Change Is In The Air (Or Is That Just Spring?) In “Empire Of The Dead : Act Three” #1


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When last we left the denizens of a zombie-and-vampire-infested future New York at the end of issue five of George Romero’s four-color ongoing undead epic Empire Of The Dead, it was the dead (okay, yeah, bad pun intended) of winter (in the real world — specifically, in the hemisphere of the real world where I happen to live) and all of our principal characters were in a series of rather-to-highly precarious positions (in the fictional world). After a brief hiatus in publication to “gear up” for the next five-part run, it seems as though everyone is still in a precarious position of one sort or another in the fictional world, but spring has definitely arrived in the real world, and with it comes some changes in the creative personnel involved on this title.

Most noticeably, as was the case with the second act,  we’ve got a new artist for George Romero’s Empire Of The Dead : Act Three in the form of one Andrea Mutti, a name that’s probably new to most readers, but I think folks are going to like what he (yes, Andrea’s a guy) has to offer — Mutti first came to my attention for his work on Boom! Studios’ fun little zombie-themed four-parter The Returning, and has since popped up as a fill-in artist on issues of Evil Empire and Batman Eternal, and while his style isn’t quite as refined as that of EotD‘s first illustrator, Alex Maleev, there’s definitely a heavy Maleev influence here that’s readily apparent from the word go. Dalibor Talajic’s art on Act Two certainly improved as things went on, but a return to a more “sketchy” and horror-centric style is a move in the right direction, in my view, so props to Marvel editorial for making the change. A new artist on each arc seems to be the order of the day with this book, but if Mutti were to hang around for the fourth (and, as far as I know, final) act I certainly wouldn’t complain. Empire Of The Dead is looking shadowy and creepy again, and that’s as it should be.

Also new to the party is cover artist Francesco Mattina (I swear, the Italians are taking over this series!), and from what I can see so far (and you can, too, since the cover’s right at the top of this review) he’s certainly more than up to the task. Xavier has never looked so awesome as she does on this cover, wouldn’t you agree?

And speaking of covers — we get a variant this month, as well, by Phil Noto, this one focusing on the ever-devious Mayor Chandrake and spotlighting his unique brand of domestic troubles. I’ve included it right beneath this paragraph, and while I think it’s pretty good on the whole, it’s certainly not up to Noto’s usual standard, in my own humble opinion. Needless to say, I opted for Mattina’s main cover.

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As the spotlighting of Xavier on said main cover would indicate, she’s the main focus this time around, as this issue takes her from the sidelines and moves her squarely front and center. She’s dead — again — but appears to be unwilling to stay down — again. Could it be there’s even more to her than we’d previously been led to believe? Why, yes, it could — and as she “progresses” from Dr. Penny Jones’ operating table to a holding stall beneath the coliseum, clutching her young friend Jo’s bag the entire time, she finds herself “graduating,” if you will, to the role of the zombie that everyone’s  talking about. Many readers found the former SWAT officer to be little more than a female stand-in for Day Of The Dead‘s legendary Bub, but this issue makes it crystal clear that Romero has bigger plans in store for her, to put it mildly. The big “gotcha” moment that serves as this installment’s cliffhanger is all about her, and I’m still kicking myself for not seeing it coming earlier (although I should clarify and say that by “earlier,”  I mean “in an earlier issue,” as opposed to “earlier in this one,” because Romero, unfortunately, telegraphs this ending a bit too early in the proceedings here).

As far as everybody else is concerned, our two ostensible “leads,” the aforementioned Dr. Jones and “zombie wrangler” Paul Barnum, pretty much tread water this time out, serving mainly as conduits for communicating Xavier’s situation/potential transformation, but Detective Perez’s investigation into New York’s missing children epidemic takes a fairly major leap forward here, and the political intrigue between Chandrake and his rival, Chilly Dobbs, yields some interesting developments, as well — I won’t say more than to hint that ol’ Chilly may be more of a literal puppet than we’d previously surmised. Fans of Jo will be pleased to learn (hope this isn’t giving too much away) that she’s also alive and well — at least for now.

As Noto’s cover variant clues us in on, there’s  some serious tension brewing between Chandrake and his wife on the home front, and all in all one is left with the impression that the clock is definitely (and loudly) ticking against the mayor, the only question is what’s going to bring him down first — his political opponents, or his wife. Maybe both? Maybe neither? It’ll be interesting to find out, especially given that Dixie Peach and her southern-fried crew of hell-raisers seem to be sidling up ever closer to the “anti-Chandrake” brigade.

