In The Pool, you are a socially awkward employee at a research facility that is investigating aquatic life. You’re job is to keep the lights on. As Dr. Chambers, the head of the facility, puts it, you “help to illuminate the world.” But, at the end-of-the-month reception, you discover that there is something lurking in the facility’s pool and soon, the entire place is flooded with water and monsters. You’ll have to figure out who you can trust as you try to escape the pool.
This is a choose-your-own-adventure Twine game. One of my pet peeves when it comes to Interactive Fiction is that so many creators use Twine to create short stories where any choice you make inevitably leads to the same conclusion. (Anyone who has played enough Twine game will experience the frustration of clicking on a choice, just to be told that your character has changed his mind and decided to go with the other option.) That is why I am happy that the choices that you make in The Pool actually do make a difference. Where you go during the reception and who you go with actually does effect the course of the game. Because each decision also leads to different details about what is in the water, this is a game that rewards being replayed. All in all, it’s a well-written slice of horror.