Review: Fallout (Season 1)


“War never changes. You look out at this Wasteland, looks like chaos. But here’s always somebody behind the wheel.” — The Ghoul

Fallout’s first season lands like a mini-nuke: messy around the edges, but undeniably powerful and surprisingly fun. It’s one of those adaptations that feels comfortable being both a love letter to the games and its own weird, often hilarious beast.

Set a couple of centuries after nuclear war, Fallout drops viewers into a retro-futurist wasteland where 1950s aesthetics collide with irradiated horror and corporate evil turned up to eleven. The show splits its focus between three main threads: Lucy, a bright-eyed vault dweller forced to leave her underground utopia; Maximus, an eager but insecure squire in the Brotherhood of Steel; and The Ghoul, a bounty hunter whose past life as a pre-war actor slowly bleeds through his charred exterior. The decision to juggle these perspectives is smart, because each storyline scratches a different itch: Lucy carries the emotional core and fish-out-of-water comedy, Maximus gives the militaristic, power-armor fantasy with a side of satire, and The Ghoul supplies the hard-boiled noir edge and moral ambiguity. The result is a season that rarely feels static; even when one plotline stalls a bit, another kicks in with fresh energy.

The tone is one of the show’s biggest strengths. Fallout leans hard into pitch-black humor without ever completely undercutting the stakes, which is harder to pull off than it looks. Limbs fly, heads explode, dogs get eaten, and yet the show keeps finding a way to make you laugh at the absurdity without turning the apocalypse into a joke. The violence is graphic and frequent, but it usually serves a purpose: to remind you that this world is brutal, even when the characters are cracking wise or bartering over chems. If the games felt like wandering into a deranged theme park built on the ruins of civilization, the series captures that same feeling of “this is horrible, but also kind of hilarious.” That balance, more than any specific lore reference, is what makes it feel like Fallout rather than just another grimdark sci-fi show.

Performance-wise, the casting is pretty inspired. Ella Purnell plays Lucy with this mix of optimism, naivety, and stubborn decency that could easily have been grating, but instead becomes the emotional anchor of the whole season. She brings just enough steel to the character that her idealism feels like a choice, not a default setting. Aaron Moten’s Maximus is a slower burn, and early on he risks fading into the background as “generic soldier guy,” but the more the show digs into Brotherhood politics, insecurity, and the pressure to be “worthy” of power armor, the more interesting he becomes. Walton Goggins, though, more or less walks away with the show. As The Ghoul, he’s vicious, funny, and weirdly tragic, and the flashbacks to his pre-war life give the season some of its most compelling dramatic beats. There’s a sense of continuity in his performance between the slick actor he was and the monster he becomes that keeps the character from feeling like a one-note cowboy caricature.

Visually, Fallout looks a lot better than a streaming adaptation of a video game has any right to. The production design leans into practical sets and tactile props where possible, and it pays off. Power armor has real heft, the vaults look lived-in rather than just glossy sci-fi hallways, and the wasteland feels like a place where people actually scrape out a living instead of just a CGI backdrop. The show has fun with the franchise’s iconography—Nuka-Cola, Pip-Boys, Vault-Tec branding, goofy radios—but it rarely pauses to point and wink too hard. The design team clearly understands that Fallout is basically “atomic-age corporate optimism weaponized into apocalypse,” and that theme is baked into everything from costumes to billboards rotting in the sand. Even the creature designs, like the mutated critters and ghouls, walk that line between unsettling and cartoonishly over-the-top, which fits the overall tone.

On the writing side, the structure of the season feels very much like an RPG campaign. Episodes often play like individual “quests” that build toward a bigger mystery: Lucy stumbling into a bizarre settlement, Maximus dealing with Brotherhood politics, The Ghoul chasing a lead that intersects with both of them. That quest-chain structure gives the first half of the season a propulsive, almost episodic energy, and it’s one reason the show is so watchable. At the same time, this approach has trade-offs. Sometimes character development feels a bit checkpoint-driven—people change because the story needs them to for the next “quest,” rather than as a smooth emotional progression. You can occasionally see the writers nudging the pieces into place, especially as the season barrels toward the finale.

