BlizzCon 2014: Day 1 Recap, Cinematics & Gameplay


The first day of BlizzCon 2014 is coming to an end. While the Starcraft 2 stage pulls an all-nighter with live demonstrations of Archon mode from Legacy of the Void featuring such big names as MC and Polt, the rest of the Anaheim Convention Center has cleared out and gone home. Of course Overwatch was the biggest deal. What were some of the other interesting announcements?

Hearthstone will be getting a new expansion in December called Goblins vs. Gnomes. There will be 120 new cards, and the game is coming to Android.

Warcraft the movie will be released in March 2016, and it will be based on the original Warcraft: Orcs & Humans RTS.

Legacy of the Void matches will start with 12 workers, and players will not need to own either Wings of Liberty or Heart of the Swarm to play it. Lurkers are coming back, along with a whole mess of new units, and resource availability has been cut back to force faster matches. I’m not sure the last bit is good news for those of us who would rather watch the pros than play ourselves, but time will tell.

Everything was pretty quiet on the Diablo 3 front. I missed its hour slot, but considering it was on a side stage and got zero mention on the main stage, there couldn’t have been anything substantial. Heroes of the Storm got a lot of demonstration love, and Blizzard explained the rational behind a lot of the class and loot changes in Warlords of Draenor. Legacy of the Void demonstrations are still going on as I write this, and it might be the most entertaining segment we’ll see at BlizzCon. All the pros that lost in the round of 16 are going up against each other in Archon mode–shared-control team matches–messing around and showing off the new units. The commentary and in-game banter has been pretty hilariousl I’ll post up the cast of MC and HyuN’s TvZ stomp tomorrow if I can find it.

So anyway, I’ll close out the night by sharing the videos from day one that I think matter most: new cinematic trailers and gameplay videos for Overwatch and Legacy of the Void:

Overwatch Cinematic Trailer:

Legacy of the Void Cinematic Trailer:

Overwatch Gameplay Preview:

Legacy of the Void Unit Overview — Protoss:

Legacy of the Void Unit Overview — Terran:

Legacy of the Void Unit Overview — Zerg:

BlizzCon 2014: Opening Ceremony, Overwatch Announced as New Franchise


BlizzCon 2014’s opening ceremony just ended about 10 minutes ago, and it ran the gauntlet of new Blizzard products. Hearthstone, Heroes of the Storm, and Legacy of the Void got some attention, but the big news was about a franchise I did not expect: a brand new one!

First we got to see some Heroes of the Storm clips, and they announced Thrall, Jaina, and The Lost Vikings as playable characters. Nothing particularly “new”, unless you were already actively involved in the beta and recognized a new map or ability. The Hearthstone announcements were much more substantive. First of all, they announced that the game would be made available for Android “tablets”. I am going to assume that means it will work on my smart phone too. Hey, it’s not technically “texting” while driving. Count me in. We also found out about the next expansion, which Blizzard oddly called the “first” Hearthstone expansion. I am not sure what that makes Curse of Naxxramas, but suffice to say Hearthstone: Golbins vs. Gnomes is going to be way bigger. There will be a whopping 120 new cards, and we won’t have to wait long to see them. The game is coming in December 2014. Whaaa?

Legacy of the Void was covered next. Lurkers are coming back. Sweet. There will also be an “Archon” mode that didn’t get much of an explanation, but it was described as a mode that will allow you to see the game “the way the pros do”, giving you a grand view of everything at once. I’m not sure what that means, or whether it’s going to be more than a well-made UMS, but I’m intrigued.

That was the first half hour. Some big announcements for Hearthstone–a Goblins vs. Gnomes expansion with 120 new cards due out in only a month, and an Android edition. Heroes of the Storm and Legacy of the Void didn’t get much of a substantial update. Then on to Chris Metzen in a horde hoodie (racist!). “17 years since Blizzard opened up a new world”, he tells us. And it’s true. Everything has been Starcraft, Warcraft, or Diablo based since the mid-90s. Not anymore.