All in all, then,  Empire Of The Dead : Act Three is off to a fairly solid start. The various plotlines are (for the most part) picking up steam as they converge, we’ve finally got a zombie at the forefront, and the art fits the tone of the story much better. Let’s see where the next four segments take us.

George Romero Closes A Chapter — And Leaves Plenty Of Threads Hanging — In “Empire Of The Dead : Act Two” #5


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And so we find ourselves at the close of another act of what is proving to the longest-form epic to ever come from the mind and pen of the father of the modern zombie genre with George Romero’s Empire Of The Dead Act Two #5, and underneath Alexander Lozano’s absolutely superb pulp-inspired cover painting we find that the guy who started it all is ending this one on a decidedly more small-scale — and downbeat — note than the “looming disaster” finale he gave us in his first act.

Not that disaster isn’t still looming — it certainly is, and it’s more mystery-shrouded than ever, but just when everything — and I do mean everything — seems to be boiling over in this issue, Romero takes a side-step, dials back on the danger, and gives us a genuinely personal and frankly tragic cliffhanger to send this five-issue arc out on.I won’t say much more about the finale beyond that since the book just came out today and the few of you out there who are, like myself, following this comic in singles every month may not have had a chance to read it yet, but you may want to prepare yourself to get a little bit choked up come the last page.

What’s most surprising to me about the contrasting tones between the finales of the premier and secondary acts of this developing story, though, is how much more free-flowing, naturalistic, and dare I say even nochalant the fifth issue of Empire Act Two is in comparison to the fifth issue of Empire Act One. There was a sense during the in the concluding chapter of the first arc that Romero was rushing to fit a number of pieces into place and making up for lost time due to some early floundering he engaged in, script-wise, in issues two (especially) and three, whereas here his approach has been a lot more calm and methodical. He’s trusting his characters to take us along with them rather than shoe-horning them into place, and while that may result in a somewhat less “stupendous” conclusion this time around, it means that the entirety of the second act has played out much more evenly than the first. In short, he’s getting a little bit better at this as he goes.

Yeah, okay, the “big revelation” Paul Barnum finally clues Dr. Penny Jones in on is something that we all saw coming from a mile off, but there are still a few surprises to be had here, most notably in the discslosure of a prior relationship between Barnum and somebody extremely close to Mayor Chandrake , and Chandrake proves himself to be an even bigger bastard than we already thought in one scene, so it’s not like everything here is cut-and-dried predictable up until those final few panels. Chandrake’s entire world seems to be in serious danger of crumbling down around him, in fact, as his inability to deal with rival candidate “Chilly” Dobbs calls into question how much efficacy he really has left in him while the investigations of Detective “Bucky” Perez are getting closer and closer to unraveling the thread that might undo the whole ball. The main question our dogged cop is now pursuing :  why are kids being loaded up onto buses when there are no more public schools (guess Chandrake’s a Republican) — and why are they never coming back?

Getting back to those aforementioned final few panels for a moment — one thing that does reduce their impact somewhat is the inking. While I’ve just about gotten used to Dalibor Talajic’s pencil art on this series, and have generally welcomed the addition of inker Rick Magyar, apparently Magyar ran into some deadline trouble with this issue (hey, it happens) and the last four pages are inked by Goran Sudzuka, who employs a mush heavier and less detailed approach with his brush that results in a more blocky, “cartoonish” style. For a few pages here and there I wouldn’t gripe much, but Sudzuka’s work seriously detracts from the impact of the heart-wrenching cliffhanger here, and that’s a real shame.

So — I guess we’ll see where this book goes, art-wise, when it returns for Act Three in April, but I’m feeling more confident than ever in Romero’s storytelling. There are big things ahead, folks, and if you haven’t been following along, catching up with this series by way of trade paperback —the second of which comes out next month — is definitely a smart move, as the next arc promises to be out-and-out explosive.

