Quick Review: Mad Max – Fury Road (dir. by George Miller)


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When Mad Max: Fury Road was first announced, I was skeptical. We saw what happened when a director returns to a franchise they excelled at. Neither Ridley Scott’s Prometheus nor Lucas’ work on the Star Wars prequels were as amazing as the originals. Fury Road may be the exception to that rule, at least when compared to The Road Warrior and Mad Max: Beyond Thunderdome. The visuals are bright and colorful, with chase sequences that left me smiling through it all. The 3D adds a nice touch, particularly in the chases (without giving too much away), the movie feels as if it was built for a 3D showing. I’m not sure how it comes across in a regular format.

Without looking at those films, Fury Road hits the ground running (almost literally) and continues to do so for most of the film. While the title of the film belongs to Tom Hardy’s character, Max takes something of a back seat to Charlize Theron’s Furiosa, who is the true heroine here. Max is the character that introduces the audience to the Wasteland, a world left barren after war and where Gas, Water & Blood are the richest commodities around. While I liked Hardy in this, I had the feeling that they could have put anyone in the role of Max and it wouldn’t have made much of a difference.
Furiosa is the one that carries the bulk of the story.

Fury Road’s plot is simple & thin, but given that it all takes place in a Wasteland made mostly of desert, it worked out okay for me. I wasnt expecting a whole lot on the story front, but was happily surprised with it. Imperator Furiosa is sent out with a crew for a Gas run, but decides to follow her own agenda, putting into motion the pursuit from the Immortan Joe (Hugh Keays-Byrne) and one of gis up and comimg lackeys, Nux (Nicholas Hoult).

From a pacing standpoint, Fury Road shifts it’s gears often while managing to still keep the engine purring. Some of the chases are chaotic, with cars flipping through the air and wanton destruction all over the place. You even have cycles riding over dunes and speeding through salt flats. However, it never reaches a point where you can’t see what’s occurring. The film has just one moment that I thought was slower than it should be halfway in, but it also serves to set up the 2nd act. The movie is mostly one big truck chase, but it’s done incredibly well. If you’re looking for something incredibly deep, this might not be the film you’re looking for, though the movie does try it’s best to accommodate with the script.

Another standout is the music. I’m used to hearing Tom Holkenborg (a.k.a. Junkie XL) as the remix track maker for most of Hans Zimmer’s scores. With Fury Road, Holkenborg has a number of pulsing drum rhythms and guitar pieces that fuel the chases. While it may sound a little like his work on 300:Rise of an Empire, the music fits. Note that I if you’re looking to buy the score, there’s a deluxe version with extended tracks, perfect background music for motorcycle rides on your favorite highway.

Fury Road is rated R, though I’ll admit that it wasn’t as violent as I expected it to be. It can get bloody at times, but the film never becomes a gore fest or anything along those lines. As far as nudity is concerned, there are only two instances of this and both are related to the story. In my showing, we had full families, but there didn’t seem to be any kind of reaction (as far as I can tell).

So far, we’re on track for an interesting summer.

First Impressions: Dying Light (Techland / Warner Bros.)


Dying_Light_coverThe short of it:

Dying Light is an impressive Co-Op game that allows you and 3 other friends to take down Zombies in a spectacular fashion, while clambering up and over obstacles. Working together, it’s a lot of fun. You may find the game’s mechanics are a little too familiar, played a million times before in different renditions. If you can get by that, it’s a great experience. Even better, if you love those mechanics, it’s like Oreo’s and Ice Cream. The lighting effects – particularly the day and night cycles – may have you pausing your game to take in the sights, while of course keeping one eye on your watch or the horizon. Those expecting something entirely new may be a little disappointed, because the final product isn’t quite the same as what was first advertised. It’s very close, though.

The long of it:

“Okay, where to next?”, my Xbox Live friend, “Souless” asks me. We’re standing on the top of a large radio tower. With every passing second, the world around is growing darker. This is the city of Harran, devastated by a zombie infection. It’s also Techland and Warner Bros. new game, Dying Light.

“Well, we have that last area to check out to the North…”, I say, glancing over at the horizon. The sun is gone, the only lights around us coming from the city. A message appears, alerting us that Night is Coming, and strange screeching sounds can be heard in the distance.

“Or we can just go home.” I say. “Drop this stuff off.”

