Review: The Walking Dead S3E05 “Say the Word”


 

“People need entertainment.” — Phillip “The Governor” Blake

Wow has been the most heard, read and seen word regarding last week’s episode of The Walking Dead. While “Killer Within” had some flaws the episode overall continued season 3’s streak of quality tv since the season premiere. Gone, but still not forgotten, were the long philosophical debates about humanity and civilization in the face of overwhelming horror. In its place has been what fans and critics had been waiting for. A show that really showed the dangers and dog eat dog world of a zombie apocalypse.

It’s always been a criticism that the show had unlimited potential to explore just how people would react and be changed (or not) in a world overrun by the living dead. The show this season still asks those questions, but lets the behavior of the characters and the situation they’re in speak for themselves. This season has minimized extended expositional scenes while improving on the show’s pacing. The change in the show’s pace has been the highlight of the season as the show just continues to propel forward at breakneck speed though there’s now fear that new showrunner Mazzara and his writers might not be able to sustain such a pace with still 12 episodes left in the season. Sooner or later the show might have to slow down if just to give fans a breather.

Things don’t seem to look like they’ll be slowing down anytime soon as we find Rick unable to cope with his wife’s death and knowing it was his son, Carl, who had to make sure Lori didn’t come back. It’s not a good place we see Rick go into both literally and figuratively as he takes his trusty hatchet and enters the prison to take out his grief on whatever zombies might be still left inside. The refuge the prison was suppose to be for him and his people haven’t turned out to b safe. With two of the group’s people gone and a third missing it falls on Rick’s right-hand man in Daryl to take charge of the situation to make sure they don’t lose anyone else.

Over at Woodsbury we find Michonne finding more and more hints that the town and the Governor are not what they seem. It doesn’t help that the episode’s opening sequence has the unquestioned leader of the town keeping what looks like his undead daughter as if she’s still alive and he can’t let her go. We’re getting a sense of the insanity lurking behind the charismatic facade the Governor puts up in front of his people yet the episode also subtly brings up the question whether the people in Woodsbury even care if their leader is batshit insane as long as they’re kept safe. The scene close to the end of the episode inside the town as the Governor provides entertainment for his people shows just how much a scared population will tolerate as long as they’re kept safe.

Even though we don’t hear one word uttered by Rick in tonight’s episode (ironic considering the episode’s title) we’re able to get a glimpse into the path Rick is treading right now. People have been wondering whether Rick will turn out to be just like the Governor. Become a leader who will abandon whatever humanity and moral principles he has left to keep his people safe. Tonight we’re close to seeing just how much Rick has gone through to try and keep his family safe yet the realization that his best (which at times means doing the worst things) was not good enough. He’s snapped and his trip inside the prison was very Kurtz-like. He’s now entered the proverbial abyss and the audience gets to see Rick prowling those dark hallways in an attempt to exorcise the demons he’s now been saddled with.

While tonight’s episode lacked some of the heavy action we’ve seen from this season, so far, it more than made it up casting a light on the mental state of the show’s two leaders. The episode ends with the two leaders now seen in better light. The Governor looks to have already gone through what Rick is going through now and come out on the other side not just amoral but with a functioning insanity that allows him to keep control of his town and it’s people. Rick looks to still be on that path that could turn him into something like the Governor. Time and the rest of the season will tell whether Rick can come out of the other side of his grief-induced insanity devoid of any humanity or finding himself back out of the wilderness and into the light, so to speak.

NOTES

  • I understand AMC wants to make money off the show especially since it looks like they’ve upped the show’s budget (two locations and all), but the channel is close to the tipping point (if they haven’t already gone past it) of having way too many commercials.
  • Tonight’s episode has Greg Nicotero back in the director’s chair with Angela Kang writing.
  • The cold opening of the episode could easily have been a flashback to better times until Andrea showed up. With Lori gone it looks like Andrea will now have to bear the brunt of most-hated character on the show.
  • Enter the Governor’s young daughter. Things really are not fine in Woodsbury or with the Governor.
  • Great to see how Daryl was able to take charge of the group for the sake of the baby when he noticed Rick was still not in his right mind. In the past two seasons this situation could easily have extended for far too long as people tried to decide what to do.
  • Rick is on a killtacular killing spree and who can blame the guy.
  • Andrea has definitely tasted the Governor’s kool-aid while Michonne just wants her sword back and out of what she suspects and believes is one fucked up situation.
  • Scene with the Governor’s notebook had a nice touch a la The Shining.
  • Michonne looked like she needed a cigarette after that little exercise in the yard.
  • Nice quite moment between Maggie’s men.
  • One could almost sense how Andrea is pretty much working on Michonne’s last good nerve and doesn’t even know it.
  • Rick looks to be in a very bad place, but he seems to be clearing things out in the hallways quite nicely.
  • Mazzara must’ve made his writers watch Day of the Dead because we get another homage to that classic Romero with the wrangling scene.
  • Daryl Dixon: Badass Nanny on top of everything else.
  • Lori’s body seem to have disappeared. Whether it’s in the stomach of the zombie in the room Rick comes across or is now walking in the prison is the question.
  • The Governor must be a student of history because he knows exactly what the mob wants and it’s games.
  • Andrea always seem to have the bad habit of realizing things too late.
  • The telephone (something fans of the comics will know well) makes its appearance sooner than expected but after seeing what Rick goes through in lately it’s understandable.
  • Zombie Kill Count of tonight’s episode: 12.

Review: The Walking Dead S3E04 “Killer Within”


“No more kids stuff. People are gonna die. I’m gonna die. Mom. There’s no way you can ever be ready for it.” — Rick Grimes

[spoilers within]

This third season of The Walking Dead has been hitting 3 for 3 when it came to quality episodes. The surprising part is that the season is three episodes in. Last week we had an episode where Rick and the prison group never appeared. It was a well-done introduction for the new characters that will have a major impact on the series. With tonight’s episode, aptly named “Killer Within”, we return to Rick and the prison as they start to settle in their new safe haven (as safe as any place can be in a zombie apocalyptic world).

Tonight’s episode begins with a mysterious individual who seems to be up to no good within the confines of the prison fences. We see this person (all we see is that he’s dressed like a prisoner) using the carcass of a deer (or was it a wolf) t lure zombies into the prison and also taking an axe to the chains and lock that kept the gate secured. It’s an ominous beginning to an episode that would see a major reshuffling of the show’s cast of characters. To say that tonight’s episode was shocking would be an understatement. It was full of what fans and critics had been saying last season lacked. It had action pretty much through half the episode’s running time not to mention even the quieter scenes in the beginning of the prison segment and back at Woodbury led to something instead of just filling up airtime.

The mystery of the  “killer within” of the episode’s title was kept a secret until pretty much close to the end of the episode. It was quite surprising to finally find out who it was who had opened up the gates to the prison and turned on the prison alarm which was ringing the dinner bell to zombies within the prison and those still outside the fences. There’s some leaps of logic that someone watching tonight’s episode would need to get past as to how this “killer” was able to survive so long since episode two without being noticed, but the positives of tonight’s episode outweighed any failures in logic that one noticed.