George Romero Finally Picks Out His Hero In “Empire Of The Dead : Act Two” #4


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Is it just me, or has the second act of George Romero’s Empire Of The Dead positively flown right by? I mean, here we are with only one issue left to go, and it feels like it was just the other day that the series started up again after the conclusion of the hiatus that followed its first arc. I have no doubt the book lost a fair amount of readers during the break — in fact, like most comics it probably lost a good half of its initial readership right after the first issue — but for those of us who’ve stuck with this thing, the payoff in the form of a big “fireworks” finale does seem to be approaching, albeit slowly. Remember, if all goes according to plan we’ve still got two more five-part acts to go following next month’s wrap-up of the current one, but there seems to be a steady flow to the story that’s been established here in the second chapter that wasn’t there in the first, with its sometimes-fitful starts and stops.

All that being said, though, it’s not like that better overall narrative hasn’t come at a price. George Romero’s Empire Of The Dead Act Two has been plagued with some seriously forced and unnatural dialogue at times — a flaw more apparent than ever in this fourth issue since Romero seems to have fallen back on dropping a whole lot of “—“s into his sentences in order to impart them with some cheap n’ easy pseudo-gravitas, and hey, I’m not ashamed to admit that I still miss Alex Maleev’s art, despite the continued improvement of Dalibor Talajic as he’s grown more comfortable and confident with horror-themed material (the addition of Rick Magyar on inks beginning with issue 3 also helped, as he’s given the imagery a darker, more subdued tone, a trend that I’m pleased to say continues this month).

The biggest qualm that many of us readers have, though, is that eight issues into this sprawling zombie saga, we still don’t know — or didn’t know, at any rate, since that seems about to change — who the hero of the story is supposed to be. There are various points of identification that the average reader can clearly see with a number of the characters, sure, but no clear-cut “good guy,” a la Ben in Night Of The Living Dead, has stepped forward.

And that’s where the often-neglected “zombie wrangler” Paul Barnum enters the picture here. There have been a number of issues where he’s been given precious little — if anything — to do, but now that the “love triangle” between himself, Dr. Penny Jones, and Mayor Chandrake seems to be evaporating — with no one in a position to “get the girl” (and that’s all that I’ll be saying about that due to the internet’s penchant for breeding self-appointed “spoiler police” around every digital corner) — our guy Paul seems to be out to bring the whole vampire cabal running post-zombie-apocalypse New York down. Mess with the girl he’s sweet on, and you’ve messed with him, I guess.

The only other significant story developments in this issue focus on the machinations to replace Chandrake with Chilly Dobbs now that nephew Billy is out of the way and the oncoming aerial-and-land assault being planned for the city by the militaristic forces using Dixie Peach and her southern hell-raisers as their ostensible (and quickly disposable, should the need arise) front. A common theme in both of these plot threads — which do, in fact, intersect in the pages of the comic itself and not just thematically — is that the devil we don’t know is often worse than the one we do, and that “leaders” of various movements — whether in the halls of government or out on the streets — are perfectly interchangeable pawns in the hands of the power brokers who really pull the strings, so that seems to be where Romero is aiming his always-present social commentary in his latest zombie epic.

All in all, then, shaky dialogue and an uncharacteristically impressionistic (and not, I might add, succesfully impressionistic) cover from the otherwise-reliable-to-this-point Alexander Lozano aside, issue four of Empire Of The Dead Act Two is an intriguing piece that Romero has moved into position on his grand chessboard. The focus of the story is tightening, events are coalescing with a kind of subtle yet undeniable force, and I think we’re headed for a bang-up conclusion to the second arc in 30 days or so.

Palace Intrigue Is The Order Of The Day In “Empire Of The Dead : Act Two” #3


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Remember that famous scene in The Godfather where Michael Corleone is having his henchmen settle all The Family’s old scores while he attends his infant son’s baptism? George Romero clearly does, because Empire Of The Dead Act Two #3 (or George Romero’s Empire Of The Dead Act Two #3 to be technically correct about things) is all about Mayor Chandrake — who’s front and center in Alexander Lozano’s stunning cover, as shown above — eliminating all threats to his leadership of both New York City and the secret vampire cabal for whose benefit the entire town is run. He’s ruthless, determined and, unlike Michael Corleone, not afraid to get his own hands dirty in the process.

