The Hobbit: An Unexpected Journey doesn’t seem to be resonating with as many people like the previous The Lord of the Rings trilogy. Not to say that the film is a bad one. For those disappointed in the film seems to want a repeat of the first trilogy. My review of the film will and shall be up later today to help celebrate the site’s 3rd year anniversary. For now let me share the ending song to the first part of Peter Jackson’s latest Tolkien trilogy.
“Song of the Lonely Mountain” is sung by Neil Finn of Crowded House and it follows on the tradition of past Tolkien adaptations by Jackson by turning to musicians who Jackson and Shore enjoy listening to. The song has a Celtic, folksy rock sound to it. I particularly enjoyed the addition of hammers ringing on anvils to help listeners visualize the exiled dwarfs of Erebor toiling in front of their foundry in preparation for the day they retake their homeland from the dragon Smaug.
I didn’t like the song when it was first premiered a couple weeks in advance of the film, but it has since grew on me and has joined the other three end credits songs from the original trilogy as favorite original film songs.
Song of the Lonely Mountain
Far over the Misty Mountains rise Leave us standing upon the heights What was before, we see once more Our kingdom a distant light
Fiery mountain beneath the moon The words unspoken, we’ll be there soon For home a song that echoes on And all who find us will know the tune
Some folk we never forget Some kind we never forgive Haven’t seen the back of us yet We’ll fight as long as we live All eyes on the hidden door To the Lonely Mountain borne We’ll ride in the gathering storm Until we get our long-forgotten gold
We lay under the Misty Mountains cold In slumbers deep and dreams of gold We must awake, our lives to make And in the darkness a torch we hold
From long ago when lanterns burned Till this day our hearts have yearned Her fate unknown the Arkenstone What was stolen must be returned
We must awake and make the day To find a song for heart and soul
Some folk we never forget Some kind we never forgive Haven’t seen the end of it yet We’ll fight as long as we live All eyes on the hidden door To the Lonely Mountain borne We’ll ride in the gathering storm Until we get our long-forgotten gold Far away from Misty Mountains cold
This weekend sees the release of Peter Jackson’s long-awaited first film in The Hobbit trilogy. With news of a new Peter Jackson adaptation of a Tolkien source material there will also be news of the return of film composer Howard Shore back to the musical legacy that is the Middle-Earth film franchise. The latest “Song of the Day” comes from the soundtrack to The Hobbit: An Unexpected Journey and the track I chose has already become the most recognizable theme in this first film of the latest trilogy.
“Misty Mountains” was composed by Plan 9 and David Long and was sung by Richard Armitage as Thorin Oakenshield and his company of Darf Companions as they spend a quiet time in Bilbo Baggins’ home the night before they set out on their quest to destroy Smaug and retake their ancestral kingdom of Erebor in the Lonely Mountain to the far east of the Shire. Every Peter Jackson entry to the Middle-Earth saga has always had the cast sing one or two songs which comes straight out of the many songs created by J.R.R. Tolkien for his novels, short stories and appendices.
This song almost describes the past and future of Thorin Oakenshield as it describes in prose the destruction of his home of Erebor in the hands of Smaug the Dragon, but it could also describe a future event him and his company of Dwarfs (and one hobbit) must defeat as part of the climax of this first part of the new trilogy. The song is just a very well made one and very memorable. So memorable that there’s already reports of people who have returned for repeat viewings of the film joining in the singing of the song when it appears on the screen. While I wouldn’t want my experience interrupted by some in the audience trying their best to sound just as good singing in a deep tenor as Richard Armitage I can’t blame some of these fans for their love and enthusiasm for the song.
Misty Mountains
Far over the Misty Mountains cold, To dungeons deep and caverns old, We must away ere break of day, To find our long-forgotten gold.
The pines were roaring on the heights, The winds were moaning in the night, The fire was red, it flaming spread, The trees like torches blazed with light.
Norway’s Enslaved formed as a black metal band in 1991. That means Grutle Kjellson and Ivar Bjørnson have been playing together for at least 21 years. Most–I’d say the vast majority–of bands are pretty washed up by the 20 year mark. But Enslaved is a fluke. An anomaly. They stand on the cutting edge of the metal scene today, and their last three albums have been phenomenal.
Thoughts Like Hammers
Maybe some of it stems from their age. Bjørnson and Kjellson were 13 and 17 respectively when they began releasing demos as Enslaved. It’s hard to imagine a 20+ year old band whose founding members are in their mid-30s, but that’s what you get here: two artists in their creative prime.
