BlizzCon 2014: Day 1 Recap, Cinematics & Gameplay


The first day of BlizzCon 2014 is coming to an end. While the Starcraft 2 stage pulls an all-nighter with live demonstrations of Archon mode from Legacy of the Void featuring such big names as MC and Polt, the rest of the Anaheim Convention Center has cleared out and gone home. Of course Overwatch was the biggest deal. What were some of the other interesting announcements?

Hearthstone will be getting a new expansion in December called Goblins vs. Gnomes. There will be 120 new cards, and the game is coming to Android.

Warcraft the movie will be released in March 2016, and it will be based on the original Warcraft: Orcs & Humans RTS.

Legacy of the Void matches will start with 12 workers, and players will not need to own either Wings of Liberty or Heart of the Swarm to play it. Lurkers are coming back, along with a whole mess of new units, and resource availability has been cut back to force faster matches. I’m not sure the last bit is good news for those of us who would rather watch the pros than play ourselves, but time will tell.

Everything was pretty quiet on the Diablo 3 front. I missed its hour slot, but considering it was on a side stage and got zero mention on the main stage, there couldn’t have been anything substantial. Heroes of the Storm got a lot of demonstration love, and Blizzard explained the rational behind a lot of the class and loot changes in Warlords of Draenor. Legacy of the Void demonstrations are still going on as I write this, and it might be the most entertaining segment we’ll see at BlizzCon. All the pros that lost in the round of 16 are going up against each other in Archon mode–shared-control team matches–messing around and showing off the new units. The commentary and in-game banter has been pretty hilariousl I’ll post up the cast of MC and HyuN’s TvZ stomp tomorrow if I can find it.

So anyway, I’ll close out the night by sharing the videos from day one that I think matter most: new cinematic trailers and gameplay videos for Overwatch and Legacy of the Void:

Overwatch Cinematic Trailer:

Legacy of the Void Cinematic Trailer:

Overwatch Gameplay Preview:

Legacy of the Void Unit Overview — Protoss:

Legacy of the Void Unit Overview — Terran:

Legacy of the Void Unit Overview — Zerg:

BlizzCon 2014: “Overwatch Unveiled”


The hidden two hour bracket following BlizzCon’s opening ceremony was of course dedicated to Overwatch. The big spin they put on it was to emphasize how the game will not depend on “putting crosshairs over targets”. They talked of making it “less lethal”, and extending the gameplay to make it more stategic. That sounds like my Blizzard. Is it going to be something like an RTS FPS? Maybe. The biggest break from traditional FPS combat will be the abilities to heal and build things. A healer, as it sounds, follows the team around to keep them alive. Builders put up strategic zone-control defenses and weaponry. I’m being told that this is a bit of a copycat of Team Fortress 2, and that may well be the case. I am not familiar with that game, but strategy over beat-em-up has always been Blizzard’s style. The combat is not really just about killing the other team. Different maps will have different objectives, and Blizzard mentioned base defenses as well as escort missions. Battles will be 6 on 6, and Blizzard highlighted a few of the classes that will be involved. Here is how they broke it down:

‘Offense’ class has abilities like blink, arial rocket boost, teleportation, and wall climbing. These characters will have low survivability and maximum mobility, functioning as scouts and creating diversions.

‘Defense’ class guards objectives, creates choke points, and sets up sniper positions. Due to the high mobility of offense classes, choke points will be hard to come by and require thorough knowledge of the map.

‘Tank’ class does what you expect. They have 50% damage reduction and abilities such as shields that defend everyone within them from all damage for a time. They also have disruption abilities that break up defensive structures in the making.

‘Support’ class includes the healers and builders Blizzard had mentioned earlier. The regenerate players’ health, lay down gun turrets, apply damage increasing debuffs, and can teleport the team around the map.

Keep in mind, of course, that no player is going to have all of these abilities at once. The game consists of a number of “Heroes”, and each hero has its own unique set of abilities. Each hero will function as one of the four classes, but with their own unique advantages and disadvantages. You will be able to swap your hero in-game each time you die, alowing for more diverse strategy, and there can be more than one of the same hero on the field at the same time. There will supposedly be substantial backstory behind the game and characters, a lot of which will be presented to the players through media outside of the game, perhaps like the video lore series Blizzard released in preparation for Warlords of Draenor. In-game story will be limited, as there will be no campaign mode and it will be strictly multi-player. Blizzard declined to comment on what exactly out-of-game character development would be in the Q&A segment.