Suddenly, there’s a rumble sound, causing our controllers to shake.

“Airdrop!” Souless calls out. “Where?”

I catch sight of the plane as it banks and a box falls from it’s rear. The plane goes along its merry way and the box lands not too far from a zipline connected to our tower. A light blue flare shoots up into the sky from it’s location, and I mark a waypoint on our map that we both can see.

“Not too far from us, on my side. Waypoint set, let’s go!” I say, and ride the zipline down. Souless arrives near me a few seconds later, and we start running towards the package. On our radar, two blips appear near the drop site, complete with vision cones, pointed in the opposite direction of where we’re coming from.

“I’ve got two Night Hunters. One to our left, and another at our 2’o clock.” I say, our characters climbing up and over sheds, houses and finally arriving at the site. Before us are two large orange crates, illuminated in a blue light.

“Sweet! We got here first.” I say, opening one chest. Souless opens the other. If you take too much time getting to these drops, chances are you’ll have to fight others for their contents or come up empty-handed when you reach the packages. We’ve got medical supplies to fight the infection. The folks at our home base will pay us well to bring this back.

“Got a survival kit and some meds. I’m heading out.” Souless says, coming over to me and checking my crate. In Co-Op, Dying Light lets up to 4 players jump into the game. Whenever any chest is opened, it’s contents are available to everyone – meaning that I snatch some Coffee, I’m not taking it from any one player. They’ll all have their Coffee or item available in the box as well. I move to Souless’ crate and pick up some more goodies. I do notice his blip on the map move away from mine, and one of the vision cones turn toward me. A sharp scream cuts through the night.

“They’re on me, go, go, go!!” I say and I’m off. While running at full speed, I tap the “Y” button to look behind me, and there’s this weird muscle-bound creature sprinting on my tail, its appearance similar to Guillermo Del Toro’s vampires in Blade II and The Strain. A quick flash from my UV light disturbs the creature, giving me a few seconds to duck down an alley and break the line the sight. Thankfully, we’ve set up this online session so that we don’t have Zombie Invasions. With that feature enabled, other players can actually jump into Co-Op games as Night Hunters, chasing the rest of the crew with better mobility. We’re hustling up and over walls and eventually make it back home to the safety of our home base and it’s UV spotlights.

We decide to call it a night.

If you merged together the movement style of EA’s Mirror’s Edge, the Zombie Onslaught of Techland’s Dead Island, added the Outpost game mechanic of Ubisoft’s Farcry 3 & 4 and the randomization of weapons from Gearbox’s Borderlands series, you’d probably end up with Dying Light. All of it feels very familiar once you start playing it (though this isn’t entirely a bad thing).  I’ll admit that at the first gameplay session, I was worried by the control system, especially having come from years of Mirror Edge. Additionally, the game picked up some controversy by not lifting the embargo for reviews until the last-minute, even though both companies stated that they’d avoid doing so. I’ve adjusted to it, and I’m really enjoying the game so far.

In the game, you play Kyle Crane, voiced by Roger Craig Smith (Resident Evil’s Chris Redfield and Assassin’s Creed’s Ezio Auditore), an agent dropped into the city of Harran to locate a missing official, requiring him to go undercover. The moment he parachutes into the city, he’s attacked both by an enemy raiders and is bit by a Zombie. Though infected, he and others have been able to keep the change at bay by the use of a medicine called Antizen. The Antizen is delivered to the town daily via airdrops. During the day, it’s a safe as an episode of the Walking Dead. You travel from place to place, scavenging parts from places and money from Zombies. When the sun sets, the Night Hunters rise. You’re given fair warning of the sunset by way of a Purge-like announcement. The game’s menu also comes with a clock to let you keep track (though this is only revealed after the tutorial missions).  suppose they’ve studied Parkour as well, because when they chase you, it takes every skill you know to evade them and break the line of sight. It’s not as terrifying as I thought it would be, but you’ll die a lot if you’re not careful. The fear in Dying Light’s Nighttime sequences isn’t whether a Night Hunter will find you, but getting swarmed by them. Once one pursues you, they all pursue you. If you’re not ready for the night, you can sleep it off at any safe zone and handle your tasks in the daytime. The game does reward you for nighttime runs by automatically doubling the amount of experience you gain for your Agility and Power, letting you easily level up if you’ve the courage to do so.

