Insurgent – The Super Bowl Ad.


The Super Bowl also presented an ad for Insurgent, the sequel in the Divergent Series. Sporting a new hairdo, Shailene Woodley takes on Kate Winslet in this Matrix-like sequence. I’m not entirely sure of what to take from this, save that it looks like Triss is again putting up a fight. We’ll have to see how it goes when the movie opens this spring.

First Impressions: Dying Light (Techland / Warner Bros.)


Dying_Light_coverThe short of it:

Dying Light is an impressive Co-Op game that allows you and 3 other friends to take down Zombies in a spectacular fashion, while clambering up and over obstacles. Working together, it’s a lot of fun. You may find the game’s mechanics are a little too familiar, played a million times before in different renditions. If you can get by that, it’s a great experience. Even better, if you love those mechanics, it’s like Oreo’s and Ice Cream. The lighting effects – particularly the day and night cycles – may have you pausing your game to take in the sights, while of course keeping one eye on your watch or the horizon. Those expecting something entirely new may be a little disappointed, because the final product isn’t quite the same as what was first advertised. It’s very close, though.

The long of it:

“Okay, where to next?”, my Xbox Live friend, “Souless” asks me. We’re standing on the top of a large radio tower. With every passing second, the world around is growing darker. This is the city of Harran, devastated by a zombie infection. It’s also Techland and Warner Bros. new game, Dying Light.

“Well, we have that last area to check out to the North…”, I say, glancing over at the horizon. The sun is gone, the only lights around us coming from the city. A message appears, alerting us that Night is Coming, and strange screeching sounds can be heard in the distance.

“Or we can just go home.” I say. “Drop this stuff off.”

Suddenly, there’s a rumble sound, causing our controllers to shake.

“Airdrop!” Souless calls out. “Where?”

I catch sight of the plane as it banks and a box falls from it’s rear. The plane goes along its merry way and the box lands not too far from a zipline connected to our tower. A light blue flare shoots up into the sky from it’s location, and I mark a waypoint on our map that we both can see.

“Not too far from us, on my side. Waypoint set, let’s go!” I say, and ride the zipline down. Souless arrives near me a few seconds later, and we start running towards the package. On our radar, two blips appear near the drop site, complete with vision cones, pointed in the opposite direction of where we’re coming from.

“I’ve got two Night Hunters. One to our left, and another at our 2’o clock.” I say, our characters climbing up and over sheds, houses and finally arriving at the site. Before us are two large orange crates, illuminated in a blue light.

“Sweet! We got here first.” I say, opening one chest. Souless opens the other. If you take too much time getting to these drops, chances are you’ll have to fight others for their contents or come up empty-handed when you reach the packages. We’ve got medical supplies to fight the infection. The folks at our home base will pay us well to bring this back.

“Got a survival kit and some meds. I’m heading out.” Souless says, coming over to me and checking my crate. In Co-Op, Dying Light lets up to 4 players jump into the game. Whenever any chest is opened, it’s contents are available to everyone – meaning that I snatch some Coffee, I’m not taking it from any one player. They’ll all have their Coffee or item available in the box as well. I move to Souless’ crate and pick up some more goodies. I do notice his blip on the map move away from mine, and one of the vision cones turn toward me. A sharp scream cuts through the night.

“They’re on me, go, go, go!!” I say and I’m off. While running at full speed, I tap the “Y” button to look behind me, and there’s this weird muscle-bound creature sprinting on my tail, its appearance similar to Guillermo Del Toro’s vampires in Blade II and The Strain. A quick flash from my UV light disturbs the creature, giving me a few seconds to duck down an alley and break the line the sight. Thankfully, we’ve set up this online session so that we don’t have Zombie Invasions. With that feature enabled, other players can actually jump into Co-Op games as Night Hunters, chasing the rest of the crew with better mobility. We’re hustling up and over walls and eventually make it back home to the safety of our home base and it’s UV spotlights.

We decide to call it a night.