Overwatch. The cinematic opens with some kids in a museum watching anime footage of an old cyborg task force called “Overwatch”, that had once saved the world from something or other. As they walk through the museum, explaining that Overwatch has since devolved to scattered mercenary task forces, two groups of cyborg dudes including a giant gorilla in a space suit and Ghost Rider’s alter-ego bust through the ceiling and start duking it out, apparently trying to nab old Overwatch technology on display in the museum. The video revealed nothing about the game, besides gorillas in space suits, and the audience was kind of “meh” when the trailer ended. Not to be realistic, Metzen said “It looks you guys really liked that!” and introduced Jeff Kaplan to explain the game behind the cinematic.

Jeff Kaplan described Overwatch as a “team-based multi-player shooter” and kicked off the trailer to the game proper. I don’t really like first-person shooters that aren’t GoldenEye 007, so I don’t really know what I’m looking at mechanically, but the graphics were really impressive. Vibrant and colorful, we see none of the gritty realism that FPS games like to push. The game is set in Japan with an anime vibe, and the character abilities appear to be far from conventional. I saw characters cast spells, teleport through walls, fly around in the air… It’s certainly different. We don’t have to wait long to check it out either, relatively speaking. The beta will launch some time in 2015.

And that’s that. Nothing on Diablo, as I kind of expected. Warlords of Draenor will in fact be a two year expansion, as expected. Legacy of the Void should be out in a year or so, as expected. Heroes of the Storm still exists. Hearthstone is getting a major expansion in only a month, 120 new cards, and an Android edition. That’s pretty sweet. The big deal was all Overwatch. It felt a little anti-climatic to me, but hey, Blizzard have been trying to make an FPS since Starcraft: Ghost like two billion years ago. They’ve had plenty of time to figure out exactly how they want it, and this is not a company known for half-assing their products. It’s not my style, but you can bet I’ll be playing it anyway, at least for a little while.

BlizzCon 2014: Rumors and Speculations


Well, we are now only a day away from Blizzard Entertainment’s eighth BlizzCon convention, and as has become a sort of tradition here, I will aim to bring you as much coverage as I can while I watch the live stream. I’d like to get a bit of a head start this year by setting the rumor mill in motion.

The biggest question on everyone’s mind will inevitably be: what is Blizzard’s big opening surprise announcement? BlizzCon has traditionally been the company’s favorite venue to open the lid on secret projects and plans. The first BlizzCon introduced us to The Burning Crusade. In 2007 we learned of Wrath of the Lich King. 2008 gave us our first in-depth look at Starcraft II and Diablo III. 2009 brought Cataclysm, 2011 ushered in Mists of Pandaria, and 2013 introduced us to Warlords of Draenor. But 2010 was a bit of an anomaly. In 2010, we got nothing, and it’s probably no surprise that I remember that year the least of the four I followed.

Even numbers are off years for Blizzard. There was no BlizzCon 2012 for a reason; they had nothing substantial to announce. So where do we stand in 2014? It is too early to announce World of Warcraft 7. Diablo 3‘s Reaper of Souls expansion is less than a year old, and we’ve known about StarCraft 2: Legacy of the Void forever now. There is Hearthstone. But as fun as it may be, it’s just a card game. So you might be thinking Heroes of the Storm, Warcraft: The Movie, or Project Titan.

Titan would be the best guess, as Blizzard’s biggest, most ambitious upcoming project. Except Blizzard canceled Titan in September. Yes, after seven years of development, Project Titan went the way of Starcraft: Ghost. This wasn’t a spur of the moment decision, either. Blizzard had been “reevaluating” the project for a year, aka deciding if they should can it, so it’s not as if this was going to be the big BlizzCon announcement and they had to change their plans at the last minute.

