Horror Review: Dead Alive aka Brainded (dir. by Peter Jackson)


“I kick ass for the Lord!” — Father McGruder

Peter Jackson’s Dead Alive (or Braindead, if you’re fancy about it) is what happens when deranged genius meets a barrel of fake blood and zero self-restraint. It’s equal parts grand guignol and Saturday morning cartoon—one of the bloodiest and funniest films ever made. Long before Jackson became the cinematic architect of The Lord of the Rings, he was a scrappy splatter artist, weaponizing gore and absurdity with childlike glee. And while his first two features, Bad Taste and Meet the Feebles, showcased raw chaos and puppet debauchery, Dead Alive marks his evolution—still insane, but sharpened, confident, and shockingly heartfelt in its bizarre way.

The film opens on Skull Island, that mythic symbol of cinematic imperialism, where bumbling white explorers snatch a grotesque hybrid creature—the infamous Sumatran Rat-Monkey. When one of them is bitten, the native tribesmen panic, shrieking “Singaya! Singaya!” while pointing at the wound. It’s grotesquely hilarious—dark humor rooted in colonial parody. For a few fleeting moments, Jackson seems to flirt with serious themes: the toxicity of imperial arrogance, cultural desecration, and the viral consequences of exploitation. You could easily write a twenty-page graduate thesis connecting this opening to the cannibal panic of 20th-century western adventure cinema. But then the movie rolls into prosthetic carnage and butt jokes, and you realize—thankfully—that Dead Alive is no place for academic solemnity.

The story moves to Wellington, New Zealand, where Lionel Cosgrove (Timothy Balme) lives under the suffocating grip of his passive-aggressive mother, Vera. She’s the kind of matriarch who vacuum-seals her son’s adulthood. When Lionel starts falling for Paquita (Diana Peñalver), a kind-hearted shop girl whose grandmother insists destiny has chosen them, Vera’s jealousy leads her to sabotage the romance—and right into a bite from the cursed Rat-Monkey. That’s when everything turns gleefully revolting.

Vera’s infection transforms her into a dripping monument of decay, devouring neighbors and spewing black sludge at tea parties. Lionel, too timid to kill her, instead tries to sedate and hide the growing zombie horde in his basement. Naturally, this plan collapses with the speed of a B-movie funeral, leading to an escalating chain reaction of undead madness. By the one-hour mark, Jackson isn’t directing a film anymore—he’s conducting a symphony of splatter.

Part of what makes Dead Alive endure is just how expertly it moves between the grotesque and the hilarious. Every melted face and gory evisceration is framed like a punchline. Jackson’s camera zooms, tilts, and spins through crimson chaos with joyous purpose. The gore isn’t meant to horrify; it’s kinetic comedy, pure visual rhythm. By the time Lionel revs up his lawnmower for the film’s final massacre—quite possibly the most ambitious use of landscaping equipment in film history—Dead Alive has transcended genre. It’s no longer horror or comedy. It’s delirium art.

Of course, the cast of oddballs steals plenty of the show. Father McGruder, the kung-fu priest, delivers the film’s single most quoted line—“I kick ass for the Lord!”—before dropkicking zombies with ecclesiastical authority. The zombie baby, born from two reanimated corpses who just couldn’t keep their limbs off each other, is another masterstroke of twisted creativity. Lionel’s attempt to civilize the infant, leading to a playground brawl between man and monster-stroller, might be the most deranged slapstick sequence ever shot.

It’s the tactile nature of Dead Alive that makes it timeless. The production team drenched every set in homemade latex, goo, and fake blood—over 300 liters for the finale alone. No digital shortcuts, just pure craft and chaos. You can see Jackson’s imagination fermenting into the precision that would one day fuel his massive fantasy epics. Every scene here, beneath its slime and slapstick, demonstrates an intuitive cinematic intelligence.

If someone wanted to, they could absolutely load an academic essay with postcolonial readings, Freudian analyses, or references to Julia Kristeva’s theory of abjection—arguing that Vera embodies the grotesque maternal figure polluting the symbolic order. You could apply Deleuze and Guattari, Lacan, or even Foucault if you were persistent (and a little delusional). But Dead Alive doesn’t invite theory—it belly-laughs in the face of it. This isn’t a film to decode; it’s a film to experience, preferably with popcorn and zero pretension. Jackson knows exactly what he’s making and relishes every revolting frame of it.

More than thirty years later, Dead Alive remains the filthiest funhouse in horror history—an outrageous blend of low-budget energy, visual wit, and pure imagination. It might gesture briefly toward colonial rot and unchecked power, but ultimately, this movie isn’t about guilt or grandeur. It’s about having the best possible time making the worst possible mess.

