Song of the Day: Reign of the Septims (by Jeremy Soule)


The next E3 2011 Edition of the “Song of the Day” is the intro and main theme to the follow-up game to The Elder Scrolls III: Morrowind. This song is called “Reign of the Septims” and it sets the epicness of what was, and is, The Elder Scrolls IV: Oblivion.

“Reign of the Septims” actually sounds similar in certain areas to the Morrowind intro of “Nerevar Rising”. Where this intro differs is how it’s less about hope (a term and emotion that Lisa Marie mentioned she felt listening to the previous song) but about rising up to take one’s destiny and become the leader the game’s storyline requires of the player. There’s a certain martial aspect to the song which could be heard in the brass section and strings working in concert right in the beginning and throughout most of the song until they begin to fade to give “Reign of the Septims” a simpler and more mellow ending.

I really can’t imagine any future games in this series having its soundtrack being composed by anyone other than Jeremy Soule. It’s a good thing that he will be on hand for the next game, Skyrim, and from what I’ve heard of the initial theme to that game it’s a nice progression from the intro for both Morrowind and Oblivion.

E3 2011: Dead Island (Exclusive Trailer and Gameplay Demo)


Just a little under four months ago the announcement trailer for the Techland and Deep Silver zombie survival horror title, Dead Island, premiered to much acclaim. The trailer was like a short film and really tugged at the emotions of those who saw it for the first time. The trailer itself didn’t show what the game was all about other than a paradise resort becoming the setting for a zombie survival horror game with open-world gameplay.

A couple more trailers using gameplay scenes came out since then, but it’s now E3 and gamers want more info on just how the game plays. Techland and Deep Silver didn’t disappoint. In addition to a new trailer made exclusively for this year’s E3, the game also was available in demo form for attendees to check out and play. The two-part video below is one such example of someone playing the demo.

From what I could tell from the gameplay demo this game seems to be a much more serious version of the campy and over-the-top Capcom zombie horror title Dead Rising. Weapons seem to be mostly melee types like machete, knives, steel bars and such with the random rifles and pistols to be found during the game. Dead Island looks great from what I could see from the demo. Hopefully, more details about the gameplay and the co-op multiplayer will be released between E3 and the game’s release.

Dead Island is set for a September 6, 2011 for the U.S. and September 9, 2011 for the rest of the world.

E3 2011: Ninja Gaiden 3 (Trailer and Gameplay Demo)


This year’s E3 wouldn’t be the same if the folks from Team Ninja (though one that’s somewhat not as awesome with it’s rockstar leader Itagaki Tomonobu having left the studio) didn’t release more cool stuff about the latest and third entry in their Ninja Gaiden action-adventure franchise.

Ninja Gaiden 3 returns with it’s iconic ninja-hero, Ryu Hayabusa, and more blood and severed limbs that a gamer can shake a Wiimote at. The series has always been about extreme violence and always been known to cater to the hardcore of the hardcore gamers out there. The Ninja Gaiden series never catered to the newbie gamer. They even  had a hilarious way to help out gamers who could never master the game by creating an “easy” difficulty level simply called “Ninja Dog”. Team Ninja’s newest lead designer, Yosuke Hayashi, mentioned that this latest game will not have it’s difficulty level  toned down for the casual gamers out there who will have some major difficulties getting past the game.

That’s the good news in addition to how the game just looks gorgeous (like all past games in the series), but one thing shown at this week’s E3 really dampened my excitement for this third entry: inclusion of QTE (Quick Time Events) where a player presses a series of buttons to accomplish an event. QTE’s I consider as part of the “pussification of hardcore action games” and games like those in the God of War series (which I love but could’ve loved even more if they got rid of the QTEs) rely heavily on such gameplay mechanics.

