Song of the Day: Suicide Mission from Mass Effect 2 (by Jack Wall)


The news about Clint Mansell being brought in to compose the score for the upcoming Mass Effect 3 rpg from BioWare has me listening through the score from the previous two games in the series. To continue the jonesing I’m getting from this news I’ve chosen track 25 from the Mass Effect 2 soundtrack to be the latest “Song of the Day”.

“Suicide Mission” comes into Mass Effect 2 around the beginning of the third and final act of the game when the player has gathered and assembled his team of rogues, assassins, berserkers and all sorts of undesirables to make that final jump through the Omega 4 Mass Relay. This track brings together the main theme from the very first game with the brass heavy and hopeful sound of track 5, “Normandy Reborn”, in the second game.

I sometimes just reload the save prior to the jump through the Omega 4 just so I can listen to this particular track of the soundtrack and see the visuals accompanying it. If I don’t feel like replaying that part of the game I’d just reload right before the end credits begins and just enjoy listening to it.

“Suicide Mission” just brings an epic sound to the game and anyone who has played it knows how it brings to rise goosebumps upon hearing it. For those who haven’t played the  games this piece of music just brings to mind some of the best in epic, orchestral scores.

 

Mass Effect 3 to have a Clint Mansell score


Some major news on the video game front was reported today. One of the most critically-acclaimed video game franchises of the last five years will have an award-winning music composer creating the score for it.

The game in question is the third (most likely final entry in the current trilogy) game in BioWare’s Mass Effect rpg franchise. The composer is one Clint Mansell. He is the same Clint Mansell who has created some of the most evocative film scores for the last decade and most of it for Darren Aronofsky’s films (Pi, Requiem for a Dream, The Fountain, The Wrestler, Black Swan).

Mass Effect 3 will be Mansell’s first foray into video game music composing. This is great news for fans of the franchise. It lends an even more cinematic flair to a series whose musical score were already great to begin with.

EA and BioWare are definitely pulling out all the stops to create a worthy finish to this trilogy. I already know that I will be getting the game and I will definitely be buying the soundtrack once it’s up for sale (I already own the first two that were composed by Jack Wall).

Source: The Quietus

PS: Here’s two pieces of music so people understand why I thought the first two game had awesome scores and Mansell being brought in for the third means awesome just went up to 11.

Mass Effect

Mass Effect 2

The Elder Scrolls V: Skyrim Debut Trailer (VGA Exclusive)


Ok, first we get the debut trailer for Mass Effect 3 which will consume my life and time when it comes out. Now I find out that the one game series which has also consumed my life and time in the past is also coming out around the same time as the aforementioned title.

What do I speak of?

I speak of the game which, in my very honestful and truthiness opinion, is the Lord of the Rings of fantasy gaming rpgs. It is The Elder Scrolls series and this game marks the 5th entry in the series which will followed other entries in the franchise like Arena, Daggerfall, Morrowind and Oblivion. This franchise has spanned over a decade in gaming history and I expect nothing less than a new game from this series eating up close to 1000 hours of my life before I finally stop playing it to try something else.

And just like it sci-fi epic cousin in the Mass Effect series it is I who will be savior of the realms and kingdoms from whence this fantasy franchise lives in. While I may not be saving the galaxy it’s still no easy feat to save a fantasy kingdom full of lovely maidens and grateful millions.

Sidenote: Lisa Marie must be wondering what the hell I’m talking about with these last two blog entries.

Mass Effect 3 Debut Trailer (VGA Exclusive)


The one game which I am willing to kill for to get my hands on the moment it comes out in time for the 2011 holidays is from video game developer BioWare. BioWare created a scifi-rpg franchise four years ago which has consumed my life everytime a new one in the series comes out. First there was Mass Effect then just this past January was it’s bigger follow-up Mass Effect 2. It looks like Mass Effect 3 will once again consume my time and life in the end of 2011.

From the look of the trailer the foreboding scenes in the end of the last game will culminate in the extra-galactic terror machines called “The Reapers” heading for Earth to once and for all stop the race who spawned the one man who dared challenge it’s millenia-long cyclical harvesting of all organic life from the galaxy. The fact that I am that human  who stops them has no bearing on just how awesome this game franchise has been.

It will be the final game in this series as announced by BioWare, but I won’t be surprised if the universe created by this franchise continues on using a different name with a new set of heroes and villains. In the end, this game and any that follow it up will have one thing in common. A galaxy to save, a game as close to cinematic as we’ve ever seen and me as it’s savior.