The default controls in Dying Light are surprisingly simple. The right bumper is your best friend, allowing you to jump and vault. Where Mirror’s Edge had you flipping between your left and right fingers like a pinball machine, the single jump button of Dying Light lets you move with ease. As long as you hold the jump button and are looking at where you want to go, you’re guaranteed to grab a ledge. This is particularly important when descending ledges. What should be a drop and grab becomes a free fall if you don’t hold that button. More advanced moves, like sliding, tackling, drop kicking need to be unlocked as you gain experience. This was the element that bothered me in my first levels of the game. Part of me was under the impression that I’d be fully mobile, wall running doing all those crazy parkour moves right from the start.

The attack button is right below that, allowing you to swing  such as pipes, sticks and knives with ease. The weapons you pick up do get damaged over time, so you’ll need to repair them (usually while running). Swinging on Zombies takes its toll on your player, and you only have so much stamina to work with before rushing back into the fray. Weapons can also be upgraded with electrical or fire damage, which the game seems to borrow from Borderlands. Eventually, you move up to guns, but I can’t say how well that factors into a game like where some of your enemies are rushing at you as the same speed you move.

Once the sun sets, the Night Hunters come out, and they're hungry.

Once the sun sets, the Night Hunters come out, and they’re hungry.

The skill tree system is wonderful. You’re given 3 types of skill trees – Survival (points awarded for crafting items and helping others), Agility (points awarded for climbing, vaulting and using other abilities), and Power ( points awarded through creatively kicking some zombie butt). These are really fun, and I can’t wait to unlock some of these features. For example, the Survival tree has the camouflage ability that allows one to rub dead guts all over themselves and walk among the infected without drawing attention, though attacking will kill the cloak. Other abilities include being able to slide and break an un-expecting zombie’s leg, or rig a car to explode a bunch of Zeds in one shot while you stand on a rooftop and laugh.

From a graphics standpoint, Dying Light is sweet. Harran (or what I’ve seen of it anyway), is more or less a  favela (think of that first chase in The Incredible Hulk or Fast Five). I get the notion that the map may expand. I hope it does, because it’s rather small right now. Still, the city’s transition from Night to Day, along with the weather effects just add to the atmosphere of a place gone sour. Blood sprays are the norm, rendered at near 1080p on the Xbox One and at 1080p on the PS4. I’ve yet to run into any slowdown issues with all of the running that’s being done. Another standout is the loading time. Coming off Mirror’s Edge, which gave you these incredible load times while you stood in an elevator, Dying Light’s transitions between stages are a jaw dropping delight. Then again, I’ve only moved up to Next Gen recently, and that sense of power’s new to me. Others may disagree.

Dying Light will have you facing against hordes of zombies, but so far, I haven't seen any that are this big.

Dying Light will have you facing against hordes of zombies, but so far, I haven’t seen any that are this big.

Another feature I like is the “New Game” system. If you’ve played through part the game with a friend, but don’t wan’t to break that connection where you both left off, you can choose to make a brand new game that starts you at the end of the tutorial and lets you keep your skills progression. So, if your player is a level 9 in everything (the top is 25 in everything) in your original game, you can keep that. Your weapons, however, don’t come with you.

In terms of problems, the only thing I can tell with Dying Light is the connection for playing a Co-op game, and how it doesn’t exactly feel extremely innovative. In trying to join games, I’ve had a number of connection issues, even when both Xbox Live and Techland’s servers are running. Invites sent to me, or mine sent to others fail when the invited party try to join. The only way we’ve been able to successfully connect is by using the join feature within Live itself, and once it holds, it ties together very fast. Each player is given their own color mark so that they can be tracked on the map. Players can also separate and check whatever part of the map they choose. If they stumble upon a story marker, they won’t be able to play it until everyone joins them – easily done with the Quick Travel feature. Additionally, the tutorial for the game is long. You’re shown how to move, and are given some missions to how you the move from day to night. It’s like having to deal with that first mission in GTA Online when the game’s servers were first glitched.

If you’ve watched the early Alpha Footage, you kind of get the feeling that a bit of it was left out of the main game. This is normal though. Games change drastically between the Alpha and final versions. I’ve fought tons of zombies, but the game has yet to reach Dead Rising levels. Maybe this is because of the processing power, or because I’m still early on. I can’t say it’s bad, but I would like a moment where I look down off a roof and go…”Nope. Not landing in the middle of that.” There always seems to be good exit around.