Ninja Gaiden 3 should be about testing a gamer’s skill and not how fast they can press a combo of buttons shown on the screen to finish an event. Other than that disappointing news most of the announcements by Team Ninja about this title still will have me dropping some cash to buy and play it. Here’s to hoping that Team Ninja doesn’t drop a ton of QTEs in this game. No amount of severed limbs and bodies or lakes of hot, steaming blood would be enough to balance out a ton of QTE’s in a game that never needed them.

E3 2011: Brothers in Arms: Furious 4 (Debut Trailer)


This was one title that caught me by surprise this week as this year’s E3 continues to roll on through. The Brothers in Arms WWII tactical-action series was never one which I really got into, but when I did play them they were enjoyable enough that I wasn’t disappointed. I think part of it comes from the fact I’m not very good in tactical shooters where I have to give orders to team members.

This latest offering in the series by Gearbox Software and Ubisoft looks to keep the series in its ubiquitous World War 2 setting. The major change seems to be in the tone of the game. Brothers in Arms: Furious 4 — from the look of the debut trailer — looks to lighten up the story and I got a major Inglourious Basterds-vibe from that trailer. This may not sit well with the hardcore fans of the series, but with so many action shooters already in the market both Ubisoft and Gearbox Software needed to change things up in a radical way and this “grindhouse” tone may just be what the franchise needed. I will admit that the trailer gave the title a much fun and over-the-top feel and that’s always a good thing.

Brothers in Arms: Furious 4 still hasn’t been given a release date.

Don’t Mess With Texas, Texters!


Okay, quick warning: If you’re from Vermont, this post might upset your sensitive, crunchy gronola soul.  So, I’m warning you now so you don’t have to waste your time getting all offended, spitting up your maple syrup all over your framed, autographed picture of Howard Dean, and leaving angry comments about the death penalty and Jerry Jones. 

Anyway, I may have mentioned here that the American public is in desperate need of education when it comes to proper movie-going etiquette.  Whether its people texting and talking during the movie (which, by the way, starts the minute the first trailer starts to play out on-screen), bringing their annoying, shrill-voiced little children to movies that clearly are not appropriate for them, hanging their smelly, ugly feet over the seat (and audience member) in front of them, or showing up late for a movie and loudly going, “Where do you want to sit?”, the American public seriously needs to learn how to go to the movies.

And, on the basis of this PSA, the Alamo Drafthouse in Austin, Texas is exactly where those lessons need to be taught.

Amen!

Quick Review: John Carpenter’s The Thing


When I was little, my family used to have this cable service called WHT. I can’t remember what it stood for, but recall that it was a one channel station that would constantly show movies. It was like Starz for anyone who didn’t want to pony up the extra money for actual HBO at the time. Since it was set up at my Grandparents house (where I lived), sometimes we’d all gather around for a Movie Night on Saturdays. This is something my family’s done often during the years, and the current part of my family does this on Sundays now, premiering films we haven’t seen yet.

It was one of these Saturday nights that I first witnessed John Carpenter’s The Thing. I had to go to bed for it, being as young as I was for the film, but with the door open I could hear the music and sounds from my bed. At one point, I climbed out of the top bunk and snuck to the stairs, watching the film in my PJ’s. My family would get pretty engrossed with movies, so they never bothered to glance in my direction. After all, this was the first time any of them were seeing this film, and they all loved the original.

I was doing fine until that Husky’s head split open. If I just kept my mouth shut, I could have seen the whole film. After that, I couldn’t stop screaming, “Omigod! The doggie!!” I was met with cries of “Go to Bed!!” from just about everyone. Even though I climbed back into bed, there was no way I was able to fall asleep. Every gunshot, every yell caused me to bundle myself under my blankets with my eyes wide open.

Since then, The Thing has become a family favorite, a reliable go to film for any time it’s cold or rainy or dark. I even showcased it for my friends in Oregon who hadn’t seen it before and they also had almost the same reaction to that poor dog.

So, what is The Thing?