The bloodbath is precipitated, as you might guess, by a visit from the cops — not Chandrake’s own loyal “security” personnel, but actual, rank-and-file NYPD detectives. Apparently, he doesn’t own them all yet, and one newcomer to the story, a certain Buckie Perez, seems to be the post-zombie apocalypse’s answer to Jim Gordon in that he can’t be bought, bullied, or otherwise strong-armed into toeing the mayor’s line. Between a true “good cop” snooping around, the seeming political ascendancy of his nephew, Billy, and the pesky presence of an “unauthorized” victim of vampirism still resting semi-comfortably in the hospital, then,  there are a lot of loose ends to tie up.

The problem is — one of the above-mentioned targets survives their attempted assassination, and there’s still that missing dirigible from a New Jersey warehouse to be accounted for.

Outside Chandrake’s desperate and homicidal machinations, though — which do lead to some interesting, if overly-expository in terms of how they’re handled, revelations (for instance, there are actually a lot fewer vampires than we’d previously been steered into assuming) — some other notable plot developments  do take place here, particularly in The Arena, where the void left by the loss of super-fighter Zanzibar ends up being filled by  — zombies who have actually learned to team up and work together? Trainer/wrangler Paul Barnum sees this, reluctantly, as a positive — but only for the time being, since he knows what it means if the same behavior patterns begin to emerge on the streets.

As for the cliffhanger, it’s a doozy — mistakenly believing that all his problems are solved, Chandrake pays a visit to his latest muse, Dr. Penny Jones, in her newly-equipped-to-the-hilt lab, and let’s just say that she might finally be getting close enough to the fire to be irrevocably burned.

All in all, then, a reasonably solid issue story-wise with one addition to the creative team worth mentioning in the form of the arrival of inker Rick Magyar, who seems to stay fairly true to Dalibor Talajic’s pencil line in that not a whole lot of stylistic difference can be discerned between this and the previous two installments, which Talajic inked himself, apart from an overall “darker” look owing to Magyar leaning a bit more heavily on his brush, so to speak, which suits both the material itself, as well as the mood it creates, quite nicely. A solid effort from all concerned, then,  that has me very much looking forward to next month.

Stand Back For A George Romero Info-Dump In “Empire Of The Dead : Act Two” #2


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If you’ll recall, the second issue is when the wheels fell off a bit in act one of George Romero’s Empire Of The Dead Marvel Comics series, and it really took about another whole issue after that for the story to find its footing again.  I’m pleased to say the pattern doesn’t repeat itself here in the second story arc, but truth be told this book does have some rather hefty problems, and we’ll get to those in just a minute.

First, though, I gotta say my hat is off to Alexander Lozano for that kick-ass cover shown above. Sure, the painting of a zombie wearing what appears to be a pretty expensive watch and hurling a molotov cocktail — with the fire not doing jack shit to him, by the look of it — has nothing to do with the interior contents whatsoever, but it sure is cool-looking. Maybe my favorite cover yet, which is just as well since it’s the only one, with this issue being the first in the series to go out without any variants.I was kinda hoping that Francesco Francavilla, who did the variant last month, would stick around for a bit, but I’m not surprised that Marvel has finally scaled back to just one cover for this title, since — let’s face it — sales aren’t all that great, and it would be pretty unusual for them to keep doing two covers month in and month out on any book, much less one like this where most folks seem to be waiting for the trades rather than picking it up in singles, anyway.

What can I say, though? I’m fully aware that it’s not the economical way to go, but when I know there’s a Romero fix to be had, I need it quick, and by and large this series has been one that reads pretty well in individual installments, so I’ll keep going like I have been with it — even though, as I said before, this particular issue does have some problems.

So, hey,  let’s talk about those, shall we? It’s been hinted for some time that the vampires in the “Romeroverse” operate by a different set of rules (yes, folks, we’ve got “Romero Rules” for vampires) than we’re accustomed to, and with the main focus of the story this time around being on the patient being treated by Dr. Penny Jones who’s been bitten and, in equal portion, a young prostitute named Sarah who’s undergoing “the change” voluntarily, those rules are finally spelled out explicitly. It’s interesting reading and all, don’t get me wrong, but it’s more than a bit clunky, and doesn’t exactly flow with the rest of the proceedings. It’s more like an almost-overly-expository side-step than anything else, and there probably could — and should — have been a way to get all this information across by dint of actions taking place within the main body of the plot itself. This is stuff we need to know, without question, but we don’t need it to be spoon-fed to us this clumsily.

