Trailer: Warhammer 40K: Space Marine (I Am War)


Been an uneventful day for me today which usually means a slow posting day. One thing that I did come across which came out today was a new trailer for one of my more highly-anticipated games this year. The latest trailer for THQ and Relic Entertainment’s Warhammer 40,000: Space Marine has been released and shows more gameplay footage and hints at the single-player campaign’s storyline.

I was once asked if I ever was given a chance to be a fictional character who would I choose to be. Well, as this trailer clearly shows I definitely want to be a Space Marine (or the more accurate term used in this fictional world: Adeptus Astartes). I mean look at the size of these guys and they even get to wear very ornate and baroque looking armor. Though I’m sure Lisa Marie would want that I paint the armor in more pastel colors.

Warhammer 40,000: Space Marine still set for a September 6, 2011 for the Xbox 360, PS3 and Windows PC.

Review: NCAA Football 12


Yes, it’s that time of year everyone. Football season looms … at least, it does for the thousands of student athletes within the NCAA system. The NFL is still in limbo, even if it now appears inevitable (although either way, it won’t slow down the annual Madden release). Now, let me preface this review by saying that I don’t actually enjoy college football. I find the poor defensive play and imbalanced match-ups boring, and I hate the way that the BCS standings come together over the course of a season. The fact that the Big East has an automatic bid is a bad joke, etc. All of this is probably because I never attended a university where college football mattered. But absolutely none of that counts in the world of video games!

As a visceral experience, there’s a lot to be said for the college football style. Here, we still live in a world where running the football can be king, and a world in which the QB option (in a shocking variety of forms) can still be a primary offensive tool. Teams suffer every year from playing the service academies (who still run the triple option) because defending it is so different from the spread, or even the spread option, that most teams run. If you’re looking for a football experience where all of these systems are in play, then you should run — not walk — toward NCAA Football 12. Of course, most people are more NFL fans than NCAA fans, if the numbers are to be believed… but the one thing that the video game version will always have over Madden is that it isn’t quite so formulaic. We’re dealing with an eclectic mixture of offenses and defenses. If you care to start a dynasty (and the dynasty features are outstanding in the new version. In NCAA Football 12 we’re treated to the full coaching experience. More on that in a bit.) you have a ton of player turnover, which can make it difficult to have a consistent program. I suppose it’s probably easier if you’re a fan of Alabama or Florida. I’m not, so this title has a refreshing ‘battle uphill’ feel, especially in the Dynasty Mode.

The flagship promotion for this game has to do with the authentic recreations of the university celebrations, pre-game ceremonies, etc. It deserves to be the most outstanding feature. Granted, it has absolutely no effect on game-play, but one of the things that sets college football apart from the professional game is the sheer number of teams in play – each with their own unique celebrations, entries, and whatever else – who have their own tradition. If that kind of personalized experience doesn’t faze you, then you won’t find much of note has changed between iterations of this game. The graphics are still in the same generation, we have the same playbooks, the announcers have actually become less interesting (which may be a selling point, depending on your point of view – Lee Corso has made his departure), and there are no real innovations in game-play. The tackling feels slightly more authentic — that is, there’s less magnet tackling — and the AI that guides defensive players in zone defenses is dramatically improved over the 2011 version of this title. You can actually feel pretty confident when calling cover 3 defense… of course, this goes double for the AI player, who aggressively bats down passes (but mercifully doesn’t seem to randomly intercept any more). Still, the game emphasizes more than ever the value of lofting a pass high to avoid marauding defenders as opposed to just firing laser beam passes from point A to point B.

Outstanding features include the Dynasty mode. Returning are the online dynasty features, which were a huge improvement in last year’s title… but massively upgraded are the single player versions. You can now create your own coaching avatar who can hold the position of Offensive/Defensive Coordinator, or Head Coach, at a university of your choice – but who is held accountable for the team’s performance. The university has expectations, and you can experience first-hand being on the coaching hot seat and being fired from your job. Of course, if you’re good enough at the game, this is hardly a concern… but it does add a fascinating dynamic to the experience – a bad recruiting class could still doom you! If you are fired, you end up on the coaching carousel looking for a new job. It’s definitely a cool feature, even if you probably won’t run into it much.

The other game mode which received a significant overhaul is the Road to Glory mode. As always, you create a single player, and advance from a top-rated high school prospect through your collegiate career at whatever university. However, this time around, the experience is much more interactive. We’re treated with a game mode that allows us to fully develop a single player in a much more immersive way than in previous installments. Your created player will gain experience and skills — as always — but also adapt to (or be moved into) a specific role on the team. I imagine this is a much more authentic recreation of what going out for Div 1 sports is really like… but you tell me.

