Review: Doomsday (dir. by Neil Marshall)


“Same shit, different era.” — Eden Sinclair

Doomsday tries to be a wild post-apocalyptic romp but ends up as such a profound disappointment, especially coming from Neil Marshall, whose previous two films, Dog Soldiers and The Descent, were much better entries in the horror genre where his attempts to inject new ideas landed the mark with precision and style. Here, Marshall shifts gears into a sprawling, uneven action-horror hybrid that feels like a highlight reel of better movies, bloated and unfocused where his earlier works thrived on tight scripting and fresh twists. While there are flashes of fun in the chaos, the film’s glaring flaws in plotting, tone, and originality outweigh any guilty-pleasure moments, leaving it as more of a curiosity than a recommendation.

The story kicks off with a decent hook: a deadly Reaper virus wipes out much of Scotland, prompting the government to seal it off behind a massive wall and leave the population to fend for itself. Years later, the virus resurfaces in London, and intel suggests survivors—and possibly a cure—lurk inside the quarantine zone. Major Eden Sinclair (Rhona Mitra) leads a ragtag military squad across the wall to hunt down a rogue scientist. It’s a setup that echoes classics like Escape from New York, but Doomsday quickly abandons any tension for a parade of borrowed set pieces that rarely gel, a far cry from the inventive werewolf siege of Dog Soldiers or the claustrophobic crawler terror in The Descent.

Once inside, the movie lurches from one aesthetic to the next without much logic or buildup. First comes a punk-anarchist wasteland with cannibals hosting gladiatorial freak shows amid flames and mohawks, then a sudden pivot to medieval knights in castles complete with jousts and sieges. These shifts feel arbitrary, like Marshall couldn’t decide on a vibe and just threw them all in—a scattershot approach that lacks the confident genre-blending of his prior successes. The worldbuilding is shallow—how did feudalism sprout up so neatly amid the apocalypse?—and the transitions are jarring, undermining any sense of immersion or stakes.

Rhona Mitra holds the center as Sinclair, a one-eyed badass who dispatches foes with grim efficiency, but even she can’t overcome the script’s limitations. Her character is a walking archetype: tough, quippy, and competent, with zero emotional depth or growth. The supporting players, including Malcolm McDowell as a scenery-chewing lord and Bob Hoskins as a gruff boss, are wasted on one-note roles. They’re recognizable enough to highlight how little the film does with its cast, turning potential strengths into reminders of squandered talent.

Visually, Doomsday has some grit thanks to practical effects and location shooting, especially in the grimy urban ruins and over-the-top chases that nod to Mad Max. The gore is plentiful and messy, which might appeal to splatter fans. But the action often devolves into incoherent shaky-cam slogs, and the pacing drags in spots despite the constant escalation. Worse, the film’s self-indulgent excess tips into silliness that undercuts its own grim premise, making it hard to buy the horror of the virus or the desperation of survival.

Tonally, Doomsday is all over the map, swinging from bleak quarantine dread to campy medieval farce without warning. This inconsistency is its biggest sin—serious moments clash with cartoon violence, and the humor lands flat or feels forced. Influences from 28 Days LaterThe Road Warrior, and even Excalibur are blatant, but Marshall doesn’t elevate them; he just remixes them into something louder yet less impactful. The result feels like fan fiction for genre nerds rather than a fresh take, missing the spark that made his earlier horrors stand out.

Thematically, there are glimmers of commentary on government abandonment, class divides, and viral panic, but they’re buried under the bombast and never explored. Instead of probing the ethics of walling off a nation, the film prioritizes spectacle, leaving those ideas as window dressing. It’s a missed opportunity that makes the whole endeavor feel hollow, especially when real-world parallels to pandemics could have added bite.

Doomsday struggles to stand on its own amid a crowded genre field, weighed down by narrative sloppiness and tonal whiplash that overshadow its few strengths. The positives—like visceral kills and Mitra’s presence—fail to overcome the disjointed plotting and lack of fresh ideas. Ultimately, it feels like a missed chance for something more cohesive, leaving little reason to revisit beyond a one-off curiosity.

In the end, Doomsday is a swing-and-a-miss for Neil Marshall, ambitious in scope but sloppy in execution, a letdown after the highs of Dog Soldiers and The Descent. The negatives dominate: uneven pacing, logical gaps, borrowed aesthetics without innovation, and a tone that alienates more than it entertains. If you’re in the mood for undemanding B-movie chaos on a slow night, it might scratch a minor itch. Otherwise, skip it for the films it rips off—they deliver the thrills without the frustration. At around 105 minutes, it’s not a huge time sink, but better options abound in the post-apoc genre.

Batman v. Superman Latest Trailer Drops


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Batman v. Superman: Dawn of Justice has been gathering steam and buzz since it was first announced a couple years ago at San Diego Comic-Con. The film is now just a little over 4 months away from release. The fact that we’re even talking about latest trailers and clips about this film was an accomplishment all on its own.

This was a project that had been talked about for so many years, but never got on track. While some DC fans might decry what I’m about to say I do think they should thank the success of the Marvel Studios-produced films for getting this film on the fast track to being made. It made DC and Warner Bros. realize they weren’t the big bully in the blockbuster block anymore and needed something monumental to catch up.

With Man of Steel dividing comic book fans this film had to be made whether it made sense narrative-wise or not. Another so-so Superman film would not do. So, what better way to juice up the Son of Krypton franchise than by pitting him against DC’s other juggernaut property: Batman.

So, without further ado, here is the latest trailer for Batman v. Superman: Dawn of Justice.

