Review: Call of Duty: Black Ops


The Bottom Line

We’ve left World War II behind, but we’re still a long way from what you might have come to expect from Modern Warfare.

Unfocused Ramblings

It wasn’t a love of Wold War II or shooters or tactical game-play or basically anything else that forced me to indulge in the Call of Duty franchise. It was the multi-player, and the necessity of playing with friends that initially sucked me in. Much like Halo, it seemed like I was on the outside looking in if I refused to play whatever the latest “hot” shooter was. As a person who is primarily interested in partaking of these games with friends, the particulars from shooter to shooter often don’t matter. I imagine there’s more than a few people reading this review who feel the same way.

Well, if the particulars of your shooter aren’t as important as playing the latest title with your friends then fear not; Call of Duty: Black Ops is a shooter. It’s more or less what you’ve come to expect, and your friends are going to play it anyway.

If you’re curious as to whether you’ll truly love this shooter, however, feel free to read on. It presents a significantly different experience than you are used to from Call of Duty: Modern Warfare 2. Some people are going to love the changes presented by Call of Duty: Black Ops, and some people are going to hate it. I earnestly suspect that few people will feel lukewarm about it.

The big differences? Well, Black Ops does its best to eliminate the practice of “quick scoping”, and reduces both the power and accessibility of kill streak rewards. Combined with faster access to the best weapons, and Black Ops basically wants its players to have the best of everything quicker, more easily, and to less ultimate effect than its predecessor. If you enjoyed the advantage of quick-scoping with your sniper rifle, or the fact that some of the strongest weapons were not available from the start, then you may have trouble adjusting to the new environment in Black Ops. Your sniper rifles aren’t going to be as strong, and your run-and-gun types are going to fare better. Submachineguns are going to be stronger than ever.

Interested yet? If so, buy the game, play with your friends, and love the fact that your franchise is going to churn out a game every year. Not everyone has that luxury!

The Big Question

Tell me how often we can re-play the same shooter before we get bored. I, personally, am tired of Halo. Is this inevitable for Call of Duty as well? The weapons are different, and the feel is earnestly different from Modern Warfare 2, but these games share so many themes that it’s inevitable that we ultimately tap this resource out. How do we proceed from here, and in what direction? Do the players prefer the Modern Wafare feel where the killstreaks actually diminish player importance (even as they make you feel like a badass) and low-profile sniping wins the day? Or do people prefer running and gunning with aging machine guns, destroying a host of foes on the move, while killstreak rewards, while powerful, are not always going to be game-changers?

Overall Game-Play: 8.5

Well, the control scheme for shooters has been established. We know that we have to learn what guns we’re best with, and what strategies counter dangerous weapons well. In other words, the formula for shooter controls is well-defined, and it’s not particularly wise to branch out. Maybe we differ on what button B and button X should control, but I think we’re going to agree on the function of the sticks.

Call of Duty: Black Ops is eminently predictable in terms of its control scheme, and you’ll have to work hard to convince me that’s a con. Why deviate from a scheme that has produced so many hours of pleasure?

Story 6.5

You won’t be astonished by the single-player campaign. Of course there are twists and turns in the story. Of course, it’s competently told. But if you’re looking for innovation in level design or game-play, then you are definitely looking in the wrong place. The game-play is tight, and the story is fine, but I can’t necessarily recommend Black Ops if you’re not intending to partake of the multiplayer modes.

The single player campaign follows the adventures of Alex Mason, a CIA Black Ops guy from the 1960s, and begins in no place other than Soviet-allied Cuba during the Bay of Pigs invasion. From there, you’ll battle through the typical assortment of urban and exotic environments while battling with a variety of (mostly) similar opponents. The game does throw a few curve balls in terms of the enemy selection, which is nice, but I doubt that you’ll be blown away by the foes you’re battling.

The story hook is, to my mind, significantly better than for some of the previous installments of Call of Duty, and it does use at least one significant character from World at War whom fans will remember. I have already heard rumblings that the game plays more like a rail shooter than a truly interactive experience. If you’re looking for an open-ended style of gameplay, then games like Far Cry 2 or Mass Effect (or even Battlefield: Bad Company) may suit you better. Call of Duty is a basically linear game where you’ll spend most of your time on foot or in vehicles following the lead of other characters, shooting a number of baddies before moving up to the next checkpoint. The major differences come in the fine details of these sequences, including the weapons at your disposal.

