Probicus Parley 001


Probicus Parley
A Starcraft 2 Daily

001

I would like to start writing a short daily article on Starcraft 2. I will try to play at least one game, maybe a ladder match, maybe a co-op, maybe a custom, every day, and if I learn something new in that match I will write about it. My advantage: I am not very good yet. I will occasionally watch replays, play UMS maps, and seek tutorials, and if they are entertaining or informative I will pass them along. I am not particularly active in any Starcraft 2 communities, so I won’t be choosing the best of the best. I will be choosing what I find useful.

I’m mainly doing this for kicks/to track my own progress, but hopefully this should serve as a tool for players who take the game at least somewhat seriously but are by no means experts – players who have probably heard of Team Liquid but feel a little overwhelmed and subsequently discouraged when they go there. If I write about something that makes you roll your eyes and go “everyone knows that”, good. If I write about something that should make you roll your eyes etc. but doesn’t, better. I will try to throw the meat of my post out early and save my rambling for the unnecessary paragraphs that may follow.

About me: As of this post I am ranked 1st in a lowly Bronze league division, playing only enough to hold onto my lead and training against the computer for a while before I make a move to advance. I currently hold a 22-16 1v1 record, with 10 of those losses coming in my first 12 games. I am in a Platinum league 2v2 team, but have not done much since placing there. I played Brood War obsessively, but seldom competitively.

So without further ado, today’s topic: Training on Very Hard: Don’t Outsmart the AI

Playing against Very Hard AI seems like an excellent way to start preparing yourself to be at least a Gold league level player. You don’t wrack up 1v1 losses and you can learn to break out of your stalker (or in my case void ray)/marine/hydra shell at your own pace. Two key points here:

Stalker/marine/hydra massing will win most Bronze league games, but only because your opponent is playing beyond their means or trying to cheese. If you want to have any chance of winning later on, it’s a good idea to start diversifying now. Don’t spam your way to a higher league and then go oh shit, what do I do now, my opponent actually knows how to micro sentries.

The computer at Very Hard AI can force you to improve, but only if you let it. Play 1v1c custom games, and lots of them, but resist the urge to outsmart the AI when it’s beating you outright. The minute you start tricking it you’re learning nothing. Oh cool I can make it rally all of its marauders to my void ray army. A total waste of time. If you reach a point where you can’t win conventionally, lose and try again. If you feel like you can win without taking at least one expansion, expand anyway. If you know that zerg AI always goes roaches/hydras and you just saw an overlord, scout their base anyway. Maintain map vision coverage even though their expansion order and attack routes are predictable. Force yourself to go through all of the precautions necessary against humans that you wouldn’t take against the computer until you can do so and win consistently in a conventional manner. Only play on ladder maps and always set the computer to Random.

I have only won I think seven Very Hard matches, so if this article was useful we’re probably still in the same boat. The first thing you’re going to catch on to is that you need to pump out units early. A closing point:

Don’t be satisfied with your defense of the Very Hard AI’s opening rush until you can defend it with most of your units still standing. Whether this is directly applicable in high league ladder matches or not is irrelevant. The skills you develop in managing your base quickly early on and microing against the rush effectively without tricking/confusing the AI should be beneficial at all stages of the competitive game.

For tomorrow’s topic I’m kicking around the idea of highlighting techniques that work in Bronze league that you should stop using. The focus: If it doesn’t work against Very Hard AI it’s probably not going to work against higher league human players.

If you have any questions there are probably better people to ask than me, but I would be thrilled to attempt to answer them. Comment away.

One response to “Probicus Parley 001

  1. While I agree that games vs the AI are excellent for learning build orders, practicing with control groups, and learning hot keys, I’ve never found it very reflective of what you encounter in a ladder game.

    It might be just me, but after I spend time play the AI, my brain seems to be in the wrong mode if I switch to ladder matches.

    But I definitely agree that this can be beneficial to practicing rush survival and such. Good post.

    Like

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