Late Night Retro Television Review: 1st & 10 3.2 “A Second Chance Once Removed”)


Welcome to Late Night Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past! On Wednesdays, I will be reviewing 1st and Ten, which aired in syndication from 1984 to 1991. The entire series is streaming on Tubi.

This week, OJ Simpson makes things awkward.

Episode 3.2 “A Second Chance Once Removed”

(Dir by Stan Lathan, originally aired on August 12th, 1987)

With Coach Denardo no longer around, Diana has kept her promise and promoted Fred Grier to head coach.  However, Diana’s boyfriend and the new co-owner of the Bulls, Teddy, wants to hire T.D.’s old college coach, Red Macklin (John Robinson).  Though T.D. isn’t comfortable with the idea of betraying Fred or doing anything behind Diana’s back, he does agree that Macklin would be a better coach.  After an argument with his wife, T.D. flies out to his old college.

T.D. doesn’t do a very good job of selling the team to Macklin.  Macklin finally says, “You don’t want to be the head coach of the Bulls, do you?”  T.D. says that he does but the position has already been given to Fred and T.D. doesn’t believe in doing things without being upfront with everyone because …. well, I’ll let T.D. explain it….

This episode is a good example of what happens when one of a show’s main characters is played by someone who is now best-known for somehow getting acquitted of stabbing his ex-wife and a waiter to death.  Even the most innocuous of lines seem to take on an entirely different meaning.  I have to admit that I cringed every time T.D.’s wife called and said that he was working too hard and spending too much time with the team.  No, I wanted to yell, don’t make him mad….

As for the rest of the episode, it largely dealt with training camp.  Veteran defensive player John Manzak (John Matuszak) fears that he won’t make the team.  There’s a young rookie who seems to have more energy and strength than him.  However, Manzak has a secret weapon …. steroids!  I cannot imagine that this is going to end well.

Meanwhile, the government wants to deport the Bulgarian kicker, Zagreb (John Kassir).  Zagreb applies for political asylum but it turns out that his father is some sort of official in the Bulgarian government and, as such, Zagreb would not be in any danger if he was sent back home.  (I don’t really follow that logic, to be honest.  Communist dictators, like Zagreb’s father, are notoriously unsentimental when it comes to their children.  Fidel Castro had children all over the world and he didn’t leave Cuba to a single one of them.  Instead, Justin had to settle for Canada.)  Diana has a solution, though.  They have to find Zagreb a wife.  Again, I cannot imagine that this is going to end well.

Meanwhile, Yinessa is still holding out for money, Bubba is still arguing with his wife, and I’m still not sure what Jethro does on the team.

This episode of 1st & Ten …. actually, it wasn’t that bad.  I could actually follow the story for once and it didn’t feel like it had been cut to ribbons for syndication.  John Matuszak actually gave a very touching performance as a player who might be past his prime.  Hopefully, things will work out for him.  We’ll find out next week!

Review: Fallout (Season 2, Episode 8 “The Strip”)


“Well…Welcome to the Wasteland.” — Maximus

Diving headfirst into the season 2 finale of Fallout, episode 8 slammed into me like a radstorm tearing through the garish neon fog of New Vegas—a whirlwind of high-octane mayhem that cranks the overarching tension to eleven while scattering a bunch of tantalizing loose ends across the irradiated sands. Christened “The Strip,” this powerhouse installment rolled out in Prime Video’s carefully recalibrated evening premiere window, the sort of strategic time shift they pulled to maximize viewer frenzy and keep everyone glued from the opening credits. What starts as a scrappy tale of individual survival in the prior episodes morphs here into a sprawling canvas of factional blood feuds, deftly interweaving those delicious Easter eggs from the beloved games with audacious original flourishes that pay homage to the source material’s spirit without ever feeling shackled by it. For the uninitiated casual viewer dipping their toes into the post-apocalyptic pool, there’s just enough emotional resolution on the core trio’s personal odysseys to leave you with a satisfied glow, yet the longtime wasteland wanderers—those of us who’ve logged countless hours in the Mojave—can practically hear the massive plot engines revving up for an explosive season 3 detonation.