Graphics 8.0

The graphics are smooth and fluid, and the loading times extremely bearable. In a game that is perennially most anticipated for its multi-player mode, there’s not much else to ask. I compliment the level design in both the single and multi-player modes. Still, fans of the series (and, particularly,  Modern Wafare 2) are unlikely to be blown away by the graphics. They show the expected improvement on the same platform (in this case, the tangible differences are few), and not much in the way of unexpected innovation.

Sound 5.0

The score is as forgettable as the previous title in the series. But that’s not why the sound receives such an underwhelming score. The voice acting leaves much to be desired. Predictably, the lines are well-acted, and the accents are convincing, but whether by design or no, the game features far too few lines to comment on game-play. This is most notable in multi-player modes, where the game’s announcer fails to reveal critical information about game objectives anytime that it is even slightly inconvenient to do so. I can assure the developers at Treyarch that every single player in multiplayer modes would prefer to hear repetitive lines every few seconds if it meant an auditory acknowledgment that game objectives were in jeopardy. Considering that the voice actors obviously have lines recorded for any game-play situation, it seems like a debilitating oversight to simply [i]fail[/i] to play acknowledgments in key situations.

Multiplayer 9.0

Well, the game is built to be a multi-player juggernaut. From this vantage point, there’s not much to complain about. Did the match-making initially suffer serious problems? Yes. Could the game use a few more maps; particularly those geared toward one objective type or another? Absolutely. But we’re a few patches in by now, and most of the technical bugs in the match-making system seem to have been resolved. Still, since multi-player is one of the biggest points of contention on this title, let’s break things down, shall we?

Pros?

– The level design is tight and features few discernible bugs or exploits. Although we always hunger for more maps, the ones the game ships with provide a reasonable variety of terrain and encounter types.

– A new multiplayer feature, Contracts, provide yet another way to show your skills without interfering with level, prestige, or challenges. Completing contracts affords the player more in-game cash to spend on the latest equipment as well as aesthetics like emblems.

– Treyarch seems relatively responsive to potentially destructive multi-player issues so far.

– The kill-streaks, although noticeably less game-changing than in Modern Warfare 2, still manage to feel powerful and useful to the player.

– The performance of most kill-streak rewards shows some improvements. The attack helicopter is noticeably more lethal than before, the napalm strike provides an interesting and mostly-reliable option for map control, and the SR-71 (the natural evolution of the Spy Plane / UAV) is one of the most powerful kill-streak rewards we’ve seen yet, even if it lacks flash.

– Although the kill-streaks are powerful – and period specific – they lack the raw potency of the Modern Warfare 2 equivalents. There is no equivalent to the Tactical Nuke in Black Ops. In the main, I feel this is a positive step for the franchise. I always felt that the overwhelming power of the Modern Warfare 2 kill-streaks encouraged boosting and camping to a degree that diminished my enjoyment of the game. If you loved those aspects of Modern Warfare 2, then you will likely be unhappy with the high-end killstreaks available in Black Ops.

– The customisable emblems provide an endless opportunity to express yourself. This can sometimes be a con as well. 🙂

Cons?

Long-range combat is, for the most part, a thing of the past. The weapons, perks, styles, and maps all lend themselves toward a closer range of combat as compared to the Modern Warfare games.

Although the kill-streaks remain powerful, they definitely lack the allure and “badass quotient” of the kill-streak rewards available in Modern Warfare 2.

– While some players will relish the closer and more intimate combat, the game lacks quick-scoping and long-range weapons that define the modern firearm age.

– Despite some improvements, the multiplayer spawn system is still unacceptably flawed. Some of the spawn locations (particularly in objective-based games) are poorly chosen, and the spawn timing will sometimes have enemies spawning right behind you with no rhyme or reason.

– As mentioned before, the in-game announcer is mailing it in this time around. You should pay careful attention to the situation, because you can’t always rely on the audio to warn you about game developments.

The Elder Scrolls V: Skyrim Debut Trailer (VGA Exclusive)


Ok, first we get the debut trailer for Mass Effect 3 which will consume my life and time when it comes out. Now I find out that the one game series which has also consumed my life and time in the past is also coming out around the same time as the aforementioned title.

What do I speak of?