The game does take a significant step back in terms of calling audibles. I would say that the player is given more freedom than ever in terms of setting up audibles (with the addition of custom playbooks) but gone are the menus that actually tell you which button push calls what. Or, at least, they were absent for me. It seems like a senseless change, and one that left me feeling pretty bitter through my Dynasty play… when I had to frequently consult my audible chart in order to keep track of what I was calling, and when. If I could remember all of this playart, I’d probably be playing Div 1 football myself.

As always, this game will synergize with the Madden release in terms of draft classes, as the Madden schedule continues uninterrupted. Definitely worth a pick-up if you’re starved for some video game football, or if you consider yourself a college ball fan.

Game Preview: Batman: Arkham City – 10 Minute Gameplay


This may have already been posted on the Shattered Lens, and I apologize if that’s the case (did a search, didn’t see anything on it).

Eidos and Rocksteady are almost ready to bring us the next chapter in their hit Batman: Arkham Asylum with Arkham City, due out this October. With a wider playing around and a bigger story, it’s expected to be a hit. This preview showcases Catwoman as a playable character, along with some of the updates in the gameplay overall. It’s looking very good.

Song of the Day: Jade Empire Main Theme (by Jack Wall)


Today marks the end of E3 for 2011 and I have chosen one of the best intro music for any game ever created. The previous two songs chosen were from Bethesda role-playing games and while I stick to the same game genre I’ve moved onto who I consider the best RPG developers currently working today. The latest “Song of the Day” is by music composer Jack Wall and is the “Main Theme” to that oft-overlooked, but a classic rpg nonetheless, Jade Empire.

The “Jade Empire Main Theme” just hints at the epic that would become the Jade Empire story. Jack Wall does a great job of not just sticking to the usual classical European orchestral sound. He brings in traditional Asian musical instruments from throughout Chinese history. He even brings in some Japanese taiko drums to give this theme just a touch of that martial sound. This main theme really highlights the Asian themes and influences BioWare used to create the fictional realm that Jade Empire takes place. The way the music plays out it wouldn’t be too farfetched to hear it scoring an Ang Lee or Zhang Yimou wuxia epic.

Jade Empire is one of those games, despite having not as big a following as some of the bigger and more popular rpg franchises, whose fans are very vocal about their love not just for the game but for the soundtrack which I consider one of the best soundtracks ever composer for a video game.

E3 2011: Asura’s Wrath (E3 Trailer)


Asura’s Wrath is a title by Capcom and developer CyberConnect2 and first made it’s appearance at E3 2010. It’s actually a title that has flown way below my radar when it comes to interesting games coming up in the forseeable future. It’s a good thing that Capcom brought it to this year’s E3 once more and showed more details about what the g ame is really about and some of it’s core gameplay.

Let’s just say that from the trailer this game looks to be one over-the-top of an action game that reminds me of the SEGA/Platinum Games title Bayonetta. More people seem to compare this game both aesthetically and spiritually to the Sony God of War franchise and they wouldn’t be wrong. Asura’s Wrath really ends up being a mash-up of both those series with a sci-fi helping from Too Human.

The art design for the game looks beautiful. Looks like developer CyberConnect2 decided to go for the 3D cel-shading that looks quite similar to Capcom’s own look for the recent Street Fighter IV. The game is not flat and actually has depth to all the scenes, but the flat-look of the cel-shading really gives this game a unique look that’s quite uncommon in gaming of this latest generation.

Asura’s Wrath doesn’t have a set release date, but all points to sometime around 2012 (hopefully)

E3 2011: Ace Combat: Assault Horizon (Official E3 Trailer)


Namco Bandai is less than 6 months away from releasing the next entry in their long-running and critically-acclaimed arcade combat flight simulator series Ace Combat. This upcoming entry will simple be called Ace Combat: Assault Horizon.

They’ve released a story trailer just in time for this year’s E3 and anyone who has been a fan of the franchise should be very excited about this upcoming game. It looks like new types of gameplay has been added to the tried-and-true fixed-wing aerial combat. Players can now get behind the controls of attack helicopters and even AC-130 gunships. The in-game graphics (used in the trailer itself) looks to have made some major improvements from the last title in the series. If I’m looking at the trailer correctly it looks like pretty much everything a player sees on the screen is destructible whether it’s an enemy vehicle or just a decorative fountain in some African warlord’s palace.

This series has always been good at delivering an extensive and exhaustive single-player campaign. Multiplayer has always been hit-or-miss. The last game in the series made some serious in-roads into multiplayer. Now that this next title will be released not just for the Xbox 360 and it’s Xbox LIVE on-line component, but for the PS3 and it’s counterpart in the PSN, there should be some expectations of a hefty on-line multiplayer component.

Ace Combat: Assault Horizon will have a release date of October 11, 2011 for North America and October 14, 2011 for Europe.

Song of the Day: Reign of the Septims (by Jeremy Soule)


The next E3 2011 Edition of the “Song of the Day” is the intro and main theme to the follow-up game to The Elder Scrolls III: Morrowind. This song is called “Reign of the Septims” and it sets the epicness of what was, and is, The Elder Scrolls IV: Oblivion.