Hmm… A repeat of 2010 then? Maybe. Probably? If Blizzard have a truly new game in store for us this year, it’s going to catch everyone off guard. Blizzard trademarked the title Overwatch earlier this year, and that has gained a lot of attention for lack of anything more concrete to speculate over. Overwatch could just as easily be the next Hearthstone expansion though, following Curse of Naxxramas. I think we can safely assume Blizzard will pump one of those out a year as long as people are willing to keep buying them.

So what will the big opening showcase definitely not be? I remember hearing a rumor years ago that after WoW 5, which would be Mists of Pandaria, Blizzard were going to shrink their expansions from two years down to one. That’s stupid. I’ll believe it when I see it, and I’ll still think it’s stupid. There will be no World of Warcraft 7 announcement at this BlizzCon. It’s also not likely to be Warcraft: The Movie or Heroes of the Storm. How do I know? Because there are introduction and overview slots scheduled for both of these projects immediately following the opening mystery segment.

But wait, Diablo 3 and Starcraft 2 are going to have “What’s Next?” segments on the panel stage after the opening. So that leaves ???. Maybe, just maybe, Blizzard have a really big announcement in store. But they have scheduled events in such a way that it appears to rule out all six of their currently known major projects. Blizzard take years upon years to develop new games. That is why we knew about Starcraft: Ghost for an eternity. That is why we knew about Project Titan for an eternity. That is why the Starcraft II announcements were really just icing on a cake we had long known was in the oven. Blizzard is a company with Duke Nukem Forever syndrome, not an organization that spits out new titles out of the blue in a year’s time. Whatever the gaping two hour gap between BlizzCon 2014’s Opening Ceremony and its first presentations and panels will be, I predict that it will be anticlimactic.

Still, why the secrets? If the space is just going to be filled by a general overview of everything Blizzard, surely they would tell us. They wouldn’t get our hopes up for nothing, would they?

Well, I have one idea. StarCraft II: Legacy of the Void. The one hour “What’s next?” panel certainly suggests that we won’t already know what’s next, but that could be misleading by intent. Wings of Liberty was released in July 2010. Heart of the Swarm came out in March 2013. At that pace, Legacy of the Void is due around November 2015, conveniently coincident with BlizzCon 2015 (where World of Warcraft 7 will be the obvious big deal). If Blizzard don’t want Legacy of the Void to go up in a puff of smoke, November 7, 2014, is the day to hype the shit out of it. They surely aren’t going to give it a measly one hour discussion on a side stage. Sure, it’s going to be more like Diablo III: Reaper of Souls than a big freakin’ deal, but Starcraft 2 needs more publicity. The Diablo series is now intimately tied with Warcraft. Every WoW subscriber owns the original D3, because you got a whopping year-long subscription free for buying it, and it only came out two and a half years ago. Starcraft 2 has been around for four and a half now, and let’s face it, the solo campaign for Heart of the Swarm was a boring letdown compared to Wings of Liberty. The game lacks casual players like me because it requires constant practice to maintain skill, so it competes with WoW for Blizzard fans’ time in a way that Diablo 3 doesn’t. It’s by far Blizzard’s best franchise, never mind that I’m a WoW junkie, and it’s been slowly isolating itself to Koreans and hardcore aficionados. My realid list is always capped at 100 players, and it’s totally normal for me to catch a WoW gamer playing Diablo or Hearthstone. Starcraft just never happens. It should, because it’s better than all those other games, but it doesn’t.

So what do you do at BlizzCon 2014? Hype the hell out of Legacy of the Void and announce a streamlined, highly publicized and consistently broadcasted esports league that brings the top tier of Korean competition to the front page of my Battle.net app every weekend. If I could watch Day[9] broadcast a Jaedong vs. Life zerg throwdown at the click of a button in my Battle.net interface, without having to dive into a foreign corner of the internet to find it, bye-bye raiding. And don’t worry Blizzard, I’ll still subscribe to do mindless fishing and archeology while I watch. The tail end of the SC2 WCS Global Finals is getting exclusive coverage with no overlap from other events on Saturday, so I’m pretty excited about that. And Day[9] is one of the tournament’s broadcasters. His commentary is always epic. I don’t know if that’s a sign of anything. Maybe it’s just a distant hope.

