Here’s the official U.S. Trailer for Pride and Prejudice and Zombies! On the one hand, the trailer looks good. On the other hand, the film is being released in February and it’s rare that anything good is ever released in February.
Tag Archives: Zombies
Moon Madness: INVISIBLE INVADERS (1959)
Edward L. Cahn (1899-1963) was one of those unsung Hollywood minions who had long careers. Beginning as an editor in the waning days of the silent era, Cahn steadily worked his way up to director, helming 26 of MGM’s later Our Gang shorts. Moving from the majors to the seedy world of low-budget filmmaking, Cahn’s feature film output found him at poverty stricken studios like PRC and for a number of years American International Pictures. He worked mainly in the science-fiction realm, but labored on everything from teen delinquency pics (DRAGSTRIP GIRL) to war dramas (SUICIDE BATTALION) to westerns (FLESH AND THE SPUR) and noir (WHEN THE CLOCK STRIKES). Cahn’s features were interesting. Not very good mind you, but interesting.
INVISIBLE INVADERS is a interesting one, in a car wreck sort of way. Atomic radiation from mankind’s nuclear testing has filtered into outer space. The late Dr. Karol Noyman’s corpse (veteran boogieman John Carradine) has been reanimated by an invisible alien from the moon (!) and sent to give his former colleague Dr. Penner a warning: all nations on Earth must surrender or the aliens will take over dead bodies and annihilate the world! Penner’s daughter Phyllis and associate Dr. Lamont are supportive, but the press has a field day scoffing at the old scientist. When the alien zombies go on a destructive, stock footage filled rampage, they start taking the old duffer seriously.
Army Major Bruce Jay is sent to whisk Penner and company to a secret atomic lab. There, the scientists work diligently to figure out a way to stop the zombie invasion. It’s learned that by disrupting the alien’s molecular structure with high pitched sound waves, they leave their host bodies and die. Building a sonic ray gun (and how they built it so fast is beyond me), they successfully knock off a horde of the marauding monsters. Our heroes have the zombie cure and save the world from certain death.
Whew! I laughed out loud at some of the ridiculous situations presented in INVISIBLE INVADERS. The phony special effects and shoddy props would make Ed Wood proud. The cast tries, but are defeated by the ludicrous dialogue forced on them. John Agar (Maj.Jay) starred in way too many of these Grade Z schlockfests to mention here. Agar is clearly trying to emulate his former co-star John Wayne in this one, but falls far short of the mark. Pretty Jean Byron (Phyllis) had much more success as the mom in the mid-60s sitcom THE PATTY DUKE SHOW. Robert Hutton (Lamont) was a Hollywood also-ran who’s career never took off. He later starred in another low-budget masterpiece, 1967’s THEY CAME FROM OUTER SPACE (which I’ll get around to reviewing sooner or later). And Carradine is totally wasted in a role he could play in his sleep…and in this turkey. it looks like he did!
Despite it all, I still liked INVISIBLE INVADERS. As a connoisseur of bad movies, I thought it was fun in a dopey kind of way. If you’re a fan of stuff like PLAN 9 FROM OUTER SPACE, TEENAGERS FROM OUTER SPACE, BEAST OF YUCCA FLATS, or a die-hard John Agar fan, you’ll enjoy INVISIBLE INVADERS. I did (guess there’s just no accounting for good taste!)
The Daily Grindhouse: Revenge of the Zombies (dir by Steve Sekely)
Last night, the Late Night Movie Crew and I watched the 1943 film, Revenge of the Zombies.
Revenge of the Zombies deals with the mysterious Dr. von Aldermann (John Carradine), who has a house on the Louisiana bayous and who is involved in weird, 1940s-style scientific experiments. As is evident from his name (but not particularly from Carradine’s disinterested performance), von Aldermann is from Germany and his experiments are designed to create an army of zombies who will destroy American from within for the benefit for the Third Reich. This is a pretty big deal and von Aldermann isn’t particularly subtle about his schemes but, as the film’s begins, nobody has figured out what’s going on.