“Reign of the Septims” actually sounds similar in certain areas to the Morrowind intro of “Nerevar Rising”. Where this intro differs is how it’s less about hope (a term and emotion that Lisa Marie mentioned she felt listening to the previous song) but about rising up to take one’s destiny and become the leader the game’s storyline requires of the player. There’s a certain martial aspect to the song which could be heard in the brass section and strings working in concert right in the beginning and throughout most of the song until they begin to fade to give “Reign of the Septims” a simpler and more mellow ending.

I really can’t imagine any future games in this series having its soundtrack being composed by anyone other than Jeremy Soule. It’s a good thing that he will be on hand for the next game, Skyrim, and from what I’ve heard of the initial theme to that game it’s a nice progression from the intro for both Morrowind and Oblivion.

E3 2011: Dead Island (Exclusive Trailer and Gameplay Demo)


Just a little under four months ago the announcement trailer for the Techland and Deep Silver zombie survival horror title, Dead Island, premiered to much acclaim. The trailer was like a short film and really tugged at the emotions of those who saw it for the first time. The trailer itself didn’t show what the game was all about other than a paradise resort becoming the setting for a zombie survival horror game with open-world gameplay.

A couple more trailers using gameplay scenes came out since then, but it’s now E3 and gamers want more info on just how the game plays. Techland and Deep Silver didn’t disappoint. In addition to a new trailer made exclusively for this year’s E3, the game also was available in demo form for attendees to check out and play. The two-part video below is one such example of someone playing the demo.

From what I could tell from the gameplay demo this game seems to be a much more serious version of the campy and over-the-top Capcom zombie horror title Dead Rising. Weapons seem to be mostly melee types like machete, knives, steel bars and such with the random rifles and pistols to be found during the game. Dead Island looks great from what I could see from the demo. Hopefully, more details about the gameplay and the co-op multiplayer will be released between E3 and the game’s release.

Dead Island is set for a September 6, 2011 for the U.S. and September 9, 2011 for the rest of the world.

E3 2011: Ninja Gaiden 3 (Trailer and Gameplay Demo)


This year’s E3 wouldn’t be the same if the folks from Team Ninja (though one that’s somewhat not as awesome with it’s rockstar leader Itagaki Tomonobu having left the studio) didn’t release more cool stuff about the latest and third entry in their Ninja Gaiden action-adventure franchise.

Ninja Gaiden 3 returns with it’s iconic ninja-hero, Ryu Hayabusa, and more blood and severed limbs that a gamer can shake a Wiimote at. The series has always been about extreme violence and always been known to cater to the hardcore of the hardcore gamers out there. The Ninja Gaiden series never catered to the newbie gamer. They even  had a hilarious way to help out gamers who could never master the game by creating an “easy” difficulty level simply called “Ninja Dog”. Team Ninja’s newest lead designer, Yosuke Hayashi, mentioned that this latest game will not have it’s difficulty level  toned down for the casual gamers out there who will have some major difficulties getting past the game.

That’s the good news in addition to how the game just looks gorgeous (like all past games in the series), but one thing shown at this week’s E3 really dampened my excitement for this third entry: inclusion of QTE (Quick Time Events) where a player presses a series of buttons to accomplish an event. QTE’s I consider as part of the “pussification of hardcore action games” and games like those in the God of War series (which I love but could’ve loved even more if they got rid of the QTEs) rely heavily on such gameplay mechanics.

Ninja Gaiden 3 should be about testing a gamer’s skill and not how fast they can press a combo of buttons shown on the screen to finish an event. Other than that disappointing news most of the announcements by Team Ninja about this title still will have me dropping some cash to buy and play it. Here’s to hoping that Team Ninja doesn’t drop a ton of QTEs in this game. No amount of severed limbs and bodies or lakes of hot, steaming blood would be enough to balance out a ton of QTE’s in a game that never needed them.

E3 2011: Brothers in Arms: Furious 4 (Debut Trailer)


This was one title that caught me by surprise this week as this year’s E3 continues to roll on through. The Brothers in Arms WWII tactical-action series was never one which I really got into, but when I did play them they were enjoyable enough that I wasn’t disappointed. I think part of it comes from the fact I’m not very good in tactical shooters where I have to give orders to team members.

This latest offering in the series by Gearbox Software and Ubisoft looks to keep the series in its ubiquitous World War 2 setting. The major change seems to be in the tone of the game. Brothers in Arms: Furious 4 — from the look of the debut trailer — looks to lighten up the story and I got a major Inglourious Basterds-vibe from that trailer. This may not sit well with the hardcore fans of the series, but with so many action shooters already in the market both Ubisoft and Gearbox Software needed to change things up in a radical way and this “grindhouse” tone may just be what the franchise needed. I will admit that the trailer gave the title a much fun and over-the-top feel and that’s always a good thing.

Brothers in Arms: Furious 4 still hasn’t been given a release date.