Other than maybe being John Carpenter’s strongest film (which many will argue, because there’s always a place for Big Trouble in Little China for me), it’s a great example of a work in progress that was just done and put to print. Like Jaws, the film ran into some problems. Special FX member Rob Bottin suffered from exhaustion from working so hard on the film. They had some issues with coming up with the final representation of The Thing that wouldn’t appear too cartoon-like or animatronic. There was even a fire during the taping of a huge effect shot involving a body ripping open because of the chemicals that were put into the latex workup. Even though the movie takes place in Antarctica (which I believe roughly 6 months of night), the film actually has a day and night cycle, having filmed in Juneau, Alaska. On top of that, with all of the money thrown at the film, it pretty much tanked at the box office. As quirky as all those elements are, the movie just works because of both the isolation of the characters, the trust issues that occur as a result of the events, and the claustrophobic space they live in. In some ways, it’s very similar to Ridley Scott’s Alien to me (sans the trust issues), but with much better lighting. The Thing is pretty much a cult classic at this point.

The story of The Thing is boosted if you’ve seen the original The Thing From Another World with the late James Arness, but it’s not a requirement. It starts off with a dog being chased by a helicopter, who manages to reach a Research Outpost in Antarctica, occupied by Twelve members. The crew soon discovers that that things aren’t exactly what they seem, but neither are they. Unlike the original movie, the creature in this film has the ability to absorb and mimic whatever organism comes into contact with (which actually is pretty creepy in its own right, that sense of violation). Trust plays a huge part in the story as the crew fight to save themselves while still trying to keep a close eye on who’s walking among them.

The atmosphere of the film is really augmented by the sound. As old as the film is, the sound quality holds up incredibly well on a surround system. The wind from the snow, bullets ricocheting, the panting of dogs and of course the dripping of blood all sound like someone put a microphone right up to all of them to capture it as best they could. The outpost, as big as it is, actually has a lot of narrow hallways with canisters stacked to the sides in many places, giving the place a cramped feel. Add to that Ennio Morricone’s haunting theme and you’ve got a recipe for horror. I mean, for someone who’s scored fantastic Westerns, one would think that Morricone and a Carpenter film might not gel well, but it really does.

Visually, compared to films today, The Thing is pretty tame for it’s effects, and some (the final rendering of the Thing itself, in particular) can be a little dated, but not so much that you should groan about it. At the time, however, it was considered gory (and I guess when you’re in shock on seeing a dog’s face split open, there’s someone smiling somewhere saying to themselves..”Yeah, that worked right there”).

The Thing marks another John Carpenter / Kurt Russell pairing. Russell’s R.J. MacReady is the figure we follow through the film. It’s through him that we try to make sense of everything going on. In one scene that involves him huddled in a corner with a flamethower and some dynamite, defending himself from his friends, you get the notion that you want to be on that guy’s side. Even if following him means getting blown up to a million pieces, because it really becomes difficult to trust anyone in this film. Paranoia plays a huge role.

The cast is rounded out by a few other notable members. Richard Dysart (L.A. Law, Prophecy) plays Doc Copper, and is actually pretty good here. Keith David (Requiem for a Dream, They Live) plays Childs, who really doesn’t believe in any of that “voodoo bullshit”. Thomas Waites (The Warriors) is Windows, who for me, represents the scared kid of the group. He’s not sure what’s up, he just wants to be away from it. Then, of course, you have Wilford Brimley, who seems to realize the problem but takes measures in his own hands rather telling the others just how bad things could get.

Overall, The Thing is highly recommended. I know there’s a remake in the works, and part of me is a little excited for it, hoping that it’s done well. I can’t imagine the filmmakers today running into half of the issues they had in the original.

The Thing also marks one of the best Director commentaries I’ve heard. If you have a chance to watch the film with the Director track on (which I believe Russell also has a hand in with Carpenter in talking about the film), it’s pretty interesting what they elaborate on. Also noteworthy (and funny) is Rob Bottin’s story on the effect sequence that started a fire.  That’s definitely worth a listen.