Jedadiah Leland’s Horrific Adventures Online #25: Don’t Go In The Old Greene House (2015, Laura Knetzger)


For my next horrific adventure online, I played Don’t Go In The Old Green House (2015, Laura Knetzger).

Don’t Go In The Old Greene House is another Twine Choose Your Own Adventure type of game.  You have been dared to spend all of Halloween night in the old Greene House, which is said to be haunted.  You agree because you know better than to turn down a dare.  Exploring the house means running into mysterious spirits.  Here’s something that I learned the hard way: Be nice to the little girl at the table.  I know that one of the fun things about interactive fiction is that you get to do things that you would never do in real life but, no matter how tempted you may be, do not tell the girl at the table to stop crying and fuck off.  Bad things will happen.

Twine games are always a mixed bag for me.  I enjoy the simple format but, as opposed to games made with Inform or TADS, they can leave you feeling more like a reader than an active participant in the game.  Don’t Go In the Greene House is an example of a good Twine game, well-written and with enough different outcomes that it is actually worth replaying.

Jedadiah Leland’s Horrific Advenures Online #24: Faithful Companion (2013, Matt Weiner)


Since I was running out of horror games to play in the Internet Archive, I decided to broaden my sights by exploring the Interactive Fiction Database.  That is where I found Faithful Companion (2013, Matt Weiner).

Faithful Companion is simply but difficult.  You are at the cemetery, visiting the mausoleum.  You want to get in the crypt.  Opening the doors that lead into the crypt should be easy except you are being followed by a ghost.  Any action you take will be duplicated by the ghost two turns later.

That may not sound like a big deal until you learn that, if the ghost touches you, you will pass out.  If you take something and are still holding it two turns later, that means the ghost will take it from you.  If you have to open a door by pushing three latches so that they open, the ghost will follow behind you, pushing the latches closed.  The game’s challenge comes from fooling the ghost into helping you accomplish what you want to do.

I enjoyed this game.  It is short, it is not impossibly hard, and it’s rewarding when you actually figure it all out.

Jedadiah Leland’s Horrific Adventures in The Internet Archive #23: Psycho (1988, Starsoft Development Laboratories)


For my next horrific adventure in the Internet Archive, I played Psycho (1988, Starsoft Development Laboratories).

Psycho is an example of game that borrows a famous name but has next to nothing to do with its supposed inspiration.  Despite the picture above, you do not play Norman Bates in Psycho.  You are not Marion Crane, either.  You are not even Aborgast, Lila, or Sam.

Instead, you are a nameless detective who is searching for some jewels that were stolen from a museum.  For some reason, you believe the jewels were stolen by Norman Bates and that Norman is holding a curator hostage at his motel.  (None of that sounds like Norman.)  You go to investigate.

You have only four hours to find the jewels and rescue the curator.  Unfortunately, once you enter the house, you will be randomly besieged by ghosts, dogs, and other members of the Bates family.

If they touch you, you fall asleep for a period of time.  Somewhere in the game, there is a gun. If you find it, you can at least shoot at the ghosts.  Why wouldn’t a detective have his own gun?  I’m not sure.

Psycho the game has not aged well.  What was probably state of the art in 1988 now feels clunky and slow.

I do like the painting of Mother Bates, though.

Since first discovering it, I have tried to play Psycho on ten separate occasions.  Each time, I got frustrated with the slow gameplay and I quit.  Norman can have the jewels and the curator.  After all, he wouldn’t hurt a fly.

Jedadiah Leland’s Horrific Adventures In The Internet Archive #22: The Dark Convergence (1993)


For my today’s final adventure in the dark side of the Internet Archive, I played The Dark Convergence (1993).

The Dark Convergence is another haunted house game.  Like Uninvited, it starts with a car crash.

Since you crashed the car, it is up to you get help.  That means that it is time to start walking.