So there you have it. Dying Light. If you like Freerunning, it’s worth a try. If you love zombies, take a look. If you love both, it might be just what you’re looking for. Just be sure to keep your eye on the clock.

Review: The Wolf Among Us


The-Wolf-Among-UsThe Wolf Among Us was the first game released by Telltale after the extraordinary success of The Walking Dead. They had finally found their element, and decided (prudently) to stick with it. But how do you follow up a title based on a comic book series recognized by some as the best game of its year?

It’s simple. Make another title based on a comic.

Fables, the series Telltale’s following project was based upon, is about fairy tale characters we grew up reading about secretly living in our real world, in a real city, hiding their existence by creating their own society. None of that Once Upon A Time cutsey niceness. They are opressed and opressors, have severe flaws in their characters, vices and, in some cases, signs of antisocial personality disorder. That is to say, they’re often psychopaths.

I'll reconcile the shit out of you!

I’ll reconcile the shit out of you!

The game gives you control of Bigby Wolf, sheriff of the fables. As you might have guessed, previously known as the Big Bad Wolf of Little Red Riding Hood and Three Little Pigs fame. Reformed and willing to put his past behind him, Bigby tries to reconcile the poor and rebelious with the powerful and bureaucratic, in a very socially imbalanced society of mythical people.

Bigby is the most human of all characters, ironically. Given the task of upholding the law in this broken, small society where everyone knows everyone else, he lives a lonely life, being recognized and feared for doing his job, which frustrates him. His tendency to bend the rules makes the fables’ mayor office see him as a loose cannon. Bigby is a noir hero, chain smoking and full clad in trenchcoat. Bitter with having to raise his hand against unsatisfied citizens and with the impunity of guileful villains; forced against rebellion, but resentful towards the bureaucrats, he often passes his own kind of law. His humanity is revealed through conversations with the only people close to him. Colin, one of the three pigs he used to terrorize, and Snow White, secretary of the mayor office and object of his affections.

the-wolf-among-us-004The amount of deviance from the path of justice in the game vary depending on your playing style. As you solve a series of murders during the span of the game, you decide how violent Bigby will be towards everyone, from the mostly innocent to the very guilty. However, this is not a story about choices like The Walking Dead, but about people leading double lifes. By taking fables, one of our most powerful cultural symbols of purity and innocence, and twisting and corrupting them, The Wolf Among Us is a modern and allegorical story with heavy noir influences, with fantasy and magic playing a part in the narrative.

It is not without flaws, however. It should be noted that, as the game needs a central story, the mystery of the series of murders obfuscate this amazing world, and one purely interested in the big picture; the unjust society of the fantastical, would be better served by reading the Fables comics. The Wolf Among Us has lots of ups far too early in the game and a few too many downs too late into it. It serves as a decent mystery thriller, and more importantly as an origin story for the comic book series, and it does have absolutely thrilling moments. However, it doesn’t bring much new to the table of longtime Fables fans other than focusing on one of the most interesting characters of its mythos.

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As a standalone story, The Wolf Among Us has amazing action sequences and is a very exciting story up until the last quarter where it disappoints. As part of the Fables series, and possibly first chapter of others to come, it’s a perfect entry point and highly recommended. The complexity of its premise and excellence of some of its moments more than compensates for the lackluster closure of this first chapter. If that’s not enough to convince you, play it for Bigby Wolf, who might just be the coolest detective in videogame history.

6 Reasons To Watch I Am A Fugitive From A Chain Gang


I am so thankful for TCM.  This wonderful network has allowed me to discover so many old films that I might otherwise have never seen.  Among those films, 1932’s I Am A Fugitive From A Chain Gang.

As you might guess from the title, I Am A Fugitive From A Chain Gang was something of a low-budget B-movie.  It’s also one of the few films that can legitimately claim to have changed society.  The fugitive of the title is James Allen (Paul Muni), a veteran of the First World War who, feeling uncomfortable in peace time and unable to find work, finds himself in Georgia where he unintentionally becomes involved in a robbery and then ends up being sentenced to 10 years on a chain gang.  After suffering months of inhumane treatment, Allen finally escapes.  He makes his way up north and, much like Jean Valjean, attempts to start a new life for himself.  However, even as he find success, he knows that he could be exposed and sent back to prison at any moment.