From the jump, the episode plunges us into the seedy shadows of Freeside, where Aaron Moten’s Maximus finds himself locked in a ferocious tussle with a rampaging pack of Deathclaws that have breached the barriers, mutating the opulent Strip into a primal pit of razor-sharp talons, spurting blood, and raw survival instinct. Walton Goggins absolutely commandeers the screen as the Ghoul in these sequences, his haunting pre-war flashbacks delivering visceral emotional haymakers as he finally corners Robert House, reimagined here as a razor-tongued artificial intelligence overlord yanked straight from the New Vegas playbook, complete with that signature blend of megalomania and dry wit. Goggins’ Ghoul doesn’t mince words or pull punches, grilling House relentlessly for intel on his vanished family, only for the AI to unload a cascade of devastating revelations: Cooper Howard, in a moment of misguided patriotism, unwittingly funneled critical cold fusion technology right into the Enclave’s greedy claws, igniting the chain reaction that birthed the Great War—turns out the President himself was neck-deep in their shadowy cabal. This bombshell doesn’t just land; it excavates and reframes every lingering enigma from season 1, transforming Coop’s well-meaning actions into the tragic catalyst that obliterated civilization, all underscored by a chilling flashback to his arrest at the hands of a HUAC-inspired congressional witch hunt that systematically dismantles his glittering Hollywood existence, blacklisting him into oblivion.

Shifting gears underground, Ella Purnell’s riveting portrayal in the vault sequences forms the pulsating emotional heartbeat of the entire hour, thrusting Lucy into a harrowing confrontation with her father Hank—now a zombified shell of his former self—trapped within one of House’s ingeniously rigged management vaults that double as psychological torture chambers. Kyle MacLachlan devours the role with gleeful malevolence, laying bare Hank’s insidious brain-chip initiative, where he’s hijacking Congresswoman Welch’s saccharine “gold standard” personality template to overwrite minds, churning out armies of compliant drones stripped of free will. The mercy killing of Welch’s grotesque severed head with a hefty crowbar stands out as a gruesomely poetic flourish, mirroring House’s own hard-knocked tales of endurance in the wastes, but the true masterstroke comes when Lucy seizes control, reversing the procedure to implant the chip into Hank himself—a merciless, ice-cold denouement to their shattered father-daughter dynamic that had been simmering all season. Emerging from the depths, she collapses into a profoundly earned, battle-scarred embrace with Maximus, who moments earlier had improvised a roulette-wheel fragment into a desperate shield during an unarmored casino melee against the Deathclaw horde, only for a thundering cavalry charge from the NCR to barrel in, smashing together divergent game endings in a symphony of chaotic convergence.

The Ghoul’s storyline weaves in its own brand of understated heartbreak, steering clear of mawkish sentimentality; the discovery of empty cryopods meant for his wife Barb and daughter Janey hits like a sledgehammer to the irradiated chest, yet a cryptic postcard from the Colorado badlands injects a slender thread of optimism, slyly foreshadowing a seismic geographical pivot toward the Rockies in the seasons to come. Notably absent is any grand, weepy reunion or reconciliation with Lucy—sure, the group hauls her out of the vault inferno, but they gloss over any substantive dialogue probing the Ghoul’s savage underbelly, marking a subtle but noticeable lapse in peeling back another layer of his evolving humanity. Across the factional divide, the Legion’s intrigue reaches a fevered crescendo as the cunning Legate anoints himself the new Caesar upon deciphering the ailing leader’s final missive—”it ends with me”—executing a textbook power consolidation by silencing potential rivals and forging the splintered hordes into a singular, unstoppable juggernaut aimed squarely at storming the Strip. Brotherhood of Steel devotees score a tantalizing post-credits morsel with blueprints for the colossal Liberty Prime, strongly implying that Michael Cristofer’s Elder Cleric Quintus is gearing up to deploy some serious mech-stomping firepower in future clashes.

Deeper in the vault network, Vault 32 erupts into pandemonium as Annabel O’Hagan’s Steph pries apart Betty’s fortified Enclave Pip-Boy cache, inadvertently triggering “Phase 2” with ominous undertones of Forced Evolutionary Virus (FEV) poised to warp the inhabitants into rampaging super mutants, a thread that masterfully callbacks to the season’s mid-point murmurs. Moisés Arias’ Norm threads the needle through a frenzied Radroach ambush that decimates Bud’s sycophantic crew, hauling Claudia to momentary safety, while Johnny Pemberton’s Thaddeus undergoes a nightmarish metamorphosis into a centaur-esque abomination—proliferating mouths, shedding limbs, and even picking off distant rescuers with opportunistic foot-triggered shots before his body fully succumbs to the mutation. Those fleeting super mutant sightings from episode 6 crystallize in a torrent of exposition, but for all its revelations, this segment mostly serves as intricate groundwork: cementing the Enclave as the puppet masters of apocalypse, with the scorched surface world reduced to their perpetual laboratory playground.