RIITIIR’s aptly-named opening track, “Thoughts Like Hammers”, starts out with a bit of incoherent chaos before busting into a crushing viking metal plod that immediately answers any question as to whether RIITIIR is going to follow the same path as Vertebrae and Axioma Ethica Odini. The relatively new viking-prog-black mix they’ve landed on is faultless, and about the only thing they could do wrong is change it. RIITIIR picks up right where Axioma Ethica Odini left off.
It would be kind of odd to speak of post-viking metal when so few bands have defined the original style in the first place. But what makes Enslaved perhaps the best metal band to ever make a late-career venture into the world of progressive rock is their impeccable ability to maintain all of their heavy metal credentials. Kjellson’s growls are some of the most distinct and cutting in the scene, and there can never be any question about the band going soft. The lofty progressive movements are lush with sound in just the sort of way that has made viking metal bands like Enslaved and Týr consistently great throughout the years. Their juxtaposition of uplifting musical sweeps and crushing, dark passages transition flawlessly, with none of the grating clash of styles that you might hear in bands inclined to force the issue.
RIITIIR
As for how RIITIIR matches up to Vertebrae and Axioma Ethica Odini, I think RIITIIR maintains the much needed improvement in production quality that distinguished Axioma from its predecessor. The major riffs and choruses are just as instantly memorable. I think Axioma had perhaps a stronger black metal side to it, but the difference is slight. What I really feel in RIITIIR more than the other two is the consistent drive–a sort of all-embracing power that gives the album no down time to speak of. Even the slowest folk interludes are exceptionally well constructed to fit the context of their songs and maintain a tense, brooding atmosphere.
My immediate impression of RIITIIR is that it’s the best album to date from a band that has at this point thoroughly proven their standing among perhaps the top ten metal bands making music today. I don’t really need to go into exceptional detail on this one; it’s exactly what they did on their last two albums, only even better. Don’t let this year-end contender pass you by.
Vegard Tveitan released his fourth solo album this year, giving “Ihsahn” a discography almost as extensive as Emperor’s. Eremita offers the eclectic and exquisitely well-executed sound we’ve come to expect from him in recent years. What it does not offer is very much in the way of black metal. This was a predictable turn, as his sound continued to evolve and incorporate more and more progressive elements. Eremita continues from the major shift taken on After.
Arrival, the album’s opening track, is something of a caricature of everything I don’t really like about Eremita. (Considering the almost total lack of Eremita references on youtube, I have no doubt this video will be removed pretty soon for some copyright nonsense, but the guy who shared it’s account is still active for the time being if you want to go explore the album more thoroughly before buying it.)
The power of the driving opening riff is obviously lost in a youtube sample. Don’t let that be a turn-off. But it’s still a relatively unvaried chug-a-chug, with Ihsahn’s unique distorted vox intermixed with soft, sung breaks. Shortly after the 3 minute mark the song explodes into a pretty wild 30 second guitar solo, and then it’s back to what we started with. I do think Ihsahn’s eclectic guitar doodling is pretty impressive. That’s something I’ve yet to tire of. The getting there, however, is kind of a tedious path for me. Prog bands so often lose focus of the importance of creating an overall vibe, and I fear that “Arrival” too runs the serious risk of amounting to little more than a stereotypical build-up to wankfest. Pretty consistently throughout this album I struggle to get into the moments where not much is going on. I never had any such issue with After, despite its equally drastic break from black metal.
On another note, I loved Ihsahn’s vocals when he was doing black metal. Something about their lack of depth always came off as exceptionally more sinister than the stylistic norm. But when they’re taken out of that context, they just seem to clash with the rest of what’s going on. When he layers them it tends to work, but the single vocal track that characterized a lot of The Adversary does not function as well here. It’s an odd comment coming from a black metal fan, but I really wish there was a lot less screaming and a lot more singing on this one.
That being said, I think Eremita starts off with one of its weakest track. The aspects that make me yawn are somewhat less prevalent further in.
“The Eagle and the Snake” is a good example of what works exceptionally well on this album. The return of jazz saxophonist Jorgen Munkeby is a huge plus, making the breaks between Ihsahn’s outstanding solos valuable in their own right and not merely means to an end. The passage from 2:30 to 3:00 is rescued by the subtle addition of a second distorted vocal track to flush out the screams and avoid the sometimes grating contrast in “Arrival”. The song structure doesn’t feel pre-determined, and the dark, jazzy vibe glues the whole thing together. Ihsahn here offers some of his most imaginative guitar solos to date, in a context appropriately conditioned to present them without feeling forced.