Here’s 6 reasons to watch I Am A Fugitive From A Chain Gang.

1) It’s based on a true story.  I Am A Fugitive From A Chain Gang was based on a book written by a man named Robert Ellis Burns.  Burns actually had served time on and escaped from a Georgia chain gang.  At the time the movie came out, Burns was still a fugitive.  The movie was such a success and was so effective that when Burns was later arrested in New Jersey, the governor refused to extradite him.  Burns was finally pardoned in 1945 and lived the rest of his days as a free man.

2) I Am A Fugitive From A Chain Gang got results.  Alone among the major studios in the 30s, Warner Bros. specialized in making films that dealt with social issues.  While other studios either celebrated wealth or invited audiences to escape the Great Depression through fantasy, Warner Bros. was unashamed to be on the side of the oppressed.  I Am A Fugitive From A Chain Gang is a perfect example of this.  Not only did the film lead to Burns receiving a pardon but it also helped to end the chain gang system.

3) Director Mervyn LeRoy directs the film as if it were a film noir.  By the end of the film, it’s impossible not to empathize with the main character’s growing sense of paranoia.

4) Do you know who Paul Muni is?  You will after watching I Am A Fugitive From A Chain Gang.  Paul Muni is largely forgotten today but, back in the 1930s, he was considered to be one of the best actors around.  Watching him in this film, you can see why.

5) The film’s final scene is a classic.  You can watch it below (and yes, this video does count as a spoiler).

6) I Am A Fugitive From A Chain Gang was nominated for best picture.  It lost to Cavalcade, a celebration of the British upper class.

Movie Teaser: Christopher Nolan’s “Interstellar”


Having rescued Batman from the Schumacher age and assisting in the full on destruction of Metropolis, Christopher Nolan has reached an interesting point in his life. He can now walk up on stage, grab a microphone, mutter the words “I’m filming a movie.” and have tons of fans (like myself) lose themselves like swooning chickens.

Christopher and Jonathan Nolan are dreaming about the stars. And with a dash of what I think (what I hope) is Zimmer playing in the background, he tells us absolutely nothing. The gaul! The tease! It’s the movie watcher’s equivalent of  seeing a bare expanse of leg exposed on someone walking in a sleek black dress. Or perhaps the equivalent of Beyonce’s album drop, only with a movie? Either way, how dare they leave me drooling like a Pavlovian mutt.

So, what do we know about Interstellar? Well, that his brother is on board, and David Goyer is nowhere to be seen, Nolan could be giving us something just a little different – or rather more along the lines of Inception. I’m one of the fans who feels he actually does much better when working with Jonathan and maybe this is good overall. Now that he’s done with everything Batman, he can focus on telling other stories.

I’m just hoping those stories aren’t like Insomnia.

And I’m hoping they’re better edited than The Dark Knight.

Interstellar, on the surface looks like it has something to do with space travel (stating the more than obvious fact), but this feels more like October Sky to me. We have Matthew McConaughey talking about how we’ve lost our way in being explorers and pioneers and the film suggests some kind of return to that. Of course, this is just a teaser, and we really won’t know the full details until the full trailer appears (which for all we know, could have aliens in it).

The thing that stands out on all of this is what isn’t easily noticed. Interstellar will be the first film that Nolan has done since Following where Cinematographer Wally Pfister wasn’t on board. This is akin to the Coens not using Roger Deakins (which is exactly the case with Inside Llewyn Davis). Visually, this could be a different film as Instellar’s Cinematographer is Hoyte Van Hoytema, who was responsible for Her, Let the Right One In and Tinker, Tailor, Soldier, Spy. Very interesting, indeed.

Interstellar premieres in theatres next year.

Oh, and here are some swooning chickens, for added effect.