Where “The Strip” truly excels is in its pulse-pounding action choreography and the nuanced character evolution that anchors the spectacle. The Deathclaw showdown unfolds as a ballet of brutality—gory eviscerations and desperate dodges that highlight Moten’s Maximus shedding his power-armored persona for gritty, improvisational brawling prowess. The production design dazzles at every turn: heads bursting in crimson fountains, flesh shredded by incoming missiles, the Strip’s eternal neon splendor grinding mercilessly against the pervasive wasteland squalor for that quintessential Fallout aesthetic tension. Pacing remains a tightrope triumph, deftly juggling a constellation of interwoven plotlines without ever tipping into overload, while those interspersed flashbacks elegantly suture the halcyon pre-war era’s illusions of security to the grim post-apocalyptic reality. The soundscape elevates it further, layering ambient dread with precision—those eerie payphone rings slicing through the cacophony like personalized harbingers of doom.

That relentless propulsion toward future conflicts, however, exacts a toll on immediate gratification. Vault 31 lingers as overt season 3 appetizers rather than a sealed chapter, and the simmering Brotherhood internal schisms peter out without the anticipated fireworks. Hank’s reduction to a mind-wiped vagrant unceremoniously exiled to the wastes provides a poignant, if understated, capstone to his arc, but it lacks the thunderous finality one might expect for a villain of his stature after seasons of buildup. Lingering voids—like a more introspective Ghoul-Lucy exchange or a meatier exploration of House’s centuries-spanning machinations with the Enclave—cry out for expanded breathing room between the explosive set pieces. Ultimately, the episode embraces its serialized “act two finale” DNA, lavishing attention on narrative springboards and cliffhanger bait over comprehensive bow-tying, which suits the binge-watching ecosystem to perfection but might leave traditionalists yearning for a more self-contained punch.

Thematically, “The Strip” captures Fallout‘s savage satirical soul with unerring precision: the pre-war megacorporations like Vault-Tec and the Enclave emerge not as mere enablers of nuclear Armageddon, but as its deliberate architects, with the bombs themselves relegated to collateral damage. Hank’s casual invocation of the surface as his “grand experiment” reverberates with chilling authenticity, evoking the darkest chapters of Cold War psy-ops, loyalty purges, and human experimentation on a societal scale. The major factions stand poised on a razor’s edge—NCR forces rallying for resurgence, a revitalized Caesar’s Legion under iron-fisted renewal, House’s immortal digital tyranny—all converging toward an explosive proxy war in the uncharted expanses of Colorado, terra incognita even for the most seasoned game explorers. The ensemble cast remains a towering strength across the board: Purnell masterfully alloys Lucy’s wide-eyed vault idealism with burgeoning wasteland ferocity, Moten infuses Maximus’ redemption arc with hard-won authenticity, and Goggins perpetually threads the Ghoul’s needle between irreverent monster and profoundly wounded everyman.

All told, “The Strip” forges a riveting, hook-saturated exclamation point that propels Fallout season 2 far beyond the claustrophobic vault escapades and shattered Los Angeles vistas of its debut year, ascending into intricate games of wasteland realpolitik while honoring its RPG lineage and boldly scripting its own legacy. Veterans of the franchise revel in the New Vegas allusions without a whiff of exclusionary gatekeeping, ensuring broad accessibility. As the end credits fade, the anticipation builds unbearably: the Ghoul’s high-stakes pursuit into the peaks, the ripple effects of rampant FEV outbreaks, and the brutal scramble over those reality-warping chips that could redefine power in the wastes. Prime Video has cemented its grip on a genuine phenomenon; those irradiated Rockies are calling, and the fallout promises to be cataclysmic.

Fallout Season 2 Episodes

  1. Episode 1: “The Innovator”
  2. Episode 2: “The Golden Rule”
  3. Episode 3: “The Profligate”
  4. Episode 4: “The Demon in the Snow”
  5. Episode 5: “The Wrangler”
  6. Episode 6: “The Other Player”
  7. Episode 7: “The Handoff”

Retro Television Review: The Love Boat 7.6 “Friend of the Family/Affair on Demand/Just Another Pretty Face”


Welcome to Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past!  On Wednesdays, I will be reviewing the original Love Boat, which aired on ABC from 1977 to 1986!  The series can be streamed on Paramount Plus!

This week, the cruise is not especially pleasant.

Episode 7.6 “Friend of the Family/Affair on Demand/Just Another Pretty Face”

(Dir by Ted Lange, originally aired on October 29th, 1983)

This week, Herbert (Gordon Jump) and Anita (Florence Henderson) are setting sail.  Herbert and Anita have been married for 25 years and Herbert has never cheated on Anita.  However, as he tells his old friend Isaac, he’s decided that it’s finally time for him to have his first affair.  He’s even decided to trick Anita into giving her approval.  Herbert is an insurance agent and he shows Anita an article that suggests that men who don’t cheat are more likely to succumb to a heart attack.  Anita is so concerned that she not only gives Herbert permission to cheat but she decides that maybe she should have an affair as well….