 

Quickie Review: Centurion (dir. by Neil Marshall)


I’ll outright say and admit that one of my favorite filmmakers has to be British-filmmaker Neil Marshall who burst into the scene almost a decade ago with his genre mash-up werewolf film, Dog Soldiers. Since then he has come out with a film every couple years which follows what’s becoming a trademark style of his.He would take a well-worn and used genre and mash it together with a few others to create a film that’s wholly his own. He did this with his follow-up films in The Descent and Doomsday. Now it’s 2010 and we have his latest film and it follows his usual style. Centurion is an adventure, chase and men on a mission film that doesn’t reinvent the genres it’s smashing together but instead embraces their traditions and creates a rip-roaring yarn which moves at a frenetic pace with characters who grow and expose their motivations as the film progresses to it’s bittersweet finale.

Neil Marshall will always be known to fanboys and the action crowd even if the elites of the film industry continues to dismiss the man as nothing more than competent filmmaker. In Centurion he shows that he could work within a traditional sword and sandal story and still show his signature style. We have it’s main character of Roman centurion Quintus Dias (played with a subdued and introspective seriousness by Michael Fassbender) who gets captured by the Picts of Britain during Rome’s occupation of the island. Unlike most Romans captured by the guerilla-warfare conducting Picts, Quintus has learned to speak Pict thus has become a valuable capture. But his loyalty to his Empire and its people dashes the hopes of the Picts ever learning anything from Quintus and decides to play some sport with him as the hunted prey.

It’s during the hunt for Quintus by a band of Pict warriors that he stumbles upon the Roman Ninth Legion led by General Titus Flavius Virilus (Dominic West). Once freed from his captors and hunters, Quintus is more than happy to rejoin his fellow Roman centurions in their hunt to once and for all destroy Pict leader Gorlacon (Urlich Thomsen) and his Pict army. To aid them in their search for this enemy army is the mute Brigantes scout, Etain (played with silent fury by Olga Kurylenko), who knows the lands where the Picts hide and do their hit-and-run raids.

It’s once the whole Ninth Legion has been led into the thick forests by Etain that the trap was sprung with Etain herself the catalyst for what amounts to as the massacre of the Legion. It’s this event which Marshall in his own way tries to explain one of history’s mysteries: The mysterious fate of the Roman Ninth Legion. Historians have never agreed as to why the Legion disappeared from Roman and historical records and Marshall’s film is one theory.

The rest of the film has the handful of the Legion who has survived trying, at first, to free their general from Pict captivity and when that mission fails with deadly results the remaining men who has chosen to follow Quintus try to make a run back to Roman lines. On their heels like a she-wolf leading a pack of wolves is Etain whose thirst for vengeance for what the Romans did to her (raped her as a young child and cut out her tongue in addition to wiping out her family and tribe) pushes her to get these Romans with near-supernatural drive. It’s rare to find a film where the main villain is a woman, but one whose abilities surpasses that of the men she’s hunting and whose motivations make her more than a tad sympathetic to her cause.

Centurion does action well with sequences involving a jump off of a steep cliff and into the river below to last stand inside an abandoned Roman fort. Marshall knows how to stage and shoot these scenes so we never lose sight of where the participants are. Most filmmakers nowadays try to hide their inability to choreography action sequences by using quick cut editing, hand-held camera jittery viewpoints and, at times, just shooting it from a distance. Neil Marshall doesn’t do anyone of these gimmicks and tricks which just shows that while his hybrid style in terms of storytelling might be new and refreshing he still embraces the traditional ways if it serves his films properly.

The acting in this film was quite good from not just its leads in Fassbender and Kurylenko but from everyone. This film’s ensemble cast includes veteran British actors just as Liam Cunningham, Paul Freeman and David Morrissey. Other supporting players such as Imogen Poots, Urlich Thomsen and Dominic West do a great job in the limited roles they’re given. The fact that Kurylenko utters not one word in her scenes yet commands each and everyone she’s in shows just how well Marshall can direct not just action pieces but how to direct his actors in doing their jobs.

This film doesn’t do anything to reinvent the action genre that is it’s foundation, but what it does is show that action films sometimes could be just as good when it’s filmmaker leans on practices from traditions past. Outside of the CGI-blood used to show the brutality of the fights and deaths this film is quite lacking in the CG department. Shot on location in the highlands of Scotland and studios near and around London, Centurion is quite a throwback to the sword and sandal films which dominated the film industry during the late 50’s and most of the 60’s. Marshall’s latest will not win any mainstream awards, but the genre crowd will definitely embrace it as something that will entertain and thus welcome it with cult status.