Fallout sits in an interesting sweet spot when lined up against another prestige video game adaptation like HBO’s The Last of Us. Instead of treating the games as a sacred script that must be recreated line for line, it treats the Fallout universe as a shared sandbox—a tone, a style, a set of rules—rather than a fixed storyline that must be obeyed. Where The Last of Us is largely a faithful retelling of Joel and Ellie’s journey, Fallout seems far more interested in asking, “What else can happen in this world?” instead of “How do we restage that iconic mission?” It borrows the franchise’s black-comedy vibe, retro-futurist Americana, and corporate dystopia, then builds mostly original plots and character arcs on top.

That choice immediately gives the writers room to play. They’re not constantly checking themselves against specific missions, boss fights, or famous cutscenes; they’re free to jump around the timeline, invent new factions or townships, and reframe old ideas in ways that a beat-for-beat adaptation could never manage without sparking outrage. This approach also lets Fallout add to the lore instead of just reanimating it in live action. Because it’s not locked into recreating a particular protagonist’s path, the show can explore corners of the wasteland that were only hinted at in the games, complicate existing factions, or take big swings with backstory and world history. That kind of freedom inevitably creates some continuity friction for hardcore fans, but it also keeps the series from feeling like a lavish, expensive recap of something players already experienced with a controller in hand. Where The Last of Us excels by deepening and humanizing a story many already know, Fallout thrives by expanding its universe sideways, treating the source material as a toolbox rather than a template—and that makes it feel more like a genuine new chapter in the franchise than a live-action checklist.

Thematically, the show has more on its mind than explosions and fan-service, which is nice. Fallout keeps circling back to questions about corporate power, the illusion of safety, and how far people will go to preserve their own little slice of control. Vault-Tec’s smiling fascism is a blunt but effective metaphor for real-world systems that promise protection while quietly planning for everyone’s demise. The Brotherhood of Steel, meanwhile, becomes a vehicle for exploring militarized religion, hierarchy, and the dream of “owning” technology and knowledge. None of this is subtle, but Fallout isn’t a subtle franchise to begin with, and the series has enough self-awareness to let its satire stay sharp without slowing everything down for speeches. When it hits, it feels like the writers are asking, “Who gets to decide what’s worth saving when everything’s already gone?”

Where the season stumbles most is consistency. The pacing isn’t always smooth; some mid-season episodes are stacked with memorable set pieces and character moments, while others feel like they’re mostly there to set up endgame twists. The finale, in particular, is likely to be divisive. On one hand, it ties several plot threads together, drops a couple of bold lore swings, and sets up future seasons with a few big, crowd-pleasing reveals. On the other hand, it rushes emotional payoffs and leans heavily on explaining rather than letting certain developments breathe. The shift in tone in the last episode is noticeable enough that some viewers may feel like they suddenly switched to a slightly different show. It’s not a deal-breaker, but it does mean the season ends with more “wow, that was a lot” than a clean emotional landing.

As an adaptation, this freedom-to-expand strategy pays off by appealing to longtime fans and welcoming newcomers without getting bogged down in purist debates. Fans of the games will catch tons of details, locations, and tonal echoes that feel like affectionate nods rather than empty easter eggs. At the same time, the show isn’t just re-skinning existing game plots, which is a good call. It feels like a side story in the same universe rather than a strict retelling. That said, the lore choices late in the season—especially around the broader timeline and certain factions—are bound to spark arguments. If someone is deeply attached to the canon of the older games, some of the retcons and reinterpretations might play like a slap in the face. If someone is more relaxed about canon and just wants an entertaining, coherent story in that world, the show will probably land much better.

The writing of individual scenes shows a lot of care, especially in the way humor and dread coexist. Some of the best moments aren’t the big action beats but the small conversations: a strange, tense chat in a ruined diner, a piece of pre-war media resurfacing at the worst possible time, or a casual bit of wasteland banter that suddenly turns threatening. The dialogue sometimes leans too modern for the retro setting, but the rhythm feels natural enough that it rarely jars. When the show is firing on all cylinders, it nails that specific Fallout flavor: characters staring at incomprehensible horror and responding with a joke, a shrug, or a desperate sales pitch.