Needless to say, Anita knows exactly what Herbert was trying to do with the article and, once she’s played her practical joke, she is surprisingly forgiving.  I probably would not have been.  Then again, Herbert does promise to buy her a sable coat to make up for attempting to cheat on her.

Meanwhile, Jack (Robert Reed) is dating Leslie (Deborah Shelton), the much younger daughter of his best friend, Bill (Clint Walker).  Bill is not happy when he learns about this and orders Jack to stay away from his daughter.  Fortunately, Bill’s wife (Cathryn Damon) is able to show Bill the error of his ways.  Leslie gets to fulfil everyone’s fantasy of dating a tall, thin, neat, single 60 year-old with a mustache.

(Yes, Robert Reed and Florence Henderson do both appear in this episode but they only share one scene.  While getting breakfast out by the pool, they see each other and give each other a questioning look before shaking their heads.  Personally, I think this episode would have been a classic if it had featured Robert Reed as the husband trying to trick Florence Henderson into giving him permission to cheat.)

Finally, Deanna (Kim Lankford), the spoiled niece of one of the cruise line’s executives, boarded the boat and immediately developed a crush on Gopher.  I don’t blame her.  Gopher can be adorable when he wants to be.  But, as with the other two storylines, something just felt off here.  Gopher being such a passive character didn’t quite feel right for who the character has become by season 7.  This felt like a season 1 Gopher plot.

This episode didn’t do much for me, which is a surprise considering that it was directed by the usually dependable Ted Lange.  It was hard to sympathize with any of the passengers and the crew just seemed to be going through the motions.  Usually, I love The Love Boat but this episode didn’t work for me.

Song of the Day: Lady (by Kenny Rogers)


Whenever I hear Kenny Rogers sing “Lady”, it takes me right back to those early ’80s days when life felt slower and simpler. The song would drift through the airwaves on a chilly evening, maybe from a clock radio sitting on my nightstand, and everything would just… pause for a minute. Back then, love songs like that didn’t try too hard — they just spoke straight to the heart. It was the soundtrack of hallway crushes, handwritten notes folded into perfect triangles, and the kind of hope only a teenager could carry.

What made “Lady” stand out wasn’t just Lionel Richie’s tender lyrics or the way he wrapped pop sophistication around a country soul — it was the way Kenny delivered it. His voice carried this warmth and ache that felt completely genuine, like he was singing directly to you. As great as the studio version was, his live performances somehow sounded even better — fuller, more heartfelt, the emotion right there in every note. You could feel that the song worked not just because it was written beautifully, but because Kenny Rogers had the rare ability to make you believe it.

Now, when the song sneaks up on me in a store or on a classic hits station, it’s like opening a window to a world that doesn’t exist anymore — one of Friday night roller rinks, slow dances, and dreams that seemed closer than they really were. “Lady” reminds me of who we were before everything sped up, when music had the power to stop time for three and a half minutes and make you believe in love, even if you didn’t quite understand it yet.

Lady

I’m your knight in shining armor and I love you
You have made me what I am, and
I am yours

My love
There’s so many ways I want to say I love you
Let me hold you in my arms forever more

You have gone and made me such a fool
And I’m so lost in your love
And oh, we belong together
Won’t you believe in my song?

Lady
For so many years
I thought I’d never find you
You have come into my life and
Made me whole

Forever
Let me wake to see you each and every morning
Let me hear you whisper softly
In my ear

And in my eyes (In my eyes)
I see no one else but you (I see no one else but you)
There’s no other love like our love
And, oh, girl I’ll always want you near me
I’ve waited for you for so long

Lady
Your love’s the only love I need
Oh, and beside me is where
I want you to be (I want you to be)
‘Cause, my love
There’s somethin’ I want you to know
You’re the love of my life
You’re my lady

Scenes I Love: The End of The Original Dawn of the Dead


The original Dawn of the Dead, which was released in 1978 and directed by George Romero, is not only one of the most influential horror films of all time.  (Even more so than Night of the Living Dead, Dawn was responsible for inspiring the Italian zombie boom.)  It’s also a rather dark satire of humanity and commercialism.  With the world ending, both humans and zombies head to the mall.  Briefly, the humans manage to form their own peaceful society but, inevitably, they end up screwing it all up.  The Dead may be slow and not particularly intelligent but, as poor old Steve discovered in that elevator, they’re absolutely determined to get what they want.