Ihsahn doesn’t forget about black metal altogether, either. There’s nothing on Eremita as wild as “A Grave Inversed” (which, I think, might be the best song of his solo career), but “Something Out There” definitely satisfies any cravings to hear some old school Ihsahn in the mix. Ihsahn also takes frequent dives into the realm of death metal, especially on “Departure”. To me, the really pleasant intro/outro and occasional sax appearance aside, this track runs all the same risks as “Arrival” with no epic solo pay-out at the end to reward you for listening to it. But then, there is a reason I don’t like death metal.
Right now, having listened to Eremita attentively maybe four times, I can honestly say I don’t like it. The sort of mood and atmosphere Ihsahn is attempting to create is just completely lost to me on tracks like “Arrival” and “Introspection”, while “The Eagle and the Snake” is more the exception than the norm. But except where something is exceptionally bad (and nothing on Eremita is), it is always hard to put your finger on exactly what you don’t like about it; it is not as though we are in any position to say “the artist should have done this instead”. Ihsahn is a metal legend deserving of the title, and plenty of other people seem to love this album. For me, the difficulty lies in engaging it; I struggle to sit back and give most of the songs my undivided attention without feeling impatient. Eremita lacks a consistent driving force to hold everything together.
You would be hard-pressed to find an album which more reviews have simultaneously labeled generic and beautiful than Les Voyages De L’Âme. It’s an odd situation. Neige has definitely found his sound. I have to imagine that he personally is more satisfied with his work now than ever. The catch is that a lot of people appreciated his music best when he was still searching for something. Les Voyages De L’Âme is beautiful, no doubt about it. It’s a journey through a mysterious, fanciful world that I have taken for 50 minutes frequently this year; it was released in early January, so it’s technically a year old at this point.
Là Où Naissent Les Couleurs Nouvelles
But such descriptions cannot characterize all of his works. Neige’s music has a bit of a narrative in it, told not so much in a single album as in the scope of his career. His first release, Tristesse Hivernale (2001), was a poorly produced sinister ride not particularly unlike the debuts of the Norwegian legends. It also happened to feature an early appearance by Famine, whose Peste Noire took a drastically different and equally admirable path in the years to follow.
Neige didn’t release an Alcest follow-up until 2005, but “Le Secret” revolutionized metal. The two-track EP was an odd consequence of Neige continuing to play black metal while aspiring towards the atmospheric polar opposite. What you got was something beautiful but perpetually fragile; a glimpse at something angelic in music’s darkest corner, which threatened to fade away at any given moment. It’s the sense that what you’re hearing reveals itself in temporary, fleeting form that really places Le Secret above the rest of Neige’s work for me.
Neige was openly bothered by the reviews Le Secret received. A lot of people just didn’t get it, or more likely did get it but felt some bone-headed sense of masculinity in jeopardy should they admit to getting it. Neige regarded the album as a failure. I think the failure was on the part of the listeners who reviewed it, and I was borderline devastated when Neige re-recorded Le Secret last year. But in any case, the fleeting nature of Le Secret’s sound reflected a real fleeting feature of Neige’s style: It wasn’t what he was ultimately aiming for. It was, rather, the last step on the way to getting there. Souvenirs d’un autre monde was the full realization. We might for stylistic purposes label it shoegaze black metal, but it was really post-black metal in the most literal sense.
Souvenirs d’un autre monde was, to me, all about the triumph. It reached for that light buried within Le Secret and made it through to the other side. Neige’s music finally entered that fanciful world of light and beauty that he had envisioned all along. If Le Secret was all about getting there and Souvenirs d’un autre monde was the overwhelming awe he felt when he reached it, Écailles de Lune might be understood as a more orchestrated exploration of what waited on the other side.
Faiseurs De Mondes
This might seem a very peculiar and abstract way to go about describing a discography, but I think it reveals the reason why Les Voyages De L’Âme feels in some sense generic or repetitive. I don’t think Neige planned out any sort of progression from Tristesse Hivernale through to Écailles de Lune. Rather, he is one of those truly great musicians capable of effectively recreating his thoughts in music, and as Neige the man/musician developed his vision over time, his music progressed to reflect it. In the two years that separate Écailles de Lune from Les Voyages De L’Âme not much appears to have changed, and what Les Voyages De L’Âme lacks has absolutely nothing to do with quality. The music is superb. It’s just that we have come over the years to expect perpetual transition, and Les Voyages De L’Âme instead continues to explore the other-worldly landscape Neige first fully entered on Souvenirs d’un autre monde. Les Voyages De L’Âme is in every way Écailles de Lune Part 2.
