Review: The Monster Squad (dir. by Fred Dekker)


“Creature stole my Twinkie.” – Eugene

Released in 1987, The Monster Squad has lived one of those strange afterlives that cult films sometimes enjoy—ignored or even ridiculed upon release, only to become a beloved artifact for the generation that found it later on VHS. Directed by Fred Dekker and co-written with Shane Black, the movie occupies an awkward but endearing space between horror, comedy, and kids’ adventure. It never fully settles into one tone, and that’s part of both its charm and its problem. Watching it today, the film feels like The Goonies took a detour through a drive-in double feature of Dracula and The Wolf Man. It’s clunky, funny, occasionally mean-spirited, and loaded with enthusiasm—qualities that make it a thoroughly guilty pleasure for fans of ’80s genre mashups.

The story wastes no time getting into its madcap premise. A group of suburban preteens calling themselves “The Monster Squad” find that the classic Universal-style monsters are real, and worse, they’ve come to town. Count Dracula has a plan to plunge the world into darkness using an ancient amulet, and to succeed he enlists a roster of familiar faces: Frankenstein’s Monster, the Mummy, the Gill-Man, and the Wolf Man. This roster is fan-service before fan-service was a marketing term—a kid’s monster toybox brought to life. The squad, of course, must stop them, armed with comic-book knowledge, wooden stakes, and a blend of reckless courage and youthful sarcasm.

Dekker’s direction and tone play like a movie made for kids but smuggled in some heavy teenage energy. There’s violence, crude jokes, and occasional language that Hollywood would never let slip into a PG-friendly franchise today. Yet that rough edge is part of why The Monster Squad aged into cult status. It’s unapologetically of its time, operating on the belief that kids can handle scares as long as they’re fun and that suburban fantasy can, for a while at least, coexist with real danger. The movie’s depiction of childhood feels filtered through a stack of comic books and Creepshow issues—hyper absurd but still emotionally grounded in a way only ’80s adventure films seemed to pull off.

The kids themselves are a mixed bunch of believable archetypes. There’s Sean (André Gower), the de facto leader with a bedroom plastered in monster movie posters; Patrick (Robby Kiger), his wisecracking sidekick; Rudy (Ryan Lambert), the too-cool-for-school older kid who smokes, rides a bike, and somehow becomes the squad’s weapons specialist; and Eugene (Michael Faustino), the youngest, who still sleeps with his dog and writes letters to the Army for backup. They’re joined by Horace, nicknamed “Fat Kid,” played with surprising vulnerability by Brent Chalem. Each character is drawn broadly but memorably, and even when the dialogue veers into dated humor, there’s an underlying sincerity. You can tell Dekker and Black really liked these kids. They might use slingshots and one-liners, but what unites them is their intense sense of loyalty to one another—the kind of friendship that survives both bullies and broomstick-wielding vampires.

If there’s an emotional anchor, oddly enough, it’s the relationship between the squad and Frankenstein’s Monster, played by Tom Noonan in an unexpectedly gentle performance. When the creature befriends the kids, particularly little Phoebe (Ashley Bank), the film shifts momentarily from wisecracks to something close to tenderness. Noonan gives the character a shy uncertainty, a weary loneliness that offsets the visual absurdity of the rubbery monsters around him. There’s even a tinge of tragedy in his final act, which echoes Frankenstein’s literary roots—a moment of real feeling buried inside an otherwise loud and gleefully messy creature romp.

The monsters themselves, created by legendary effects artist Stan Winston, are among the film’s biggest draws. Each design feels like a loving upgrade to the old Universal look—recognizable but more feral, angular, and rooted in late-’80s aesthetics. The Wolf Man, for example, looks simultaneously comic and menacing, while the Gill-Man costume still impresses for its texture and movement decades later. The decision not to rely on stop motion or heavy opticals gives the monsters a tactile presence that CGI could never capture. There’s something about watching full-bodied suits and prosthetics move in real space that makes the threats feel tangible even when the stakes are goofy. These creatures are fun to look at, even when the script doesn’t give them much to do beyond roar and stalk across smoke-filled sets.