Homefront (Xbox360/PS3/PC)


While most first-person shooter games tend to bore me there are a few which have caught my gaming fancy and continue to play to this day. Usually it’s either the latest game from Microsoft’s Halo franchise or Activision’s Call of Duty series. I tend to have less excitement over upcoming new FPS games and will wait until people who do love them actually give me a thumbs up or thumbs down on a particular title before I try it.

There’s one game which has caught my eye and part of it is due to the interesting story the game will be built around. A speculative fiction the game will revolve around and it’s the occupation of the US by a Greater Korean Republic in the year 2027.

Yes, you read that correctly. The US in this game will be invaded by a unified Korea (with the North in control) after many years of economic downturn has finally collapsed the US economy in addition to the world itself experiencing the first stages of post peak-oil. This setting has a major Red Dawn feel to it and it’s not surprising since the person who came up with the story for Homefront is none other than John Milius himself who wrote and directed the film.

While details on the gameplay looks to keep to the usual FPS gameplay standard the plot and some of the single-player campaign tweaks has made me decide that this game will be something I need to play. This time the player will play an American playing as a guerilla fighter in the Korean-occupied US. Civilians as collateral damage is suppose to play an integral part in how the game unfolds in the single-player campaign.

The multiplayer will include the usual point system earned to buy newer and better gear and weapons. Unlike the two franchises previously mentioned the points earned can also go towards bigger ticket items such as helicopters, tanks and other vehicles.

Here’s to hoping that there’s a fancy swag-edition of this game and that publisher THQ and the game’s developer KAOS Studios get creative with said limited swag-edition.

Song of the Day: Transcending Love (by Michiru Yamane, Takashi Yoshida, Masahiko Kimura, Keiko Fukami)


I am what you would call an avid gamer. I’ve been playing video games since I was a wee lad and marveled at the Atari 2600. I moved from that system through the many systems after it to my current one which is my Xbox 360.

I’m an equal opportunity gamer in that I will play any type of game at least once no matter the genre. In the end, the one  genre which I will always gravitate towards and I consider my first gaming love are role-playing games. I especially have a special place in my heart for Japanese role-playing games. It’s music from one of those Japanese role-playing games where I have chosen the latest “song of the day”.

The latest song chosen is from the Konami-published role-playing game series called Suikoden. This particular song comes from the third game in the main series, Suikoden III, and is the opening theme for the game. The song’s title is “Transcending Love” and is one of my favorite piece of game music ever produced. The song even gets a well-animated anime opening sequence which shows characters and events from the  game but doesn’t show too much about who they are and what the plot of the game is all about.

The song is part of a soundtrack which includes several Japanese game music composer that figuring out who was responsible for this particular song would be difficult to do. I’ve decided to just credit all of them for what I consider one of the best game opening themes and music ever composed.

Dragon Age 2


In the winter of 2009, BioWare released a new rpg franchise to bookend their massively successful and critically-acclaimed scifi-rpg series Mass Effect. This new franchise was to be fantasy-based and would take the same deep and complex storytelling paired with morality choices that all past BioWare rpgs were well-known for. The game was Dragon Age: Origins and it did quite well that the company quickly began on creating the follow-up.

The game was a success, but not without some gripes from critics and players alike. While overall the game delivered on the experience BioWare promised it had some gameplay and visual failings which kept the game from becoming one of the great ones in 2009. The combat mechanics was not as intuitive as most gamers were used to. It played more like early BioWare games where commands for types of attacks were given but players had no control on how the attack were performed. There was also some major graphical issues in the game even on some high-end gaming pcs which ran the PC version.

Despite these flaws the game did entertain and gain quite a following. It’s no wonder that BioWare is ready to release the sequel, Dragon Age 2, a little over a year since the first game. This sequel will have BioWare addressing the very flaws gamers had with the first game. The combat will be more geared more like an action rpg with a streamlined control system. The company has stated that the look of the game will surpass that of the original now that programmers have had a better look at the PS3 and Xbox 360 systems. The game will also have a storyline which will span 10-years with the player’s character affecting how the world in the game changes depending on actions and decision played throughout.

Like its scifi brethren, Dragon Age 2 will use players’ saved completed games of the first title to tool and alter this sequel for that particular gamer. There’s one major change to the gameplay which may make some players unhappy. A player will not be able to choose their character’s race class. No more dwarf or elf characters. This sequel is strictly a human affair.

Until more videos of actual gameplay come out these CG-animated trailers will have to whet the appetites of rpg gamers everywhere.