If you merged together the movement style of EA’s Mirror’s Edge, the Zombie Onslaught of Techland’s Dead Island, added the Outpost game mechanic of Ubisoft’s Farcry 3 & 4 and the randomization of weapons from Gearbox’s Borderlands series, you’d probably end up with Dying Light. All of it feels very familiar once you start playing it (though this isn’t entirely a bad thing).  I’ll admit that at the first gameplay session, I was worried by the control system, especially having come from years of Mirror Edge. Additionally, the game picked up some controversy by not lifting the embargo for reviews until the last-minute, even though both companies stated that they’d avoid doing so. I’ve adjusted to it, and I’m really enjoying the game so far.

In the game, you play Kyle Crane, voiced by Roger Craig Smith (Resident Evil’s Chris Redfield and Assassin’s Creed’s Ezio Auditore), an agent dropped into the city of Harran to locate a missing official, requiring him to go undercover. The moment he parachutes into the city, he’s attacked both by an enemy raiders and is bit by a Zombie. Though infected, he and others have been able to keep the change at bay by the use of a medicine called Antizen. The Antizen is delivered to the town daily via airdrops. During the day, it’s a safe as an episode of the Walking Dead. You travel from place to place, scavenging parts from places and money from Zombies. When the sun sets, the Night Hunters rise. You’re given fair warning of the sunset by way of a Purge-like announcement. The game’s menu also comes with a clock to let you keep track (though this is only revealed after the tutorial missions).  suppose they’ve studied Parkour as well, because when they chase you, it takes every skill you know to evade them and break the line of sight. It’s not as terrifying as I thought it would be, but you’ll die a lot if you’re not careful. The fear in Dying Light’s Nighttime sequences isn’t whether a Night Hunter will find you, but getting swarmed by them. Once one pursues you, they all pursue you. If you’re not ready for the night, you can sleep it off at any safe zone and handle your tasks in the daytime. The game does reward you for nighttime runs by automatically doubling the amount of experience you gain for your Agility and Power, letting you easily level up if you’ve the courage to do so.

The default controls in Dying Light are surprisingly simple. The right bumper is your best friend, allowing you to jump and vault. Where Mirror’s Edge had you flipping between your left and right fingers like a pinball machine, the single jump button of Dying Light lets you move with ease. As long as you hold the jump button and are looking at where you want to go, you’re guaranteed to grab a ledge. This is particularly important when descending ledges. What should be a drop and grab becomes a free fall if you don’t hold that button. More advanced moves, like sliding, tackling, drop kicking need to be unlocked as you gain experience. This was the element that bothered me in my first levels of the game. Part of me was under the impression that I’d be fully mobile, wall running doing all those crazy parkour moves right from the start.

The attack button is right below that, allowing you to swing  such as pipes, sticks and knives with ease. The weapons you pick up do get damaged over time, so you’ll need to repair them (usually while running). Swinging on Zombies takes its toll on your player, and you only have so much stamina to work with before rushing back into the fray. Weapons can also be upgraded with electrical or fire damage, which the game seems to borrow from Borderlands. Eventually, you move up to guns, but I can’t say how well that factors into a game like where some of your enemies are rushing at you as the same speed you move.

Once the sun sets, the Night Hunters come out, and they're hungry.

Once the sun sets, the Night Hunters come out, and they’re hungry.

The skill tree system is wonderful. You’re given 3 types of skill trees – Survival (points awarded for crafting items and helping others), Agility (points awarded for climbing, vaulting and using other abilities), and Power ( points awarded through creatively kicking some zombie butt). These are really fun, and I can’t wait to unlock some of these features. For example, the Survival tree has the camouflage ability that allows one to rub dead guts all over themselves and walk among the infected without drawing attention, though attacking will kill the cloak. Other abilities include being able to slide and break an un-expecting zombie’s leg, or rig a car to explode a bunch of Zeds in one shot while you stand on a rooftop and laugh.

