The hidden two hour bracket following BlizzCon’s opening ceremony was of course dedicated to Overwatch. The big spin they put on it was to emphasize how the game will not depend on “putting crosshairs over targets”. They talked of making it “less lethal”, and extending the gameplay to make it more stategic. That sounds like my Blizzard. Is it going to be something like an RTS FPS? Maybe. The biggest break from traditional FPS combat will be the abilities to heal and build things. A healer, as it sounds, follows the team around to keep them alive. Builders put up strategic zone-control defenses and weaponry. I’m being told that this is a bit of a copycat of Team Fortress 2, and that may well be the case. I am not familiar with that game, but strategy over beat-em-up has always been Blizzard’s style. The combat is not really just about killing the other team. Different maps will have different objectives, and Blizzard mentioned base defenses as well as escort missions. Battles will be 6 on 6, and Blizzard highlighted a few of the classes that will be involved. Here is how they broke it down:
‘Offense’ class has abilities like blink, arial rocket boost, teleportation, and wall climbing. These characters will have low survivability and maximum mobility, functioning as scouts and creating diversions.
‘Defense’ class guards objectives, creates choke points, and sets up sniper positions. Due to the high mobility of offense classes, choke points will be hard to come by and require thorough knowledge of the map.
‘Tank’ class does what you expect. They have 50% damage reduction and abilities such as shields that defend everyone within them from all damage for a time. They also have disruption abilities that break up defensive structures in the making.
‘Support’ class includes the healers and builders Blizzard had mentioned earlier. The regenerate players’ health, lay down gun turrets, apply damage increasing debuffs, and can teleport the team around the map.
Keep in mind, of course, that no player is going to have all of these abilities at once. The game consists of a number of “Heroes”, and each hero has its own unique set of abilities. Each hero will function as one of the four classes, but with their own unique advantages and disadvantages. You will be able to swap your hero in-game each time you die, alowing for more diverse strategy, and there can be more than one of the same hero on the field at the same time. There will supposedly be substantial backstory behind the game and characters, a lot of which will be presented to the players through media outside of the game, perhaps like the video lore series Blizzard released in preparation for Warlords of Draenor. In-game story will be limited, as there will be no campaign mode and it will be strictly multi-player. Blizzard declined to comment on what exactly out-of-game character development would be in the Q&A segment.
It all sounds quite promising, and the 10 or so minute demo match they showcased looked visually stunning, but I don’t know that the gameplay I saw lived up to the level of strategic involvement Blizzard tried to sell me. The demo opened up with the focus team setting up all kinds of ‘strategic’ positioning and gun turrets and the like, and then a buffed-up tank unit from the opposition jumped in the middle and face-rolled the entire team. Within a couple seconds the whole team was alive again and it was pretty pew pew for the next eight minutes. Granted the demo was a real demo, not a contrived, pre-planned sequence of combat, I kind of got the feeling the game would have a lot of this. So-called ‘strategic’ decisions happened in a split second, and what I think I saw was a lot of the same old “putting crosshairs over targets” technique that always turned me off to FPS games. Maybe those crosshairs sent out a magic spell or sticky grenade instead of a rocket, but it felt like the same old. We only saw one map, and ten minutes is waaay too little time to pass judgment, but I can say I haven’t seen what I want to see in this game yet.
In other news, during the SC2 WCS Global Finals Pre-Show Blizzard elaborated on “Archon” mode for Legacy of the Void in a way that made it sound like classic Starcraft shared bases–something I always enjoyed. It was also mentioned in-between segments that there are currently no plans to introduce any new classes in Hearthstone. Oh, and MMA whooped Bomber 3-1 in an upset victory in the Starcraft 2 round of 8. herO and Classic are up next.