It all sounds quite promising, and the 10 or so minute demo match they showcased looked visually stunning, but I don’t know that the gameplay I saw lived up to the level of strategic involvement Blizzard tried to sell me. The demo opened up with the focus team setting up all kinds of ‘strategic’ positioning and gun turrets and the like, and then a buffed-up tank unit from the opposition jumped in the middle and face-rolled the entire team. Within a couple seconds the whole team was alive again and it was pretty pew pew for the next eight minutes. Granted the demo was a real demo, not a contrived, pre-planned sequence of combat, I kind of got the feeling the game would have a lot of this. So-called ‘strategic’ decisions happened in a split second, and what I think I saw was a lot of the same old “putting crosshairs over targets” technique that always turned me off to FPS games. Maybe those crosshairs sent out a magic spell or sticky grenade instead of a rocket, but it felt like the same old. We only saw one map, and ten minutes is waaay too little time to pass judgment, but I can say I haven’t seen what I want to see in this game yet.

In other news, during the SC2 WCS Global Finals Pre-Show Blizzard elaborated on “Archon” mode for Legacy of the Void in a way that made it sound like classic Starcraft shared bases–something I always enjoyed. It was also mentioned in-between segments that there are currently no plans to introduce any new classes in Hearthstone. Oh, and MMA whooped Bomber 3-1 in an upset victory in the Starcraft 2 round of 8. herO and Classic are up next.

BlizzCon 2014: Opening Ceremony, Overwatch Announced as New Franchise


BlizzCon 2014’s opening ceremony just ended about 10 minutes ago, and it ran the gauntlet of new Blizzard products. Hearthstone, Heroes of the Storm, and Legacy of the Void got some attention, but the big news was about a franchise I did not expect: a brand new one!

First we got to see some Heroes of the Storm clips, and they announced Thrall, Jaina, and The Lost Vikings as playable characters. Nothing particularly “new”, unless you were already actively involved in the beta and recognized a new map or ability. The Hearthstone announcements were much more substantive. First of all, they announced that the game would be made available for Android “tablets”. I am going to assume that means it will work on my smart phone too. Hey, it’s not technically “texting” while driving. Count me in. We also found out about the next expansion, which Blizzard oddly called the “first” Hearthstone expansion. I am not sure what that makes Curse of Naxxramas, but suffice to say Hearthstone: Golbins vs. Gnomes is going to be way bigger. There will be a whopping 120 new cards, and we won’t have to wait long to see them. The game is coming in December 2014. Whaaa?

Legacy of the Void was covered next. Lurkers are coming back. Sweet. There will also be an “Archon” mode that didn’t get much of an explanation, but it was described as a mode that will allow you to see the game “the way the pros do”, giving you a grand view of everything at once. I’m not sure what that means, or whether it’s going to be more than a well-made UMS, but I’m intrigued.

That was the first half hour. Some big announcements for Hearthstone–a Goblins vs. Gnomes expansion with 120 new cards due out in only a month, and an Android edition. Heroes of the Storm and Legacy of the Void didn’t get much of a substantial update. Then on to Chris Metzen in a horde hoodie (racist!). “17 years since Blizzard opened up a new world”, he tells us. And it’s true. Everything has been Starcraft, Warcraft, or Diablo based since the mid-90s. Not anymore.

Overwatch. The cinematic opens with some kids in a museum watching anime footage of an old cyborg task force called “Overwatch”, that had once saved the world from something or other. As they walk through the museum, explaining that Overwatch has since devolved to scattered mercenary task forces, two groups of cyborg dudes including a giant gorilla in a space suit and Ghost Rider’s alter-ego bust through the ceiling and start duking it out, apparently trying to nab old Overwatch technology on display in the museum. The video revealed nothing about the game, besides gorillas in space suits, and the audience was kind of “meh” when the trailer ended. Not to be realistic, Metzen said “It looks you guys really liked that!” and introduced Jeff Kaplan to explain the game behind the cinematic.

Jeff Kaplan described Overwatch as a “team-based multi-player shooter” and kicked off the trailer to the game proper. I don’t really like first-person shooters that aren’t GoldenEye 007, so I don’t really know what I’m looking at mechanically, but the graphics were really impressive. Vibrant and colorful, we see none of the gritty realism that FPS games like to push. The game is set in Japan with an anime vibe, and the character abilities appear to be far from conventional. I saw characters cast spells, teleport through walls, fly around in the air… It’s certainly different. We don’t have to wait long to check it out either, relatively speaking. The beta will launch some time in 2015.

