Horror Artist Profile: Junji Ito


It’s another year and another October here at Through the Shattered Lens. Those who have continued to follow our shenanigans and escapades here know that October is a favorite month for us here. Co-founder Lisa Marie Bowman is one who loves this month. As I pop my head in to see how things are going I would like to add my two-bits to make this latest month-long horror theme be as memorable as years past.

I begin the month-long horror celebration by highlighting a favorite horror genius who might not be as well-known by the casual horror fan. I am talking about mangaka Jujin Ito.

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Jujin Ito is a giant in the Japanese manga industry. His work as a horror mangaka has been lauded throughout the years with some of his more famous works getting not just anime adaptations but live-action ones, as well.

He has stated in the past that his work has been influenced by authors and fellow mangaka such has Hideshi Hino, Yasutaka Tsutsui and H.P. Lovecraft. His work shares much similar themes as Lovecraft’s in that they both tell tales of a capricious and uncaring universe where the protagonists cannot comprehend and/or escape the cosmic, unknowable horror that plagues them.

Jujin Ito’s artwork often depicts a world where it’s inhabitants (sometimes including the protagonist) body horror sometimes becomes the norm which adds to the uneasiness and existential horror which permeates his stories.

Some of his more famous works include this Tomie series which has been adapted into a 3-episode tv drama and Uzumaki which has been adapted by director Akihiro Higuchi.

The former is a long-running series about a mysterious, beautiful woman named Tomie who impacts the lives of the men and women around her. Individuals who fall under sway will commit brutal acts of violence with some being driven to insanity. It would spoil too much to mention much more, but I do recommend for those who want to check out Japanese horror and why it’s very different from Western horror, the Tomie series is one to check out.

In fact, I would recommend that horror fans check out his entire body of work. They’ll definitely leave a mark on those who try.

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Horror Scenes I Love: In the Mouth of Madness


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John Carpenter’s contribution and influence in horror and genre filmmaking could never be disputed. This man’s films, especially his work from the 70’s and early 80’s have made him one of the undisputed masters of horror (joined by such contemporaries as Wes Craven and George A. Romero). While his worked had become so-so at the tail-end of the 1990’s and quite sparse during the 2000’s his name still evokes excitement whenever something new comes out where he’s intimately involved in it’s creation (these days a series of synth-electronic albums).

It was during the mid-1990’s that we saw a John Carpenter already tiring of constantly fighting the Hollywood system, yet still game enough to come up with some very underrated and underappreciated horror and genre films. One such film was 1995’s In the Mouth of Madness. This was a film that didn’t so well in the box office yet has become a cult horror classic since. Part of his unofficial Apocalypse Trilogy (The Thing and Prince of Darkness the other two), In the Mouth of Madness combined Lovecraftian eldritch horror with the horror of the mundane that made Stephen King so popular with the masses.

This scene early in the film just showcases not just Carpenter’s masterful camera and editing work, but was ahead of its time in exploring the toxic nature of fandoms and groupthink. In 1995 such a concept might have been relegated to B-movie horror, but in 2016 it’s become synonymous with such everyday occurrences and topics as Gamergate, Tea Party and Trump supporters to SJW crusaders, Marvel vs. DC and Democrats and Republicans. Everyone believes their group to be the only righteous in whatever argument they happen to be part of and everyone else must be silenced (and in the scene below silenced equates to death).

John Carpenter might have turned into that old and cantankerous, albeit cool, dude who couldn’t care less what you thought of him, but it seems that he saw what was happening today as far back as the 1990’s.

Review: Sunless Sea


Sunless-SeaI acquired Sunless Sea by impulse as soon as I heard it was a “story-driven roguelike”. I had heard of it before as a “lovecraftian ship navigation simulator”. So happens it attempts to be both, and executes its proposal with laudable competence. Sunless Sea is Uncharted Waters: New Horizons for the SNES meets Eternal Darkness for the Gamecube. It is Sid Meier’s Pirates with a Doctor Who, wacky kind of horror, eldritch and horrifying in its own right. It is fantastic, and scary and fascinating.

Sunless Sea evokes the mysteriousness of the oceans during the age of discoveries and displaces it into a fantasy, steampunk, victorian London to create a setting appropriately unknown. Your home port of Fallen London (Which as it implies, is London after falling into the earth. Get with the program.) is the only mostly safe place in the underground sea referred to as the Unterzee. As soon as you set sail from Fallen London, there’s no telling what you’ll find, with bat swarms, giant crabs and rat pirates being some of the most tame enemies you’ll encounter. The Unterzee is appropriately feared by those that dwell in it, and your own terror is only one of the things you must manage, lest despair drives you into joining the ghosts in the sea. Mind you, this is not a metaphor, there are actual sea ghosts who, on occasion, wail for you to join them. Your ship’s light brings some comfort at the cost of precious fuel. You must balance the intake of fear with the diminishing fuel and food supplies. It is a game of management. as well as exploration.

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But most of all, it’s story-driven. There is no single story to speak, but all of them are superbly written. You travel from port to port, from tale to tale, every one of them as eerie as the previous and never the same as any other. The seas are ruled by the gods of Salt, of Stone and of Storm, and you seek their favour, only hoping not to displease any of them. Spider-silk and mushroom wine are common trading goods, while human souls and uncensored romantic novels are illegal commodities. Every island you visit is a story. Every game update is a new set of stories added. It is a fascinating, ever expanding world for the fantasy and horror writer and all its consumers.

If I had to describe Sunless Sea in one word, it would be “enigmatic”. More extensively I’d describe it as dashingly green and black. But it offers too much content; it’s too original to be summarized so briefly. As a roguelike, it is unconventional. As a horror story, it is promising, and as an indie game as a whole it is very successful. I can only hope the Unterzee becomes richer and richer with its programmed updates, and so should you.