With tonight’s episode we got to see how much Rick and Carl has changed since the end of the second season and this season. What exactly happened to the group during the 7-8 months they had been out in the Georgia wilds trying to survive day-to-day until they happened upon the prison. The writers have been very silent about whether there would be some flashback sequences that showed how the group survived the Fall and Winter. All we’ve seen this season was how those months out in the wilds had turned the group into a well-oiled survival machine that had one leader and everyone with a role they’d accepted and played. The fact that the group suffered no casualties during the time-off between season 2 and the start of season 3 showed that maybe being on the move was the best thing. They’ve just moved into the prison and started cleaning the place up and now two (maybe three) of their group has died.

One of the things which stood out the most with tonight’s episode is how much Carl has come to be just like his father this season. Last season, Carl had become a joke to the audience with is penchant to avoid his adult handlers and go off running into danger. His behavior and actions even led to the group losing one of their own late in season 2. Carl before this season was almost as if the writers had no idea how to write up a child character in a zombie apocalyptic world. One moment Carl was this helpless and naive child then the next he would act and talk tough like Rick or Shane. Both sides of Carl last season didn’t ring true, but we saw hints of changes to the character in the last two episodes. We see the result of the change in the show’s leadership and mission statement for season 3. Chandler Riggs has improved as an actor which goes to show that good writing will bring out the best in even the least experienced performer. While we find out who the killer within was the episode’s title could easily mean the arrival of a harder Carl who could be on the dark path to turning out to be a killer.

As for Rick, we see another instance where he seems to have left his idealism behind and accepted the fact that ruthless pragmatism was the new golden rule of this zombie apocalyptic world. He looks at strangers not with an open-mind or whether these new people would become helpful members of his group. No, Rick has taken an insular view of the world. If you’re not part of his group then you’re a danger waiting to happen whether that suspicion has credence or not. This mindset has kept his group alive since they left the farm after season 2 but it has also made him harder, colder and more ruthless to those in the outside looking in and, more importantly, even to some within his group.

Will tonight’s events finally become the final straw that breks Rick both emotionally and mentally or will it galvanize him even more to protecting his own and damn to everyone else. This Ricktatorship has suffered it’s first casualties and it should open up a whole new world of storylines moving forward. Idealistic Rick became a frustrating character to root for in the second season, but there’s also the danger of a despot Rick this season becoming too much on the other side of the personality spectrum. It will be up to Mazzara and his talented group of writers to balance Rick as a character where he still has some sense of the white hat sheriff’s deputy, but at the same time also knowing that he cannot let that very idealism endanger him and his people.

As an audience we’ve come to expect a season to spread out how much action and tense moments a drama series has the length of a season, but the writers of this series seem to be making up for all the “go nowhere” episodes of season two with a vengeance. I’ve been saying since the beginning of this season that we’re finally seeing the series’ take on the narrative style of it’s newest showrunner in Glen Mazzara who came up writing some of the best episodes of the FX cop drama The Shield over seven seasons. He and his writers seem to understandthat in a world as savage and cruel as the one in The Walking Dead having episodes where nothing happens outside of character debating and philosophizing about the nature of civilization and humanity wouldn’t make for very dramatic tv. the question that comes up now is whether the show will be able to sustain this streak of very good episodes over the length of season three.

NOTES

  • Tonight’s episode was directed by Guy Ferland and written by series newcomer Sang Kyu Kim.
  • Some levity involving Glenn and Maggie didn’t last the episode which looks to be the most nihilistic of the series to date.
  • Michonne may not be as chatty as Andrea this season, but she’s made her words count when she has spoken. Also very observant of not just her surroundings but her situation.
  • We come across a situation regarding strangers and their fate. Last season the group, especially Rick, would’ve debated all episode long and maybe into the next one about how to deal with the strangers. Another sign that this season has become a sort of reset for the series with Rick (with some help from Daryl) deciding not to change the agreement he has with the surviving prisoners.
  • Look between Rick and Lori before all hell broke loose looked like things may be thawing between the two.
  • Good to see the writers not making Hershel go through a bout of self-pity. He even made good use of the crutches when things got real stressful.
  • This now marks the third stressful and action-packed episode inside the prison. Writers have definitely taken to heart about the lack of action and tension that plagued Season 2.
  • Carl has definitely become a mini-badass like his father.
  • It had to happen and the sequence leading up to T-Dog finally getting bit was handled quite well. There was no mysterious zombie suddenly popping out of nowhere to chomp down on his shoulder. When he moved to close the gate one could see just before the scene switched away a zombie come into the frame and move up towards T-Dog who had his back turned.
  • Part of me thinks that disagreeing with Rick’s decisions is like people saying “NO” to Jack Bauer. It’s a sure way to get yourself killed either by Rick or some other way.
  • This season really hasn’t made Andrea a sympathetic character. I’m wondering if the writers have a new role for her in contrasts to how she was in the comics. I can definitely see her turning on the group and joining the Governor.
  • The Governor definitely has a way with him when it comes to getting his way. Andrea seems to be buying what he’s been selling her and even Merle seems off his game around him.
  • It’ll be quite a turn of events if this season we end up getting Merle rejoining the group as a helpful member while Andrea becomes the Judas.
  • We learn that the Governor’s first name is Phillip and that he has a young daughter. We also get to see him channel his inner James Bond villain with a scene of him doing practice golf swings at the zombies beyond Woodbury’s walls.
  • Carl’s reaction when Maggie told Lori to take her pant’s off was classic.
  • T-Dog went out a hero and his final scene was a nice shout out to a similar throat-rip scene from Day of the Dead (the original one).
  • We finally find out the answer to whether Andrew the prisoner who Rick left locked in the prison yard with the zombies died or lived.
  • Sarah Wayne Callies performance as Lori in tonight’s episode was some of her best to date.
  • For all the talk on Twitter about zombie babies I like to remind people that the best zombie baby ever comes courtesy of Peter Jackson.
  • We hear the shot but we never truly saw Lori die by Carl’s hand. Here’s to hoping the writers are not trying to pull a fast one on the audience.
  • Carl definitely turned a corner in tonight’s episode. This season we’ve seen that Carl’s become more useful and mindful that his past behavior had some fatal consequences. It’s not until tonight that we see Carl lose that final vestiges of his childhood behind and become the child-soldier Rick and his group need him to be.
  • For all his cold distancing from Lori we see that Rick still loved Lori in the end. Talk about heart-wrenching scene from Andrew Lincoln.
  • I have to give it up to Sarah Wayne Callies, Chandler Riggs, Lauren Cohan and Andrew Lincoln for bringing their A-game and more for tonight’s episode.
  • The monologue towards the end that really got to this hardened horror fan: “You’re gonna be fine, you’re gonna beat this world. You are smart, and you are strong, and you are so brave. You promise me you’ll always do what’s right. It’s so easy to do the wrong thing in this world. You promise me you’ll always do what’s right. It’s so easy to do the wrong thing in this world. So, if it feels wrong, don’t do it. Alright? If it feels easy, don’t do it, don’t let the world spoil you. You’re so good. My sweet boy. The best thing I ever did. I love you.” — Lori Grimes
  • Zombie Kill Count for tonight’s episode: 32.