Film Review: Man of Steel (dir. by Zack Snyder)


New%20Man%20of%20Steel%20PosterHere the short of it, for anyone looking to make a decision based on what’s being written here (spoiler free part): 

Man of Steel is a great film, though has it’s flaws. The film is a coming of age story of an individual who knows what he’s capable of, but in fearing the world’s reaction to his existence, keeps it at bay until he can discover who and what he is. Where Marvel celebrates the removal of the Masked Hero (with Iron Man), DC looks towards giving the audience a reason why Superman has to be Clark Kent, which I thought worked very well. Carried by some fantastic casting, the film manages to raise the stakes for Superman (and the damage level of anywhere there’s a fight – I’m talking Dragonball Z levels of damage) in a way that up until now really wasn’t depicted well. Rather than taking the lazy route of Superman Returns (which just took Superman II’s ending and ran with it, saying that III and IV just didn’t happen), Man of Steel tries to re-invent things a little, which works on some levels, but not on all.

The faults of the film lie in the same problems that plagued the entire Dark Knight Trilogy. There’s a scene or two that ends without “closing the loop” and work within a bubble of action – a catastrophe occurs for one or two people, but before you can wonder how everyone else in the area fared, you’re left to believe “Well, let’s just assume they’re all okay and everything was fixed.” It’s the same as the Joker throwing Rachel Dawes out of a window and leaving the audience to believe that the Joker’s crew just left the way they came with no fuss or muss. The film also suffers from the physical fight issues of “Batman Begins”. It all moves so fast that in some cases, you’re left with this shaky-cam feel. It almost warrants a second viewing just to try to see the punches / kicks you may have missed the first time around. And the last act has a lot of that. This is the thing that may hurt the film with older movie goers. Imagine having something you’ve grown up with for who knows how long displayed at a speed so fast, it moves like a video game? That could be jarring.

And for those of you want to read more (it may get just a little – very little – on the spoilery side here): 

I’ll start with this. I’m not a huge fan of Superman overall. Although I’ve seen all of the previous film (many of them at the movies), I’ve always thought of Superman as a seriously overpowered character. With the pieces of his own planet being the only thing that could hurt him, what were the chances anyone could find that stuff? For this, I found the Marvel characters more interesting and relatable. How many stories can you really write about the Hulk, or Namor / Aquaman for that matter? That’s where I put Superman in the scheme of things.

That said, Zack Snyder’s Man of Steel did manage to invoke an emotion in me that I’ve never felt for the character in all these years – Sadness. It was like watching a Bond film and actually worry about Bond, imagine that. You figure this guy has all these powers, he can frickin fly, dammit. He has heat vision, x-ray vision and freezing breath. One could choose, with all that power to just dominate humanity. It’s Clark’s parents – all of them – that give him the power of choice. To decide as he grows to become who he wants to be and how to use those abilities.  That has to be pretty difficult. One scene hit home for me, involving Clark learning an ability. It’s short, but reflects the isolation of someone who is considered very different from those around him.

I loved Man of Steel. It’s does have its issues, but for me it’s such a step in a better direction for the Superman franchise. That isn’t to say that the films before it were terrible or horrid (save for Quest of Peace, which was utter crap), but Man of Steel brings so much more action and love for the character overall. Where Superman Returns was more of a drama with slices of action, perhaps Man of Steel is best consider a reversal.

When it comes to the story – penned by Christopher Nolan and David Goyer, and with Goyer doing the screenplay – I liked where it went. It didn’t try to recreate anything from the first two movies, nor did it sway so far away from it that you wondered what it was all for (Amazing Spider Man, with its thousands of radioactive spiders that could make any scientist Spider-Man with a well timed bite). The origin parts are delivered piecemeal though flashbacks, which allowed the whole story to flow pretty evenly. It’s when the movie gets into the third act – the “Hero has to face said Event” sequence that Goyer loves so much that it starts turning right back into the Batman Begins train sequence. At least the level of the event is big enough so that only Superman could really deal with it, but personally, I’ll admit that I wanted a bit more for what was done.

Casting wise, I don’t think they could have done much better than this. Henry Cavill, who I remember from 2002’s The Count of Monte Cristo and Showtime’s The Tudors, is damn near perfect as the Man of Steel, though he has so much seriousness to him that you wanted to say…”Hey, Hakuna Matata, dude. It’ll all work out. Just lighten up a little.” There’s very little playing around here.  Then again, given the way the character was written this time around, he doens’t have all that much to laugh about, I suppose.

Amy Adams really isn’t the Lois Lane I expected. She’s not written in the style of the intrepid reporter that has to get herself in trouble, but still manages to find herself facing problems in the pursuit of a good story. She wasn’t bad at all, really, but one smart thing the story does is forces her to have to be in the mix of this in less of a spectator role and more of a participant. That I enjoyed.