If there’s one area where the season could improve going forward, it’s in fleshing out the secondary cast and giving certain arcs more emotional weight. Some supporting characters are memorable and sharply drawn, while others feel like they exist mainly to be lore-delivery devices or cannon fodder. The world feels rich enough that it can absolutely sustain more side stories and slower, character-focused detours. A little more breathing room for relationships—whether friendships, rivalries, or romances—would help the big twists land harder and keep the show from occasionally feeling like it’s sprinting from spectacle to spectacle.

Overall, Fallout’s first season is a strong, confident debut that understands what made the games stand out without being slavishly beholden to them. It’s funny, brutal, stylish, and surprisingly character-driven for a show that spends so much time reveling in bloodshed and nuclear kitsch. The missteps in pacing and the polarizing choices in the finale keep it from being flawless, but they also signal a series willing to take risks rather than play it safe. For viewers who enjoy genre TV with personality, and for gamers who have been burned by adaptations before, this season is absolutely worth the trip into the wasteland. It doesn’t just survive the jump to live action; it stomps into it in full power armor, flaws and all.

Late Night Retro Television Review: CHiPs 5.2 “Vagabonds”


Welcome to Late Night Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past!  On Mondays, I will be reviewing CHiPs, which ran on NBC from 1977 to 1983.  The entire show is currently streaming on Prime!

This week’s episode features a future Oscar nominee!

Episode 5.2 “Vagabonds”

(Dir by Bruce Kessler, originally aired on October 11th, 1981)

The saying goes that “everyone had to start somewhere,” and, for actor Ed Harris, somewhere included guest-starring on an episode of CHiPs.

The future Oscar nominee appears as Lonny Wilson, the scion of a family of a hillbilly con artists.  He and his brother, Daws (Jesse Vint), purposefully cause auto accidents and con their victims out of their money in return for not calling the police or the insurance company.  Lonny’s young son, Jamie (James Calvert), is looking forward to joining the family business until he actually is injured while taking part in one of the family’s cons.  Lonny reconsiders his way of life and, by the end of the episode, he’s cooperating with the highway patrol.

Does Ed Harris come across as being a future star in this episode?  Well, he definitely has charisma.  He has screen presence.  That said, this is also CHiPs, a show that was mostly about capturing potentially serious auto accidents in slow motion.  No one came across as being a future star on ChiPs and that was actually a part of the show’s appeal.  The stars on CHiPs were always the motorcycles, the cars flipping over on the freeway, and Ponch’s blinding smile.  That said, Ed Harris gives a good performance.  For that matter, so does Jesse Vint as his brother.  This is a well-acted episode of CHiPs.  Such things do exist.

In all fairness, I should also note that, when this episode aired, Harris had already starred in George Romero’s Knightriders so, while Harris may not have been a household name, it’s probably still debatable whether or not this was really at the start of his career.  Ultimately, the important thing is that, two years after appearing this episode, Ed Harris would play John Glenn in 1983’s The Right Stuff and firmly established himself as one of our best character actors.

As for this episode, it also features the Highway Patrol taking part in a “supercycle” race, which is a race featuring bicycles that you lie down on as you peddle.  I don’t know why anyone would want to do that but whatever.  Jon Baker wins.  Yay, Highway Patrol!

On that note of victory, Retro Television Reviews is going on a holiday break so that I can focus on the Oscar precursor awards and reviewing Christmas movies so this will be last CHiPs review of 2025!  CHiPs will return on January 5th, 2026!

Late Night Retro Television Review: CHiPs 5.1 “Suicide Stunt”


Welcome to Late Night Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past!  On Mondays, I will be reviewing CHiPs, which ran on NBC from 1977 to 1983.  The entire show is currently streaming on Prime!

This week, the fifth season begins.

Episode 5.1 “Suicide Stunt”

(Dir by Michael Caffey, originally aired on October 4th, 1981)

The fifth season opens with the Highway Patrol pursuing a gang of thieves and also keeping an eye on Janos Szabo (Les Lannom), a motorcycle daredevil from Hungary who has come to Los Angeles to take part in charity show for “Highway Patrol Widows and Orphans.”