Horror Review: The Walking Dead S3E03 “Walk With Me”


“We’re going out there and taking back what’s ours…civilization.” — The Governor

[some spoilers]

It’s been quite a refreshing surprise to see this new season of The Walking Dead unfold. Even though it’s just been two episodes in the change in pacing, acting and writing has been noticeable and all for the good. This fresh new start courtesy of Glen Mazzara and his crew of writers could easily revert back to the old bad habits that made season 2 of the series such an uneven and frustrating show to watch. The potential for this show to hit it’s stride was kept from happening by wheel-spinning and extended philosophical introspection that put the brakes on any momemtum a great episode had going into the next one. This hasn’t been the case for this season and tonight’s episode, “Walk With Me”, will show whether this streak of very good television continues or the bad habits return.

“Walk With Me” starts off interestingly enough as we see a military helicopter on it’s flight to who knows where, but still it is a scene that’s above the danger and not on the ground. It doesn’t take long before something goes awry and this whirly-bird crashes in the Georgia woods. It’s a scenario that doesn’t bode well for those inside and seeing all this occur in the far-off distance is our wayward Andrea and her new companion in fan-favorite Michonne and her two pets.

It’s been a long time coming but we finally see the appearance of The Governor. This character has been a huge part of the series’ comic book universe. He’s been the best symbol of what happens we those leading a group of desperate people loses their humanity and becomes as much a danger as the zombies and, at times, even more so. So, this character (being played by British actor David Morrissey) already has a built-in for it not just from the fans of the comic book, but even just the fans of the show who have heard about all the things the character has done in the original source material. It’s going to be a hard slog for David Morrissey and the writers of the show to make the character sympathetic or, at the very least, charismatic enough not to come off across as a villainous caricature.

We don’t spend any time with Rick and his group at this prison in tonight’s episode. This episode concentrates on Andrea and Michonne meeting up with The Governor (aka Phillip Blake in the comic books and novels) and the introduction of the Woodbury town settlement. It’s an interesting departure from the previous two season which tried to juggle two locations at once. Sometimes this juggling works in the show’s favor and, at times, it has been to it’s detriment. Tonight it’s more of the former than the latter. It would’ve been nice to see how Rick and the group has been keeping themselves busy since taking over the prison, but with the promise of The Governor and his group being the main antagonists of this third season the show couldn’t delay this part of the season’s main story arc to remain on the sidelines.

Tonight’s episode was much slower than the season’s first two but it made up for it in introducing the character of The Governor to the show’s audience and reuniting these same fans with one of the show’s favorite in Merle Dixon (played with sociopathic glee by genre venteran Michael Rooker). Andrea and Michonne don’t know what to make of The Governor and his safe haven of Woodbury. It looks peaceful and, most important, safe enough at first glance, but we could see that they both sense something is a bit off with their current benefactor and his Norman Rockwell-esque town. Andrea seems to be warming up to the leader of this group more than Michonne and this reaction should elicit more groans from her detractors who already see her as a character who seem to switch allegiances, or at least, jump from one leader to the next.

Andrea as written for the tv series is definitely not as fan-friendly as her comic book counterpart. Again, the writers of the show have made a conscious decision to try and make the Andrea role be more complex and earn her role as a badass through trials and tribulations. It’s going to be a tough sell the writers will need to do to try and rehab this character as the season goes along. So far, Laurie Holden has kept the character tics and habit which has made her such an uneven character the past two seasons to a minimum in tonight’s episode but it still show’s up here and there.

It’s interesting to see how much Rick and the Governor seem to share not just in how they’re leading the group, but in how efficient he’s gotten his people to become to adjust to this new world they now live in. Both are trying to recapture a piece of the civilization that’s fallen since the outbreak began and both have done so in varying degrees of success. Even though Rick doesn’t appear in tonight’s episode his character looms large as we see with each passing scene just what sort of leader The Governor is to his people. Throughout the episode we see that The Governor is not running a democracy (same as Rick) and from little bits of dialogue we get a notion that his benevolent dictator act could be hiding something more sinister.

Could we be seeing in The Governor how Rick could turn out to be a year from now if and when he loses more people? One thing for sure is that The Governor comes across as being more charismatic and in control of his situation than Rick, but at what cost and as the season plays out it’ll be interesting how the two stack up next to each other if and when they finally meet face-to-face. As both characters struggle to regain the very civilization The Governor spoke about retaking at the dinner table with Andrea and Michonne it goes without saying that the two alpha males of the series have the right ideas, but one’s methods seem to have gone beyond the pale. As the saying goes about how power corrupts it looks like it might be the case with The Governor.

“Walk With Me” is not as action-packed as the previous two episodes. There was some action close to the end and for some it probably came as a surprise, but for readers of the comic it was a sequence that was inevitable. The fact that the writer of tonight’s episode decided to reveal the ulterior motive and agenda behind The Governor’s benevolent facade so soon was the true surprise of tonight’s episode.

NOTES

  • Tonight’s episode was directed by series regular Guy Ferland and written by another series regular in Evan Reilly.
  • The pre-credits opening says a lot about the world beyond Rick’s group. A military helicopter patrolling and looking for any signs of survivors means there’s still some sort of organized government or military group trying to save as many people as possible. Even though we find out the safety has been compromised it still shows that there might still be hope out in the wilderness.
  • From the sounds leading up to the chopper’s crash it could be mechanical failure but part of me thinks it was a long-range shot that could’ve taken out the engine.
  • Finally the Governor shows up and his group is just as well-organized and efficient as Rick and his people.
  • MERLE! Michael Rooker’s return is as over-the-top as the character yet I have a feeling fans of the show (even some detractors) wouldn’t have any other way.
  • He’s sporting the Aquaman harpoon for a hand look and he seems to have gotten pretty good at using it.
  • It didn’t take long for the show to show us Woodbury and this once again I commend Mazzara and his writers for not delaying the inevitable and stretching it out for drama’s sake.
  • David Morrissey has definitely done a very good job in just one episode in making the character much more charismatic and multi-layered than the comic book counterpart.
  • The role of Milton (played by Dallas Roberts) is a nice homage to Romero’s Day of the Dead head scientist Dr. Logan.
  • His reaction when dealing with the survivors of the military convey was quite interesting and it had no dialogue explaining why which is another of the positive things about this season. The writers are showing rather than telling every little detail of each character and scene.
  • There’s definitely some unresolved issues going on between The Governor and the military.
  • The roles of the helicopter pilot has been expanded to be part of the military. In the comic book the chopper was a tv station newscopter and the survivors from the crash civilians.
  • I wasn’t sure how the ending reveal about The Governor would play out but it wasn’t as over-the-top as I thought it would be and actually came off as very creepy and disturbing. Once again I think this is in due part to David Morrissey performance as Woodbury’s leader.
  • Danai Gurira still comes across as more of a cypher (a badass one), but her dialogue has been limited, so far. This could be a good thing as she seems to be more suspicious of The Governor and Woodbury, in general than her partner of the past 7-8 months. Her survival instincts is not just about the zombies out in the world, but of strangers she meets for the first time. Her instincts may just save both her and Andrea in the long run.
  • Final reveal of the episode was chilling, disturbing and creepy as anything that has happened in the past 21 episodes of this series.
  • Zombie Kill Count for tonight’s episode: 12.