I gave Michael Shannon a lot of flak for his performance in last year’s Premium Rush, but I owe him an apology. All that craziness in that film is just gone here, his General Zod is subdued and even. I also enjoyed that they gave him something more to work with other than “Dominate the creatures of this planet because we hate the son of Jor-El”. His Villain has a fully plausible reason for what he’s doing, so much so that you could almost empathize with it. He’s not very different from Magneto against the X-Men in that fashion, and I felt it added quite a deal to this story. Don’t get me wrong. Terrence Stamp was great, and his “Kneel Before Zod” was always cool, but the premise in Superman II was a little odd. I figure they’d get bored with us kneeling after a while and just leave the planet once discovering our love for reality tv (Pawn Stars for me).

Someone pointed out online that both of Kal-El’s parents were Robin Hood. Both Russell Crowe and Kevin Costner do indeed play Clark’s fathers and both are used better in this than in previous versions. Each character has a view in what Clark can be become, and both individuals seem to be right, but between the two I thought Costner fared better. One thing about Crowe, he’s given quite a bit to do in this film, which surprised me. I did really didn’t expect to see much of him in this.

Diane Lane is a sweet Martha Kent. While I love Lane in her movies, I don’t know. I kind of feel anyone could have played that. She performs the role well, though. Laurence Fishburne makes for a good Perry White, channelling his character from Hannibal, as does Christopher Meloni as a Military General. I really want to see more from Meloni, actually. The scene stealer, by far (and future Hottie of the Day, if I can find enough pictures of her) is Pandorum’s Antje Traue as Zod’s henchwoman, Faora. Every scene she’s in makes her to be that Darth Maul /   Hellboy kind of supporting baddie, providing as much of a challenge to Superman as Zod. And for the time she has on screen, Ayelet Zurer sells it totally as Lara, siding with her husband to send their child away for a chance at a better life. That can’t be an easy decision for anyone or anything, but I could at least feel she was bothered by it.

Personally, I didn’t want another origin tale. The way I view it, some of these characters are so burned into our minds that we really don’t need to know the back story. However, Man of Steel does provide an origin tale that seems to make sense with the way things are today. We don’t trust what we don’t understand and unless we can catalog and easily reference it to something comparable, we usually consider it something bad. As this story tells it, Superman may or may not have the luxury to openly say “Hey, I’m Kal-El, from Krypton, let me walk among you.” as easily as Tony Stark could proclaim he was Iron Man.

As for the DC Cinematic Universe, if this is the first film that’s going to lay the groundwork, it’s a nice start. It doesn’t leave any breadcrumbs for audience expectation for a Justice League movie, but if  DC is smart, they’ll get whatever the next movie they want to do started right after this. That’s the hope, anyway.

With a new direction in tone also comes a new score. Hans Zimmer knocks the soundtrack out of the ballpark with this one. Bringing together nearly 12 drum legends for percussion (including Sheila E. And Jason Bonham), Zimmer creates a theme for the hero that will undoubtedly be reused in sports venues for years to come. It’s uplifting in places and creepy in others. Some themes borrow a little bit from his own Angels & Demons, but this is something Zimmer is known for. Having listened to the score for most of the week, I’m already humming it off and on.

And what about the kids? The kids should be fine seeing this. There’s a childbirth sequence in the very beginning that may require some explaining to the littlest of viewers, and there’s violence all over the place, but all it’s worth, there’s not a whole lot of blood and very little gore. Nothing anyone who plays Call of Duty on the regular couldn’t handle.

Oh, one more thing. The 3D is good here, particularly in the flight sequences, but you’re not really missing anything if you happen to catch it in 2D. Note that there isn’t anything after the credits with this film.

Quick Review: Jack the Giant Slayer (dir. by Bryan Singer)


url-1Wow, looking at Jack the Giant Slayer, it’s easy to tell where that near $200 million went. Note that this review maybe just a little spoilerish, but not too much if you’ve already watched the trailers for the film.

I walked into Jack the Giant Slayer with a smile on my face. It started off doing something I really love in movies, playing the score for the film as the production companies were announced and going so far as to play with the Bad Hat Harry logo, replacing the Usual Suspects with a set of giants. That had me feeling good, and reminded me of Timur Bekmambetov’s Wanted. Overall, it’s a Brain in your Lap kind of film. As long as you give it too much thought, you’ll be okay. I don’t see myself running back to see it, but I’d probably watch it again if it were on tv.