And that’s that. Nothing on Diablo, as I kind of expected. Warlords of Draenor will in fact be a two year expansion, as expected. Legacy of the Void should be out in a year or so, as expected. Heroes of the Storm still exists. Hearthstone is getting a major expansion in only a month, 120 new cards, and an Android edition. That’s pretty sweet. The big deal was all Overwatch. It felt a little anti-climatic to me, but hey, Blizzard have been trying to make an FPS since Starcraft: Ghost like two billion years ago. They’ve had plenty of time to figure out exactly how they want it, and this is not a company known for half-assing their products. It’s not my style, but you can bet I’ll be playing it anyway, at least for a little while.

BlizzCon 2014: Rumors and Speculations


Well, we are now only a day away from Blizzard Entertainment’s eighth BlizzCon convention, and as has become a sort of tradition here, I will aim to bring you as much coverage as I can while I watch the live stream. I’d like to get a bit of a head start this year by setting the rumor mill in motion.

The biggest question on everyone’s mind will inevitably be: what is Blizzard’s big opening surprise announcement? BlizzCon has traditionally been the company’s favorite venue to open the lid on secret projects and plans. The first BlizzCon introduced us to The Burning Crusade. In 2007 we learned of Wrath of the Lich King. 2008 gave us our first in-depth look at Starcraft II and Diablo III. 2009 brought Cataclysm, 2011 ushered in Mists of Pandaria, and 2013 introduced us to Warlords of Draenor. But 2010 was a bit of an anomaly. In 2010, we got nothing, and it’s probably no surprise that I remember that year the least of the four I followed.

Even numbers are off years for Blizzard. There was no BlizzCon 2012 for a reason; they had nothing substantial to announce. So where do we stand in 2014? It is too early to announce World of Warcraft 7. Diablo 3‘s Reaper of Souls expansion is less than a year old, and we’ve known about StarCraft 2: Legacy of the Void forever now. There is Hearthstone. But as fun as it may be, it’s just a card game. So you might be thinking Heroes of the Storm, Warcraft: The Movie, or Project Titan.

Titan would be the best guess, as Blizzard’s biggest, most ambitious upcoming project. Except Blizzard canceled Titan in September. Yes, after seven years of development, Project Titan went the way of Starcraft: Ghost. This wasn’t a spur of the moment decision, either. Blizzard had been “reevaluating” the project for a year, aka deciding if they should can it, so it’s not as if this was going to be the big BlizzCon announcement and they had to change their plans at the last minute.

Hmm… A repeat of 2010 then? Maybe. Probably? If Blizzard have a truly new game in store for us this year, it’s going to catch everyone off guard. Blizzard trademarked the title Overwatch earlier this year, and that has gained a lot of attention for lack of anything more concrete to speculate over. Overwatch could just as easily be the next Hearthstone expansion though, following Curse of Naxxramas. I think we can safely assume Blizzard will pump one of those out a year as long as people are willing to keep buying them.

So what will the big opening showcase definitely not be? I remember hearing a rumor years ago that after WoW 5, which would be Mists of Pandaria, Blizzard were going to shrink their expansions from two years down to one. That’s stupid. I’ll believe it when I see it, and I’ll still think it’s stupid. There will be no World of Warcraft 7 announcement at this BlizzCon. It’s also not likely to be Warcraft: The Movie or Heroes of the Storm. How do I know? Because there are introduction and overview slots scheduled for both of these projects immediately following the opening mystery segment.

But wait, Diablo 3 and Starcraft 2 are going to have “What’s Next?” segments on the panel stage after the opening. So that leaves ???. Maybe, just maybe, Blizzard have a really big announcement in store. But they have scheduled events in such a way that it appears to rule out all six of their currently known major projects. Blizzard take years upon years to develop new games. That is why we knew about Starcraft: Ghost for an eternity. That is why we knew about Project Titan for an eternity. That is why the Starcraft II announcements were really just icing on a cake we had long known was in the oven. Blizzard is a company with Duke Nukem Forever syndrome, not an organization that spits out new titles out of the blue in a year’s time. Whatever the gaping two hour gap between BlizzCon 2014’s Opening Ceremony and its first presentations and panels will be, I predict that it will be anticlimactic.