I guess you can get away with anything on the bayous.
Von Aldermann’s wife Lila (Veda Ann Borg) has recently died but, thanks to the mad scientist, she’s still walking around Louisiana and leading an army of zombies. Lila’s brother (Robert Lowery) shows up with a private investigator (Mauritz Hugo) and yet another mad scientist (Barry Macollum) and they eventually figure out that something weird is happening. With the help of von Aldermann’s secretary (Gale Storm), they try to thwart von Aldermann’s plans and keep the world safe for democracy.
There are a few good points about Revenge of the Zombies. For one thing, the film is only 61 minutes long so the suffering is short. As with any low-budget John Carradine horror film, Revenge of the Zombies is fun to watch with a group of snarky friends. Historically, this film is significant for being one of the first zombie movies. It’s always interesting to see how non-threatening zombies were in the days before George Romero and The Walking Dead.
And then there’s the character of Jeff (Mantan Moreland), who is a chauffeur and who provides most of the film’s comic relief. It’s always difficult for contemporary audiences to deal with the racial attitudes displayed in the films and literature of the past. On the one hand, Jeff is written as a complete and total stereotype and, as you listen to his dialogue, you’re painfully aware of the fact that the goal was to get audiences to laugh at him as opposed to with him. On the other hand, Moreland is literally the only actor in the film who actually gives a good performance. Even when delivering the most cringe-worthy of dialogue, Moreland does so with a conviction and commitment that holds your interest. As you watch Revenge of the Zombies, you really don’t care what happens to most of the bland and interchangeable characters. But you really do want Jeff to survive.
And, ultimately, you do take some comfort in that. Moreland was given a role that, as written, was very demeaning but, in the end, Jeff is the only character that you care about.
As for the rest of Revenge of the Zombies, it’s short, it’s pretty bad but it’s not terrible, and you can watch it below!
Shattered Politics #91: Abraham Lincoln vs. Zombies (dir by Richard Schenkman)
Well, here we are! Last month, I started the process of watching and reviewing 94 movies about politics and politicians. I started Shattered Politics with D.W. Griffith’s 1930 film Abraham Lincoln and now, three weeks later, we’ve reached the final day of Shattered Politics. We have four more films to review and what better way to start things off than by taking a look at yet another films about Abraham Lincoln.
Now, I’ve previously reviewed three films about Abraham Lincoln. I’ve reviewed D.W. Griffith’s creaky 1930 version. I’ve reviewed Henry Fonda as Young Mr. Lincoln. And, of course, I’ve reviewed Daniel Day-Lewis in Steven Spielberg’s Lincoln. And, on the very site, reviews of Abraham Lincoln: Vampire Hunter have been posted by both Arleigh and Ryan The Trash Film Guru. (For the record, I’ve also reviewed The Lincoln Lawyer and The Conspirator. So there.) That’s a lot of films about Abraham Lincoln and why not? He’s our greatest President. He freed the slaves, he won the Civil War, and, ultimately, he was the first President to be martyred by assassination.
However, when one considers all of those films about Abraham Lincoln, it’s hard not to notice that none of them featured zombies. And, considering how much we love zombies here at the Shattered Lens, that has always struck me as being a major oversight.
So, thank God that, in 2012, the Asylum released a film called Abraham Lincoln vs. Zombies.
For that matter, thank God for the Asylum. Mainstream critics and snarky blogger types love to criticize Asylum-produced films but you know what? Nobody makes films quite like the Asylum. Quite frankly, people who attack an Asylum film for having a low-budget or for being over the top are missing the point. Asylum films are supposed to be fun. They’re the type of films that are meant to be watched with a group of your closest and funniest friends. At their best, Asylum films are movies that you laugh with as opposed to laughing at.