Horror Review: The Walking Dead S3E02 “Sick”


“You think this is sick. You don’t want to know what’s outside.” — Daryl Dixon

[some spoilers]

There’s been an interesting pattern when it comes to The Walking Dead. The series has always had strong season opening (even mid-season returns) but the follow-up episode always seem to come up short. It happened with the second episodes of both first two season and even the episode which came after the mid-season return last season had some big stumbles throughout. It almost as if the writers (who at the time were still working under Frank Darabont’s directioneither as showrunner or the template he set up for the season) put everything they had into making the opening episode really strong and hoping the viewers would forgive them for not doing the follow-up episodes just as strong. Tonight’s season premiere follow-up looks to try and break that pattern. Time and reaction to tonight’s episode, titled “Sick”, will tell if it succeeded or not.

Tonight’s episode begins pretty much exactly where the season premiere left off with Rick and his group trying to save Hershel’s life who had gotten his leg bit during their attempt to clear out an adjoining cellblock. The premiere ended with Hershel minus his bit left ankle courtesy of Rick and his trusty axe and Daryl focusing the aim of his crossbow at the sudden appearance of a group of prisoners who happened to have survived almost a full year on their own in the prison cafeteria. It was this group’s reveal and how the two groups dealt with the knowledge that there were others who have survived just as long.

We learn much abouthow the time Rick and his group spent moving around the backwoods of Georgia between seasons. The episode doesn’t say what exactly happened during those months (a nice change for critics of the series who thought episodes after episodes during the first two season relied too much on exposition scenes to tell rather than show) but we see in the changes to the behavior and attitudes of the group members how those months were. It couldn’t have been a fun time for Rick and his group, but it looks to have made them much more harder and accepting of this new world’s harsh realities. Whether not letting her hopes up when it came to her father’s chances for survival after getting bit and having his bit leg chopped off to Carol becoming even more useful as a member of the group. In the season premiere we find out through a off-chance remark from Rick that she’s gotten quite good with the AK47 and tonight we find out that during their time in the Georgia backwoods Hershel had been teaching her how to perform first-aid and rudimentary battlefield medical work. The scene with Carol patching up Hershel actually gives some clues as to what Hershel’s backstory must be outside of being just a farmer.

Is there a chance that Hershesel could he have been in the military as a medic in his younger and wilder days or was he some sort of civilian emergency medical technician?

Tonight’s episode brought up such questions and without the characters sitting around explaining things that happened. This change in narrative style could be just temporary, but ever since Glen Mazzara took over as showrunner we get less and less exposition and more and more let the character’s actions convey the story. This less is more approach has made for a much more faster pace to the story even when there’s no killing of zombies. It also has made the actors much better in how they’re portraying their characters. Long scenes of quiet diaogue is always good, but in a show that tries to show that survival is a day-to-day or even an hour-to-hour task sometimes such long, extended scenes of just sitting around talking are luxuries that shouldn’t be used like they were a necessity.

There’s a chance that the show could slide back to what plagued the first two season, but for the time being Mazzara and his crew have done a great job with the first two episodes of season 3 to address some of the complaints fans and critics had with the show. We didn’t even have any scenes with Andrea and newcomer Michonne yet the writers avoided the temptation of trying to shoehorn scenes of them in tonight’s episodes which meant sacrificing some time in the prison. Tonight’s episode was all about Rick and Tomas butting heads to see who would end up being the alpha male of the two surviving groups.

We saw how the differences in how the two groups survived has affected them. Tomas and his group of inmate survivors did so almost by luck and having to depend on their prison-honed instincts to get them through. How they’ve managed to survive even with just the zombies in the prison and not knowing the full extent of the crisis would be seen by Rick as a miracle. Our main group on the other hand had to go through almost everything this new post-apocalyptic world could throw at them and they’ve survived. It’s this time out on the road, surviving day-to-day, supplies always on the verge of running out and not knowing if tomorrow might be their last day that has forged this group into hardened battlefield veterans. Make no mistake about it Rick and his group look and behave like war veterans still fighting to survive and having almost having learned an almost preternatural instinct to see danger lurking about.

This doesn’t mean that Rick and his group have come out of their time out in the wilderness surviving fully unscathed. Carl has become more useful and capable of taking care of himself, but at the cost of his innocence and childhood wonder at the world. Even T-Dog has become a very integral part of the group (thank you writers) and has become not just the “red-shirt” waiting to be knocked off for expediency’s sake. The biggest change has been to Rick who seem to have lost whatever optimism he might have had about finding peace and quiet in this new world. He’s now all about keeping his people alive and if that means killing other humans who might pose a danger to him fulfilling that mission statement then he’ll do whatever it takes. We see this change in Rick not through some exposition (something the character loved to do in the first two season) but in how he dealt with Tomas and other prisoners. It will be interesting how Mazzara and his team of writers will deal with Rick and the Governor who, if they’re following the basic outline of the comic book character, had to do almost the same exact things to keep his town of survivors alive through the crisis.

With the episode ending with Rick firmly in control of not just his group, the prison and the rest of the surviving prisoners (not to mention Hershel looking to have survived his encounter with the walker bite and Rick’s axe) it looks like next week’s episode will be focusing on the adventures of Andrea and Michonne and what looks like the introduction of this season’s main villain in David Morrissey’s own brand of despotic ruler in Philip Blake aka The Governor.