Dawn of the Dead ends with an apocalytpic combination of bikers, zombies, and one helicopter that has next to no fuel.  Our two remaining survivors head off in search of some place safe but we all know that helicopter isn’t going to stay in the sky for long.  In its way, the ending of Dawn of the Dead is even more bleak than the end of Night of the Living Dead.   With the end of this film, Romero’s message is clear.  Society is as dead as the creatures tearing it down.

4 Shots From 4 Films: Special George Romero Edition


4 Shots From 4 Films is just what it says it is, 4 shots from 4 of our favorite films. As opposed to the reviews and recaps that we usually post, 4 Shots From 4 Films lets the visuals do the talking!

Today would have been George Romero’s 86th birthday.

Now, those of you who have been reading us since the beginning know how important the work of George Romero has been to this site.  A mutual appreciation of Night of the Living Dead is one of the things that first brought many of us together.  It’s a film that we watch ever Halloween and Arleigh’s review of the original remains one of our most popular posts.  If this site had a patron saint, it would probably be George Romero.

And yet, Romero wasn’t just a director of zombie films.  He made many films, dealing with everything from hippie lovers (There’s Always Vanilla) to wannabe vampires (Martin) to government conspiracies (The Crazies) and eccentric bikers (Knightriders).  George Romero was one of the pioneers of independent films and today, on his birthday, we should all take a minute to consider and appreciate the man’s cinematic legacy.  It’s not just horror fans who owe George Romero a debt of gratitude.  It’s lovers of cinema everywhere.

With that in mind, here are….

4 Shots From 4 George Romero Films

Night of the Living Dead (1968, dir by George Romero, DP: George Romero)

The Crazies (1973, dir by George Romero, DP: S. William Hinzman)

Martin (1978, dir by George Romero, DP: Michael Gornick)

Dawn of the Dead (1978, dir by George Romero, DP: Michael Gornick)

Late Night Retro Television Review: Pacific Blue 3.13 “Avenging Angel”


Welcome to Late Night Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past! On Tuesdays, I will be reviewing Pacific Blue, a cop show that aired from 1996 to 2000 on the USA Network!  It’s currently streaming everywhere, though I’m watching it on Tubi.

This week, two vigilantes disturb the peace, Cory meets a special guest star, and everyone continues to look stupid on their little bicycles.

Episode 3.13 “Avenging Angel”

(Dir by Terence H. Winkless, originally aired on December 14th, 1997)

This episode was dumb.

Cory is haunted by nightmares involving her mother, who died when Cory was 10.  In her latest nightmare, she runs into her mother at a crime scene and her mom shoots her!  Chris thinks that’s an odd dream and she’s right.  Cory explains that her mom is just trying to get her attention.  Cory believes that her mom is her guardian angel.  Chris doesn’t know how to react to this because Cory is expressing an emotion that doesn’t involve being snarky or self-righteous.

When Cory is injured while chasing two Korean brothers (we’ll get to them in a minute), she has to go to rehab.  Luckily, Olympic track medalist Florence Griffith Joyner is a patient at the same rehab clinic.  Joyner takes Cory under her wing and encourages her to work hard and get her knee back into shape.  When Cory says she’s thinking of leaving the force, Joyner tells her not to.  “Thanks, FloJo,” Cory replies.

(Yes, Florence Griffith Joyner played herself.  As an actress, she was a good athlete.)

As for the two Korean brothers, they are vigilantes who are beating up criminals on the boardwalk and becoming celebrities in their own right.  Palermo views them as being a threat to the peace and he’s determined to catch them.  Meanwhile, the Mob is determined to kill them and a very annoying talent agent is determined to sign them.

Ugh, what a stupid episode.  Usually, I’m a sucker for episodes that deal with people coming to terms with the death of a parent.  That’s something to which I can relate.  I have no doubt that my mom is also looking over me.  But, as much as I wanted to fully embrace Cory’s story, I couldn’t get past the fact that she went to rehab and just happened to meet an Olympic athlete.  Maybe if Joyner has been a better actress, this storyline would have worked but, as it was, it just felt forced.  There was really no reason why Joyner should have been so wrapped up in whether or not Cory decided to remain with the force.

As for the stuff with the brothers, the entire plotline felt like filler.  The brothers couldn’t act.  The actors playing the gangsters who wanted to kill the brothers couldn’t act.  The talent agents who kept popping up and talking about how much they wanted to sign the brother, they also couldn’t act.

This episode was just painful and all the rehab in the world isn’t going to change that.