Everyone knows the story of Jack, who traded in his horse for a bunch of beans. They grew into a giant stalk and he climbed up it to find giants. Director Bryan Singer (X-Men 1 & 2, Superman Returns) reunites with his The Usual Suspects writer Chris McQuarrie, writer/director David Dobkin (Fred Claus & The Change Up), and Darren Lemke (Shrek Forever After) to expand the tale. This version of the story tells of a time where after the beanstalk grew, giants came down from a land far above and waged war with mankind. The great king of the realm was able to stop the war by way of black magic, having a crown forged from the heart of a giant that grants the wearer control over the entire giant army. After banishing the army, he had the stalk cut down and there was peace in the land.

That strange tickle in the back of your mind, if you’re experiencing it, is you recalling the backstory to Guillermo Del Toro’s Hellboy 2: The Golden Army. It’s almost the same thing. Jack even gives a similar set of visuals to tell the tale, which was kind of nice.

So, jump to many years later, and you have Jack (Nicholas Hoult), a poor farmers boy who in trying to sell his horse is given a set of magic beans. The stalk grows, kidnapping the land’s princess in the process (Eleanor Tomlinson) and the King (Ian McShane) sends his guard up it to retrieve his daughter.

What Jack the Giant Slayer does well is that it tries to shift the story around as it moves. For me, I found that when I expected one thing to occur, the movie would twist and give an angle that I hadn’t expected. I like that it at least tried to do that. Mind you, I went to into the film completely blind, having never seen any of the trailers or commercials. If you haven’t seen anything about this film, don’t look at any of the trailers, you’ll only hurt yourself.

Casting wise, this movie is like watching a set of friends get together. Although Hoult is the hero in this story and plays him well, his screen time feels like it’s stolen from him by Ewan McGregor, Stanley Tucci (Captain America: The First Avenger) and Bill Nighy (Pirates of the Carribean: Dead Man’s Chest), who in particular seems to be the go to bad guy these days as the main general of the giants. Ian McShane, who plays the King, is always worth watching, but he suffers from the same issues as Eleanor Tomlinson’s in her role as Isabel. They aren’t given a while lot to do overall. McGregor, on the other hand seems like he’s in his element here as the Captain of the Guard.

Visually, Jack the Giant Slayer is a treat. The differences in size between the giants and mortals are similar to the Ents in the Lord of the Rings films, and some of their appearances (and habits) are down right nasty. The action sequences in the film, and there aren’t many, are good but not exactly extravagant. The movie goes out of its way to try to build a world for the story, and I felt it worked out okay, especially during the 2nd half of the movie. The effects are nice. From a 3D point of view, the sense of distance is there particularly during the climbing sequences, but it’s not required that you see this in 3D, despite that there are objects moved close to the camera.

So, with all this praise, is there anything that’s wrong with Jack the Giant Slayer? Yeah, actually and what’s wrong only has just come to mind while writing this part of the review. Two problems:

1.) The trailer gives you absolutely everything you need to know. I was going to avoid mentioning what problem #2 was, but the trailers already show that at some point there’s a big battle between the giants and mortals. That being said, the rest of the trailer gives away so much to what the film was about that you really don’t need to see it. The action sequences you’re viewing there, that’s the story.

2.) This second one is just a tactical error.  The 2nd Half of the movie, while pretty on the visuals, throws logic completely out of the window, with a scenario that’s pretty one dimensional in design. The actual battle tries to be like the Battle of Helm’s Deep in the Lord of the Rings movies. Humans defending the land, giants attacking it. It worked for the Battle of Helm’s Deep because that a city in a wall. The battle could only come from one direction. However, the city in Jack the Giant Slayer isn’t like that. I was expecting giants to swim around it, or climb over the walls (especially after the damage that was made), but nope. Heck, if undead hordes can pull it off in World War Z, clambering over each other to get over a wall, I can’t imagine creatures more than 5 times the size of humans not being able to do the same. I felt it lacked a lot of imagination there and they could have come up with something just a little more dangerous in that battle sequence.

So, Jack the Giant Slayer was okay. It won’t break any kind of records or make too many waves, but cast saves it from becoming worse than what it could be.