Since Hungary was controlled by the evil communists (hisssss!) when this episode originally aired, I assumed the episode would be about Janos trying to defect so that he could start a new life in the greatest country on Earth, the USA (yay!).  Instead, it turned out that Janos was more concerned with spending time with an ex-girlfriend named Maria (Anita Jodelsohn) who had defected (Good for you, Maria!) and was now working for the Highway Patrol.  The entire episode was pretty much scene after scene of Janos sneaking away from his handlers, stealing a vehicle, and then trying to kidnap Maria.  Maria found it to be amusing.  The members of the Highway Patrol were amused.  Even Janos’s handlers seemed to be secretly amused.  Still, when Janos set a fire outside of the CHP headquarters to distract everyone so that he could steal another car (this one with Maria in it), Ponch had no choice other than to arrest him.

“I am glad it is you who arrest me,” Janos says to Ponch, smiling like an idiot.

With Janos arrested, it falls on Jon Baker to perfect the stunts while riding Janos’s motorcycle.  And Baker is able to do it easily, even the one that involves bursting through a ring of fire.  So, I guess they didn’t need Janos to begin with.  They should have just had Baker do it and they could have saved a lot of money.  Way to waste the taxpayer’s cash, Jerry Brown!

(He was governor at the time.  Then, like 30 years later, he was governor again.)

Odd episode, this one.  Most season premieres try to go big but this was pretty much just another episode of CHiPs.  The California scenery was nice.  I always appreciate that this show was largely shot on location and, as a result, even the worst episodes have some value as a time capsule.  That said, Janos was an incredibly annoying character.  The fact that the show meant for us to laugh at his antics made him even more annoying.  There’s only so many times you can watch one jackass try to abduct one woman before you say, “Enough already!”

Late Night Retro Television Review: CHiPs 4.21 “A Special Operation”


Welcome to Late Night Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past!  On Mondays, I will be reviewing CHiPs, which ran on NBC from 1977 to 1983.  The entire show is currently streaming on Prime!

This week, the fourth season comes to an end.

Episode 4.21 “A Special Operation”

(Dir by Leslie H. Martinson., originally aired on May 17th, 1981)

Season 4 comes to an odd end with A Special Operation.

Getraer is injured when he crashes his motorcycle.  He takes a piece of metal to the face and he nearly loses his eyesight.  Luckily, the abrasive but brilliant Dr. Patterson (James Sloyan) is able to save both Getraer’s eye and his ability to see with it.  However, the idealistic young Dr. Rhodes (A Martinez) worries that Patterson may have missed something.  Can Patterson set aside his ego long enough to listen to his younger colleague?

Hey, wait a minute, isn’t this CHiPs?

I don’t have any way to prove this but there’s a part of me that strongly suspects the season finale of CHiPs was also a backdoor pilot for a medical show.  So much time is spent with Patterson, Rhodes, and the nurses at the local hospital that it just feels like there was some hope that viewers would call in and demand to see more of Dr. Rhodes.  A Martinez even gives a very Erik Estrada-style performance in the role of Rhodes.

Speaking of Estrada, he’s barely in this episode.  (Ponch, we’re told, is preparing for to testify in a big court case.)  It largely falls to Jon Baker to stop the assassin (Eugene Butler) who has been hired to try to take Getraer out of commission.  This, of course, leads to the assassin stealing an ambulance and Baker chasing him.  The ambulance flips over in slow motion but somehow, the assassin survives to that Baker can arrest him.

It was a strange end for a season that’s largely been dominated by Erik Estrada and his performance as Ponch.  (Larry Wilcox, I will say, looked happy to have the finale to himself.)  For the most part, Season 4 was an uneven season.  The writing so favored Estrada over Wilcox that the show sometimes felt like it was turning into a parody of itself.  The show that started out about two partners on motorcycles became a show about how Ponch could literally walk on water and do no wrong.

Next week, we start season 5!

Late Night Retro Television Review: CHiPs 4.20 “Dead Man’s Riddle”


Welcome to Late Night Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past!  On Mondays, I will be reviewing CHiPs, which ran on NBC from 1977 to 1983.  The entire show is currently streaming on Prime!

This week, the CHiPs team investigates an accident and a guest star gives a really terrible performance.