NOTES

  • Tonight’s episode was written by show newcomer Nichole Beattie and directed by show veteran Billy Gierhart.
  • Anyone who thought that Tomas and his group of prisoner will get through the episode unscathed can’t be blamed for that assumption. If this was season two there’s a chance they would’ve lasted intact for half the first half of the season. New regime looks to avoid that and keep the number of survivors from spiraling out of control to the show’s detriment.
  • Sarah Wayne Callies has done a very good job in a tough role that only seems to get tougher. I don’t think she’ll ever become a sympathetic character for the fans of the show, but then again not everyone on the show needs to be sympathetic.
  • Then she blows up at Carl for putting himself in danger even though what he did probably saved Hershel’s life for the  moment.
  • Kudos to all Glen Mazzara and his team of writers for actually making a follow-up episode to the season premiere not have such a huge drop in quality. Tonight’s episode was a strong one.
  • The change in how the two Greene sisters acted in tonight’s episode reversed the role Maggie and Beth had while at the Farm. Maggie Green has become hardered by the intervening months between Season 2 and 3 while Beth has become much more optimistic.
  • The prisoners were all very interesting but kudos for the writers for not lingering too much in exploring the group’s dynamic with Rick’s own group.
  • Love how Daryl’s completely in Rick’s corner now and even willing to do the dirty work for him if and when Rick gives him the signal. Show’s that for all his faults in the early goings with the group Daryl understands that it was with Rick and not Shane that the group had the best chance of surviving. Rick may be doing the very same things Shane was advocating in the first two seasons, but Rick does so with a clear head and focus that Shane never really had.
  • The show may never have the Tyrese character from the comic book, but having Daryl Dixon in Rick’s corner more than makes up for it.
  • Killing other survivors still doesn’t sit well with Rick, but he looks to have learned that outside the group itself everyone else is expendable. He may not like murdering other people but he will if it keeps his group alive. This may be an ongoing theme for this season.
  • With the show having deviated from the comic book’s narrative it’s interesting to see how the show’s writers are starting to mine particular scenes from issues and storylines that happens much later in the comics to use in the show.
  • The relationship between Rick and Lori looks to be even more broken in the show than it as in the comic book. The question now is whether the writers will find a balance in keeping their relationship from being too broken. I do like how Rick at the end doesn’t seem ready to break the iceberg between her and Lori or if he ever wants to.
  • It’s good to see Lori admitting it on-screen just how much of a bad wife she has been since Rick returned. Her character has always been the one who was in real denial of her situation especially when it came to Rick and Shane now with the months leading up to this season it looks like Rick’s arctic attitude towards her has finally settled in her mind as to who really put the conflict between Rick and Shane into it’s violent end.
  • The zombie effects tonight wasn’t as extensive as the season premiere but Greg Nicotero and his men at KNB EFX still did a great job as usual.
  • Zombie Kill Count for tonight’s episode: between 20-25.

Horror Review: The Walking Dead S3E01 “Seed”


“Holy shit!” — Axel

[some spoilers within]

It’s been a year since the cliffhanger which ended Season 2 of AMC’s widely popular The Walking Dead. We found Rick and his group escaping from the herd of zombies which swarmed into and over Hershel’s farm. The group lost two more to the walkers in the form of hapless Jimmy and Patricia. Andrea has gotten separated from the main group with most of the guns. It’s only through the timely intervention of a hooded stranger dragging along two incapacitated walkers that Andrea even gets to make it to this new season. It’s this hooded stranger and the last image we see of a darkened prison complex in the distance that has brought a new sense of optimism for the show which had been up and down through most of it’s sophomore season.

The second season had been rife with struggles not just for the characters in the show but also behind-the-scenes as original showrunner and executive producer Frank Darabont was unceremoniously fired from the very show he helped bring off the ground. Fans of the show and of Darabont saw this as a bad decision, but as the season unfolded there seemed to be a major consensus that Darabont might have been the problem to why the first half of the second season moved along even slower than the walkers. The second half saw new showrunner Glen Mazzara taking over and even though some of the same problems in terms of characterization and dialogue still remained the show in the second half seemed to move with a better sense of urgency which culminated in two of the series’ best episodes to date to close off the season.

Season 3 now begins with the episode titled “Seed” (directed by veteran series director Ernest Dickerson) and we get a major timeskip from the end of last season to tonight’s premiere. Rick and his group look to still be on the move with no safe haven in sight. In what looks like a hint of good things to come in terms of pacing and dialogue the show starts off gangbusters as Rick and his group raid a country home, dispatching the walkers within with ruthless efficiency and searching the place for supplies and other useful things real fast. There wasn’t any time for standing around or even going off into long expositional scenes to try and convey what had happened between the end of last season to tonight’s start.

Glen Mazzara, the show’s new showrunner had promised that the show would be taking on a new direction when he took over halfway through season 2, but we’re finally able to see his experience as a TV show producer and writer bear strong fruit with tonight’s premiere. We get to see Rick and his crew acting with more of a sense of urgency in just the first twnety minutes of the show than they had in the first two seasons. We’re finally seeing everyone realizing that they’re now stuck in a world with new rules that doesn’t make room for personal quirks and emotional issues (though we still get hints that they’re still but set aside for the greater good of the group) that just saps the energy from everyone. This group looks more like the sort of team that Shane would’ve thrived in and it looks like Rick has taken on the role of leader much more forcefully. It hasn’t mended the rift between him and Lori for what had transpired over two seasons of interpersonal conflicts that got more than just his best friend killed but others as well.

Tonight’s episode does a great job of explaining through their actions and behavior just how much time has passed between the seasons and how that intervening time has tested the groups mettle and made them harder and more capable in holding their own against the walkers. Even useless characters like Beth, Carol and Carl have become more adept in protecting themselves. It’s surprising to see Carl actually becoming the character he was in the comic book. I’m sure some parent groups will not be approving of Carl actually handling his gun with expertise but this is that kind of show and just because one is a kind doesn’t mean they have to be helpless.

If there were complaints about Darabont’s handling of the show during his short tenure it was that he was too much into creating a very slow burn that culminated into a huge climactic finish. It was fine for a truncated first season, but it showed just how ill-conceiveda narrative style it was for a tv series over a full season. I don’t sense that same feeling with tonight’s episode. One could tell that Mazzara was now fully in charge and not working on whatever Darabont had come up with for season 2. It’s a great start to the new season which has a good chance in reversing some of the ill-will last season’s very slow burns and wheel-spinning had created with a segment of the fan-base.

It also helps that we didn’t have to wait too long to see the official appearance of Danai Gurari in the role of fan-favorite Michonne with her zombie pets and katana. It wasn’t an episode spent directly introducing us to her but enough time was spent away from the group in the prison. Michonne as a character could become too much a caricature of the badass comic book female character, but for tonight it was just refreshing to see a female character on this show as capable and clear-headed as her. There’s even a hint of the sort of friendship that seemed to have grown between Michonne and Andrea since the end of season 2. Shane may have been a bad influence (though helpful in getting Andrea out of her suicidal rut) in season 2, but here’s to hoping that Michonne will be the sort of influence that Andrea will be needing to get her to become the badass characteron the show that her character is in the comic book.

One thing that tonight’s episode also did great that we only saw hints of with the first two seasons was the action such a series could have when given a chance. This is a series about the zombie apocalypse and those trying to survive in it. While I don’t expect each episode to be as action-packed as tonight’s premiere it was an encouraging start to what looks to be the real beginning of the Glen Mazzara era of The Walking Dead.

Now onto episode 2. With tonight’s cliffhanger ending (one that really got me by surprise) it’s going to be interesting to see how Rick and the new group in the end will get along or will they. Just as long as it doesn’t take the show all of the first half of the season to do it then I am all for intergroup conflict until the walkers become a more pressing problem.

