Game Review: How it was then and how it is now (2021, Pseudavid)

How it was then and how it is now is an entrant in 2021 Interactive Fiction competition.  Browse and experience all of the games by clicking here.

In this Twine game, you are attempting to navigate a maze with your ex, Clara.  You and Clara still have complicated feelings for each other and as much of the game is spent remembering the past as it is navigating the maze.  The maze is made up of unusual geometric shapes that you have to identify.  You are usually given three options to choose from.  Often the correct answer is deliberately not among the options.  Eventually, you find yourself in situations where you have to pick three numbers but it does not seem to make much difference which numbers your pick.  Is the narrator’s mind deteriorating, is a geometric apocalypse coming, or is it something else?  I played the game and I don’t know.

Twine is a good format for surreal games and they don’t get more surreal than How it was then and how it is now.  In short, it’s not a game for everyone but it is also obviously not meant for everyone.  For the matter, it’s also not really a game as much as its a short story with occasional choices.  (It literally is Interactive Fiction.)  Don’t worry about solving the maze because that will only frustrate you.  Instead, just click on an answer and see where the story is heading.

Play How it was then and how it is now.

2 responses to “Game Review: How it was then and how it is now (2021, Pseudavid)

  1. Pingback: Lisa Marie’s Week In Review: 11/8/21 — 11/14/21 | Through the Shattered Lens

  2. Pingback: My Top Ten Of The 2021 Interactive Fiction Competition – Pop Politics

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