As far Abraham Lincoln vs. Zombies is concerned, everything you need to know about the film is right there in the title. The film opens with young Abe Lincoln decapitating his zombified mother and then jumps forward several decades. Abe Lincoln (played, with a lot of gravity and melancholy by the excellent Bill Oberst, Jr.) is now President. When he discovers that a zombie outbreak has occurred at Fort Pulaski, Lincoln takes a break from writing the Gettysburg Address and leads a group of secret service men down to the fort. With the help of Gen. Stonewall Jackson (Don McGraw), young Teddy Roosevelt (Canon Kuipers), future lawman Pat Garrett (Christopher Marrone), and a handsome, alcoholic Southern actor who is using the name John Wilkinson (Jason Vail), Lincoln kills a lot of zombies and even reunites with a former lover (Rhianna Van Helton).
And, seriously, you have to love a film that features Abraham Lincoln using a scythe to chop off the heads of the undead. If you’re watching a film like this and you’re worrying about narrative logic or historical accuracy, then you may be taking life a little bit too seriously. The title promises Abraham Lincoln and zombies. And the film totally delivers.
And how can you not appreciate that?
First Impressions: Dying Light (Techland / Warner Bros.)
Dying Light is an impressive Co-Op game that allows you and 3 other friends to take down Zombies in a spectacular fashion, while clambering up and over obstacles. Working together, it’s a lot of fun. You may find the game’s mechanics are a little too familiar, played a million times before in different renditions. If you can get by that, it’s a great experience. Even better, if you love those mechanics, it’s like Oreo’s and Ice Cream. The lighting effects – particularly the day and night cycles – may have you pausing your game to take in the sights, while of course keeping one eye on your watch or the horizon. Those expecting something entirely new may be a little disappointed, because the final product isn’t quite the same as what was first advertised. It’s very close, though.
The long of it:
“Okay, where to next?”, my Xbox Live friend, “Souless” asks me. We’re standing on the top of a large radio tower. With every passing second, the world around is growing darker. This is the city of Harran, devastated by a zombie infection. It’s also Techland and Warner Bros. new game, Dying Light.
“Well, we have that last area to check out to the North…”, I say, glancing over at the horizon. The sun is gone, the only lights around us coming from the city. A message appears, alerting us that Night is Coming, and strange screeching sounds can be heard in the distance.
“Or we can just go home.” I say. “Drop this stuff off.”
Suddenly, there’s a rumble sound, causing our controllers to shake.
“Airdrop!” Souless calls out. “Where?”
I catch sight of the plane as it banks and a box falls from it’s rear. The plane goes along its merry way and the box lands not too far from a zipline connected to our tower. A light blue flare shoots up into the sky from it’s location, and I mark a waypoint on our map that we both can see.
“Not too far from us, on my side. Waypoint set, let’s go!” I say, and ride the zipline down. Souless arrives near me a few seconds later, and we start running towards the package. On our radar, two blips appear near the drop site, complete with vision cones, pointed in the opposite direction of where we’re coming from.
“I’ve got two Night Hunters. One to our left, and another at our 2’o clock.” I say, our characters climbing up and over sheds, houses and finally arriving at the site. Before us are two large orange crates, illuminated in a blue light.
“Sweet! We got here first.” I say, opening one chest. Souless opens the other. If you take too much time getting to these drops, chances are you’ll have to fight others for their contents or come up empty-handed when you reach the packages. We’ve got medical supplies to fight the infection. The folks at our home base will pay us well to bring this back.
“Got a survival kit and some meds. I’m heading out.” Souless says, coming over to me and checking my crate. In Co-Op, Dying Light lets up to 4 players jump into the game. Whenever any chest is opened, it’s contents are available to everyone – meaning that I snatch some Coffee, I’m not taking it from any one player. They’ll all have their Coffee or item available in the box as well. I move to Souless’ crate and pick up some more goodies. I do notice his blip on the map move away from mine, and one of the vision cones turn toward me. A sharp scream cuts through the night.