I speak of the game which, in my very honestful and truthiness opinion, is the Lord of the Rings of fantasy gaming rpgs. It is The Elder Scrolls series and this game marks the 5th entry in the series which will followed other entries in the franchise like Arena, Daggerfall, Morrowind and Oblivion. This franchise has spanned over a decade in gaming history and I expect nothing less than a new game from this series eating up close to 1000 hours of my life before I finally stop playing it to try something else.

And just like it sci-fi epic cousin in the Mass Effect series it is I who will be savior of the realms and kingdoms from whence this fantasy franchise lives in. While I may not be saving the galaxy it’s still no easy feat to save a fantasy kingdom full of lovely maidens and grateful millions.

Sidenote: Lisa Marie must be wondering what the hell I’m talking about with these last two blog entries.

Mass Effect 3 Debut Trailer (VGA Exclusive)


The one game which I am willing to kill for to get my hands on the moment it comes out in time for the 2011 holidays is from video game developer BioWare. BioWare created a scifi-rpg franchise four years ago which has consumed my life everytime a new one in the series comes out. First there was Mass Effect then just this past January was it’s bigger follow-up Mass Effect 2. It looks like Mass Effect 3 will once again consume my time and life in the end of 2011.

From the look of the trailer the foreboding scenes in the end of the last game will culminate in the extra-galactic terror machines called “The Reapers” heading for Earth to once and for all stop the race who spawned the one man who dared challenge it’s millenia-long cyclical harvesting of all organic life from the galaxy. The fact that I am that human  who stops them has no bearing on just how awesome this game franchise has been.

It will be the final game in this series as announced by BioWare, but I won’t be surprised if the universe created by this franchise continues on using a different name with a new set of heroes and villains. In the end, this game and any that follow it up will have one thing in common. A galaxy to save, a game as close to cinematic as we’ve ever seen and me as it’s savior.

 

Homefront (Xbox360/PS3/PC)


While most first-person shooter games tend to bore me there are a few which have caught my gaming fancy and continue to play to this day. Usually it’s either the latest game from Microsoft’s Halo franchise or Activision’s Call of Duty series. I tend to have less excitement over upcoming new FPS games and will wait until people who do love them actually give me a thumbs up or thumbs down on a particular title before I try it.

There’s one game which has caught my eye and part of it is due to the interesting story the game will be built around. A speculative fiction the game will revolve around and it’s the occupation of the US by a Greater Korean Republic in the year 2027.

Yes, you read that correctly. The US in this game will be invaded by a unified Korea (with the North in control) after many years of economic downturn has finally collapsed the US economy in addition to the world itself experiencing the first stages of post peak-oil. This setting has a major Red Dawn feel to it and it’s not surprising since the person who came up with the story for Homefront is none other than John Milius himself who wrote and directed the film.

While details on the gameplay looks to keep to the usual FPS gameplay standard the plot and some of the single-player campaign tweaks has made me decide that this game will be something I need to play. This time the player will play an American playing as a guerilla fighter in the Korean-occupied US. Civilians as collateral damage is suppose to play an integral part in how the game unfolds in the single-player campaign.

The multiplayer will include the usual point system earned to buy newer and better gear and weapons. Unlike the two franchises previously mentioned the points earned can also go towards bigger ticket items such as helicopters, tanks and other vehicles.

Here’s to hoping that there’s a fancy swag-edition of this game and that publisher THQ and the game’s developer KAOS Studios get creative with said limited swag-edition.

Bulletstorm E3 2010 Demo


Of all the shooters profiled at E3 2010 the one which stood out the most and looked to be most fun was Epic Games and People Can Fly Studio’s upcoming arcade-like shooter Bulletstorm. The game is developed by Polish game developer People Can Fly headed by Adrian Chmielarz. The game looks to follow in the footsteps of another arcade-like shooter which came out in 2009: Borderlands.

Bulletstorm takes a different approach from the more realistic shooters like Modern Warfare 2 and Bad Company 2. The game goes the way of over-the-top action similar to past classic shooters like Duke Nuke ‘Em and Serious Sam. They marry this with the XP mechanics of an rpg which helps levels up the abilities of the player and allow them to upgrade/buy better weapons and gear.

From the demo trailer shown above the game also looks to add some very Rated-R comedic dialogue in addition to the gory action. The game definitely looks fun and looks great. Like all Epic Games published titles it looks like Bulletstorm will be using Epic’s proprietary Unreal Engine 3.

The game has a tentative release date of February 22, 2011 for the platforms Xbox 360, PS3 and Windows PC.