Shane Black’s fingerprints are all over the dialogue—the sardonic banter, the genre in-jokes, the affection for both pulp tropes and subverting them. But perhaps because the film was marketed partly as family adventure and partly as horror spoof, it often can’t decide whether to play sincere or ironic. Some scenes lean heavily on nostalgic affection for monster movies, while others feel almost mean in their mockery of small-town innocence. The tone whiplash means The Monster Squad doesn’t build much consistent momentum; one minute it’s heartfelt, the next it’s a barrage of sarcastic one-liners. Still, its rough tonal juggling has a ragtag energy that keeps it lively, and the sheer commitment to blending genres is endearing.

When it comes to pacing, the movie flies by in under 80 minutes, which turns out to be both blessing and curse. On one hand, there’s no filler—every scene moves briskly to the next piece of monster mayhem. On the other, the movie’s emotional beats and mythology barely have time to breathe. We get glimmers of backstory (like Dracula’s cryptic hunt for the amulet and Van Helsing’s prologue battle) that hint at a larger world that the film never really explores. You sense that Dekker and Black were operating under the fantasy logic of childlike storytelling: don’t explain too much, just move fast enough that no one questions it. It works, more or less, because of the film’s sheer enthusiasm, but it leaves you imagining a richer version of this story that never quite made it onscreen.

Looking back from today’s lens, some parts of The Monster Squad show their age more harshly. Certain lines and stereotypes that went unnoticed in the ’80s now feel jarring, even uncomfortable, and the film’s cavalier tone sometimes undercuts moments that should feel more innocent. Yet despite that, most viewers who revisit it with awareness of its era find themselves disarmed by its sense of fun. There’s no cynicism driving it—it’s pure genre love, messy and sincere, like a handmade Halloween costume that’s somehow cooler precisely because it’s imperfect. The film represents a time when kids’ movies were allowed to have teeth, blood, and a few scary moments, trusting that a young audience could handle being spooked without needing everything smoothed over.

For many fans, The Monster Squad works less as a polished film and more as an experience—a flashback to VHS sleepovers, bad pizza, and rewinding favorite scenes. The movie’s newfound appreciation, fueled by screenings and documentaries like Wolfman’s Got Nards, speaks to that nostalgic bond. It’s less about objective greatness and more about the feeling it preserves. Sure, some of the jokes fall flat, and the plot functions mostly as connective tissue between monster gags, but few movies embody the gleeful chaos of late-’80s pop horror as affectionately as this one does.

The Monster Squad earns its title. It’s not a flawless film, nor even a particularly coherent one, but it’s deeply fun, carried by the conviction that monsters—real or imaginary—are made to be fought with courage, humor, and friends who have your back. Watching it now is like flipping through an old comic book you used to love: you can see every crease and faded color, but that doesn’t make it any less special. And in a cinematic era saturated with irony and nostalgia pastiche, The Monster Squad still feels refreshingly earnest about its own weirdness. Maybe that’s its secret power.

Late Night Retro Television Reviews: Monsters 1.18 “The Match Game”


Welcome to Late Night Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past! On Wednesdays, I will be reviewing Monsters, which aired in syndication from 1988 to 1991. The entire show is streaming on Tubi.

Agck!  The monsters are going to get me for being so late in posting this review!

Episode 1.18 “The Match Game”

(Dir by Michael Brandon, originally aired on April 15th, 1989)

So, if you’ve ever wanted to see Tori Spelling’s head literally get squeezed into nothingness, this is the episode for you.

Spelling plays Beverly, a teenage girl who enjoys breaking into old houses and playing the match game.  That’s the game where you and your friends sit in a circle and a match is passed from person to person.  The person holding the match tells a story until their flame dies.  Then the next person continues the story until their match dies.  The whole idea is to see just how grotesque things can get by the time the story finally ends.  I played a variation of the game when I was in high school.  Admittedly, my friends and I did it in our creative writing teacher’s classroom and we used an hourglass instead of a match and our stories usually turned pretty perverse by the time the third person got their chance to contribute.