“They’re on me, go, go, go!!” I say and I’m off. While running at full speed, I tap the “Y” button to look behind me, and there’s this weird muscle-bound creature sprinting on my tail, its appearance similar to Guillermo Del Toro’s vampires in Blade II and The Strain. A quick flash from my UV light disturbs the creature, giving me a few seconds to duck down an alley and break the line the sight. Thankfully, we’ve set up this online session so that we don’t have Zombie Invasions. With that feature enabled, other players can actually jump into Co-Op games as Night Hunters, chasing the rest of the crew with better mobility. We’re hustling up and over walls and eventually make it back home to the safety of our home base and it’s UV spotlights.
We decide to call it a night.
If you merged together the movement style of EA’s Mirror’s Edge, the Zombie Onslaught of Techland’s Dead Island, added the Outpost game mechanic of Ubisoft’s Farcry 3 & 4 and the randomization of weapons from Gearbox’s Borderlands series, you’d probably end up with Dying Light. All of it feels very familiar once you start playing it (though this isn’t entirely a bad thing). I’ll admit that at the first gameplay session, I was worried by the control system, especially having come from years of Mirror Edge. Additionally, the game picked up some controversy by not lifting the embargo for reviews until the last-minute, even though both companies stated that they’d avoid doing so. I’ve adjusted to it, and I’m really enjoying the game so far.
In the game, you play Kyle Crane, voiced by Roger Craig Smith (Resident Evil’s Chris Redfield and Assassin’s Creed’s Ezio Auditore), an agent dropped into the city of Harran to locate a missing official, requiring him to go undercover. The moment he parachutes into the city, he’s attacked both by an enemy raiders and is bit by a Zombie. Though infected, he and others have been able to keep the change at bay by the use of a medicine called Antizen. The Antizen is delivered to the town daily via airdrops. During the day, it’s a safe as an episode of the Walking Dead. You travel from place to place, scavenging parts from places and money from Zombies. When the sun sets, the Night Hunters rise. You’re given fair warning of the sunset by way of a Purge-like announcement. The game’s menu also comes with a clock to let you keep track (though this is only revealed after the tutorial missions). suppose they’ve studied Parkour as well, because when they chase you, it takes every skill you know to evade them and break the line of sight. It’s not as terrifying as I thought it would be, but you’ll die a lot if you’re not careful. The fear in Dying Light’s Nighttime sequences isn’t whether a Night Hunter will find you, but getting swarmed by them. Once one pursues you, they all pursue you. If you’re not ready for the night, you can sleep it off at any safe zone and handle your tasks in the daytime. The game does reward you for nighttime runs by automatically doubling the amount of experience you gain for your Agility and Power, letting you easily level up if you’ve the courage to do so.
The default controls in Dying Light are surprisingly simple. The right bumper is your best friend, allowing you to jump and vault. Where Mirror’s Edge had you flipping between your left and right fingers like a pinball machine, the single jump button of Dying Light lets you move with ease. As long as you hold the jump button and are looking at where you want to go, you’re guaranteed to grab a ledge. This is particularly important when descending ledges. What should be a drop and grab becomes a free fall if you don’t hold that button. More advanced moves, like sliding, tackling, drop kicking need to be unlocked as you gain experience. This was the element that bothered me in my first levels of the game. Part of me was under the impression that I’d be fully mobile, wall running doing all those crazy parkour moves right from the start.
The attack button is right below that, allowing you to swing such as pipes, sticks and knives with ease. The weapons you pick up do get damaged over time, so you’ll need to repair them (usually while running). Swinging on Zombies takes its toll on your player, and you only have so much stamina to work with before rushing back into the fray. Weapons can also be upgraded with electrical or fire damage, which the game seems to borrow from Borderlands. Eventually, you move up to guns, but I can’t say how well that factors into a game like where some of your enemies are rushing at you as the same speed you move.
The skill tree system is wonderful. You’re given 3 types of skill trees – Survival (points awarded for crafting items and helping others), Agility (points awarded for climbing, vaulting and using other abilities), and Power ( points awarded through creatively kicking some zombie butt). These are really fun, and I can’t wait to unlock some of these features. For example, the Survival tree has the camouflage ability that allows one to rub dead guts all over themselves and walk among the infected without drawing attention, though attacking will kill the cloak. Other abilities include being able to slide and break an un-expecting zombie’s leg, or rig a car to explode a bunch of Zeds in one shot while you stand on a rooftop and laugh.