And speaking of clumsy — the aforementioned Dr. Jones and “zombie wrangler” Paul Barnum appear to finally be making some romantic headway this time out, but their not-quite-love scene is almost painfully awkward and clunky to read. Sorry, George, but people just don’t talk that way.

Those quibbles aside, though, there is definitely plenty to like in George Romero’s Empire Of The Dead : Act Two  #2, including the further rapid “humanization” of SWAT-officer-turned-zombie Xavier, a more complete layout of the plan to sell out Billy Chandrake and still bring down his uncle’s reign as mayor at the same time (and yeah, this part admittedly gets pretty heavily expository as well, but at least it reads better), and the emergence of a new champion in the “slaughterbowl” ring at the expense of a character who’s been with us since the beginning. All in all, then, some fairly interesting and significant plot developments do take place here, but be prepared for some complete breaks in the action that send us down info-dump avenue along the way.

On the art front, Dalibor Talajic seems to be growing into the job and I like his work here a lot better than I did last month, but damn — I still miss Alex Maleev. Talajic’s style is just fine for the conversational, “wordy” scenes, but when it comes to the bloodier zombie carnage we all love, he’s still got a ways to go to even come close to the heights his distinguished predecessor achieved. Here’s hoping he gets there at some point.

As for the ending this time around, well — that confused me, I admit. Last issue got us all good and primed for the aerial blimp assault on New York from the forces formerly aligned with southern rebel-rouser Dixie Peach, and this time they go into action — but apparently they’ve decided to stage a trial raid on Secaucus, New Jersey first. Don’t ask me what that’s all about. Hopefully next issue will reveal the method behind this particular bout of madness, because right now it just plain doesn’t make any sense. This is a series that has rewarded its reader’s patience on a few occasions before, though, so I’m optimistic that trend will continue.

Horror Artist Profile: Bernie Wrightson (1948- )


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Horror fans know who Bernie Wrightson is even if not by name, but by the work he has done in the horror field.

Born in October 27, 1948, Bernie Wrightson has made his name creating some of the more recognizable horror illustrations since the 1970’s. Wrightson would have his break out work in conjunction with Len Wein in co-creating the character Swamp Thing for DC Comics in 1971. In time, Wrightson would move on from DC Comics and the character he created for Warren Publishing that were well-known for producing black-and-white horror titles.

Throughout the years, Wrightson would end up producing some classic images for horror stories ranging from Mary Shelley’s novel Frankenstein right up to several Stephen King novels (The Stand, Cycle of the Werewolf and Wolves of the Calla).

Here’s to hoping that Wrightson has many more years of horror work ready to fire up the imaginations of horror fans everywhere.

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Horror Scenes I Love: Dawn of the Dead (1978)


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Anyone who have gotten to know me throughout the years (decades even) know one indisputable fact and that’s one of my favorite films of all-time is George A. Romero’s classic horror masterpiece, Dawn of the Dead.

This film is not just a great horror film, but just a great film. Sure, some have said that it hasn’t aged well, but those detractors only see the era it was filmed in. If one looks part that then they can see that Dawn of the Dead works just as well now as it did when it premiered in 1978.

One of my favorite scenes in the film is actually the beginning of the film. It’s rare that a film can fully capture and explain an overriding theme in the film’s narrative right from the beginning, but Romero did it and did it well.

The scene I’m talking about is the film’s intro that’s set in a chaotic Pittsburgh TV station. It’s a scene of chaos because the zombie apocalypse is already in full swing and people have begun to lose their trust in the fourth estate. In times of crisis the people depend on the news to bring to them answers or, at the very least, the correct information to survive said crisis. In Dawn of the Dead, the fourth estate has failed as in that they’ve become just as unreliable as the rest of the mechanisms which make civilization operate.

Even when the right information was being relayed by the the guest scientist in the scene, the audience reaction (the tv station crew themselves) was one of exasperation and disbelief. This scene would influence future zombie apocalypse stories both in film, tv and print in that the people would lose faith and trust in the very institution who were supposed to be trusted to be objective and informative.

This is just one of several scenes from Dawn of the Dead which I consider a favorite, but then the entire film I would consider a favorite scene as a whole in a story that hasn’t ended.

George Romero Picks Up Where He Left Off With “Empire Of The Dead : Act Two” #1 — But What About Everyone Else?


