Quick Review – Injustice: Gods Among Us (by NetherRealm Studios)


Injustice-Gods-Among-Us

On my way home recently, I saw a subway poster for Injustice: Gods Among Us, depicting DC Comics characters The Joker really to take a crowbar to the Green Lantern. That seemed interesting, but when I found out that it was a fighting game, I didn’t expect much. Most of the fighting games I’ve played will just toss a number of characters together and have them fight without any real reason to do so. The only game of recent memory to do anything different was Marvel vs. Capcom 3, where you eventually found yourself doing battle with Galactus, but even then, getting to that point was merely a set of random battles from Point A to Point C. After finding out that Ed Boon, creator of Mortal Kombat was involved, I had a feeling the fighting would be good but still empty.

Injustice’s single player game is done in such a way that it gives every character (24 in all, half heroes / half villains) a chance to shine or fall. I haven’t gone all the way through it, but each chapter of the game focuses on a particular hero and the events in that have him or her confronting an enemy to further push the narrative. While I’m not familiar with the story behind it (I’ve always been more of a Marvel than DC fan), it’s compelling enough that I at least want to know what happens next.

The story starts with the full on destruction of Metropolis at the hands of The Joker. As Batman interrogates him, Superman intervenes and we come to find that The Joker somehow manipulated him into killing Lois Lane and his unborn son. The result of this knowledge causes the scene to end in a way that reflects some of the darker tones of the Warner Animated movies like Batman: Under the Red Hood. It shifts to an alternate universe story where – from what I tell – Superman is the ruler of the world with some of the heroes siding with him and becoming your enemies. Can he be defeated? Only crazy button mashing and timing will tell.

As fighting games go, the mechanics to Injustice are very simple. Rooted in the Mortal Kombat style of fighting, you have your basics. Back lets you block anything coming at you high or from the air. Down blocks low sweeps and kicks. Using the diamond formation of console buttons, your light attacks from the 360’s X button / PS3s Square button. Medium Attacks are the 360s Y button / PS3’s Triangle and Heavy comes from the A button / X on the PS3. It’s a good layout that helps the battle flow fast. Combos are also very easy to execute, most of them being of the quick left, right, button press or down, forward button variety. The B button / Circle acts as a special character feature. I thought this was really cool in that every character has either an ability that can be enhanced – Green Lantern charges his ring, Aquaman creates a water shield or Superman uses the Sun to make him stronger. For those were are less than meta, their gadgets / weapons change. Batman brings in a swarm of mini bats, Nightwing’s escrimas fuse together to form a staff and Wonder Woman switches from her lasso to her sword & shield.

InJustice also uses a meter system similar to Street Fighter IV. As you get hurt or string attacks, this meter will fill up in stages. You can use a stage to pull off more advanced moves or if you allow it max out, you can unleash a Signature Move. Some of them are very cool – Both Superman and The Flash have one that I love to do – while others – like Green Lantern’s and The Joker are smile inducing. These are fun, but it would have been nice to maybe incorporate 2 different ones per character. That’s just me.

The backgrounds are used very well in Injustice. If you happen to be near an object that can be used – say a car that’s parked in front of Wayne Manor, a quick bumper button tap lets you smack your opponent with it or throw it at them. Other stages have multiple levels that let you take the battle high or low and damage your enemy in the process. From the street of Gotham City, I sent Solomon Grundy into a chemical truck that exploded, and sent him flying upwards, bouncing off of various apartments until he landed on the roof of a building. That was downright awesome, and strung together with the right combo just adds to the feeling that you’re working with some pretty powerful characters. I haven’t smiled like that since some of my little brother’s Dragonball Z games. Other locations include the Hall of Justice, The Batcave, Atlantis, Themyscira, Arkham Asylum and The Fortress of Solitude. Some of the other locations have multiple levels that be accessed.

And that power can easily be abused, especially when the game goes online. As previously mentioned, the players are divided between those with superpowered abilities (Shazam, Superman, Green Lantern) and the weapons based fighters. I gave the online game a try, which has a number of different modes. While the one on one battles are nice, I liked the Survivor Mode that puts a player as the one everyone needs to dethrone. What’s sweet here is that you can alternate from a theatre mode that lets you watch two people fight or switch over to the current list of people who have waiting to take on the winner. The reigning champ only has so much health to work with from game to game, and I watched one fellow using Black Adam keep everyone at bay with distance shots.  Another used Superman and just kept lasering the opponent. It has room for some cheezy moves, but that’s common with just about any fighter, I think. My Nightwing couldn’t even get close. Then again, I’m not the best fighter in the ring. Every fight you have, whether it’s offline or online gives you some sort of XP, which can be used to unlock and use new Portrait Cards, alternate costumes and backgrounds for your Badge (made popular by Call of Duty).

