Game Review: Dwelling: Insomnia (2014, 0vr)

This piece of interactive fiction is a strange game.  I’m not quite sure how else to describe it.

The premise is a simple one.  Each night, you try to sleep.  Every night, you are awoken by someone or something pounding on your door.  Every.  Single.  Night.  In Choose Your Own Adventure fashion, you are given a set of options.  Do you try to go back to sleep or do you go to the door?  Do you look through the peephole or do you return to bed?  Open the door or hide?  Left or right?  At every step, you’re given the option to explore further or to try to return to safety.  The problem is that if you make the wrong choice, you might make it back to your apartment in one piece but you’re still going to be woken up the following night.  Make the right choice and something bad might still happen to you but at least you’ll no longer be woken up in the middle of the night.

What makes the game so strange is the way that it constantly loops back to the beginning, until you finally make the “right” choices.  The only thing that changes is the number that lets you know how many nights you’ve been woken up by someone pounding at your door.  Is someone really knocking at your door or are you stuck in some sort of time loop or permanent dream state? Having played the game and gotten to the end, I am still not sure.

The game itself is well-written and vivid enough to justify its placement in the horror genre.  It can be played here.

One response to “Game Review: Dwelling: Insomnia (2014, 0vr)

  1. Pingback: Lisa’s Week In Review: 10/21/19 — 10/27/19 | Through the Shattered Lens

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