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I’ll admit that it brands as being in a tiny minority, but George A. Romero’s Empire Of The Dead  is my favorite ongoing zombie story right now. I’ve long since given up hope for The Walking Dead as both a TV series — blasphemy to some around these parts, I know — and a monthly comic,  with Kirkman and his cohorts long having since lost the plot, in my view, in both of that franchise’s iterations, but good ol’ George, after stumbling out of the gate a bit in Act One of this, his latest (and first printed-page) undead epic, really seems to be in the midst of getting a damn solid little tale going here, and I couldn’t be happier about it. Well, actually, I suppose I could 

For one thing, the second five-issue arc of what’s slated to be a 25-parter (bearing the official copyright title this time of George Romero’s Empire Of The Dead Act Two #1) starts off with some notable changes on the creative front. Gone is artist extraordinaire Alex Maleev, who towards the end of the first series was blowing some deadlines (not that his art wasn’t worth the wait, it most certainly was), and in is Dalibor Talajic, fresh from drawing two rather unremarkable Dexter min-series for Marvel (not that it was his fault — his illustrations were fine, but Jeff Lindsay really mailed it in on the script front, particularly in the atrocious second series,  Dexter Down Under, which is a bit of a shock given that he, ya know, created the character and everything), and who, like his predecessor, is tackling both the penciling and inking duties on the book. Talajic’s art is fine as far as these things go — and his style seems to have taken a healthy leap forward from that aforementioned Dexter work — but the change is still a jarring one, and overall the look of the series has changed from grim and gritty “naturalistic” horror to more standard-issue Marvel Comics “house style” renderings, so that’s kind of a drag. I knew the switch was coming, and it’s a little less violent than I’d feared, but — I dunno. No offense to Talajic, but I think that if bringing on a new artist was inevitable, a guy like Declan Shalvey, for instance, would have been a better fit.

Maleev’s off the cover assignment, too, but if the work of new cover artist Alexander Lozano is any indication, we’re in good hands on that front. Yeah, admittedly, the scene depicted on the cover shown above doesn’t actually happen in the book, but so what? It’s still got a classic “old-school horror comic” vibe to it and wouldn’t feel at all out of place adorning the front of an old Warren mag like Creepy  or Eerie. I liked it a lot, and I think most other readers will, as well.

There’s also been a change of artists for the variant covers, but again, this is no problem in my estimation. Yes, Arthur Suydam’s “NYC” cover series was a blast, but when you’ve got Francesco Francavilla stepping up to the plate in his absence, well — who’s complaining? This guy has been one of my favorite cover artists for years now (have you seen the incredible work he’s been doing on Dynamite’s new Twilight Zone comic?), and my only gripe about his alternate cover for this issue (as shown below) is that my LCS didn’t get a single copy of it, otherwise you can bet that I would’ve snapped it up pronto.

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On the story front, I’m pleased to report that Romero is continuing the steady roll he’s been on since the fourth issue of Act One which is when, for my money, things really started kicking into another gear. As with most first issues (although whether or not this can actually be considered a “first” issue is debatable, I suppose), we’re in “pure set-up” mode here, but the payoffs to the various storylines that are running look like they’re going to be big, provided the father of the entire modern zombie revival doesn’t drop the ball. Semi-intelligent “walker” (whoops, wrong comic) Xavier seems to be making a quantum leap forward in becoming “civilized” under the tutelage of Dr. Penny Jones, and has formed a real emotional bond with her wayward young friend (whose name, in case you’d forgotten — as I admit I had — is Jo), and shares a secret with her that most likely will shake the entire series to its core. Dr. Jones, for her part, seems to be torn between responding to the romantic advances of the vampiric Mayor Chandrake and his head “zombie wrangler,” Paul Barnum, but rest assured there’s more to that situation than meets the eye — Barnum hints that he’s keeping a pretty big secret himself, and the Mayor, while not one to lose any sort of contest (and he drops some ominous threats to that very effect), may be forced to devote more of his attentions elsewhere, as the campaign to unseat him currently being waged by his nephew, Billy, seems to be gaining some traction. But is Billy really driving this train — or is he being set up for a spectacular “crash and burn” come-uppance?