Given Neige’s past responses to criticism, who knows how he might react to the labels of “generic” being pasted on Les Voyages De L’Âme in otherwise positive reviews. I think the aspect of his sound that is being criticized in this regard isn’t really something he can help, and anyway the context in which the album may be called “generic” is a major stretch from the normal sense of the word. Better to say that it is a continuation of Écailles de Lune, and outstanding as such.
If there are any further doubts, I should inform you that Sophie loved it. She has impeccable taste.
In honor of site anime editor pantsukudasai56 finally getting his Bakemonogatari blu-ray set it’s more than proper to have the latest “AMV of the Day” come from that very anime series.
“Just Can’t Get Enough” is not just the title of the AMV but the name of the song used for the video. I’m not a huge fan of The Black Eyed Peas but this song seemed quite appropriate in focusing the video on the harem and romance aspect of the series. Bakemonogatari pretty much a harem series but with some heavy supernatural themes to it. The video shows some of that especially when Black Hanekawa (cat girl) appears, but mostly it sticks to the main lead in Araragi paired up with the different girls he comes across in the series.
The video’s creator, joserbuitrago1, does a very good job in syncing up the lyrics with some of the anime lip movements to make it seem characters like Araragi, Senjougahara and Hanekawa are singing the song themselves. I’ve noticed that AMV either just avoid trying to sync up the lyrics with the anime or do so to great result. This video is of the latter variety.
Anime: Bakemonogatari
Song: “Just Can’t Get Enough” by The Black Eyed Peas
VGM Entry 68: Final Fantasy VI
(Thanks to Tish at FFShrine for the banner)
Square released quite a number of games for the Super Nintendo, but everyone looked forward above all else to their annual blockbuster, appearing in the latter half of the year, from 1993 until 1995. Secret of Mana was the first of these. Final Fantasy VI was the second.
There is only one logical place to begin a discussion of the music of Final Fantasy VI.
And that would be at the beginning. Final Fantasy VI did not begin like other games. Sure, it was by no means the first to fade out on the title screen and play through an introduction to the plot, but this was different in a lot of respects. It provided barely any background to the story. Ok, there was a devastating war 1000 years ago in which the destructive art of “magic” was lost, and an emerging industrial revolution is beginning to recover remnants of that past. That’s all you directly get. The rest plays out more like a movie. You get hints and clues to what’s going on–a new face here, a key term there–but you’re left curious rather than informed. The intro to this game doesn’t set the plot; it sets the mood. (The revised English translation tragically lost sight of this, such that the original SNES “Final Fantasy III” is really the only port of the game worth playing.)
Nobuo Uematsu’s music went hand in hand with this approach. There is no opening anthem–no catchy piece to hum along to. The sinister organ, the harp-like transition, the windy sound effects, and ultimately the opening credit music all flow from one point to the next, breaking only for the sake of the cinematic experience, not because a particular track is over or the next scene has new “bgm”. Final Fantasy VI had perhaps the first really cinematic introduction for a video game.
It might be argued that Nobuo Uematsu revolutionized the use of music in video games from the very opening sequence, but nothing made this more apparent than the events at the Jidoor Opera House, where an odd twist in the plot leads the cast of heroes to become involved in a backstage operation during a musical performance. Not only does the opera take place in the backdrop as you work your way through the mission, but as part of the plot device the heroine Celes takes on the lead female roll in the show. Events transition back and forth between action behind the scenes and the live show, and part of the outcome is determined by your ability, as a player, to regurgitate Celes’ lines from the script.
The video I’ve linked here includes the first two songs in a four-part performance. What makes this sequence so important for the history of gaming music is that Nobuo Uematsu’s amazing score plays a direct role in the plot and gameplay. While the simulated pseudo-vocals might sound silly in hindsight, this was also a real first in gaming music in its day. Square’s sound team might not have possessed the technology to incorporate real words, but nothing prevented them from displaying them as part of the script. As an odd consequence, one of the first video games to make extensive use of lyrics had no vocals.