In terms of problems, the only complaint I have about Injustice is that I hoped there would have been more tailoring to the relationships between the characters. Other than that, the game’s just grand. Marvel vs. Capcom 3 had this system where depending on who you chose and who you were up against, you would get some banter that was character specific. For example, if your tag team of 3 in that game were made up of Thor, Captain America and Iron Man, you’d have an opponent recognize that group as the Avengers. If X-23 faced off against Wolverine, she’d ask him who really was the best at what they do. Injustice does this to a small degree, only happening when you perform a Wager match in a round. Wager matches allow you to bet some of your Meter Power. This results in a scene where the players throw a line at each other before charging at full speed. Whoever wins gains some health. The loser has the opponent’s meter level match his or her damage. Sometimes it works out, other times, it’s just alright. I wanted more of that. My favorite so far is the Nightwing / Joker interaction:

Joker: “I liked you better as Robin.”  / Nightwing: “I liked you better in Arkham.”

Overall, Injustice: Gods Among Us is a great game to play if you’re in either into fighting games or are a fan of the DC Universe. I’m curious as to what the downloadable content is going to contain.

Which Way Forward For The “Batman” Movie Franchise? Take Twelve : A Few Words About Catwoman


 

It occurs to me that before we delve into the “meat,” so to speak, of our story any further, I should take a brief step back and say explain what I have in mind for Catwoman , at least conceptually, in our little hypothetical series, and since my last post ended with her on-screen introduction, and I’ve mentioned a time or eight that she will be playing a major part in the Batman III, and III trilogy, now is probably as good a time as any to give folks an idea of what I view the “ideal” Catwoman for this series to be like.

Which doesn’t mean I’m going to drop names as to who should be playing her. Sorry. Casting ideas are waaaaayyyy down the road a piece, after our plot is all laid out, so we’re not going anywhere near all that — yet. Can’t say I blame you for trying, though!

Anyway, as you know, I never pic our introductory graphics for these pieces by accident, so if you want to know what sort of Catwoman I’m picturing for this series, she’s right there on top of this post. I know, I know — a real Julie Newmar style “feline fatale” would be great, but that , again, (sigh) “just wouldn’t fly with a contemporary audience,” and is also way heavier on the camp than her character requirements in this reboot call for, where — without giving a way too much! — she’s going to go from Batman’s flirtatious friend/foe to essentially “full-time” love interest to, at a very crucial point, the voice of his conscience.

But, again, we don’t want to get ahead of ourselves. Obviously, Catwoman is always going to be sexy — she can’t help herself! — but we don;t want to go too overtly heavy on the sex appeal a la the Halle Berry version of the character. The PVC bondage look of Michelle Pfeiffer’s incarnation is out, too. And Anne Hathaway’s super-contemporary look is a bit too non-feline and frankly eschews the more “old school” vibe we’re going with from top to bottom here.

So — the cartoon Catwoman it is. Not, of course, that I would want, or even expect, her to look exactly like that once she hits the screen. I’m just saying that her overall visual aesthetic should be based on, or at the very least inspired by, that sort of look. It’s a map, not the destination itself. Just so we’re clear on that.

One thing that I definitely want to emphasize in this series, and that I thought Nolan did a nice job with is The Dark Knight Rises, is that Batman and Catwoman come from very different “sides of the tracks,” so to speak, socio-economically speaking. While I wouldn’t come right on out and portray her as being a prostitute like Frank Miller and David Mazzuchelli did in Batman : Year One, it should be clear that she’s seen her fair share of hard times and that she isn;t necessarily proud of everything she’s done to provide for herself and, as we’ve already seen in our last post, her younger sister. This is somebody that’s called Catwoman not just because she loves her furry feline friends, but because she’s had to bite, scratch, and claw for everything she’s got.

So that’s how I see the overall shape of her character, with several blanks to be filled in as we continue filling in plot details. On a “housekeeping” note, I’ll be taking the next couple days off from doing any sort of blogging, but this series should be resuming on either Wednesday or Thursday. I’ll be doing quite a bit of writing on horror movies during the month of October, but should hopefully still have time to do one or two entries in this Batman series every week, as well, so look for something a bit more balanced in terms of my overall output in the days and weeks to come — I won’t be ignoring this series for two or three weeks as I did a little while back there, but I won’t be making new entries almost daily as I’ve managed to do for the last week or two, either. I think one or twice a week — heck ,maybe three times — is enough to sustain the interest of most folks without having this series consume all my writing time, but we shall see.

In any case, as always, I look forward to your thoughts, dear reader, on today’s matter at hand. What sort of Catwoman would you consider to be ideal?