Tori Spelling is not the only familiar face to be found here.  Her boyfriend is played by Sasha Jenson, who will forever be known as Dazed and Confused‘s Don Dawson.  Spelling’s best friend is played by Ashley Laurence, who was the lead in the first Hellraiser.  Spelling is not the only well-known actor here but she is the only one to give an amazingly bad performance.  That’s not a surprise, of course.  Spelling has never been a particularly good actress and she did this episode around the same time that she was playing Screech’s girlfriend on Saved By The Bell.  Credit where credit is due, she is better here than she was on Saved By The Bell.

When Paul (Byron Thames), the newcomer to the group, gets his chance to hold the match, it doesn’t go out until he’s gone into great detail about Hubert Waverly, the horribly deformed man who once lived in the house where the group is playing their game.  This brings Hubert to life.  Jenson and Spelling are taken out quickly.  Finally, it occurs to the two survivors that Paul can vanquish Hubert by finishing the story.  That’s good and all but the episode never really explains why Paul’s match didn’t go out the first time.  How did he know about Hubert?  Did Hubert spring from Paul’s mind?  These are important questions that the show just kind of pushes to the side.

Oh well!  This is still an atmospheric episode and probably as close as this show has gotten to being scary since that episode about the makeup box.  Even Tori Spelling’s bad performance felt oddly appropriate for what was essentially a 30-minute 80s slasher film.  I enjoyed this episode so much that I might even go find that old box of matches that we keep out in the garage….

Harbinger Down Goes International


HarbingerDown

Kickstarter, GoFundMe, Indiegogo are just a couple of ways the general public have been able to crowdfund things they really like. Crowdfunding has even entered film production with a film set for release being one of my more anticipated films of 2015.

Harbinger Down is the brainchild of Practical FX artists Alec Gillis and Tom Woodruff, Jr. As more and more studios begin to rely heavily on CGI-effects for their films the practical effects and make-up FX industry has taken a major hit. We’ve already seen practical effects master Rick Baker announce his retirement from the industry and many smaller effects studios either close shop or sold to larger studios.

The film by Gillis and Woodruff, Jr. looks to bring back practical effects as not just a viable option for films looking to create fantastical creatures and effects, but also show that practical effects is an art form that lends a certain level of realism to those very fantastical ideas.

From the look of the trailer it looks like Harbinger Down takes some inspiration from two classic scifi horror films of the past with Alien and John Carpenter’s The Thing. With legendary genre veteran Lance Henriksen headlining the ensemble cast, Harbinger Down is something genre fans deserve.

Trailer: Harbinger Down (Official)


harbinger-down-poster2

Last summer something caught my eye while scrolling up my Twitter feed. People I had been following were retweeting a Kickstarter campaign for an independent film. No, this wasn’t a Veronica Mars deal or Zach Braff begging the public for millions so he could make his own film. This was for a scifi-horror film that was going the whole practical effects route.

Harbinger Down is the brainchild of practical effects masters Alec Gillis and Tom Woodruff, Jr. whose own special effects studio Amalgamated Dynamics were instrumental in creating some of the practical effects for films such as the latest Godzilla and the underwhelming prequel for The Thing. It was their practical effects work for that prequel being replaced by CGI monsters at the very last second which convinced the two men to try and make a film using nothing but practical effects to show Hollywood bean counters and studio heads that there was still a place for the practical instead of going all-CG.

Their Kickstarter campaign to raise the funds to start Harbinger Down succeeded and in addition to the $387,000 or so raised and their own money and studio time the film began principal photography this past January. A rough trailer was shown around MArch, but now we have the first official trailer to Harbinger Down which looks like a love letter to Carpenter’s very own The Thing.