I tried to go into the woods but the game would not let me.  I also tried typing “kick sign” into the parser, just to be told that I was not allowed to do that either.  So, I kept walking until I found the house:

The house looked haunted but it was also the only sign of civilization that I had come across in the game.  Plus, I tried to keep walking down the road, just to run into an invisible wall as soon as I passed the house.

In the house, I discovered this:

That mess on the floor was the house’s owner.

I explored the house a little further.

This bedroom was nice until all of the monsters came through the door.

So much for that.  Fortunately, in a game like this, you can always restart after you die and hopefully, apply the lessons that you learned from the first time you played.  The main lesson I learned was to close the door after me.

The Dark Convergence is a typical haunted house game, the type where you have to solve puzzles to keep from having a bunch of monsters use your organs to “decorate the room’s interior.”  The puzzles are not hard, though some of them require more patience than others.  If you enjoyed Hugo’s House of Horrors, you’ll enjoy The Dark Convergence.

 

Jedadiah Leland’s Horrific Adventures In The Internet Archive #21: Haunted Mission Adventure (1987, Agency Automation)


For my next horrific adventure in the Internet Archive, I played Haunted Mission Adventure (1987, Agency Automation).

Everyone loves the Blairs’ annual Halloween party.  However, this year, the Pumpkin Man has been kidnapped by the evil Lady Windsloe.  According to the game’s introduction, Pumpkin Man is world-famous and beloved by children and adults.  Maybe he is somehow related the Great Pumpkin.

This text-based game is simple and I think anyone who is in the mood for a retro horror game will enjoy it.  You move around the neighborhood, searching for clues and trying to not get captured by monsters.  One thing I liked about this game was that it was not hard to find the tools that I needed.  At one point, I went south and I was told that I was in a lumberyard and that I saw a “stake.”  Figuring that there would be vampires around, I grabbed it.  Two turns later and I was suddenly in an occultists shop and I was told that I saw “spirit neutralizer.”  Again, that sounded like something I needed.

Of course, neither one did me any good when I ran into the Moss Man.

That did not go well.

Haunted Mission Adventure is simple and fun.  I have yet to find The Pumpkin Man but I won’t give up until he makes it to the Blair Party.

Jedadiah Leland’s Horrific Adventures In The Internet Archive #20: Countdown to Doom (1987, Topologika Software Ltd.)


For my next adventure in the dark side of the Internet Archive, I played Countdown to Doom (1987, Topologika Software Ltd.).

Man, this game is tough!

You have just crashed your spaceship on a mysterious planet called Doom.  You have 400 turns in order to find the spare parts necessary to repair your spaceship.  To do that, you will have to figure out how to get out of your spaceship.  Assuming you survive the escape, you will have to explore the planet and find everything that you need.

The best thing about Countdown to Doom is that it is really well-written.  The descriptions are so detailed that you will feel like you are actually on the planet.  The bad thing is that you only have 400 turns so if you spend too much time exploring, your ship will collapse and you will be forever trapped.

This is a challenging game because if you make one mistake, you will die.  For me, the most humiliating moment was when I tried to pull the door of the spaceship and it fell on me.

Next time, I tried push door and I had better results.

Countdown to Doom is one of the best games that I’ve found in the Internet Archive.  It may be difficult but it is not impossible.  There is also a walkthrough but, for best results, suck it up and figure it out for yourself.  It will be worth it.

Jedadiah Leland’s Horrific Adventures In The Internet Archive #19: Shenanigans (1984, Mark Data Productions)


For my next trip through the dark side of the Internet Archive, I played Shenanigans (1984, Mark Dice Productions.)

In Shenanigans, your goal is to track down a leprechaun’s pot of gold.  You really need the money.  Just look at where you are living:

Everything in Shenanigans is a puzzle and that includes getting out of your apartment.  Directly outside your bedroom door, your landlord is waiting.  He wants the rent that you own him.  I typed “hit landlord” several times but the game does not understand the hit command.

The only way to get by the landlord is to pay him.  The money is in the room but it is not easy to find.  Hint: look at everything more than once.