Still, why the secrets? If the space is just going to be filled by a general overview of everything Blizzard, surely they would tell us. They wouldn’t get our hopes up for nothing, would they?

Well, I have one idea. StarCraft II: Legacy of the Void. The one hour “What’s next?” panel certainly suggests that we won’t already know what’s next, but that could be misleading by intent. Wings of Liberty was released in July 2010. Heart of the Swarm came out in March 2013. At that pace, Legacy of the Void is due around November 2015, conveniently coincident with BlizzCon 2015 (where World of Warcraft 7 will be the obvious big deal). If Blizzard don’t want Legacy of the Void to go up in a puff of smoke, November 7, 2014, is the day to hype the shit out of it. They surely aren’t going to give it a measly one hour discussion on a side stage. Sure, it’s going to be more like Diablo III: Reaper of Souls than a big freakin’ deal, but Starcraft 2 needs more publicity. The Diablo series is now intimately tied with Warcraft. Every WoW subscriber owns the original D3, because you got a whopping year-long subscription free for buying it, and it only came out two and a half years ago. Starcraft 2 has been around for four and a half now, and let’s face it, the solo campaign for Heart of the Swarm was a boring letdown compared to Wings of Liberty. The game lacks casual players like me because it requires constant practice to maintain skill, so it competes with WoW for Blizzard fans’ time in a way that Diablo 3 doesn’t. It’s by far Blizzard’s best franchise, never mind that I’m a WoW junkie, and it’s been slowly isolating itself to Koreans and hardcore aficionados. My realid list is always capped at 100 players, and it’s totally normal for me to catch a WoW gamer playing Diablo or Hearthstone. Starcraft just never happens. It should, because it’s better than all those other games, but it doesn’t.

So what do you do at BlizzCon 2014? Hype the hell out of Legacy of the Void and announce a streamlined, highly publicized and consistently broadcasted esports league that brings the top tier of Korean competition to the front page of my Battle.net app every weekend. If I could watch Day[9] broadcast a Jaedong vs. Life zerg throwdown at the click of a button in my Battle.net interface, without having to dive into a foreign corner of the internet to find it, bye-bye raiding. And don’t worry Blizzard, I’ll still subscribe to do mindless fishing and archeology while I watch. The tail end of the SC2 WCS Global Finals is getting exclusive coverage with no overlap from other events on Saturday, so I’m pretty excited about that. And Day[9] is one of the tournament’s broadcasters. His commentary is always epic. I don’t know if that’s a sign of anything. Maybe it’s just a distant hope.

But are there any other options? Heroes of the Storm, Blizzard’s DotA-style free-to-play project, is getting one more hour of show time than any other project, and the official BlizzCon 2014 site background suggests it:

Kerrigan as a human, Arthas as a Death Knight, and a Diablo III Warlock all engaged in combat? That sounds like Heroes of the Storm to me. But then, if that’s the game they’re openly making a big deal about, it’s not going to be the secret surprise, is it? Well, I’ll break down the announced non-competition content and you be the judge:

World of Warcraft: 4 hours total
1 hour WoD changes overview
1 hour Content Q&A
1 hour Cinematics panel
1 hour Documentary

Warcraft: The Movie: 1 hour presentation

Diablo III: 2 hours total in two separate “What’s next?”-type panels.

Hearthstone: 2 hours total
1 hour “What’s next?” panel
1 hour Arena guide and strategy Q&A

Starcraft II: 4 hours total
2 hours total in two separate “What’s next?”-type panels.
2 hour “exhibition” on a side stage, no further information

Heroes of the Storm: 5 hours total
1 hour “Overview”
2 hour “exhibition” on a side stage, no further information
1 hour audio panel
1 hour character and team-building guide

*mysterious* Unannounced Content: 3 hours total
2 hours of empty space to follow the opening ceremony
1 hour of empty space on the main stage Saturday, 11:30 to 12:30.

Review: Thee Silver Mt. Zion Memorial Orchestra – Fuck Off Get Free We Pour Light on Everything


I don’t normally step beyond the threshold of metal these days, but I was no stranger to post-rock in the late 90s and 2000s. It and indie were the defining musical genres of the last decade, and I gobbled them up for a time. I lost touch with ex-Godspeed You! Black Emperor legends A Silver Mt. Zion shortly after Horses in the Sky (2005), though “God Bless Our Dead Marines” was my favorite song by them until now.