From a graphics standpoint, Dying Light is sweet. Harran (or what I’ve seen of it anyway), is more or less a favela (think of that first chase in The Incredible Hulk or Fast Five). I get the notion that the map may expand. I hope it does, because it’s rather small right now. Still, the city’s transition from Night to Day, along with the weather effects just add to the atmosphere of a place gone sour. Blood sprays are the norm, rendered at near 1080p on the Xbox One and at 1080p on the PS4. I’ve yet to run into any slowdown issues with all of the running that’s being done. Another standout is the loading time. Coming off Mirror’s Edge, which gave you these incredible load times while you stood in an elevator, Dying Light’s transitions between stages are a jaw dropping delight. Then again, I’ve only moved up to Next Gen recently, and that sense of power’s new to me. Others may disagree.
Dying Light will have you facing against hordes of zombies, but so far, I haven’t seen any that are this big.
Another feature I like is the “New Game” system. If you’ve played through part the game with a friend, but don’t wan’t to break that connection where you both left off, you can choose to make a brand new game that starts you at the end of the tutorial and lets you keep your skills progression. So, if your player is a level 9 in everything (the top is 25 in everything) in your original game, you can keep that. Your weapons, however, don’t come with you.
In terms of problems, the only thing I can tell with Dying Light is the connection for playing a Co-op game, and how it doesn’t exactly feel extremely innovative. In trying to join games, I’ve had a number of connection issues, even when both Xbox Live and Techland’s servers are running. Invites sent to me, or mine sent to others fail when the invited party try to join. The only way we’ve been able to successfully connect is by using the join feature within Live itself, and once it holds, it ties together very fast. Each player is given their own color mark so that they can be tracked on the map. Players can also separate and check whatever part of the map they choose. If they stumble upon a story marker, they won’t be able to play it until everyone joins them – easily done with the Quick Travel feature. Additionally, the tutorial for the game is long. You’re shown how to move, and are given some missions to how you the move from day to night. It’s like having to deal with that first mission in GTA Online when the game’s servers were first glitched.
If you’ve watched the early Alpha Footage, you kind of get the feeling that a bit of it was left out of the main game. This is normal though. Games change drastically between the Alpha and final versions. I’ve fought tons of zombies, but the game has yet to reach Dead Rising levels. Maybe this is because of the processing power, or because I’m still early on. I can’t say it’s bad, but I would like a moment where I look down off a roof and go…”Nope. Not landing in the middle of that.” There always seems to be good exit around.
So there you have it. Dying Light. If you like Freerunning, it’s worth a try. If you love zombies, take a look. If you love both, it might be just what you’re looking for. Just be sure to keep your eye on the clock.
Here’s the Teaser for iZombie!
Here’s a preview for the latest TV show about zombies! iZombie is set to premiere on March 17th on the CW. To be honest, I’m not so sure that Rose McIver looks like a zombie as much as she just looks like me during my senior year of high school. Seriously, I used to really go overboard with the mascara.
On the plus side, this show was developed by Rob Thomas, of Veronica Mars fame.
Horror on The Lens: Night of the Living Dead (dir by George Romero)
Happy Halloween!
Here at the Shattered Lens, we’re all about tradition! And what could be a better tradition than watching Night of the Living Dead on Halloween?
Watch it below and enjoy! And then, after you’ve watched it, be sure to read Arleigh’s excellent review!
Duke Tries A Halloween Marathon…Part Three
So, I have made it 11 days! I am going to try to keep it up, but there are some personal changes, job wise, possibly going on in the next week or so and I might not be able to continued watching 1 horror film a day. I will still continue to watch as many as possible, and keep posting the reviews in parts such as this – there just might not be as many films, or they might not be as frequent.