And speaking of being set up — what of southern rebel-rouser Dixie Peach and her newly militarized entourage? A major development occurs in this issue that may end up marking her as  expendable to her own cause. I admit that the timelines attached to some of these various plot-threads do seem a bit garbled, and probably could’ve benefited from an eidotr who was paying somewhat closer attention ( the Xavier subplot seems to have advanced by several days, if not weeks, as has the mayoral race, while the subplot involving Dixie Peach and her no-longer-quite-allies seems to be picking up more or less right where it was left hanging in Act One), but if that all sounds intriguing to you — and trust me when I say it is — then put your reservations about the change behind this book’s drawing board aside, and queue up for the rest of Act Two, because it appears it could be quite a memorable ride.

 

“Empire Of The Dead” #5 : George Romero’s Grand Chessboard Finally Comes Into Focus


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If it seems like it’s been awhile since we looked at a new issue of Empire Of The Dead around these parts, that’s because it has — the fifth and final segment of the first arc in George Romero’s printed-page zombie epic (officially titled in the copyright indicia as George Romero’s Empire Of The Dead Act One #5) is a good few weeks late in maintaining its purportedly monthly schedule, but now that it’s finally here, let’s not waste any more time, shall we?

I’ve remarked previously about how this first arc seems more and more like pure set-up the longer it goes on, and I’ve wondered aloud about just how the father of the modern zombie genre was going to bring all the disparate subplots he was working on together in time for at least something resembling a decent climax by the time this issue was over, but I also stated that I still had an innate trust in our guy George’s storytelling ability and reiterated each time I felt like things were headed at least slightly off the rails that I was still reasonably certain that he’d find some sensible way connect all his metaphorical dots before the sand ran out in his equally metaphorical hourglass. As it happens, it seems my faith was not misplaced, because Empire #5 does exactly what you want all good “season-ending” stories to do : brings the overall picture into much clearer view while simultaneously whetting your appetite for the next new episode — and the TV “season” analogy probably isn’t a bad one here given that Romero and artist Alex Maleev (how ’bout that awesome cover he’s cooked up for this one, huh? Arthur Suydam’s “NYC variant,” as they’re known,  is reproduced a couple of paragraphs below) will be returning for their second five-issue “act” in September, right around the same time most television series begin their new episodic runs.

But damn — I don’t really wanna wait that long, ya know? Romero opens the action here in issue number five by delivering Xavier and her makeshift army of “smart” zombies right into the hands of Dr. Penny Jones and “trainer” Paul Barnum, and leaves us with one of his trademark ethical quandaries : will the marginally-more-intelligent undead horde be better off as lab rats, or fodder for coliseum death matches? Either outcome seems grim, and Romero seems to be taking the editorial stance we’ve grown accustomed to from him over the years : the real “monsters” here are the humans, and the zombies can’t win either way unless and until we butt out and leave them the fuck alone.

Palace intrigue is the other major order of the day here, and without giving too much away I’ll just say that the vampiric Mayor Chandrake’s sloppy-ass nephew, Billy, finally screws the pooch here and sees his recklessness get him cut off from the “family business.” Not to worry, though : unbeknownst to all, including Billy himself, this blood-drinking version of Fredo Corelone has friends in high places, who are distinctly unhappy with how his uncle is running the show and think it might be time for some new leadership in New York.

And speaking of friends in high places, it turns out that Southern hell-raiser Dixie Peach and her motley crew of social deviants and hell-raisers might just have some, as well — and they’ve got guns. Lots and lots of guns. And tanks. And bazookas. And grenades. And everything else an ambitious young sociopath might require for a fun night on the town. They’ve also got one thing Dixie herself doesn’t seem to possess — an agenda, and how she fits into that (as well as for how long) remains something of an open question as their siege gets underway on this issue’s climactic final page.

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If it seems like I’m pretty stoked at this point for act two, you’re absolutely right. My only real “beefs”  with this issue — and they’re comparatively small ones — are that Maleev’s art does, in fact, look a little bit rushed in some spots, and Romero’s dialogue veers into ever-clunkier territory as things progress. Don’t get me wrong : on the whole the visuals are still quite striking and perfectly suited to the story, but especially for a book that a good 3 or 4 weeks late, I’d expect more consistently-good-looking panels, and Maleev looks like he was cranking it out in order to meet his deadline (not that he made it) in several places here. The dialogue thing is both more excusable and less : obviously Romero had to get a lot done in a short amount of time here, so overly-expository “info-dumps” are to be expected, but if he’d paced himself a bit better earlier on (remember what a complete waste of time, story-wise, the second issue, in particular, was?) he might not find himself as hard up against the wall as he does here.