Episode 4.20 “Dead Man’s Riddle”

(Dir by Michael Caffey, originally aired on May 10th, 1981)

An accident in the mountains causes three cars to explode and one driver to die.  Since the dead driver was a captain with the Los Angeles fire department, the MAIT Team is sent out to recreate the accident and to try to figure out what happened.  They know that at least three cars were involved in the accident.  One driver died.  One driver is in the hospital.  And the other driver appears to be missing.  Getraer suspects that the accident could be due to people racing each other in the mountains.

What makes this episode odd is the casting of Joanna Kerns as psychiatrist Colleen Jacobs.  She’s assigned to the MAIT Team.  She actually drives through the mountains frequently and she even gets involved in racing sometimes.  In fact, she saw one of the cars right before the accident!  At first, she doesn’t bother to share this with anyone.  Instead, she just sits in the background with a guilty look on her face.  Finally, Jon Baker — in an unmarked car — tricks her into trying to race him.  That’s when she finally confesses….

….and faces absolutely no consequences!  Oh sure, Getraer gets a little annoyed and says that it would have been helpful if Dr. Jacobs had been honest from the start.  But Dr. Jacobs is allowed to continue to work with the MAIT Team.  Even though she intentionally withheld evidence from investigators, she’s not charged with obstruction.  Ponch tells her that she’s getting a chance to redeem herself which I don’t think is police policy.  No one comments on the fact that, even though she was worried that she may have previously caused a fatal accident, she still tried to race Baker.  Does no one care that, at the very least, she appears to have no impulse control?

Making things even stranger is that Joanna Kerns gives one of the worst performances that I have ever seen as Dr. Jacobs, delivering half of her lines as if she’s struggling not to laugh.  Even when she’s admitting her fear that she may have been responsible for the accident, she still seems like she’s on the verge of breaking out into laughter.  It’s very odd.

Speaking of odd,  an eccentric old man named Max (Owen Brooks) claims that he saw a UFO before the crash.  (Dr. Jacobs laughs when she repeats this.)  It turns out that he just saw a hubcap flying through the air.

In the end, it’s proven that the captain was not at fault in the accident.  That’s all that anyone really seems to care about.  I assume that Dr. Jacbos and Baker then proceeded to race each back to Los Angeles.

Late Night Retro Television Review: CHiPs 4.19 “Vigilante”


Welcome to Late Night Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past!  On Mondays, I will be reviewing CHiPs, which ran on NBC from 1977 to 1983.  The entire show is currently streaming on Prime!

It is time to leave the Bronx….

Episode 4.19 “Vigilante”

(Dir by Arnold Laven, originally aired on May 3rd, 1981)

A citizen’s patrol has taken to the streets of Los Angeles and, despite their good intentions, they’re getting in the way of the Highway Patrol.  They’re supposed to call the cops if they actually see anything but one member of the group is trying to take the law into his own hands.  If that wasn’t bad enough, Getraer has someone sending threatening messages to his house.  Getraer thinks that he can handle things on his own but apparently, he’s forgotten the name of the show that he’s on.

This episode wasn’t bad.  I actually appreciate any episode that gives Robert Pine a chance to do more than just bark out orders as Pine was one of the better actors on the show.  Because Getraer was under so much pressure, he ended up snapping at a lot of the officer during the morning briefing and one got the feeling that Pine enjoyed getting to yell.  Still, at one point, Getraer punishes Grossman by giving him desk duty and you have to wonder if maybe that’s why Los Angeles now needed vigilantes to keep the streets safe.

The vigilantes themselves reminded me a bit of New York’s Guardian Angels.  I checked and the Guardian Angels were themselves formed in 1979 so I guess it’s possible that this episode was inspired by them.  I can’t say for sure because I don’t know how prominent the organization actually was in 1981.  Today, of course, the Guardian Angels are once again very prominent because their founder, Curtis Sliwa, is running for mayor of New York.  Apparently, he’s stuck in third place, which is a shame when you consider who is in first and second place.  Personally, I would vote for Sliwa because he owns six cats and I happen to be collector of berets but I’m also not a New Yorker.

As for vigilante justice, I don’t condone it but I certainly see the appeal.

