Are you a person or a thing is the question at the heart of this game and finding out is going to take some courage.
At the start of Being A Thing 2, you are standing outside a dark city, unsure of who you are and what you are going to find inside of there. From the start, you have two choices. You can either follow what you feel you’re supposed to do and enter the city or you can turn around and leave and fail. Usually, it’s a bad thing to fail but considering what is waiting for you inside of the city, it might actually be the better option.
Most people playing Being A Thing 2 are going to want to explore. Since it’s a short game, why not take the 10 minutes necessary to discover what is inside of the city instead of turning around and leaving? And once you enter the city, you’ll still have the option to turn and leave. For a while, at least. Stay too long and you might lose that option but you may not have any other choice if you want to determine whether you’re a person or a thing.
This is one of those works of Interactive Fiction that is more of a short story with options instead of being a straight-forward game. Your main decision is how much of the story you want to explore before bringing things to an end by turning around and leaving the city. This really isn’t for people looking for complex puzzles or a huge range of choices to make. But if you’re looking for a well-written piece that actually has something to say about the human (or non-human) condition, Being A Thing 2 might be right up your alley.