Overall, though, I can’t claim that these two factors, important as they are, detracted too much from my overall enjoyment of this issue. Nine out of ten of Maleev’s images still look amazing, and events in the story aren’t just moving at this point, they’re flat-out steamrolling. I would expect that Marvel will be issuing a trade paperback collection of this initial run sometime fairly soon in the weeks ahead, and this will probably prove to be an even stronger and more cohesive read in that format, so if you haven’t been following this series in its monthly (-ish) installments, that will give you a good opportunity to get caught up before the next series gets rolling.

Bring on September already!

 

“Empire Of The Dead” #4 : George Romero Continues Playing The Long Game


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There’s no doubt about it at this point — the entirety of the first five-issue arc in George Romero’s Empire Of The Dead is pure set-up. Consider : with one more installment  to go in the opening “act” (the official numbering here being George A. Romero’s Empire Of The Dead Act One #4) we’re finally getting our first sustained glimpse at a character called Dixie Peach, somebody who, from all I’ve read about this series, is slated to play a pivotal role in the proceedings. Who exactly she is and what her motivations are remain a mystery — she and her crew have just come up to New York from Georgia and seem to be intent on causing mayhem as, I guess, a sort of “payback” for the Civil War, and get off to a pretty good start by killing a border crossing guard and shooting out a security camera — but nevertheless, four chapters into his story Romero finally seems to have all his chess pieces in place.

Not that we see all of them this time around, mind you. Mayor Chandrake’s nephew, Billy, is notable for his absence  (in fact the Mayor himself only makes the briefest of appearances here, when he attempts his “vampire seduction” act on Dr. Penny Jones before being cock-blocked — or maybe that should be neck– blocked — by Paul Barnum, who’s finally given something semi-meaningful to do in this issue), as is Zombie super-fighter Zanzibar, but there’s only so much you can cram into 20 pages, I guess.

Former SWAT cop-turned-zombie Xavier has the biggest part to play here in number four, as she befriends a homeless young girl and seems to adapt quickly to her new role as the child’s protector, further continuing Romero’s theme of “humanizing” the undead. That could prove to be an interesting relationship down the road. And the vampire power structure is laid out in more detail as we learn just how thoroughly their “curse” has penetrated every level of the city’s administration and political infrastructure. Plus, we get to learn what happens to vampires when they — get this — die (and yes, they do die under the rules Romero is establishing/expanding upon).

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With the second-to-last issue of the opening series being this heavy on the (sometimes clumsily-scripted, it has to be said) exposition, then, it’s fair to say that act one of Empire has laid its cards on the table : don’t expect a self-contained narrative here that can be read on its own apart from its forthcoming sequels. Romero’s following the “long game” strategy so fashionable at Marvel of late, probably best exemplified by Dan Slott’s Superior Spider-Man, which has essentially turned out to be a 31-issue mini-series setting the stage for Peter Parker’s return next week in the (yawn) new Amazing Spider-Man #1.

Not that I expect our guy George to take it quite that far, mind you — by the time we get through all five planned “acts” of Empire Of The Dead, I do believe —or at least hope — that we’ll have a fully-functional, start-to-finish, epic zombie story. But he’s building things very slowly, methodically, and carefully. If this were the work of somebody knew to the genre, I’d probably be a little more cautious about how little narrative progress had been made by this point, but you know how it goes with Romero : sooner or later every one of his plot threads ties together and we end up with a story that says more about “us” (humans) than it does about “them” (zombies).

Alex Maleev’s art is enough to keep me coming back for more, as well (his main cover, and Arthur Suydam’s variant, being reproduced above, respectively,  for your edification). He’s just plain hitting it out of the park here, and seems to be gaining more confidence, and a better handle on the grim world he’s depicting, with each issue. I dare say he may even be surpassing the lofty standard he set for himself on  his legendary Daredevil run here. 21 more issues of images as flat-out awesome as those he’s giving us isn’t something I’m going to complain about in the least, and I’m sincerely hoping that the breaks between acts one and two will be a very short one indeed.