For scholars, it’s a nightmare to analyze. For horror lovers, it’s cinematic nirvana. And somewhere in between all the entrails and laughter, you realize Peter Jackson’s greatest early lesson: sometimes, the most profound statement a film can make is “Relax—it’s just blood.”

Brains, Laughs, and Decline: The Uneven Legacy of Return of the Living Dead


Subverting the Zombie Canon: Satire, Genre-Bending, and Decay in the Return of the Living Dead Series

When talking about cult horror films, the Return of the Living Dead series holds a special place—not only as a spin-off from George A. Romero’s seminal Night of the Living Dead, but as a unique creative force in its own right. Thanks to a legal split between Romero and co-writer John Russo over rights to the “Living Dead” name, Russo and director Dan O’Bannon got to imagine a parallel zombie universe. This franchise quickly carved out its own identity, mixing horror, black comedy, and punk spirit in a way that both paid tribute to and upended zombie tropes.

Reinventing Zombie Lore with a Wink

The original Return of the Living Dead (1985) starts with a clever “what if” twist: what if Romero’s Night wasn’t just a movie, but a dramatized cover-up of a real government disaster? This meta idea instantly frames the film as self-referential and playful, setting a tone unlike anything out at the time.

Central to the film’s identity is the invention of 2-4-5 Trioxin, a fictional military chemical designed to clear marijuana crops which instead raises the dead—zombies with surprising new abilities. Unlike the slow, drooling zombies Romero popularized, these ghouls sprint, talk, and set traps. Their hunger is peculiar as well: they crave brains exclusively, as it eases the pain of being undead. And the old rules of zombie combat? Forget shooting them in the head. These zombies resist it, raising the stakes and scare factor.

This refreshing rewrite of zombie rules allowed the movie to be both frightening and fun. The zombies were smart but still monstrous, turning classic horror expectations on their head in a way that invited both laughter and fear—a tricky balance that few horror comedies manage.

Playing with Comedy, Panic, and Punk Rock

One of the greatest strengths of the original film is how it embraces horror-comedy so naturally. It doesn’t shy away from being funny while still delivering tension. James Karen and Thom Mathews excel as the main pair—Karen’s frantic, over-the-top panicked man paired with Mathews’ straight, slowly succumbing counterpart create a perfect comedic rhythm. Their slow transformation into zombies adds a tragic dimension to what could have been simple slapstick. Meanwhile, Don Calfa’s mortician character and Clu Gulager’s warehouse owner provide a grounded center amidst chaos.

The punk subculture flavor adds another unique texture. Linnea Quigley’s famous graveyard striptease encapsulates the 1980s’ blend of irreverence, sexuality, and horror obsession. The scene is shocking, hilarious, and iconic—one of those moments that encapsulates everything this film is about: having fun with taboos while not losing the darker undercurrents of mortality and decay.

Beyond laughs, there’s biting satire here. The film skewers the government and military’s hubris—scientists create a superweapon they can’t control, leading to chaos and destruction. This reflects 1980s American anxieties about bioweapons, government cover-ups, and nuclear fears. Horror and comedy collide to reflect cultural distrust and paranoia.

The Problem of the Sequel: Part II’s Familiar Ground

When Return of the Living Dead Part II came out in 1988, it felt like the franchise was stuck in a loop. With much of the original cast returning in near-identical roles, and lines and situations seemingly recycled, the film circles back to the same story. This self-copying invites a mix of amusement and disappointment: it seems the filmmakers didn’t believe they could improve on the original and decided to replicate it instead.

While it has its moments—good practical effects and a rollicking tone reminiscent of the first film—it leans harder into comedy, sometimes at the expense of the horror. The suburban setting and clearer military lockdown raise the action stakes, but the humor feels broader and less sharp, which can make the movie seem a bit cartoonish.

In a way, Part II comments on the pitfalls of horror franchises: once you’ve struck gold with an unexpected idea, sequels often struggle to regain that freshness. This installment is entertaining, but signals the beginning of the franchise’s creative plateau.

Much Darker Territory: Part III’s Horror and Romance

With Return of the Living Dead 3 in 1993, things take a major tonal shift. Brian Yuzna’s direction removes much of the comedy and replaces it with body horror, gore, and a genuinely tragic romance. The story centers on Curt and Julie, two teenagers tragically pulled into the military’s secret zombie experiments. After Julie is accidentally killed and resurrected, she becomes a zombie who feeds on brains but manages her hunger through extreme self-inflicted pain.