NOTES

  • I’m quite surprised how quickly the show got the group to the prison. So, unlike season 2 which would’ve have the group wandering around in circles for 2-3 more episodes before finding their way to the complex.
  • It looks like Rick has gotten tired of what must’ve been Lori’s incessant harping during the months the show timeskipped between season 2 and the premiere of season 3 tonight.
  • Carl still hasn’t found a way to get himself lost thus get someone else killed which could be a nice change of pace for the character.
  • On a good note, Carl looks to be growing up and taking a handle on becoming a useful member of the group. He even does his share of some coldblooded killing of walkers in the episode’s intro.
  • In fact Carol becomes quite useful as well with Rick even commenting out of hand how much she grown to become a good shot with the AK-47 she was wielding.
  • All the talk of ‘shipping Daryl and Carol will get even louder as the two spent a brief moment flirting with each other after the group had taken over the prison courtyard.
  • Lori…Lori…Lori still looks to be the emotional weak point of the group and show, but this time around everyone in the group is either tuning her out or just trying to keep her focus and attention on keeping her unborn child safe. Even Hershel makes a point to remind her that this wasn’t about her anymore and that she should stop her complaining. It’s all about the baby and that’s all he and she should care about.
  • Beth and Carl…too cute.
  • Way to cockblock our boy Carl, Hershel…
  • Armored zombies, ’nuff said.
  • Some great work by Greg Nicotero and his team over at KNB EFX. A special note would be on the gas mask walker who got it’s face unceremoniously ripped off when Rick pulled off the gas mask. As a hardcore gorehound even I had to wince at that scene. It was great!
  • In what could be a way to reconcile the character of Dale in the comics who lasted longer than in the show the writers may be substituting Hershel in that role. The next couple episodes will tell if that’s the case.
  • I think whoever is the prop guy for this show has read Max Brook’s zombie novel World War Z if the makeshift “Lobo” Glenn was wielding is any indication.
  • Zombie Kill Count for tonight’s episode: I stopped counting after 30.

First Impression: Telltale Games’ The Walking Dead: Episode 3 “Long Road Ahead”


What is there to say about Telltale Games’ work on the adventure game The Walking Dead other than they seem to have gotten exactly what has made the comic book series so popular with both readers and critics. The show has slowly gotten to the same level, but not until Telltale Games has a spin-off of Robert Kirkman’s title gotten it all right. The first two episodes has been a great exercise in showing the panic, strain and utter despair that falls on the remaining living survivors of a zombie apocalypse that has descended on the world.

Episode 3, “Long Road Ahead”, continues where the previous episode left off with Lee, Clementine and the rest of the group back at their walled off motel compound outside of Macon, Georgia. It’s only been a couple weeks or so since the events at the dairy farm and we see the added strain of dwindling supplies has brought on. We also see the decisions made by certain characters at the farm affecting the group and creating even bigger divisions between Lily and Kenny. Stuck in between these two strong personalities is Lee (the player) and this episode does an even greater job of making his decisions that much harder to pick when situations (usually stressful ones) come up.

This episode has been seen by fans of the games as the turning point which has cemented this title as one of the best games of 2012. The writing continued to improve under the pen of Gary Whitta who seem to be channeling his inner Kirkman as some heartwrenching moments and deaths occur throughout Episode 3. One such death has become one of the biggest WTF moments in gaming for 2012 that  I would be surprised if it doesn’t make many top 10 lists for the year when it comes to gaming’s biggest moments. I know that the sequence surprised me which led to lots of stunned silence, followed up by screaming at my TV then admiration for actually pulling off something that could turn off many players, but instead hooked those still on the fence about whether they should continue playing this episodic title.

The other deaths in this episode were more of a slow burn where we already know the fate of one of the characters and the reaction of another to this situation was unbearably sad, but understandable considering the situation which led up to it. All througout these situations the player as Lee was forefront in how things developed and the choices one gets to choose from doesn’t telegraph how things would unfold. It didn’t help that the timer on making each decision still added a level of stress that most games never fully grasp despite higher budgets and better graphics.

If there was one thing that kept this episode from becoming truly great it’s the controls when something interactive actually occurs where players have to do more than choose what to say. It’s still clunky and awkward on both the Xbox 360 and the PS3, but not as much on the PC which tells me that Telltale Games have been porting the title from a PC base rather than the other way around. For some gamers this keeps the game from becoming immersive despite the great writing, but for me it was a minor inconvenience that never took away from the narrative and the visuals.

The episode ends with a bit of hope as Lee and his group picks up three new faces, but also ends in an ominous cliffhanger as we find out that Clementine may have been keeping things from Lee that could endanger (this being the world of The Walking Dead its a good bet it’ll be dangerous) not just her, but the rest of the group. The fourth episode has now been released for all systems and with the new season of the tv show set to premiere it looks like now is a good time to get back to the Walking Dead state-of-mind.

Episode 1: A New Day

Episode 2: Starved For Help

SDCC 2012: The Walking Dead Season 3 Comic-Con Trailer


San Diego Comic Con 2012 is in full swing and one of te the biggest shows in the past couple years once again held it’s panel in the huge Hall H auditorium to unveil and present the Season 3 Comic-Con trailer. The show I speak of is AMC’s zombie apocalypse tv series, The Walking Dead, which began airing in the fall of 2010.

The show has remained a powerhouse ratings grabber for AMC and only continues to have it’s fan-base increase. All this despite a series that has been like a rollercoaster ride in terms of quality through it’s 19-episodes over the first two seasons. Its fair to say that the show has captured the imagination of the general public even if it has lost some of the hardcore fans of the original comic book source material the show’s adapted from.

With a strong truncated Season 1 the show had a very uneven Season 2 which still ended pretty strong as we get two cliffhanger scenes that would dominate this upcoming third season: introduction of fan-favorite character Michonne and the reveal of prison location that became its own character in the comic book and should do the same for the third season.

Oh yeah, looks like this Comic-Con trailer has a Merle Dixon sighting.

First Impression: Telltale Games’ The Walking Dead: Episode 1 “A New Day”


When I first heard that Robert Kirkman’s horror comic book series, The Walking Dead, was being turned into a video game I was a bit leery. I’m a huge fan of the comics and, despite some unevenness in it’s storytelling, also a fan of the tv adaptation on AMC. I’ve even bought and read the novel based on the comic book that details the early backstory of one of the series’ iconic characters. So, when it was announced that Telltale Games was going to make a game out of the series I was intrigued, but also worried.

Was the property being milked for everything it was worth to the point that it was reaching oversaturation?

As the months ticked by I read up on updates and news on Telltale Games and its plan for the series. It was going to be based on the comic book and not the tv show. While it won’t follow the characters from the comic book the game will still use some of those characters in cameos that the game’s new lead characters will intersect with. I was all for this but I was still hesitant to fully buy into the game until I actually played the first episode in what was going to be an episodic game totaling 5 distinct episodes.

