthulhu mythos to the screen and they’ve failed because they could never translate to the screen Lovecraft’s theme of mankind as a bunch of powerless pawns, existing and dying at the whims of a bunch of “demons” whose motivations could never be understood or questioned. Though Drag Me To Hell is not based on Lovecraft’s work, it perfectly captures the feeling of helplessness in the face of metaphysical chaos that runs through Lovecraft’s best stories. As the movie progresses, it becomes apparent that Christine isn’t going to be dragged to Hell so much because of the gypsy curse as much as just because the movie’s demon has decided to drag her to Hell. It’s this theme (and the way that Raimi relentlessly develops it) that takes Drag Me To Hell to a whole other level and which makes its final scene so powerful and effective.
When first released, Drag Me To Hell’s special effects were criticized by some and it is true that the film’s demon, when he does show up, is an obvious CGI creation but who cares? If anything, the obvious fakeness of the demon adds to the film’s exploitation charm (though the demon is probably another role that Bruce Campbell could have done wonders with). If you want perfect CGI devoid of subtext or originality, Avatar’s out on DVD. Me, I’ll take Drag Me To Hell any day.