Late Night Retro Television Review: CHiPs 4.18 “The Hawk and the Hunter”


Welcome to Late Night Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past!  On Mondays, I will be reviewing CHiPs, which ran on NBC from 1977 to 1983.  The entire show is currently streaming on Prime!

This week, we finally meet Barizca’s family.

Episode 4.18 “The Hawk and the Hunter”

(Dir by Leslie H. Martinson, originally aired on April 5th, 1981)

In this episode, we learn a little bit more about Officer Barizca.  Played by Brodie Greer, Barizca has been an important member of the ensemble since the first season but, up until this point, we really haven’t learned much about his life outside of driving a patrol car and directing traffic at crash sites.

It turns out that Barizca’s father, Pete (Sandy McPeak), is a crop duster.  When it becomes clear that Pete is getting too old to fly his airplane, Barizca takes a leave of absence from the Highway Patrol so that he can help out.  Hopefully, Barizca will find the courage to finally tell his father that it’s time to retire.

Meanwhile, there’s an environmentalist nutjob named Lyle (Dwight Schultz) who is convinced that the Barizcas are spreading poison with their airplane.  Lyle has been sending threats to Pete so, eventually Barizca flies over Lyle and covers him in pesticide to help the Highway Patrol arrest him.  So, I guess Lyle really is going to die now.

At the end of the episode, Pete retires and Barizca returns to patrolling the highways.

This was an okay episode, in that the scenery was nice and I did appreciate that the show made an effort to focus on something other than Ponch being the best at everything.  Dwight Shultz was believably unhinged as Lyle and there was an interesting tension between him and Baker as both of them were Vietnam vets.  Unfortunately, the Barizcas themselves just weren’t that interesting.  This episode was a case of “You’ve seen one strained father-son relationship, you’ve seen them all.”

That said, I hope next week’s episode will introduce us to Grossman’s family.

Late Night Retro Television Review: CHiPs 4.17 “New Guy In Town”


Welcome to Late Night Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past!  On Mondays, I will be reviewing CHiPs, which ran on NBC from 1977 to 1983.  The entire show is currently streaming on Prime!

This week, there’s a new cop on the beat!

Episode 4.17 “New Guy In Town”

(Dir by Arnold Laven, originally aired on March 15th, 1981)

Ponch is upset because the new rookie on the team, T.C. Hunsacker (Joseph Hacker), is just too perfect.  He’s still on probation but he’s already good at his job.  He’s a professional.  He’s got a good sense of humor.  He’s a good bowler.  He’s as comfortable talking about classical music as he is talking about cars.  He’s not arrogant.  He’s nice to everyone.  Everyone likes him.  Ponch cannot stand that TC doesn’t seem to have a flaw.

Yeah, Ponch, it’s kind of annoying when someone knows everything and can do anything, isn’t it?  Seriously, who does this Hunsacker fellow think he is when we all know that this is….

Ponch has other things to be concerned about, though.  Martin Beck (Chris Connelly) and Lina Beck (Jenny O’Hara), the brother and wife of someone who died while being chased by Ponch and Baker, are determined to get revenge by killing both of them.  Baker is nearly taken out in a hit-and-run.  Ponch nearly gets blown up in his car.  Fortunately, TC was there to tell Ponch not turn the key in the ignition.  TC noticed some wires on the ground and immediately realized there was a bomb in Ponch’s engine….

Wow, is there nothing TC cant do!?

I really am starting to see Ponch’s point.  TC really is too good to be true.  According to the imdb, this was the only episode in which he appeared.  I know that Larry Wilcox and Erik Estrada apparently were not getting along during the filming of CHiPs and that Wilcox was threatening to leave the show because he thought the producers favored Estrada over him.  Maybe this episode was meant to set up Hunsacker as a possible replacement in case Wilcox did leave.  That’s really the only reason I can think of for this show to have devoted so much time to a character who has never been seen before and who, apparently, will never be seen again.

The focus on TC made this an uneven episode but there were a few good chase scenes and a slow-motion van crash.  And really, that’s all that one can really ask from this show.  An exciting chase can make up for a lot!

Late Night Retro Television Review: CHiPs 4.16 “Karate”


Welcome to Late Night Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past!  On Mondays, I will be reviewing CHiPs, which ran on NBC from 1977 to 1983.  The entire show is currently streaming on Prime!