From a graphics standpoint, Dying Light is sweet. Harran (or what I’ve seen of it anyway), is more or less a  favela (think of that first chase in The Incredible Hulk or Fast Five). I get the notion that the map may expand. I hope it does, because it’s rather small right now. Still, the city’s transition from Night to Day, along with the weather effects just add to the atmosphere of a place gone sour. Blood sprays are the norm, rendered at near 1080p on the Xbox One and at 1080p on the PS4. I’ve yet to run into any slowdown issues with all of the running that’s being done. Another standout is the loading time. Coming off Mirror’s Edge, which gave you these incredible load times while you stood in an elevator, Dying Light’s transitions between stages are a jaw dropping delight. Then again, I’ve only moved up to Next Gen recently, and that sense of power’s new to me. Others may disagree.

Dying Light will have you facing against hordes of zombies, but so far, I haven't seen any that are this big.

Dying Light will have you facing against hordes of zombies, but so far, I haven’t seen any that are this big.

Another feature I like is the “New Game” system. If you’ve played through part the game with a friend, but don’t wan’t to break that connection where you both left off, you can choose to make a brand new game that starts you at the end of the tutorial and lets you keep your skills progression. So, if your player is a level 9 in everything (the top is 25 in everything) in your original game, you can keep that. Your weapons, however, don’t come with you.

In terms of problems, the only thing I can tell with Dying Light is the connection for playing a Co-op game, and how it doesn’t exactly feel extremely innovative. In trying to join games, I’ve had a number of connection issues, even when both Xbox Live and Techland’s servers are running. Invites sent to me, or mine sent to others fail when the invited party try to join. The only way we’ve been able to successfully connect is by using the join feature within Live itself, and once it holds, it ties together very fast. Each player is given their own color mark so that they can be tracked on the map. Players can also separate and check whatever part of the map they choose. If they stumble upon a story marker, they won’t be able to play it until everyone joins them – easily done with the Quick Travel feature. Additionally, the tutorial for the game is long. You’re shown how to move, and are given some missions to how you the move from day to night. It’s like having to deal with that first mission in GTA Online when the game’s servers were first glitched.

If you’ve watched the early Alpha Footage, you kind of get the feeling that a bit of it was left out of the main game. This is normal though. Games change drastically between the Alpha and final versions. I’ve fought tons of zombies, but the game has yet to reach Dead Rising levels. Maybe this is because of the processing power, or because I’m still early on. I can’t say it’s bad, but I would like a moment where I look down off a roof and go…”Nope. Not landing in the middle of that.” There always seems to be good exit around.

So there you have it. Dying Light. If you like Freerunning, it’s worth a try. If you love zombies, take a look. If you love both, it might be just what you’re looking for. Just be sure to keep your eye on the clock.

Quick Review: Paddington (dir. by Paul King)


paddington_character-poster-4Hello there, and Happy New Year!

When I was little, I owned a stuffed Paddington Bear. When I found out Heyday Films was working on a movie for the character, I immediately added it to my watch list. From the audience’s reaction, made up mostly of families and a few dates, it seemed to be well received. American audiences may not be familiar with Paddington, even though the Orange Marmalade eating bear has had tons of books, toys and cartoons in the UK over the last 50 years. He even has his own float in the Holiday parades we have here in New York City.

The movie, directed by Paul King, finds young Paddington (Ben Wishaw – Layer Cake, Skyfall) traveling to London after an Earthquake destroys his home in Darkest Peru. His Aunt and Uncle (played by Imelda Staunton and Michael Gambon, respectively) have told him of how wonderful London is, but he finds it’s not exactly as kind as he was led to believe. While Wishaw wouldn’t be my first through to voice Paddington, he fits the role quite well, giving the character a sense of polite innocence that’s spot on to how I recalled him.

The Brown family discovers Paddington and takes him in, in the hopes that they can locate the individual who discovered Paddington’s Aunt and Uncle during an expedition many years ago. When an evil taxidermist (played by Nicole Kidman in a turn that feels eerily similar to what she did in The Golden Compass) discovers Paddington, she makes it her goal to have him added to her collection.