Uematsu’s third major accomplishment, the indisputable quality of his score aside, was to completely derail the limits of acceptable song length. Granted Commodore 64 artists had been busting out 6-8 minute epics back in the mid-80s, the standard by and large still remained firmly below the 3 minute mark. If we take the opera as a single piece (it’s divided into four tracks), Final Fantasy VI had three songs that pushed 20 minutes.
“Dancing Mad” probably remains today the longest final battle music ever written, with the original ost version clocking in at 17 minutes and 39 seconds. This might seem excessive if you haven’t played the game, but within its context nothing less could have possibly sufficed. Kefka was pretty much the greatest video game villain of all time (Luca Blight from Suikoden II might surpass him), and Final Fantasy VI might have had the most apocalyptic plot in the series. Sure, series fans had saved the world from imminent destruction five times before and plenty more since, but Zeromus, Exdeath, they were just icons of evil. In Final Fantasy VI, Square’s obsession with mass destruction finally found a human face. Kefka’s psychopathy was something you could buy into. He was entirely capable of emotion even as he slipped progressively further into insanity. He just attached no moral value to life. Where enemies before and since sought to destroy the world for destruction’s sake, Kefka was in it for the experience of the ultimate tragedy. For once it actually made sense for a final boss to let the heroes creep up on him; the whole agenda would have been pointless if no one was there to experience it with him.
Both visually and musically, the final battle of Final Fantasy VI was beautiful. Nothing else–certainly no 1-2 minute fight theme–would have been appropriate in the context of the story.
It’s now been three or more weeks since I began playing halo 4 and to say that it has surpassed my very high expectations for this title would be an understatement. Even the soundtrack has been such a wonderful surprise that I’ve been listening to it almost nonstop. I already profiled one of my favorite tracks from Neil Davidge’s work on the score with the song Green and Blue and now I pick another track from the soundtrack for the next “Song of the Day”.
This one wasn’t composed by Neil Davidge but from another composer brought in to create the final end credits song. The game could easily have settled for using music that played during the game to score the lengthy end credits, but everyone involved went for broke and decided really remind gamers that what they’ve just gone through was epic both in gaming terms but also in cinematic. It’s hard not to listen to Kazuma Jinnouchi’s contribution to this title’s score, simply titled “117”, and not imagine some sci-fi blockbuster film rolling up it’s credits with this type of song being played alongside.
From just listening to “117” one could hear some early James Horner influences in Jinnouchi’s composition in the track’s beginning and middle before it transitions in it’s last third to something that resembles one of Basil Poledouris’ epic martial scores. For fans of Martin O’Donnell’s own work in the previous Halo titles this song reaches a crescendo around 6:05 mark with a very familar musical cue. For those who complained that the Halo 4 soundtrack abandoned the iconic sound of the Bungie Studio produced Halo soundtracks should listen to this song around that mark much more closely.
While Neil Davidge deserves all the praise he has been getting for his work on the soundtrack for Halo some of it should also be heaped Jinnouchi-san’s way for the very epic (yes it bears repeating that word) musical composition he created to end the Halo 4 title and leave fans wanting the sequels to arrive now rather than later.
VGM Entry 67: EarthBound
(Thanks to Tish at FFShrine for the banner)
Hirokazu Tanaka and Keiichi Suzuki composed Mother in 1989, and it would remain perhaps the most eclectic soundtrack in all of video gamedom until 1994, when they teamed up again for Mother 2.
Better known to western gamers as EarthBound, Mother 2 (Nintendo, 1994) was… well… on the new game ‘name your characters’ screen you are asked the crucial question “What is your favorite homemade food?”, and that’s about as normal as it ever got. Since Mother was never released here, EarthBound was our first experience with Shigesato Itoi’s madness, and the already ridiculous events and dialogue were made all the more bizarre by a sometimes incredibly awkward (though fairly grammatically sound) translation. (Consider that the most powerful spell in the game is called “PSI Rockin Omega”.) Perhaps this was not originally by intent, but I like to pretend NOA fell in love with it and let a few oddities through intentionally.
The EarthBound soundtrack was huge, or so it seemed to me. With no comprehensive ost on the market it can be a bit hard to tell, but at least one fan rip I came across contained 78 tracks. Every town had a theme. Every combat zone had a theme. There were easily a dozen or more different battle themes. The new music just never stopped coming from start screen to the ending credits. According to Wikipedia, Keiichi Suzuki claimed in a Famitsu interview only available in Japanese that he wrote over 100 songs for the game. Many of these obviously were not used, but Suzuki also only accounts for half of the music.