I guess that wasn’t a very subtle hint of what’s to come. I picked up Efrim Menuck and company’s newest album because of its name. (Not the band name, presently on its fifth incarnation as “Thee Silver Mt. Zion Memorial Orchestra”.) Their seventh LP, released this January, is titled Fuck Off Get Free We Pour Light on Everything. That was just too delicious to pass up.

Thee Silver Mt. Zion Memorial Orchestra – Fuck Off Get Free, from Fuck Off Get Free We Pour Light on Everything

I stumbled into one of the most novel and delightful sounds I had heard since, well, the days of post-rock and indie. It is in effect a merger of the two, utilizing classic GY!BE post-rock instrumentation and techniques in songs with distinctly indie structures and vibes. The opening title track sold me instantly with its warbling, almost unidentifiable instrumentation fused to a rock beat. These are sounds you would expect in some 20-minute build-up from silence, and they sound totally unique in their new environment. I suppose A Silver Mt. Zion had been heading this way for a while, but this is the first time I’ve listened to them that they’ve fully embraced the merger.

It’s not just the sounds themselves that make this song so convincing. The lyrics are paramount, infusing a crafty title with a great deal of depth and rendering the sounds relevant to the message. It shouts a pseudo-cryptic political/social statement with a keen eye we haven’t seen since the 60s and a punk rebel’s spirit, rocked back at the haters with a power to counter Ted Nugent’s whole discography. It begs the establishment and their drones to hate it. Need some harsh, gravely vocals to waggle your cock to? Sorry, voices don’t get more sissy than Efrim’s. They slam “wide white men” where a country star cries “freedom”, and the rejection of coherent grammar and sentence structure from a group totally fluent in English is an affront to the many that view their proper American English with some odd sense of pride. And it has a cuss word in the title! *gasp*

It’s a totally harmless song with a positive message, but I know a lot of people who would feel really insulted by it, and you probably know some too. I could easily see my mother showcasing this song in one of her Sunday School lessons about the corruption of youth, totally oblivious to the fact that it’s pushing her buttons on purpose. It’s what this song is all about: not letting the outdated, self-serving values of the ruling class tone down a message of peace and equality. Fuck off. Get free. We pour light on everything we see.

And how about that drop down into a stoner metal chug at 6:40? Last thing I saw coming, and I love it.

Thee Silver Mt. Zion Memorial Orchestra – What We Loved Was Not Enough, from Fuck Off Get Free We Pour Light on Everything

The album never really drops the slack the whole way through. It’s edgy, it’s angry, it’s indie in spirit, it’s eclectic as hell, and the message is great. There is really no down time at all–not something you might expect from the descendents of post-rock’s favorite son. “Take Away These Early Grave Blues” is especially intense and makes compelling use of a melody that I have to think came from some old country western film. I’m not going to go into detail on any of it; it’s hard to even begin to describe what’s going on with their odd choices of instrumentation. Suffice to say the first 34 minutes of the album pass very quickly, holding my attention all the while. It all leads to a grand finale with “What We Loved Was Not Enough”. This song is mind-blowing. With the sort of lengthy, escalating waltz common to many indie album closing tracks, the build-up is glorious and the lyrics cut deep.

This song uses a lot of excessively dramatic, over-the-top lines that remind me of The Decemberists, only A Silver Mt. Zion’s purpose is not all tongue-in-cheek fun and games. It has an apocalyptic flare, positioning the band at some breaking point where modern society crumbles in self-destruction: We can try to teach people to be open and understanding–to abandon their bigotry and love one another–but this vision will never come to pass. “What we loved was not enough. The day has come when we no longer feel. All our cities gonna burn. All our bridges gonna snap. All our pennies gonna rot. Lightning roll across our tracks. All our children gonna die. And the west will rise again.”

The band has tried their best. They pour light on everything they see. But in the end, it is up to the masses to let go of their pride and embrace a future of peace and love. Efrim knows they won’t, and he calls upon them mockingly: “So goodnight vain children. Tonight is yours. The lights are yours, if you’d just ask for more than poverty and war.”

This is an album for those of us who want to make a difference but know we can’t do shit to dent a machine that has mastered every art of cultivating people’s fears and hatreds. It’s an album to make you feel good about yourself, and to let you know you aren’t alone. I like that. “Kiss it quick and rise again.”

Fuck Off Get Free‘s only shortcoming is that they plugged a seemingly pointless four minute post-finale track after “What We Loved Was Not Enough”. I can easily forgive that.