Paddington’s supporting cast seems to either have former Harry Potter or Layer Cake stars. Downton Abbey’s Hugh Bonneville plays the overprotective Brown father. Sally Hawkins (Layer Cake, Godzilla) plays Mary, who helps Paddington along his trip. Weasley mom Julie Walters has a fun role as the house nanny, and finally, Doctor Who’s Peter Capaldi is the nosy next door neighbor that doesn’t take too kindly to having furry neighbors around town. It looks like everyone enjoyed themselves on the production, and seeing Capaldi play someone so odd was a little weird.

For young viewers, Paddington is a treat, with a focus on acceptance, family and the notion that sometimes one can hold on too tight to children in an effort to keep them safe. It might a gross out in some ways, depending on some of the scenes that include earwax licking and passing gas. Some may find the notion of a taxidermist a little scary, but my audience seemed to be okay with it. There are very few elements of violence – most of it the playful type found in films like Home Alone. Nicole Kidman may appear scary to some, but at it’s heart, Paddington tries to keep everything as accessible as it can for everyone.

Musically, Sigur Ros provides some great music that flows with the scenes, and the production itself moves almost in the same fashion as Alfonso Cuaron’s Harry Potter and the Prisoner of Azkaban, via the use of screen wipes and subtle season changes. The CGI for the film is done well, though I can’t say it’s very subtle. A casual view could probably spot what’s CGI and what isn’t, but since it’s for kids, they won’t really care.

Overall, it was fun to revisit Paddington. I didn’t have much in the way of expectations, but was a little amazed at how well it actually held up. I found myself smiling more often than I thought I would, honestly.

“American Sniper” Hits The Mark For Melodrama, But Misses Badly For Veracity


Ryan C. (fourcolorapocalypse)'s avatarTrash Film Guru

american-sniper-poster

What is it that makes a hero?

There are probably as many different answers to that question as there are people reading this (in other words, probably a few hundred if my daily wordpress stats are to be believed), but there are some character traits that I think we would all consider to be heroic : willingness to sacrifice oneself for the well-being of others, truthfulness, bravery in the face of overwhelming odds, staying firm in one’s ideals (assuming they’re decent ideals, of course) even when it’s dangerous to do so, etc.

By those standards, then, the “most lethal sniper in U.S. history,” Chris Kyle — who is credited by the Navy with over 160 kills in Iraq, while in his  memoir, American Sniper (upon which, needless to say, Clint Eastwood’s new film is based), he himelf puts the number northwards of 250 — probably meets most people’s definition of what…

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Late To The Party : “Nightcrawler”


Better late than never, I take a look at “Nightcrawler.”

Ryan C. (fourcolorapocalypse)'s avatarTrash Film Guru

Nightcrawler

I don’t know if you watched the late local news tonight (I didn’t, I was at the movies — can you guess what I was seeing?), but odds are good that if you did, there was a psychopath in front of the camera waving a gun or a knife around, particularly if you live in a major urban area like New York or Los Angeles. Guys like that seem to be a dime a dozen these days, and sometimes they even wear uniforms and badges.

Well, writer/director Dan Gilroy seems to have hit on a nifty little twist to that scenario for his new(-ish) film, Nightcrawler — what if you put the psychopath behind the camera?

Nightcrawler (2014) trailer (Screengrab)

Louis Bloom (played with considerable relish by Jake Gyllenhaal) is our high-tech Travis Bickle, a guy with little formal education but a lot of drive who’s landed on hard times in our supposedly “recovering”…

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Late To The Party : “Gone Girl”


Better late than never, I take a look at David Fincher’s “Gone Girl.”