Duke Tries A Halloween Marathon…Part One
Duke Tries A Halloween Marathon…Part Two
October 7th: ‘Willow Creek’ (dir. Bobcat Goldthwait)
‘Willow Creek’ is a found footage horror film that is essentially ‘The Blair Witch Project’ meets Bigfoot and it is pretty damn effective…for about 20 minutes.
The story here is simple, a couple is filming an excursion into the Six Rivers National Forest to find the site of the infamous Patterson-Gilmin film (you know, that grainy footage of some dude in a fur coat). Before trekking into the wilderness they interview locals of Willow Creek, a town that is filled with believers and non-believers, both of which pretty much make their living off the Bigfoot image. Things begin to get fishy when a group of locals start to threaten the couple and tell them to go home. Of course they don’t take this advice, and instead head into the woods. Things turn from bad to worse pretty quickly as something, or someone, starts to terrorize them during the night.
This is a film that takes a very long time for anything to really happen. Much of it is just spent trying to build some level of suspense, and set up some possible mystery about what or who is in the woods. It doesn’t really work for a few reasons.
Mainly, because like most found footage films this one has a lot of scenes that have NO real reason to be filmed. Many of which just involve the two characters driving, talking about whether or not they believe in Bigfoot. They are supposed to be making a documentary apparently. Most of what they are filming is interviews; so why the hell would they be filming conversations that aren’t interesting footage in regards to either the film, and aren’t worth recording even if they are possibly trying to remember the trip? It seems like the sole purpose of it is to show tension building between the couple…but it kills the logic of the style, taking you out of the “reality” they are trying to create.
Once things do get going it basically just becomes another ‘The Blair Witch Project’, with characters in a tent hearing noises and movement outside – but are the scares during these scenes effective? Hell yes. There is one incredible 20 minute long shot of the characters just sitting in a dimly lit tent as something outside is making noises and throwing things at them. It is quite an unsettling scene that gets right under the skin. Unfortunately it doesn’t last. By the time the next morning arrives things become a little too familiar, going from homage to straight up copying, and it isn’t hard to predict where things are going from there as the characters find themselves going in circles and losing their cool.
Other than that 20 minute stretch the film doesn’t really have anything else going for it. Sure the leads are likable and manage to keep you invested when tension is low. But that is only until their personal problems come to the surface. These two really need a whole different film to work things out. This is a bit of a spoiler, but like, yeah dude, really smart to propose to your girlfriend in the woods after receiving weird threats and finding your camp ransacked…oh, she rejected you? She says it is too soon? Maybe cause YOU DON’T EVEN LIVE TOGETHER? Why this scene is even included makes no sense to me. We don’t care enough about these characters to want to see their romantic life. And this minor conflict has NO bearing whatsoever on what came before it or what follows.
It all ultimately resulted in a film that is worthy of admiration for one great and truly eerie scene, but nothing more. It was just impossible for me to get over so many of the glaring character and film making issues to consider it anything special. And as the dust settles, I find myself now more annoyed than anything by how just disappointing it was. Because it DID have something there for a few minutes. If only. So I don’t really recommend it. Honestly, you are probably better off just checking YouTube for the long take I mentioned.
October 8th: ‘Re-Animator’ (dir. Stuart Gordon)
‘Re-Animator’ is an utterly ridiculous horror “comedy”, in the vein of ‘Dead Alive’, that relies almost completely on some crazy visual gags to create a fun and bat shit crazy – but also totally hollow – viewing experience.
The film is about a medical student whose new roommate is secretly working on a formula that he believes can bring the dead back to life. When he finds out – after a hilarious mishap with a zombie cat – he gets caught up in the weird experiments his roommate is doing in their basement. As they progress, their target for test subjects grows from cats to humans; at the same time their egotistical professor discovers their work and wants to claim it as his own.
There isn’t much to say here. The story is rather simple and moves at a very fast pace. This leaves no room for any sort of reasonable character development. I understand this isn’t trying to be some serious horror film, but the gore, effects and humor alone weren’t enough to keep me truly invested. With so much on the line for the characters, I just wished I cared at all about any of them.