Review: Alcest – Shelter


I have a bad habit of failing to keep up with bands in the years after their big breakthrough albums. As a consequence, I tend to be caught off guard when I find an old band doing something drastically different from their old sound. That is not the case with Alcest. I have eagerly gobbled up everything Neige has thrown out there since Le Secret (2005), and I was well aware ahead of time that Shelter was not going to be a metal album. That did not phase me. Neige’s sound has evolved dramatically over the years, and as early as Souvenirs d’un autre monde (2007) you could not detect a residual shred of the style he presented on Tristesse Hivernale (2001). A dream pop/shoegaze/post-rock album was a reasonable thing to expect given the general direction his music had been going. I clicked play on Shelter fully convinced that I would enjoy it.

Alcest – Wings and Opale, from Shelter

If I was going to have doubts, they might have been about the level of external influence surrounding Neige’s music of late. Was it going to show? Would this not quite sound like Alcest? Neige claimed no knowledge of shoegaze music when he recorded Le Secret and Souvenirs d’un autre monde. I remember his publicized surprise when an early release of Souvenirs‘ title track got plastered with the genre label all over the internet. Since then, Neige has developed quite the fondness for those classic bands to which he was compared. Shelter even features a guest appearance by Neil Halstead of Slowdive. If Shelter was not going to be metal, there was certainly a chance we would hear a lot more of that influence in place of Neige’s self-derived affinity to the sound.

I don’t think that is an issue here at all. I can’t say I have heard much classic dream pop or shoegaze outside of Loveless, but if Neige had continued to boast total ignorance of the genres, I think I would have believed him. Shelter sounds deliciously like Alcest, whether the style is a departure or not. The album opens with the angelic, echoed vocal chant that by Les Voyages de l’Âme had become a staple Alcest sound. For the first minute and thirty seconds, there is nothing to distinguish Shelter from another Alcest black metal album. The instant familiarity is a pleasant relief for any fan that had major doubts. You might still wonder whether he could pull off a full 46 minute album of “soft” Neige without ever using metal to vary the dynamics, but that question dissolves into air a minute and a half in, as the first full track, “Opale”, kicks off. It’s so vibrant that your speculation seems a petty distraction in the face of the musical moment.

Alcest – Voix sereine, from Shelter

This feeling definitely persists through the third track, “La nuit marche avec moi”, and on it Neige’s trending toward post-rock, audible on “Opale”, becomes substantially more apparent. “Voix sereine”, 11 minutes into the album, is the first time things really calm down from a pretty jubilee to get your mind wandering again. It kicks off slow and simple, rather dull really, and I for one had a hard time remaining attentive for the first three minutes. Was this the sort of “down time” I ought to have feared could come with a complete abandonment of metal? Perhaps it is, but 3 minutes of bore could be easily forgiven from most musicians. At the three minute mark, the song transforms into something substantially more palpable, and my second thoughts are largely forgotten. Much to my delight, I do find out that Neige fibbed a bit about the album’s contents. We might not encounter any blast beats or gut-wrenching screams on this album, but he did not forget how to turn on the distortion altogether. As the song gets heavier and substantially more… substantive, the boredom of the build-up fails to hold. It becomes a really great song. On a re-listen, knowing that something fairly aggressive will come of it, the lull is easier to swallow.

Alcest – Délivrance, from Shelter

The next song, “L’éveil des muses”, finds a more interesting starting point, but another slow build-up gives me serious doubts for the first time. What holds post-rock in the moment is the knowledge that something earth-shattering will come of it all. Knowing that “Voix sereine” is likely as heavy as the album is going to get, and without the instant gratification of the opening dream pop tunes, I struggle to give the song 100% of my attention. Track six, “Shelter”, is a much needed return to something more upbeat. It opens with the sort of pitch shifting distortion made famous by My Bloody Valentine, and from start to finish it’s an enjoyable ride. “Away”, the track featuring Neil Halstead on vocals, is a beautiful composition that, I think, would have been a thousand times better with Neige singing. Halstead kind of kills it for me–not because of the quality of his singing but because it sounds totally out of place on an Alcest album.