Which Way Forward For The “Batman” Movie Franchise? Take Eleven : Other Principal Players


Hello once again, friends, and welcome to yet another in this seemingly endless series on relaunching the Batman franchise for the silver screen. Our introductory graphic this time around comes from the rather lackluster Batman : Earth One graphic novel, which I don’t really recommend anyone actually read, but I’m kicking things off with this picture because it’s a pretty accurate depiction of how I’m thinking Jim Gordon ought to look in this movie, and where this story falls for him chronologically in terms of his career. More about which in a very brief moment —

So, as we left things yesterday, Bruce Wayne was on his way back to Gotham, having headed west Boxcar Willie-style and spent most of the trip daydreaming about his past, giving us a pastiche of origin/background scenes to either tell us what we already know about his origins or tease us with aspects we may not be as familiar with. It seems to me that this point in our hypothetical Batman I  would be a pretty good time to introduce our other key cast members before lunging into the media circus that will await Batman in his “civilian” identity when he “officially” returns home.

First off I think police commissioner Jim Gordon (who, it should be noted, will be holding the “top cop” job from the start of this series) merits a quick intro, and while I hate to say “any scene showing him to be a good cop at this point will do,” the truth of the matter is — any scene showing him to be a good cop at this point will do. I’m thinking a little confrontation with his former partner, the hopelessly corrupt Lieutenant Flass, would serve our purposes well, maybe with Gordon on the right side of a set of cell bars and Flass on the wrong side, with some dialogue between them along the lines of Gordon near-taunting Flass about being sent upriver along with the rest of Carmine Falcone’s men, while Flass retorts limply with something like “way to sell out your old partner, Jimmy-boy, you got to the top on the backs of 80 good cops you sold out,” and Gordon responding with “80 cops, maybe, but good cops? Don’t kid yourself, Flass — anyway, just came to say goodbye, Harvey Dent will be seeing you in court in a few hours, and he’s batting .1000 with his conviction rate.”

Which will, of course, naturally lead to a scene showing Harvey Dent, maybe eating a bowl of cereal at home, with his wife, Gilda, in the background. He’s got a newspaper opened up next to him on the table, and Gilda asks who’s on his docket that day. He mentions the names of four Falcone deputies, including Flass. She says he must be feeling confident since he doesn’t have any legal briefs in front of him. “Just catching up on what’s happening around town?” She takes the paper and says “what is happening around town — besides you and Gordon finally cleaning up all the garbage?” At this point she takes a look at the article he was reading and says “ahhhh, the notorious cat-burglar — is she on your radar screen next?” “No need to be jealous, honey, the truth is she won’t be on my radar screen until Jim and his boys actually catch her,” all of which, of course, will lead us to —

A rather shabby-chic, semi-Bohemian-looking apartment in an obviously run-down part of town, where, dawn breaking, a lithe figure slinks in through an open window in a rather skin-tight outfit. She shoos about a dozen cats aside before reaching into a sewed-in compartment on her costume and taking out a couple pearl necklaces, diamond rings, and a wad of large bills, which she quickly locks away in a safe in her closet. A disembodies voice asks “Selina? Is that you? And we see the voice belongs to a 16-or 17-year old girl who’s still in bed, a few cats laying around her. Selina removes her mask and goggles, leans over her young charge, kisses her on the forehead, says “ssshhhh — yes, it’s me — just back from work — go on back to sleep, you’ve still got an hour or so before school,” and with that, we’ve “met,” at least in passing, the three most significant supporting cast members in our series not named Alfred.

So that’s the intros out of the way — next up we’ll have the much-talked-about-on-this-blog-already “return” of Bruce Wayne to Gotham, so please check back tomorrow if you’re interested in the details of just exactly how all that’s going to play out!

Trailer: The Dark Knight Rises (3rd Official)


With the North American release of Marvel Studios’ The Avengers just days away it looks like DC Films’ parent company, Warner Brothers Pictures, is playing a little bit of gamesmanship by releasing a brand new trailer for their own superhero blockbuster offering this summer in The Dark Knight Rises .

The third film in Christopher Nolan’s Dark Knight trilogy and one that has much to live up to with the financial and critical success of the previous film, The Dark Knight. With no Heath Ledger to help anchor this third film it looks like the final leg in this trilogy will have to rely on the addition of Bane as Batman’s main antagonist. The film will also see the return of one Selina Kyle aka Catwoman who may or may not be a character Batman has to treat as an enemy as well.

From the previous teasers and trailers released for this film fans of the franchise will have a story that’s much more epic in scope than the previous two, but also one that seem to have the hit-or-miss of the three. Film trilogies rarely finish off as well as it starts with a few exceptions and hopefully Nolan’s final entry in his gritty take on the Dark Knight will be one of those exceptions.

The Dark Knight Rises is set for a July 20, 2012 release.

Source: The Dark Knight Rises Official Website