Still, it is a fun watch, mainly because of how cartoonish it gets at times, so I’d recommend it if you are looking for something with a light tone, simple narrative and plenty of gore.
October 10th (Watched two to make up for missing the 9th): ‘Hellraiser’ (dir. Clive Barker)
‘Hellraiser’ is at times a grisly horror film with some great truly grotesque visual effects. It is almost completely ruined however by a lackluster and poorly paced first hour.
The film is about a man who moves into his childhood home with his wife; a wife who had a secret affair with her husband’s brother. Little do either of them know that the brother died in the house’s attic while opening a mysterious puzzle box, known as the Lament Configuration, disappearing without a trace. After an accident, the blood of the husband lands on the attic floor causing the brother’s body to re-materializes as a bloody skeleton. He uses the wife to secretly bring men to the attic so he can kill them and slowly regenerate his body. All the while, the husband’s daughter Kirsty suspects something weird is going on and tries to find out what. She discovers that the puzzle box opens a portal to some other dimension filled with “demon” Cenobites – who essentially dabble in the most extreme forms of sadomasochism one could imagine. They want to take the brother back, and also have their eyes on Kirsty.
Practically nothing eventful happens throughout much of the story. I understand a lot of it is to set up the finale, but it could have easily been condensed to allow for more to happen in the third act. There is no development of the characters in the first hour. We know fairly quickly who the adult characters are, as well as their intentions, and so did not need so much time focusing on them. The first hour is literally just the wife bringing men to the brother to be killed. Instead, the film should have focused more on Kirsty, the young daughter, who is the focus of the film in the final 30 minutes. She is the only character anyone could really care for in the whole film and yet she is thrust into danger with so little time spent developing her that any real sense of suspense over her safety is absent.
I think why I found this so disappointing was that it sets up such an interesting horror universe that did intrigue me. There is definitely a lot more to these Cenobites than we are told; and they are frightening enough to have been present and a source of scares for more than the little screen time they get here. These are all really personal gripes, and the film is not a failure. As a whole I quite enjoyed it, I just think it missed a chance to be truly great. With that said, for what seems like one of the first times in a while, I am actually now interested in seeing what the sequel of a horror film has in store.
October 10th: ‘Hellbound: Hellraise II’ (dir. Tony Randel)
‘Hellbound: Hellraiser II’ is the sequel to the first ‘Hellraiser’ film, and like the first is a wonderfully sick, twisted and gory horror flick that luckily, in my opinion, puts the focus were the first should have.
The film takes place right after the original left off with Kirsty in a mental ward. She tries to explain to the doctors and police what happened to her parents, but of course no one seems to believe her. No one except one doctor who has studied the Lament Configuration, the puzzle box that started it all. Based on the information he gets from Kirsty’s story, he uses the bloody mattress of Kirsty’s mother in law to bring her back to life and open the Lament Configuration. In doing so he, Kirsty and another girl at the ward – Tiffany – get trapped within the realm of the Cenobites, essentially a labyrinth of horror. Kirsty tries to find her way out with Tiffany, while also fighting off her evil mother in law, and the doctor who is turned into a Cenobite.
The first half hour was truly disappointing. It spends pretty much the entire time flashing back to the events of the first film. Considering this came out shortly after the original – and because I can only imagine those that saw this were people who already saw ‘Hellraiser’ – there was absolutely no need for any of this. Plus, because the ending to the first was were all the action was, I was hoping that would have carried over. Sadly, it was just more waiting around for something interesting to actually occur. Luckily this time it didn’t take an hour.
Once things did get going, the film turns into a twisted and warped mind trip, with the Labyrinth using nightmarish memories and gruesome visuals to confuse and frighten Kirsty and Tiffany. It is not really at all scary, but the craziness of it all is so fun to watch. Plus, it expands on the background of the Cenobites, actually making them more than two dimensional villains.