EarthBound‘s finest musical moments took place in combat. This video presents a compilation of eight battle tunes (by no means all-inclusive) which should give you a good idea of what the game had to offer. The music was a mix of smooth grooves like the first track played here and corny absurdities like the second, with the former typically representing aliens and tougher bosses and the latter such detestable foes as “New Age Retro Hippie”, “Scalding Coffee Cup”, and “Big Pile of Puke”.
The corny tracks are more representative of the larger gaming environment, but the groove numbers are where Tanaka and Suzuki really excelled, culminating with “Kraken of the Sea” (6:27).
I’m not actually sure who was responsible for the combat music throughout this game, or whether the individual tracks were collaborative efforts. (Many songs in the game in fact were.) It would certainly make sense, considering how they all fall into two neat categories, to reason that one composer made the groove tracks and another did the comedy ones, but I certainly can’t confirm this. The track “Another 2” on the highly mutilated official Mother 2 ost contains quite a few samples from the former and none from the latter, and it’s credited to Tanaka specifically, but that might simply mean he was responsible for the remix. “Another 2” contains the bicycle theme as a hidden track after a half minute of silence, and that was definitely written by Suzuki, so there’s really no clear evidence here pointing to one musician or the other.
The two best songs in the game are the last two you’ll hear before the ending. Both are combat tunes, and they couldn’t be more different. “Pokey Means Business” was my favorite song in any video game as a kid, and I don’t think I need to tell you why.
Or are you not there yet? Wait for it…
Ok so, maybe it’s not decisively the best song on the SNES, but it’s definitely the heaviest. Funny that for all the dozens of games out there marketing their edginess as their selling point, none came anywhere near goofy little EarthBound. Once again I am not sure if this is a product of Suzuki, Tanaka, or both. I just know that Pokey meant business alright…
And then there was Giygas. Credits suggest this was all a product of Tanaka’s twisted mind, and it may well go down in history as he most disturbing boss music ever written. Everything about Giygas was completely abstract, from his form to his combat moves. (The game would just say “You cannot grasp the true form of Giygas’ attack!” and deal out damage.)
There are a lot of hairbrain theories out there as to what Giygas represents, especially in connection with how his final form outlines the shape of a fetus. Frankly I think if you’re playing EarthBound for the plot you’re probably reading too much into it.
This song does have a little bit of relevance to what’s going on though. The transition starting around 1:40 and the music box charm it leads into at 2:32 reflect a break in the gameplay action where Paula uses her psychic powers to ask various friends for help. So while its inclusion certainly adds to the creepiness of the overall piece, it’s also intended to be a bit heartwarming. And anyway the song as it appears here, 4:03 in length, is a little arbitrary. The song isn’t a single continuous piece, and the transitions take place as a result of progression in the boss fight.
The song and its visual counterpart have earned quite a bit of internet popularity for its unorthodox behavior. You’ll have to forgive me for sharing this last one with you:
The newest “AMV of the Day” entry is one that will give site contributor and anime/manga editor pantsukudasai a smile. It’s a video for one of this year’s newest anime series in Japan and one that’s growing in popularity with each passing day.
“Our Miracle” is a video dedicated to the anime series Sword Art Online and it uses the song “Miracle” from the hard rock group Shinedown. This series has been quite a surprise in that it’s an anime about a fictitious MMORPG of the same. It’s one that I’ve only started watching but I can understand why so many people have been raving about it. It has action, romance and comedy in equal amounts and it actually has quite a story about loyalty and perseverance. Not to mention that it’s pretty dark for a series that’s a visual feast to the eyes with its animation that goes for bold and bright colors and brightly lit settings.
The video itself tries to focus on the romance between it’s two main leads in Kirito and Asuna but at the same giving equal focus on the action that should attract the shonen crowd. If I had to pick a type of AMV this one goes under it would be as an action video and it definitely makes a strong case for action fans to check out. The romance and comedy are great side bonuses for those willing to take them on.
I have to give it up to the video’s creator, FedeBankai, for making a very clean video that doesn’t go for too much excessive video effects. I do like the paneling effect that makes some of the scenes transition from motion to static images on paper. He’s made the best Sword Art Online AMV I’ve seen yet and has raised the bar for those wanting to use the same series to create their AMV around.