Halo: Reach Finale


As Lisa marie correctly guessed I have been quite busy with some other  things to continue my level of blog posting these past couple weeks. This has been due to my heavy immersion in something called Halo: Reach. This game is the prequel to the mega-successful and extremely popular Xbox first-person shooter franchise which first came out in 2001. I’ve been with the franchise right from Day One and this latest game pulls me back into the franchise like all its predecessors before it.

Microsoft and Bungie (developers of the franchise) have always been in the forefront when it comes to promoting their latest Halo offering with some of the best tv spots and commercials. This particular one I’ve highlighted and chosen to post just for the fact that it thanks the 100,000-plus or so players who have finished the campaign part of the game and thus seen the aftermath of the game’s protagonist, Noble Six and the rest of his comrades in Noble Team.

The video may not show it but I am one of those hundred of thousands points light. 🙂

Probicus Parley 007


Probicus Parley
A Starcraft 2 Daily

007

Angry Baby Steps – When in doubt, move out, and the significance of getting Blink early:

I’ve been playing way too many team matches. I jumped back in to two 1v1s today, a loss and then a win, and it showed. I encountered the same trend in both, and I’d like to talk about it.

In my first 1v1 I was up against Terran. I thought “oh my god reapers”, because that’s what you have to think in 4v4 matches, so I went straight for a forge and three cannons before I even scouted the guy. Stupid, stupid, I know, but I’ve played like 40 team games since my last 1v1.

No reapers, no worries, but I immediately felt the setback. Here I was with two gateways and an expansion at the ready, six stalkers with blink to my name, and I didn’t have the slightest clue what I was up against. I sent in a probe, he died to a bunker at the other guy’s neck. I could have attacked. In the very least I could have sent one stalker on a suicide run to see what he was making. But no, I said screw it, my resources are pouring in now, throw down two more Gateways and start spamming stalkers.

I had about ten stalkers when he hit me, up against a bunch of marines. He won out with a few to spare. My cannons could have taken him, but by then it was too late for me. An expansion lost and two gateways beyond the range of my cannons, I packed up and moved on to the next match.

As it turns out when I had those initial six stalkers he had four marines. He’d scouted me early, he’d seen the cannons going down, he knew he had time to spare. Four barracks went down with reactors attached before he ever started massing units, and if you haven’t noticed yet reactors take a really long time. Those stalkers could have in the least decimated his supply line and given me a fighting chance.

My next opponent was zerg. The ling rush is a more realistic fear (in fact it’s probably the most practical way to scout Toss anyway), and again I started tossing down cannons. He sent a wave, they fell, and he reacted just like the other guy. “I have plenty of time now, I’m going straight for hydras/mutas.”

This guy made the mistake though of throwing down a couple sunken in case I countered his rush with zealots; he assumed that was the only unit I could mass any time soon. Well there I was in the same boat as last time pretty much, this time three gateways but no expansion, no stalkers yet because I went “omg six lings” and threw down like four more cannons. I did have a templar archive.

My (very) late scout saw an expansion going down, and I decided hey, waiting around didn’t work last time, so I started researching Blink immediately and resolved myself to go at it with what I had when the research finished.

Turns out he only had lings and those sunken. Just like the other guy he had taken my cannons (didn’t hurt that I started a bunch more during his attack after all) as a sign that I was just going to sit on my ass and let him build up. Stalkers with blink destroy lings without speed, and well, that was the end of it. I just blinked around his sunkens, took out his tech tree, and held position where I could snipe drones forever without a sunken scratching me. gg

What I took out of this was not that you should try to confuse your enemy, screw that. It’s a roll of the dice whether he falls for it, just one step up from cannon rushing. What I learned was that if you screw up big time early on and know that he knows it, you might as well try to retaliate as soon as possible. Maybe it doesn’t work for the pros, I don’t know, but at least in Gold league I was in back to back situations today where my own mistake could have won me the game.

I’m not recommending putting yourself in positions where your opponent rightly thinks he can easily overrun your base in a couple minutes, but if you find yourself there, don’t get flustered, take immediate advantage of it. There’s no sense waiting around to die, and there’s no harm in attacking with five or six units if the situation demands it.

From the other perspective, if your first assault puts you at a clear advantage over the other guy but doesn’t realistically end the game, don’t just think “oh I can tech up now” and quit making units for two or three minutes. Always maintain at least a token mobile force.

On a final note, in both cases I could not have won without Blink. In the top tiers your opponents should have a mobile force so you might want to reconsider, but if you have reason to believe the guy you’re up against doesn’t, Blink can be the game ender. I really like the idea of getting this upgrade early.