Ryan C. (fourcolorapocalypse)'s avatarTrash Film Guru

MV5BMTk0MDQ3MzAzOV5BMl5BanBnXkFtZTgwNzU1NzE3MjE@._V1_SX640_SY720_

I’m going to proceed with a fair degree of  caution as I write this, and you should probably do the same while reading it, because I’m about to level a pretty serious charge at a film I generally liked, and try to avoid too much by way of “spoilers” while doing so, even though it’s a pretty safe bet that almost anyone who’s interested in seeing David Fincher’s highly-acclaimed Gone Girl has probably already done so. Why the tip-toeing, then? Well —  call it a courtesy simply because, hey, not everyone has seen it yet, as evidenced by the fact that I just caught it at the local discount house (the Riverview in Minneapolis, for those interested in such details) tonight and the joynt was packed to the rafters.

First, the good : Fincher is certainly in top form stylistically here, and handles both his actors, and his admittedly combustible…

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Things I dug in 2014 off the top of my head


godzilla by hipp

Legendary Picture’s Godzilla tops my list. The kid in me that loved Shōwa and Heisei films enjoyed it.  The redesign was interesting and the origin story was satisfying.  Looking forward to a sequel and a possible crossover with the Pacific Rim franchise!

winter soldier by hipp

Captain America: The Winter Soldier was more enjoyable than the original in my humble opinion. The action sequences and gadgets satisfied this geek.  It was a near perfect adaptation of the original comic story arc. My only complaint is Arnim Zola didn’t have a vessel befitting his genius.

gotg by hipp

Guardians of the Galaxy was perfect! The characters felt real and had a spark. There was a nice balance of comedy, action, cast chemistry, Easter Eggs and science fiction.  Part of me wants to see more Redneck Space Pirates in films/television thanks to Rooker’s performance.

Art by the talented Dan Hipp

Quick Review: Exodus: Gods & Kings (dir. by Ridley Scott)


Exodus-Gods-and-Kings-Poster-Bale-and-EdgertonOkay, let’s face it.

After Cecil B. DeMille’s 1956 epic “The Ten Commandments”, it’s pretty hard to come up with another story about Moses that comes as close to it. I’ll admit I have a personal love for 1998’s The Prince of Egypt.  Ridley Scott makes a great attempt in his new film “Exodus: Gods and Kings”, but it comes off feeling like the result of having one person relay a story to you through 3 other individuals. By the time the story reaches you, it’s no longer the same tale.

This is a hard review to write with regards to avoid spilling details.

Exodus follows the story of brothers Moses (Christian Bale – The Dark Knight Trilogy) and Ramses (Joel Edgerton – The Thing, The Great Gatsby), sons to the great Pharaoh of Egypt (John Turturro). Both brothers are seasoned warriors, but with the passing of Pharaoh, a truth is brought to light that forces Moses into exile. During his time away, he finds God and makes it his mission to free his people. Ramses refuses to listen to reason, and some drastic measures are taken to help convince him.

That sounds great on the surface, but it’s the execution that’s flawed. And this is Ridley Scott of all people. I loved Kingdom of Heaven and moderately enjoyed Robin Hood, but I just didn’t completely feel like I was invested in this film.

Biblical tales are tricky. Stick too close to the source material and you can have a heavy-handed story that says what it should, but could bore some audiences. Take too many liberties, and you can have audiences excited, but leave some upset or shocked at what’s presented (like with Scorsese’s The Last Temptation of Christ). Here, the liberties are taken to a place where most of the movie doesn’t even require Moses to be in it. The argument could be made that the other films did this too – that the acts occurred with Moses as a harbinger of what was to come. Exodus makes it more of a difference of opinion on how to handle Ramses. Moses elects for a more battle hardened strategy – let the people fight for themselves. This left me wondering where they found the time and freedom away from the Egyptian Soldiers to learn what they did.

On the flip side of the coin, God decides to handle it Their own way. This leaves our Moses in a position where he’s at odds with the Almighty, a sharp contrast to the Moses that followed the Word to the letter. To an audience that can’t help but make comparisons, it’s way off, though it’s supported by the theme that one shouldn’t say things just to placate others and that they should follow what they believe. What came before basically said..”Okay, I don’t know what your plan is, but you’ve shown me your wonders, I believe in you and you’ll guide me right.” Exodus says..”Okay, you’ve got a plan I’m not too cool with, so…uh…just give me a chance to save / warn the people before your wrath comes down.”