And then we close with “Délivrance”. The longest track by far at 10 minutes, it carried the weight of my overall opinion of the album. Shelter had so far offered a lot of stellar moments, but at its calmest it dangled dangerously on the edge of boredom. “Délivrance” needed to be a pretty epic piece of post-rock. At 3 minutes, a really classic post-rock guitar kicks off to confirm my hopes–at least to a point. It’s where the song heads from here that really disappoints me. We’re building, and we’re building, and it’s definitely a fun ride, but then right when you expect the song to really cast its shell aside and go all-out…. did it just end? Not a ten minute song after all, “Délivrance” concludes with a three and a half minute toned down outro.

It’s not common for me to speak of a song being too short, but “Délivrance” feels so incomplete to me. I accepted the first 3 minutes because I assumed we were going somewhere. I loved the next 4 because we were going somewhere. But we never really got there. Neige is the guy who made post-black metal a reality in the first place. Granted the full-fledged, conscientious post-rock/black metal cross-overs came later, I guess I expected such a hero of modern metal to aim a bit higher when confronting a fairly traditional post-rock sound. I can try to enjoy “Délivrance” for what it does offer, but I can’t help but think that he failed to see how much further he could have taken it. It’s something that would have sounded appealing in the late 90s but seems incomplete to me today, when post-rock bands are a dime a dozen and competition is a bit more formidable. I can’t quite get over that enough to fully enjoy it.

In the end, I guess you might say Shelter disappoints me. Maybe that’s because I came into it with really high expectations, where a lot of fans might have set the bar low when they found out there would be no black metal element. The first three tracks boosted my expectations all the more by offering a really novel sound that grabbed me and held on. But that dream pop vibe did not last, and the more he got back to sounds you might expect from an Alcest album of old, the more they felt depleted of the old energy rather than infused with a new one. Where the post-rock kick would normally give way to a black metal rockout, here it just fizzes away. Tracks like “Opale” set a precedent for how I wanted the entire album to sound. I got half of that, and half something that just makes me hope he goes back to his roots on the next release.

Song of the Day: GWAR – The One That Will Not Be Named


In the past, I have always taken the opportunity on Halloween to feature some song or compilation respectful towards the pagan roots of the holiday. Halloween is, after all, a celebration of all those things traditionally taboo in a society which derives its moral perspective from Christianity.

Not this year. In honor of the late, great Dave Brockie, who passed away earlier this year, I offer you the grand finale of the most epic B-side horror-comedy album in the history of heavy metal. On Beyond Hell, GWAR are forced to retreat underground when their fortress in Antarctica is nuked and overrun by a global military task force (“War is All We Know”). They happen to stumble their way into Hell, and decide to spend their time in exile overthrowing Satan and claiming his armies to reconquer Earth. “The One That Will Not Be Named” is their final confrontation with Satan:

We’ve crossed creviced chasms vast,
And endless plains of unshaven ass.
Our time in Hell draws to the last!
We call upon the Master of the Pit:
“Have you got a toilet? I must take a shit!”
“Open your gates, Lord of Hate,”
“Or your front porch is gonna get it!”

“Very well, I’ll use my sword.”
“It’s very good as smashing doors.”
“We call you out!”
“Overrated Overlord!”

The root of all evil and hatred and shame,
So many victims, so many names,
But they are all the same.
“Ereshkigal!”
“Charun!”
“Helel ben-Shachar!”
“Lucifer! Satan! We know who you are!”

He is the one who will not be named
He is the one who will not be blamed

The realm of the sun we have left far behind,
And damned in the darkness we’ve groped with the blind.
Cannot remember time.
“We summon the Lord of Hell”
“So come forth now! I have your smell!”
“Cologne?! Cheap shit, and lots of it!”

He is the one who will not be named
He is the one who will not be blamed
He is the one that is turning the screws
The Lord of the Underworld. Let’s give the Devil his due!

(Lucifer): Welcome, GWAR, to my domain.
It’s nice to be called on by so many names.
What’s this I hear about you kicking my ass?

(In the live show, this is where Oderus fights a guy in an eight or nine foot tall Satan costume and chops his head off, drenching the audience in fake blood.)

He is the one who will not be named
He is the one who will not be blamed
He is the one that is turning the screws
The Lord of the Underworld. Let’s give the Devil his due!

We crossed chasms vast…
and endless ass…
Our time in Hell draws to the last.
The Legions of Hell lay broken and shorn.
The brothers of GWAR have slain through the storm.
The gate, it is riven. The Master is slain.
The fortress of GWAR is now ripe to reclaim.

We wasted Hell in the name of GWAR!
Though we really don’t know where we are…..

Happy Halloween everyone!