This grim take pushes the franchise into more serious, intense horror territory, with heavy themes of love, loss, and bodily autonomy threaded throughout. Julie’s tortured transformation is both tragic and unsettling, symbolizing not only the loss of life but also the torment of trying to hold onto humanity while losing it from within.

Yuzna’s effects are grisly in the finest tradition of ‘90s practical SFX. The film revives the franchise’s sense of danger and stakes by mixing romance with horror, delivering something emotionally resonant and viscerally impactful. While it diverges sharply from the earlier comedic tone, Part III proves the series’ flexibility and capacity for reinvention.

Creative Collapse: Parts IV and V’s Direct-to-Cable Downfall

Sadly, the wheels come off with Return of the Living Dead 4: Necropolis and 5: Rave to the Grave, both made in 2005 and directed by Ellory Elkayem. Shot back-to-back and released direct-to-cable, these films are pale shadows of the earlier entries.

They ditch the original’s clever mix of horror and humor entirely. Instead, we get generic corporate conspiracies, confusing Eastern European settings, weak scripts, and inconsistent zombie characterizations. The zombies lose their unique “brains only” horror and instead act like run-of-the-mill undead. Even the acting is amateurish, with only Peter Coyote standing out briefly as a sinister scientist.

Part 5 further muddies continuity by introducing Trioxin as a rave drug, leading to a chaotic rave/zombie apocalypse scenario that is both baffling and poorly paced. The low-budget effects and uneven pacing betray the exhaustion and lack of passion behind these entries.

These final two films underscore a common fate for franchises that outlive their creative spark—once inventive mythology becomes shallow cliché, and attempts to cash in feel uninspired. Instead of honoring their roots, they become muddled and forgettable.

Why the Series Matters

Despite its uneven legacy, Return of the Living Dead remains important for what it dared to do in horror cinema. The first film’s originality influenced countless horror comedies and redefined how zombies could be portrayed. Its self-awareness and invention paved the way for postmodern horror, where genre is as much about commentary as it is fear.

The third film’s daring shift to tragic body horror further demonstrated the potential for zombie films to explore complex emotional and societal themes beyond gore or giggles.

While the later sequels falter, their failure serves as a cautionary tale about the dangers of diluting distinct voices and creative risks in franchise filmmaking.

Ultimately, Return of the Living Dead survives in cultural memory as a zombie series that captured the spirit of its time—punk rebellion, Cold War paranoia, and genre self-mockery—with flashes of brilliance that continue to entertain and inspire.

Quickie Review: Return of the Living Dead 3 (dir. by Brian Yuzna)


In 1993 horror fans were greeted with the release of Return of the Living Dead 3. This third film in the Return of the Living Dead series produced by John Russo ends up being a very good zombie movie and actually has genuine horror that the second film lacked. What ROTLDIII, its writers and directors seem to have left behind was the comedy side of the series which made them cult-classics to begin with.

Taking up directing duty this time around was genre-veteran Brian Yuzna (Beyond Re-Animator) who films this third entry purely on a horror standpoint. This film is serious horror from start to finish. This time around the military is still trying to find a way to use 2-4-5 Trioxin as a way to create zombie soldiers, but ones that could be easily controlled by them. To say that this project hasn’t met with success is an understatement. But it’s the story of the son of the military project director and his girlfriend who dominate the film’s plot. As portrayed by J. Trevor Edmond and Melinda Clarke, these two star-crossed lovers find themselves enmeshed with the dark secret of the project being held in secret. Son soon uses the Trioxin gas to try and ressurect his girlfriend who gets killed early on during an accident. What he gets instead is an undead girlfriend whose hunger for live brains (for some reason the zombies in this ROTLD sequel also feed on other bodily parts) can only be controlled when she causes herself bodily pain through extreme forms of piercing. The rest of the film deals with the father trying to save his son not just from himself and his undead girlfriend but from the hordes of escaped zombies in the facility.

The horror in the film was actually pretty good and this was helped a lot by the gore effects work which surpasses anything the first two films in the series had. The acting was decent enough with Melinda Clarke as the zombified girlfriend putting on a sexy, albeit creepy performance. If it wasn’t for the brain and flesh-eating she sure would’ve made for quite a poster girl for teenage boys.

In the end, Return of the Living Dead 3 continues the series admirably. Despite not having much humor and comedy in the film, this third film in the series more than makes up for it with high levels of gore and a definite sense of horror the first two didn’t much have not to mention a bit of romance which seemed to work.