Episode 1, titled “A New Day”, has been released and over the course of a couple hours in one night I’ve played through the episode and my first impression of Telltale Games’ The Walking Deadis a very positive one.

The game actually begins with the lead character of Lee Everett in the back of a police car being driven to a prison outside of Atlanta. We find out early on that Lee has been convicted of murder, but through conversations with the police officer in the car we get hints that he may not be the bad man his conviction labels him as. The game uses these early minutes of the game to give players a simple instructional on how the controls work and the manner in which players can choose how Lee should answer the person he’s speaking to.

Before one could get comfortable with the game’s control mechanics the story crashes headlong into the horror aspect of the game.

The game doesn’t skimp on the horror and tension the player will experience and this episode does a fine way of making the simplistic controls become part of making encounters with the living dead be very tense and terrifying. Most video games tend to make their controls very precise and accurate, but here the controls are just imprecise enough and timed to make zombie encounters not so simple. Even the action tend to serve the narrative instead of breaking away from it. This is not a game that caters to the action junkies, but more to those who value story, characters and emotion first and foremost.

“A New Day” also introduces the second lead that would become part of Lee’s main story: 8-year-old Clementine.

If there’s been a big criticism of the show based on the comic books it’s that the kids on the show have either been clueless, useless, or dangerous. Clementine from my first impressions based on this first episode seem to be the opposite of tv show Sophia and Carl. She’s resourceful, tougher than she looks but still retains enough of her innocence even after seeing the early days of the zombie apocalypse hit her close to home. The interactions between Lee and Clementine is turning out to be this game’s core and how players treat Clementine looks to affect how future episodes turn out.

That’s where the game truly stands out for me even with just this first episode being the only one released, so far. The story and how Lee interacts with his young charge and other survivors he meets up determines how the episode plays out. Play like a compassionate Lee and people will trust Lee and help him out. Play like a silent, enigmatic tough guy and some characters will accept him while others will be suspicious. A great aspect of this game’s narrative is that throughout this first episode (I’m guessing in the other future episodes as well) the player is put in a situation where he has to make Lee decide which two people he has to save from the zombies. The fact that every character doesn’t come off as one-dimensional that making these life or death decisions truly becomes tough.

Telltale Games has done a great job with this episode to lay down the oft-used theme of human drama and conflict in the face of the apocalypse. While it’s nothing new in zombie literature when it comes to the theme of human survivors being as much a dangers to other humans as the zombies with this episode we’re not hit over the head with it. We get some tense interactions between Lee and particular survivors, but nothing that boils over into outright violence. There’s enough distrust introduced with this first episode that we get a sense of danger from within not just from the outside.

I played the game on my Xbox 360 and the graphics is not super-high quality. What the developers do end up doing is giving the game a nice comic book art-like aesthetic which further puts it in line with the comic book series and not the tv show. For a price of $4.99 (400 MS Points) The Walking Dead: Episode 1is worth the price even if a player can easily breeze through it in just a couple hours. It’s how choices (both dialogue and action) made in the game changes the storyline that gives this first episode long-term re-playability. I’ve already done two playthroughs and with each one I’ve made different choices which clearly changed how certain characters acted towards me and how certain scenes unfolded.

So far, Telltale Games has done a great job with The Walking Deadand if this first episode was any indication then players will definitely be waiting for the future episodes with anticipation.

Trailer: Telltale Games’ The Walking Dead (Debut)


This week saw the release of a particular type of video game. The game is Telltale Games’ The Walking Dead. Yes, you heard correctly. It’s a video game based on the horror comic book series by Robert Kirkman that has become one of TV’s biggest sensation (despite some issues with characters and storytelling) with it’s own tv series.

Telltale Games’ adaptation brings a new angle to the story Kirkman has been writing for almost ten years now. It’s unfolds from the very first days of the zombie apocalypse but still set in the Atlanta-area. Themain characters in the game is one Lee Everett who comes across a young girl during his search for a safe spot. Together the two of them must survive the chaos of the zombie apocalypse’s early days and not just from the zombies, but other survivors they come across in their journey. While the game introduces new characters the people at Telltale Games will have the main characters come across some of the characters from the comic book/tv series.

As mentioned earlier the game will come out as five episodes that players buy the moment Telltale Games releases a new one. The game pretty much acts like an interactive episode with the player making difficult decisions both practical and moral that changes the tone of each player’s particular game. Unlike most zombie games which tend to focus more on action and shooting this title will focus heavily on story and characters.

Telltale Games’ The Walking Dead has now comes out with it’s first episode for the Xbox 360, PS3 and Windows PC with versions for Mac OS X and iOS coming sometime this summer.

Review: The Walking Dead S2E13 “Beside the Dying Fire”


“Christ promised a resurrection of the dead. I just thought he had a little something different in mind.” — Hershel Greene

[spoilers within]

We’ve finally come to the season 2 finale of AMC’s The Walking Dead. The previous episode, “Better Angels”, saw a second integral character die as a set-up to what looks to be pivotal finale.

This season has been plagued from the beginning with infighting between it’s original showrunner in Frank Darabont and it’s network in AMC. Mirroring the very internal struggle between two very powerful characters within the show some worried that this struggle between Darabont and AMC would affect the show’s quality. While the first half showed that Darabont’s slow-burn narrative style was drawing some grumblings from the show’s audience it still didn’t keep it from getting huge ratings numbers with each episode shown.

The second half of the season saw a change in showrunner as Glen Mazzara (veteran writer and tv showrunner) took over the show’s creative reins. From the very episode of the second half we could see a change in the show’s pacing. There was a sense of desperation in the characters as they tried to deal with the death of Sophia during the episode before the mid-season break. With the additional deaths of the show’s two extreme ideologies in Dale and Shane we find the group’s leader in Rick very close to the tipping point.

“Beside the Dying Fire” begins with a flashback cold opening going back to the show’s pilot episode. We see zombies feeding on what looks like the remains of Rick’s horse during his failed attempt to enter Atlanta. As the zombies feed a passing helicopter distracts and gets the attention of the zombies who soon begin following in the same direction it flew on. The opening doesn’t show how much time passed between that flyover Atlanta and the show made by Carl to put down Shane, but it looks like this Atlanta herd is what will be making the assault on the Greene Farm and the rest of the survivors.

The siege that occurs through the first half of this episode should satisfy and put a huge grin on the show’s fans who have been complaining about the lack zombie mayhem during this sophomore season. Sure there were episode that had more than a couple zombies in it, but a huge attack we never saw occur until this season finale. It’s this very attack that reinforces the notion of how much the zombies themselves are like a force of nature. They’re like a hurricane or tornado that destroys everything in their path. There’s no way to stop such a force only attempt to weather the storm and try to come out the other side healthy and whole.

