
Probicus Parley
A Starcraft 2 Daily
002
I said before I’d try to put the meat of my daily up front. Instead, just read what’s bolded if you’re in a rush.
This morning I played 4 1v1c, a 3v3 win, and a 1v1 loss. The outcome of the last game transitions well into my topic:
Techniques in Bronze league that you should stop using. Specifically:
Small but continuous attacks.
Cannon rushing/surrendering when an opponent successfully cannon rushes.
Approaching the latter first, because it is fresh on my mind and my nerd rage has subsided:
My 1v1 went like this. Toss on Toss, and the guy was at least Gold league because he was fully Favored. I built two gateways and noticed a cannon start to warp in near my extractor. I pulled most of my probes to deal with it, no problem. One more started to warp in, same deal. Three more, and my zealots came out, but I couldn’t handle all three before one finished. At that point I lost a zealot, and with yet another three cannons warping I called him a fag and quit.
It wasn’t until I got to the recap screen that I realized how stupid I was. Check out this build order:
Probe, probe, pylon, probe, probe, probe, forge, probe, probe, pylon, photon cannon, photon cannon, photon cannon, photon cannon, photon cannon, photon cannon, photon cannon, photon cannon, photon cannon.
I could have easily had 400 minerals by the time he reached my nexus and a half dozen zealots by the time he reached by gateways. That provides a pretty simple solution. Move to an expansion, take out his defenseless drones, set up a scenario where I have all the time and resources in the world and he has, oh boy oh boy, about twenty photon cannons. Even if he established himself in my old base all turtled up with his cannons, I would hold such a unit advantage that I could render expanding on his part impossible and just mine him out.
So lesson one of the day: Never forget that in early game scenarios your opponent can’t collect resources any faster than you can. I tend to instinctively think “well he’s got at least a gateway and three zealots at this point, even with all these cannons. Any decent player would make at least a basic defense.” No. A gateway and three zealots, that’s 450 minerals – three cannons. There’s no possible way he could support that and still warp in eight inside my main this early on.
If you’re up against a Toss player who feels obligated to cannon rush to win, he’s a) probably not very good in a conventional fight, and b) flat broke. He at best has a single gateway, maybe one zealot. Get enough minerals to expand and let your base fall, taking out his in the process. Don’t try and prevent a cannon rush if you don’t notice it before the first cannon is warping in unless you have ample units. Expand immediately and attack his main with what you’ve got. If he’s a bit more clever at it and starts at your ramp instead of inside your main so your base units can’t get out, it will take him longer to reach you. Tech up so you can transport out.
Some further ideas that I haven’t had a chance to actually employ yet:
The minute you hit his main he’s going to probably warp in every cannon he can right around you and continue to every time he hits 150 minerals. If you have a small force, say three or four zealots, that might be a losing battle. Try to take out his probes first. If they run off, they aren’t mining, so he’s not going to build more cannons. If they run down the ramp, forget about his base and just move your units into a held position so they can never get back up it. (If he has to start building probes from scratch then you should have a nice advantage, and there’s a decent chance he doesn’t even have the 50 minerals for that.) If they just start running around, you’ve got marines, and his cannons aren’t close enough to hit you from behind his minerals, just hold position back there. Only attack his cannons as a last resort; focus on shattering his economy to sub-start game conditions and then just start a new base and wipe him out. You should still have all your workers. When that base finishes it should just feel like a minor setback.
That being said, most higher league players probably know all this, and they have more to lose point-wise from surrendering. Pure cannon rushing should not realistically ever work beyond Bronze/Silver league, so if that’s your strategy, stop.
Secondly, my original intent, small but continuous attacks.
I have won a ton of Bronze league games by rushing early and then just setting my rally point to the heart of the other guy’s base. This works really well in Bronze because the other guy is probably going to just throw every unit he produces straight into the fight. Even if all you manage to do is take out his force and a supply depot or pylon, maybe two or three workers, per push, you’ll win in Bronze. This has backfired for me tremendously against higher league players.
Even if you win the opening assault (which is a lot harder against a pro who’s going to employ chrono boost judiciously/not go for an immediate barracks reactor/etc), the minute that first wave’s dead and they see units marching in by one and two they’re going to just withdraw their guys from the fight for a bit. It only takes a handful of extra units to put a quick stop to it, and then they’ll have an immediate counterattack advantage. I have a lot less to say about this one. Just remember that small but relentless/continuous assaults on an enemy base early on is a good way to get counterattacked and lose. It works really well in Bronze league, but quit doing it.
Aaaand…. right before posting this I decided to play one last 1v1, Toss on Toss. We both went stalker and immortal, both lost all of our probes at one point, but I won because I expanded and he didn’t. I basically treated him exactly how I would treat Very Hard AI, with the exception of having to make some observers at one point. When the match ended I got promoted straight from Bronze to 5th place in a Gold league division. So much for relating to complete noob scenarios. I guess I’m somewhere in the middle now.
And so much for easy wins.
interesting, but I find small and continous attacks are great for putting your opponent on the defensive so you can expand. Sure, you dont want to send your army in 2 peices right at their front door, but doing a drop, taking out a mineral line, and then heading back home is extremely effective.
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Oh absolutely. I meant doing stuff like making four zealots, setting your two gateways to rally in the other guy’s base, and rolling out. I suppose that sounds so ridiculous people wouldn’t even attempt it higher up, but it’s worked well for me in Bronze.
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