Game Review: Artist Survival Simulator


Artist Survival Stimulator

You’re looking at this post and you’re asking yourself, “Since when has Lisa cared about games?  I thought she only cared about Italian horror films and Lifetime movies!  Is Lisa seriously reviewing a game?”

Well, as a matter of fact, I am.

Why?

Because I love the Artist Survival Simulator.

The Artist Survival Simulator is a work of interactive fiction that was designed by using Twine.  As the title suggests, the Artist Survival Simulator allows you to live the life of an artist.  And who doesn’t want to be an artist, right?  But, as this game shows, the life of an artist is not an easy one.

The game begins by asking you three times whether or not you really want to embark on this life.  At the very least, you can’t say that you haven’t been warned.  After clicking yes three times, you are informed that you have just completed your studies in fine arts!  Yay!  Your inspiration is strong (though, as you’ll soon find out, your inspiration increases and decreases depending on your actions throughout the game).  You worked while you were in college so you’ve got 5,000 Euros saved up.

(That’s right — you’re European!  So, while the rest of your fellow Europeans are busy voting for the UKIP and the Front National, you’re saving the world through art!  Yay!)

Each month, you’re given four options.  You can make art, you can work for a living, you can apply for a grant, or you can go on an inspirational excursion.  Now, if you’re anything like me, you’re going to want to make art and that’s great.  Depending on how or low your inspiration may be, you might create anything from a “timeless painting” to a “controversial monument” to a “mediocre sound art work.”  But here’s the thing — regardless of what you create, you’re not going to make any money from it.

“That’s okay,” you say, “Art is not about money!”

Well, that’s all good and well and hey, good luck with that and enjoy your Occupy reunion, you moonbat.  The fact of the matter is that, in both the game and real life, you need money to live.  Each month, your living expenses total 1,000 Euros.  As soon as you’re out of Euros, the game ends.  So, go ahead and just concentrate on creating art.  The game will be over in 5 turns.

So, let’s say you decide to spend a month working.  Hey, that’s a good idea.  At least you can make money.  But here’s the problem — each month you spend working, your inspiration decreases.  And here’s the thing — as your inspiration decreases, your art becomes less and less impressive and once you have totally run out of inspiration, your artistic career is over.

Luckily, there is a way to increase your inspiration.  You can go on an “inspirational excursion,” which is also known as a vacation.  These excursions are great because you return from them ready to create something wonderful.  The only problem is that they cost 2,000 Euros, which means that as soon as you return, you’re in danger of running out of money.  And how do we make money?  By working, which decreases the inspiration that you just spent so much money to build up.

Okay, so how can you make money without destroying your inspiration?  Well, you can apply for a grant but — much as in real life — there’s no way to predict whether or not you’ll actually get that grant.  If you do get it, you’ll be able to spend a few months creating art but, if you don’t, it just means that you’ve wasted an entire month and you’re down another 1,000 Euros.

The challenge is to balance the need for money with the need for inspiration.  Because, as soon as you run out of money and/or inspiration, you’re informed that maybe its time to start thinking about paying back your student loans…

THE HORROR!

I love the Artist Survival Simulator because it proves something that I’ve always suspected.  If you want to survive as an artist, it helps to come from a rich family.

Play it here!

Art

 

 

Artist Profile: Vidan


0Vittorio “Vidan” Dangelico was born in Italy and studied art at the Liceo Artistico di Milano and the Accademia delle Belle Arti.  He moved to the United States in 1988 and studied under the direction of his uncle, the famous illustrator Pino.  Since then, he has become one of the most prolific artists working in the romance field.  His sensual paintings can also be found in several galleries worldwide.  You can find more of his work at vidanart.com.

12 3 4 5 6 7 8 9 10

Artist Profile: The Godzilla Covers of Herb Trimpe


0

In the 1970s, Marvel Comics owned the comic book rights to Godzilla.  For two years and 24 issues, Godzilla was a part of the Marvel Universe and met characters like Spider-Man, the Avengers, and SHIELD.  With the exception of two issues, all of Godzilla’s adventures were drawn by the prolific comic book artist Herb Trimpe.  Below are a few examples of Trimpe’s work on Godzilla.

1 2 3 10 12 13 14 15 18 21 22 23

Artist Profile: Hyung-tae Kim (1978 — )


HtK00

Korean manwha artist and illustrator Hyung-tae Kim has become famous for his video game illustrator and art design work.

Born in February 1978 in Seoul, South Korea, Kim began his career in the video game industry creating background music for games, but he soon moved on to the art and design phase of the game process. His most notable works has been the covers and art design for the console rpg series Magna Carta and the Korean mmorpg title Blade & Soul for software studio NCSoft.

His style of artwork has been described as anatomically incorrect which is true, but he uses this deformation technique as a way to allow the unique individual personalities of each character to come out through the design. The unique look of his artwork has made his art books and art pieces highly sought after (both of which are very limited in nature) once they come out and then afterwards in secondary collectible markets.

HtK01

HtK10

HtK02

HtK09

HtK03

HtK08

HtK04

HtK05

HtK06

HtK07

Artist Profile: Alberto Vargas (1896 — 1982)


Alberto Vargas was one of the most famous of the classic pin-up artists.  The son of noted photographer Max Vargas, he was born in Peru and moved to the U.S. in 1916 after studying art in Zurich and Geneva.  His early career included working as an artist for the Ziegfeld Follies and for Paramount Pictures.  His poster for The Sin of Nora Moran is often cited as one of the greatest movie posters ever made.  He became famous in the 1940s when his pin-up work first started to appear in Esquire Magazine.  Many World War II aircrafts flew into battle with a “Vargas Girl” painted on the side.

Much of Vargas’s work is now held at the Spencer Museum at the University of Kansas.  Over 30 years since his death, his paintings are still eagerly sought by collectors.

Black Magic Ladies They Talk About Marilyn Moon Over Miami The Sin of Nora Moran Vargas Vargas1 Vargas2 Vargas3 Vargas4 ziegfeld_follies

Artist Profile: Allen Anderson (1908–1995)


Anderson

Allen Anderson was born in Minneapolis, Minnesota and studied correspondence art courses at The Federal Schools, Inc. of Minneapolis, receiving his diploma in 1928.  He worked as a staff artist at Fawcett Comics from 1929 to 1939, before moving to New York and working as a freelance artist.  Anderson served in the U.S. Navy during World War II and eventually moved to upstate New York where he opened a small ad agency and worked as a sign painter.

A sampling of his work can be found below.

Anderson1 Anderson2 Anderson3 Anderson4 Anderson5 Anderson6 Anderson7 Anderson8 Anderson9 Anderson10 Anderson11 Anderson12 Anderson13