As with the first, the visuals here – specifically the make up and costumes – are very well done. In particular, I love the way the muscles were constructed when there is ever a skinless body. With all the detail that went into them, along with the creativity of some of the demons, it offset how grotesque the gore could be. In other words, I’d have been more grossed out if not for the fact that I admire it all so much.
Despite the issues I had with the first half hour the film works. It works even better when watched back to back with the first. I do ultimately think I liked this one more, but I highly recommend both ‘Hellraiser’ films…a sentence I didn’t think I’d ever say. Now I have to decide whether I want to delve deeper into the franchise…
October 11th: ‘Les Diaboliques’ (dir. Henri-Georges Clouzot)
‘Les Diaboliques’ is a cold, dark, clever and meticulous horror thriller. One that slowly lays out its plot, piece by piece, reaching an unnerving level of confusion and suspense. All ending in a wonderfully twisted, and at one point quite terrifying, finale.
To go into much detail about the plot would ruin the experience, and to give away the ending would be criminal – the film actually ends with a plea from the filmmakers for the audience to not give anything away. So I will just say that it has to do with the wife and mistress of a barbarous school Headmaster, plotting to rid themselves of his cruelty. But things do not go as planned, and a mystery filled to the brim with suspicion and fear slowly unfolds.
It might sound simple or familiar – and I am guessing at the time it wasn’t viewed that way – but ignore that, because the film is neither; instead it is truly quite brilliant and near perfect. It contains a totally adsorbing narrative that requires, and earns, every bit of the viewers attention. It creates a genuine atmosphere of suspense and uncertainty that is hard to shake.
It does it all through its technical excellency. The direction, fixating on certain locations or items to ratchet up the tension of already thrilling situations, is phenomenal and sets the tone very early on. The performances are also very good, as is the writing, with almost every character having some flaw or secret, which may or may not implicate them in the mystery at hand. It does its best to keep you guessing, and it works right up to the very last frame.
Looking back, I guess I should not be surprised by just how great the film is. It was directed by Henri-Georges Clouzot who also made ‘Wages of Fear’ – arguably the tensest film ever made. It was also a masterpiece, and although I might not yet place ‘Les Diaboliques’ in that category, it is definitely not far from it.
Horror Scenes I Love: Dawn of the Dead (1978)
Anyone who have gotten to know me throughout the years (decades even) know one indisputable fact and that’s one of my favorite films of all-time is George A. Romero’s classic horror masterpiece, Dawn of the Dead.
This film is not just a great horror film, but just a great film. Sure, some have said that it hasn’t aged well, but those detractors only see the era it was filmed in. If one looks part that then they can see that Dawn of the Dead works just as well now as it did when it premiered in 1978.
One of my favorite scenes in the film is actually the beginning of the film. It’s rare that a film can fully capture and explain an overriding theme in the film’s narrative right from the beginning, but Romero did it and did it well.
The scene I’m talking about is the film’s intro that’s set in a chaotic Pittsburgh TV station. It’s a scene of chaos because the zombie apocalypse is already in full swing and people have begun to lose their trust in the fourth estate. In times of crisis the people depend on the news to bring to them answers or, at the very least, the correct information to survive said crisis. In Dawn of the Dead, the fourth estate has failed as in that they’ve become just as unreliable as the rest of the mechanisms which make civilization operate.
Even when the right information was being relayed by the the guest scientist in the scene, the audience reaction (the tv station crew themselves) was one of exasperation and disbelief. This scene would influence future zombie apocalypse stories both in film, tv and print in that the people would lose faith and trust in the very institution who were supposed to be trusted to be objective and informative.
This is just one of several scenes from Dawn of the Dead which I consider a favorite, but then the entire film I would consider a favorite scene as a whole in a story that hasn’t ended.
Trailer: Life After Beth
It’s yet another zombie film! Over on the A.V. Club, someone commented that this film would “at least be better than Warm Bodies.” I don’t know — Warm Bodies was pretty damn good.
Life After Beth opens on August 15th.