From how the first half of tonight’s episode went down not everyone made it out safe from the herd that took down the barn and the farm. With the important deaths that had preceded tonight’s episode it was a nice release (if you could call killing off two background characters in a most gruesome manner a relief) to see that these deaths were meant more as a way to lessen the number of the cast and nothing else. Having three characters (two in the preceding episodes to tonight’s) die this season who had some connection to the group was already more than what most other shows on tv could manage. Some have called these deaths something akin to the redshirt yeomans on Star Trek always being killed to keep the important characters from dying instead. If that was the case then these redshirters were two episodes too late and Dale and Shane would agree with me.

As action-packed and exciting as the first half of the episode turned out to be the second half slowed things down to let the survivors catch their breath and dwell on their new situation. No more farm to call home. Their delusions of safety from the dangers of this new world totally shattered for good. New revelations about the the zombie apocalypse looking to tear whatever tenuous hold Rick had over the group as a leader. This second half did a great job in answering some of the questions brought up this season and one very important one which ended the first season: What did Jenner whisper to Rick in the CDC’s final moments.

So, the second season of The Walking Dead started slow and got slower, but a second half under a new showrunner with a new vision for how the show should proceed seem to have redeemed the show from what could’ve been some fatal flaws that other shows in the past could never recover from. Like a reverse mirror of how this season unfolded “Beside the Dying Fire” began with a bang and ended quietly with questions answered and new ones brought up. It also introduced in it’s final moments a new character that would become integral to the series.

It’s been a season of two showrunners, Darabont in the beginning and Mazzara in the latter half, that made for an uneven one. Some have protested the firing of Darabont from the show because of his conflict with AMC. Some thought AMC was forcing Darabont to do the show with less money which would’ve cut into his vision of the series. Some have intimated that AMC didn’t like what they saw in the series in those early episodes of the first half and wanted a change. No matter how things truly unfolded behind the scenes it looks like the show might have found the person who knew how to get the show back on track. The Mazzara era of The Walking Dead might have arrived on the expense of Darabont leaving but as I’ve come to realized throughout this second half of the season it was a change that was needed and one that brings a sense of hope to a show that is about having so little of it.

Notes

  • The cold opening uses another flashback and this time all the way to the pilot episode. I’m not sure if this was the same helicopter Rick saw but if it was then it must’ve circled around the city for the zombies eating poor Mr. Ed to have seen it again and follow it.
  • I can never say I hate characters in this show, but I do get frustrated by how they behave and most of it not due to their lack of survival instinct. I speak of Lori who seem so preoccupied with everything except her son who she should be watching like a hawk after what had happened with Sophia. Then there’s her reaction to Rick confessing to her that he had murdered Shane. I’d give the writers the benefit of the doubt and say she was in shock that he actually did what she wanted him to do, but didn’t expect to have Carl pulled into it, but her reaction was still more extreme that it should’ve been. They could easily have just left her speechless and in shock at what her machinations had reaped and kept the scene really powerful.
  • The comic book version of Lori was never a sympathetic character so her tv version falls in line with that character, but she wasn’t stupid when it came to her son like this tv version seem to be. The way Mazzara, Kirkman and the writers seem open to killing off anyone I sure hope they do a better job of rounding out her character and giving her a singular purpose outside of just being the show’s resident shrill.
  • The zombie herd that finally attack the farm look to be as big, if not bigger, than the herd we saw shambling down the highway which began the show’s long-running arc to find Sophia and then to stay or not stay on the Greene farm.
  • I really enjoyed this first half of zombie mayhem as we saw zombies take down both Jimmy (Beth’s boyfriend) and Patricia (Otis’ girlfriend) and some of the most gruesome display of zombie feeding frenzy. The scene where Otis and unnamed raider get taken down by zombies were done well but were also shot very darkly. With Jimmy and Patricia it happens with enough lighting that we saw every flesh-ripping and blood spurt. It definitely satisfied my inner-gorehound.
  • Ernest Dickerson was the director for tonight’s episode and he did a great job with making the utter chaos of the farm attack easy to follow. Every episode he’s done for the show has been very good and I hope he continues to direct future episodes.
  • Greg Nicotero and his peole at KNB EFX have been treating this show’s audiences with new zombie effects magic each and every episode they appear and tonight all their work this season ended in a crescendo of grand guignol proportions.
  • T-Dog Watch: He had quite a few lines tonight and we even got a semblance of character development. This cypher of a character began showing signs of frustrations himself in regards to the group he has hooked up with. He looks to have survived season 2 and will be in season 3. The question now is whether the writers will continue to let the character grow or will he be removed early on to make way for another.
  • Daryl Watch 1: He may have been at his most magnanimous in tonight’s episode. He did more than his usual share to help fend off the attacking herd and did so without his trust automatic and only Dale’s six-shooter. Seeing him riding around on his chopper while killing zombies as calmly as one strolling down a country lane was a nice homage to the scene in the original Dawn of the Dead when the bikers who broke into the mall killed zombies like it was second nature.
  • Daryl Watch 2: Everyone seem to refer to him as a redneck, but I’ve come to see him as one of the most observant and level-headed individuals in the group. Carol’s attempts to make Rick look less in his eyes was quickly shot down. Daryl may be the sort of leader that his fans want to take over the group, but he sees his worth in the group and that’s being it’s protector and Rick’s unofficial right-hand man.
  • Daryl Watch 3: While everyone seemed to look at Rick’s announcement that he had killed Shane and that it was going to be his way or the highway were of discomfort, shock and worry we have Daryl looking at Rick with no judgment. With Shane gone and Rick’s leadership status having taken a blow by episode’s end it looks like Daryl may just be the one who keeps Rick on the straight and narrow.
  • The news that everyone is already infected wasn’t a surprise to fans of the comic book, but for those who only watch the show it should answer the questions about the Randall and Shane zombies. It’d be interesting if the show’s writers further explore the idea that even the concept of death has died in this new world.
  • Finally! Michonne has finally made her appearance and exactly on episode 19 of the series just as she appeared on issue 19 of the comic book. We didn’t see beneath the hood of her cape, but reports after the show has confirmed that Danai Gurira will be taking on the role of the most badass character in The Walking Dead. Daryl may just have competition for the title of The Walking Dead BAMF.
  • I was so relieved to finally see Rick blow up on everyone in the final minutes of the episode as he kept getting hounded and questioned by everyone. This is a man who tried his hardest to keep everyone together and safe. Killed people without pause who he thought endangered his people even if it meant killing his best friend. Now he has to stand around and listen to Carol, Maggie, Glenn and even his wife on his jock about how he’s screwed things up. I wouldn’t have been shocked if he had shot one of them as a warning to anyone else who dare question his authority (Cartman would’ve). The leader everyone wanted Rick to become has finally arrived but it may have brought with it some of the Shane-crazy and mistrust from the very people he’s trying to protect.
  • Lastly, the moving wide shot of the camera from the group as they sat silently beside the dying fire and to the area just beyond the woods next to them was the final great moment in an episode full of them: a seemingly empty prison. Season 3 cannot arrive fast enough.

Season 2 is now over. What did you people think of tonight’s episode? Do you still plan on staying with the show? What do you want to see from the writers for the upcoming season?