Devil’s Third Exclusive Debut Trailer


That trailer is the debut of what looks to be another — as the trailer captions even flashed across the screen — “epic masterpiece” from video gaming’s rare “rock star” developer, Tagaki Tomonobu.

Devil’s Third will be the first game from Itagaki’s newly formed development studios Valhalla Game Studio. Itagaki was formerly of Tecmo’s Team Ninja studio where he had been instrumental in developing the very successful Ninja Gaiden and Dead or Alive franchises. Both franchises were fan-favorites (also polarizing just like it’s developer Itagaki.) and sold in the millions with each release. With the falling out between Itagaki and his publisher’s bosses at Tecmo, the mercurial and mad-genius developer left Team Ninja and went on a year sabbatical before finally starting up his own studio in Valhalla. Other top designers and developers from Team Ninja would soon leave Tecmo and join Itagaki at Valhalla. With Valhalla Game Studio now established and publishing agreement made with THQ, it looks like Itagaki is back to doing what he’s best known for: making over-the-top games for the console systems.

Devil’s Third will be Itagaki’s first foray into the shooter-genre. His previous franchises were either in the fighting game (Dead or Alive) and/or the action (Ninja Gaiden) genres. This upcoming title for THQ and Valhalla looks to take the shooter genre into the very same over-the-top aesthetics as Itagaki’s previous titles. From the trailer it looks to be as violent and bloody as his previous titles, but now with guns in addition to the usual melee and bladed action.

Even though the game is still at least two years away from a release date the trailer looks to show Itagaki’s plans at adding some fresh new lifeblood at a genre which has become staid and bereft of anything new and innovative. Devil’s Third looks to be Itagaki’s chance to show that his success while at Team Ninja wasn’t just a fluke and that he could branch out to other genres even one as crowded with very good games as the shooter genre.

Despite the game being still two years away from being completed and released I have a feeling this trailer, once it makes it appearance at this year’s E3, will become one of the most anticipated games for both the Xbox 360 and the PS3.

Aliens vs. Predator (Xbox360/PS3/WindowsPC)


2010 is not even a month old and it already has two quality games already in the books with Platinum Games’ Bayonetta and Vigil Studios’ Darksiders. The end of January brings the heavily-anticipated follow-up to BioWare’s critically-acclaimed Mass Effect. Following in Mass Effect 2‘s wake will be Take-Two’s own sequel with the February 9th release of BioShock 2. The one game which seems to be running under most people’s radar is a little title from UK-based developer, Rebellion Developments. The game I speak of is the FPS-shooter simpy titled, Aliens vs. Predator.

That name alone should bring excitement to gamers who have played previous iterations of that very game on the PC years ago. Let’s just forget that the two films using that same name doesn’t even exist and concentrate on just how awesome this game seems to be turning out. The game’s premise is pretty simple from released info by the studio. It’s a FPS where three factions (Aliens, Predator and Colonial Marines) each have their own single-player campaign which would make-up the overarching storyline. Rebellion Developments knows that the single-player campaign shall be as epic as the films they’re based on, but in the end it is the multiplayer campaign where players get to play on-line with other players either as an Alien, a Predator or a Colonial Marine. I have a feeling that very last faction will be dying quite a bit when chosen by poorly-skilled on-line players.

The game will be coming out on February 16th here in North America with a February 19th release for Europe. The publisher handling it’s release will be SEGA with Rebellion Developments handling any updates, patching and future DLC for the game’s lifetime. As a special, albeit very pricey, extra for the gamer completist it looks like SEGA will be making available for pre-order a limited Hunter Edition of the game with loads of extras that may or may not justify a 99.99 dollar price tag.

Yes, my friends that is a fully-articulated face-hugger in that Hunter Edition. I think the only thing which would make it even better is if it could be remote-controlled to scuttle around. Other things in the Hunter Edition will be the collected edition of the original Dark Horse Comics’ Aliens vs. Predator mini-series. The game will be released on the PS3, Xbox 360 and Windows PC. Sorry, there’s no plans to release a Mac-version of the game. Sorry, Apple peeps.

I, for one, will be pre-ordering the Hunter Edition because that’s just how we player’s roll. here’s to hoping this game delivers on all that Rebellion has shown and promised the last couple years of its development.

Official Site: http://www.sega.com/games/aliens-vs-predator/