If you ever get out of the apartment, you can wander around the city.  Be careful because it is surprisingly easy to die in this game.  For example, you might run into muggers.  If you remember to search everything, you will have an item that will save your life.  If you miss something, you will die.

Assuming you survive, you will find a bar.

Make sure you order the right beer or you might die.  If you do order the right beer, you can find a subway that will take you to this magical place:

Solving the puzzles in Shenanigans can be rewarding but the gameplay can sometimes be frustrating.  Not only is it extremely easy to mess up but, like many games from the 80s, the game’s vocabulary is limited.  I spent a lot of time playing “guess the verb.”  Fortunately, there is a walkthrough available.  Without it, I would have died even more times than I did.

Jedadiah Leland’s Horrific Adventures In The Internet Archive #18: Daleks (1985)


For my next adventure in the dark side of the Internet Archive, I played Daleks (1985).

I’m the Doctor!?  It’s about time!  And I’m battling the Daleks?

It’s time to let those dogmatic salt and pepper shakers know who’s the boss!  Press any key to continue?  Just try to stop me!

Those do not look like Daleks.  I guess that stick figure is me, the Doctor.

The game itself is simple.  Every time that The Doctor moves, the Daleks move:

If a Dalek touches you, the game is over.  The only way to eliminate a Dalek is to get it to run into another Dalek.  It is not easy but it can be done, as my high score of 30 attests.  It took me a while to get over my disappointment that the Daleks in the game did not say “Exterminate!” but if you can overlook that, Daleks is an addictive and challenging game.

Jedadiah Leland’s Horrific Adventures in The Internet Archive #17: Uninvited (1986, ICOM Simulations, Inc)


Continuing my journey through the dark side of the Internet Archive, I played Uninvited (1986, ICOM Simulations, Inc.).

At the start of Uninvited, you are driving down an isolated road when something darts out in front of you.  You swerve to avoid it and crash your car.  When you regain consciousness, you discover that your younger brother, who was in the passenger’s seat, has disappeared.  Did he go for help or has something else happened?

Maybe it has something to do with the mansion that is looming in front of your car.

You can search for your brother in the house.  In fact, that is the only option that is available to you.  There are a lot of rooms to explore but be careful.  There are also ghosts, zombies, and other things that you do not want to run into.  On the plus side, the game will usually warn you before you go into the wrong room.  On the negative side, sometimes it won’t and this will happen:

Though Uninvited‘s point-and-click system can seem clunky by today’s standards, I enjoyed playing it.  I haven’t found my brother, yet, but I am sure he is out there somewhere.

Jedadiah Leland’s Horrific Adventures In The Internet Archive #16: Scapeghost (1989, Level 9)


Continuing my journey through the dark side of the Internet Archive, I played Scapeghost (1989, Level 9).

Scapeghost is a blast.

At one time, you were Alan Chase, a narcotics detective who was on the verge of a big bust.  Then you and your partner, Sarah, were ambushed by the dealers.  Sarah was kidnapped.  You died.  When you returned as a ghost, you got to attend your own funeral.  That is when you found out that Sarah was still missing and that everyone blamed you for getting killed.

Why was your spirit still in the mortal plane?  Was it so you could save Sarah and clear your name?

You have three days to get the job done.

Scapeghost is a text adventure, with optional graphics.  Strangely, the game is written in the first person.  For instance, type “go north” and the game will respond with something like, “I headed north.”  At first, it’s awkward but it doesn’t take too long to get used to it.  The puzzles are challenging but not impossible and there’s a lot of fun to be had in haunting people.  (You get extra points every time you scare a certain character.)

The best thing about Scapeghost?  Once the drug dealers figure out that you’ve come back from the dead, they bring in a priest to perform an exorcism!  Don’t worry, though.  Just leave your grave before he finishes the ceremony and you will still be able to save Sarah and clear your name.

One final note: Scapeghost was the last text adventure to be published by Level 7.  They went out on a high note.