This week, Ponch reveals even more hidden talents!

Episode 4.16 “Karate”

(Dir by Leslie H. Martinson, originally aired on March 8th, 1981)

Ponch and Baker have been assigned to patrol Ponch’s old neighborhood.  Ponch says that he feels as if he can see a ghost on every corner.  Baker laughs and says that at least they have an easy assignment.

Not so fast, Baker!

Andy Macedon (Lewis Van Bergen) is paying teenagers to steal dirt bikes for him.  Macedon went to school with Ponch.  Macedon was a few years ahead of him and he was always a bully.  Now, Macedon is setting up a crime ring.  He’s even got Donny Bonaduce working for him!

Ponch’s solution?  Ponch decides to encourage the neighborhood kids to come to the local youth center by having Bonnie teach gymnastics while Ponch teaches karate.  Are you surprised to discover that, on top of everything else, Ponch knows karate?  You shouldn’t be.  You’re watching….

Admittedly, it doesn’t start off well.  When Andy Macedon comes down to the Youth Center and personally challenges Ponch to a fight, Ponch backs off.  He does it because he doesn’t want to make trouble for the Youth Center but the kids view him as being a coward.  If Ponch is ever going to stop Andy Macedon and keep young Rivas (Mario Marcelino) from falling under Macedon’s evil spell, he’s going to have to beat Andy in a karate street fight with everyone watching.

And that’s exactly what Ponch does.  Why?  Because it’s the Ponch Show and there is nothing that Ponch cannot do!

This episode featured a combination of bass-heavy music and not just Erik Estrada but also Danny Bonaduce doing karate moves so you know it was a classic.  I related to Terri (Kari Michealson), the teenager who couldn’t decide if she wanted to be a gymnast or a criminal.  I went through the same thing when I was 16.  Ballet or crime?  Crime or ballet?  I compromised by shoplifting makeup after my dance classes.

There is nothing Ponch can’t do.  Never forget.

 

Late Night Retro Television Review: CHiPs 4.15 “Ponch’s Angels: Part Two”


Welcome to Late Night Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past!  On Mondays, I will be reviewing CHiPs, which ran on NBC from 1977 to 1983.  The entire show is currently streaming on Prime!

This week, Ponch continues to train Melanie and Paula.

Episode 4.15 “Ponch’s Angels: Part Two”

(Dir by John Florea, originally aired on March 1st, 1981)

We pick up where we stopped last week.  A man and his girlfriend are stealing purses and wallets at the marina.  Three escaped convicts are in a deserted house and digging for buried treasure.  Ponch and Jon are having to train two new motorcycle cops, Paula (Barbara Stock) and Melanie (Trisha Townsend).  When last we checked in, Ponch was kissing Melanie.  This episode opens with Ponch telling Melanie that they can never kiss again.

Ponch and Baker continue to train Paula and Melanie.  Ponch decides to switch with Baker.  He trains Paula while Baker works with Melanie.  But then almost the entire highway patrol comes down with the flu and, when Baker is put in charge while Getraer recovers at home, Ponch finds himself to work with both Paula and Melanie.  Once again, it’s all on Ponch because it’s The Ponch Show!

It’s all a bit exhausting to try to keep up with, to be honest.  Ponch and Baker spend this episode wondering whether or not women actually could handle being motorcycle cops.  Baker especially seems to be confused at the idea of a woman driving a motorcycle.  One gets the feeling that Ponch is just mad because he knows he’ll get fired if he tries to make a move on either woman.  Almost this entire episode is made up of Ponch trying to keep track of who is riding with who.

Luckily, Paula and Melanie prove themselves by catching the purse snatchers and also helping to catch the escaped convicts.  Good for them!  At the end of the opposite, they toss their motorcycle helmets in the air and leap for joy.  The picture freezes while Ponch and Baker have a good laugh.

I was not surprised to read that this episode was meant to be a backdoor pilot for a Paula/Melanie show.  Stock and Townsend were both likable and they acted well opposite each other so I could actually imagine them starring in a fairly entertaining series.  It didn’t happen, though.  Maybe the network felt that Ponch and Jon didn’t need the competition.

This was an okay episode of The Ponch Show.