There were four writers on board for Exodus. Both Adam Cooper and Bill Collage worked together on Brett Ratner’s “Tower Heist” and Jeffrey Caine is known for “The Constant Gardner” and “Goldeneye”. Steven Zallian (Moneyball, The Girl With the Dragon Tattoo, American Gangster) was the fourth. I’m thinking with all those fingers in the pie, the movie was bound to go in a different direction. Again, it’s not terrible, just different.

The casting for Exodus is okay. The strongest performances go to both Bale and Edgerton, and I’ll state here that I had more fun watching Edgerton on screen than I did with Bale. I haven’t seen him play the villain like this since The Guardians of Ga’Hoole and he does a decent job here. Bale does well, but it’s like watching Batman again. Not saying he’s typecast because of it, but seeing Christian Bale yell is almost expected in a movie these days. Reunited with her Aliens director, Sigourney Weaver has about 10 to 15 minutes total of screen time in the film, and Ben Kingsley might have the same amount. Aaron Paul spends most of his time making that stare he does when he see something incredible. There’s not a lot for any of these actors to chew on, but they try their best with it.  Both Indira Varma (Game of Thrones) and Ewan Bremer (Jack the Giant Slayer, Trainspotting) are on hand as Ramses’ advisors. They don’t really count too much in all this.

Visually, the effects for the Plagues are very good. I honestly think those segments were the best in the entire film. The rest, I’m not so sure. The Red Sea sequence, when it happens, it done in such a way that the mysticism is just about sucked out of it. I’m sitting there hoping for a big reveal and found myself asking if that was it. Perhaps it was the angle where I was sitting or the theatre I saw it in, but it wasn’t as clear as it could be. It seemed like I was watching a 3D version of the film (I went for the regular one). The fight sequences were also done very well, many of which were similar to Ridley’s Robin Hood or Gladiator. Also note that at 154 minutes, it’s a long film. I pulled my iPod Nano out of my pocket twice to check the time.

As for the kid factor, I would say that teens and older can see this. There’s quite a bit of violence early on, along with some bloodshed, but nothing too extreme. In terms of sexual situations, there really aren’t any.

I think overall, my expectations for what this could be were larger than the final product. Had I never known of any film prior to this, Exodus would have more of an impact for me. As it stands, I’d watch it again, but probably when it hits Cable.

The Washington D.C. Film Critics Honor Boyhood!


Boyhood

The Washington D.C. Film Critics announced their picks for the best of 2014 today and, much like almost every other critics group in America, they named Boyhood best picture!

You can revisit the Washington D.C. nominations here.  And you can find the winners below!

(h/t to Awards Circuit)

Best Film
“Boyhood”

Best Director
Richard Linklater, “Boyhood”

Best Actor
Michael Keaton, “Birdman or (The Unexpected Virtue of Ignorance)”

Best Actress
Julianne Moore,”Still Alice”

Best Supporting Actor
J.K. Simmons, “Whiplash”

Best Supporting Actress
Patricia Arquette, “Boyhood”

Best Acting Ensemble
“Birdman or (The Unexpected Virtue of Ignorance)”

Best Youth Performance
Ellar Coltrane, “Boyhood”

Best Adapted Screenplay
“Gone Girl”

Best Original Screenplay
“Birdman or (The Unexpected Virtue of Ignorance)”

Best Animated Feature
“The LEGO Movie”

Best Documentary
“Life Itself”

Best Foreign Language Film
“Force Majeure”

Best Art Direction
“The Grand Budapest Hotel”

Best Cinematography
“Birdman or (The Unexpected Virtue of Ignorance)”

Best Editing
“Birdman or (The Unexpected Virtue of Ignorance)”

Best Original Score
“Under the Skin”

The Joe Barber Award for Best Portrayal of Washington, DC
“Captain America: The Winter Soldier”