Quick Review – Injustice: Gods Among Us (by NetherRealm Studios)


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On my way home recently, I saw a subway poster for Injustice: Gods Among Us, depicting DC Comics characters The Joker really to take a crowbar to the Green Lantern. That seemed interesting, but when I found out that it was a fighting game, I didn’t expect much. Most of the fighting games I’ve played will just toss a number of characters together and have them fight without any real reason to do so. The only game of recent memory to do anything different was Marvel vs. Capcom 3, where you eventually found yourself doing battle with Galactus, but even then, getting to that point was merely a set of random battles from Point A to Point C. After finding out that Ed Boon, creator of Mortal Kombat was involved, I had a feeling the fighting would be good but still empty.

Injustice’s single player game is done in such a way that it gives every character (24 in all, half heroes / half villains) a chance to shine or fall. I haven’t gone all the way through it, but each chapter of the game focuses on a particular hero and the events in that have him or her confronting an enemy to further push the narrative. While I’m not familiar with the story behind it (I’ve always been more of a Marvel than DC fan), it’s compelling enough that I at least want to know what happens next.

The story starts with the full on destruction of Metropolis at the hands of The Joker. As Batman interrogates him, Superman intervenes and we come to find that The Joker somehow manipulated him into killing Lois Lane and his unborn son. The result of this knowledge causes the scene to end in a way that reflects some of the darker tones of the Warner Animated movies like Batman: Under the Red Hood. It shifts to an alternate universe story where – from what I tell – Superman is the ruler of the world with some of the heroes siding with him and becoming your enemies. Can he be defeated? Only crazy button mashing and timing will tell.

As fighting games go, the mechanics to Injustice are very simple. Rooted in the Mortal Kombat style of fighting, you have your basics. Back lets you block anything coming at you high or from the air. Down blocks low sweeps and kicks. Using the diamond formation of console buttons, your light attacks from the 360’s X button / PS3s Square button. Medium Attacks are the 360s Y button / PS3’s Triangle and Heavy comes from the A button / X on the PS3. It’s a good layout that helps the battle flow fast. Combos are also very easy to execute, most of them being of the quick left, right, button press or down, forward button variety. The B button / Circle acts as a special character feature. I thought this was really cool in that every character has either an ability that can be enhanced – Green Lantern charges his ring, Aquaman creates a water shield or Superman uses the Sun to make him stronger. For those were are less than meta, their gadgets / weapons change. Batman brings in a swarm of mini bats, Nightwing’s escrimas fuse together to form a staff and Wonder Woman switches from her lasso to her sword & shield.

InJustice also uses a meter system similar to Street Fighter IV. As you get hurt or string attacks, this meter will fill up in stages. You can use a stage to pull off more advanced moves or if you allow it max out, you can unleash a Signature Move. Some of them are very cool – Both Superman and The Flash have one that I love to do – while others – like Green Lantern’s and The Joker are smile inducing. These are fun, but it would have been nice to maybe incorporate 2 different ones per character. That’s just me.

The backgrounds are used very well in Injustice. If you happen to be near an object that can be used – say a car that’s parked in front of Wayne Manor, a quick bumper button tap lets you smack your opponent with it or throw it at them. Other stages have multiple levels that let you take the battle high or low and damage your enemy in the process. From the street of Gotham City, I sent Solomon Grundy into a chemical truck that exploded, and sent him flying upwards, bouncing off of various apartments until he landed on the roof of a building. That was downright awesome, and strung together with the right combo just adds to the feeling that you’re working with some pretty powerful characters. I haven’t smiled like that since some of my little brother’s Dragonball Z games. Other locations include the Hall of Justice, The Batcave, Atlantis, Themyscira, Arkham Asylum and The Fortress of Solitude. Some of the other locations have multiple levels that be accessed.

And that power can easily be abused, especially when the game goes online. As previously mentioned, the players are divided between those with superpowered abilities (Shazam, Superman, Green Lantern) and the weapons based fighters. I gave the online game a try, which has a number of different modes. While the one on one battles are nice, I liked the Survivor Mode that puts a player as the one everyone needs to dethrone. What’s sweet here is that you can alternate from a theatre mode that lets you watch two people fight or switch over to the current list of people who have waiting to take on the winner. The reigning champ only has so much health to work with from game to game, and I watched one fellow using Black Adam keep everyone at bay with distance shots.  Another used Superman and just kept lasering the opponent. It has room for some cheezy moves, but that’s common with just about any fighter, I think. My Nightwing couldn’t even get close. Then again, I’m not the best fighter in the ring. Every fight you have, whether it’s offline or online gives you some sort of XP, which can be used to unlock and use new Portrait Cards, alternate costumes and backgrounds for your Badge (made popular by Call of Duty).

In terms of problems, the only complaint I have about Injustice is that I hoped there would have been more tailoring to the relationships between the characters. Other than that, the game’s just grand. Marvel vs. Capcom 3 had this system where depending on who you chose and who you were up against, you would get some banter that was character specific. For example, if your tag team of 3 in that game were made up of Thor, Captain America and Iron Man, you’d have an opponent recognize that group as the Avengers. If X-23 faced off against Wolverine, she’d ask him who really was the best at what they do. Injustice does this to a small degree, only happening when you perform a Wager match in a round. Wager matches allow you to bet some of your Meter Power. This results in a scene where the players throw a line at each other before charging at full speed. Whoever wins gains some health. The loser has the opponent’s meter level match his or her damage. Sometimes it works out, other times, it’s just alright. I wanted more of that. My favorite so far is the Nightwing / Joker interaction:

Joker: “I liked you better as Robin.”  / Nightwing: “I liked you better in Arkham.”

Overall, Injustice: Gods Among Us is a great game to play if you’re in either into fighting games or are a fan of the DC Universe. I’m curious as to what the downloadable content is going to contain.