But are there any other options? Heroes of the Storm, Blizzard’s DotA-style free-to-play project, is getting one more hour of show time than any other project, and the official BlizzCon 2014 site background suggests it:

Kerrigan as a human, Arthas as a Death Knight, and a Diablo III Warlock all engaged in combat? That sounds like Heroes of the Storm to me. But then, if that’s the game they’re openly making a big deal about, it’s not going to be the secret surprise, is it? Well, I’ll break down the announced non-competition content and you be the judge:

World of Warcraft: 4 hours total
1 hour WoD changes overview
1 hour Content Q&A
1 hour Cinematics panel
1 hour Documentary

Warcraft: The Movie: 1 hour presentation

Diablo III: 2 hours total in two separate “What’s next?”-type panels.

Hearthstone: 2 hours total
1 hour “What’s next?” panel
1 hour Arena guide and strategy Q&A

Starcraft II: 4 hours total
2 hours total in two separate “What’s next?”-type panels.
2 hour “exhibition” on a side stage, no further information

Heroes of the Storm: 5 hours total
1 hour “Overview”
2 hour “exhibition” on a side stage, no further information
1 hour audio panel
1 hour character and team-building guide

*mysterious* Unannounced Content: 3 hours total
2 hours of empty space to follow the opening ceremony
1 hour of empty space on the main stage Saturday, 11:30 to 12:30.

BlizzCon 2013: World of Warcraft: Warlords of Draenor


After a one year hiatus, BlizzCon is back. As I watched the opening ceremonies and subsequent World of Warcraft panel yesterday, I couldn’t help but draw parallels to another RPG powerhouse all but forgotten in the western world today: Squaresoft. The series of marketing failures that sent Square spiraling towards bankruptcy in the early 2000s felt eerily close at hand as Blizzard Entertainment unrolled one new project announcement after another yesterday in Anaheim.

Square’s troubles from a western perspective began in 1999. They had, prior to that year, released a handful of non-RPG titles in North America–I remember purchasing shmup Einhänder and enjoying Kenichiro Fukui’s soundtrack if nothing else–but these were Easter eggs not marketed to Square’s traditional fan base. In 1999, Square ported and pushed Ehrgeiz. It was a fighting game marketed specifically for RPG fans, incorporating popular Square franchise characters such as Sephiroth and Cloud Strife, and it was the first Square release in North America that I knew about and did not buy. I thought the game was a really cool idea at the time, but that didn’t change my fundamental disinterest in fighting games.

Next came Final Fantasy VIII. The game was definitely a short term marketing success, but it divided Square’s fan base unlike ever before, because it focused on aspects of the game that fans were traditionally disinterested in. It was the first Final Fantasy title to feature really impressive graphics, it introduced a highly developed card-based mini-game, it reenvisioned a lot of elements of the battle system, and it replaced a traditionally heroic cast with none-too-glamorous introverts. These features drew an audience, but they dulled the interest of loyal series fans who loved the epic tragedies and encompassing global struggle-styled plots of games gone by.

Last came The Spirits Within. Square decided to release a movie geared towards their newer fan base. They had no experience in this field, their diehard fans had already lost interest, and their new fans had no loyalty to the company. It flopped, really badly, and whatever the financial statements of Square Enix say, they never fully recovered their foothold in the western market. They found themselves desperately grasping to reel in a fan base that was too broad to take interest in any single product, until they ultimately faded into obscurity in every market. This can be seen in the fact that most Final Fantasy IX fans disliked Final Fantasy X and vice versa.

I say all of this because it is painfully relevant today. Here are two obvious reasons:

BLIZZARD ANNOUNCED A FIGHTING GAME

This isn’t nearly as misguided as Ehrgeiz. As I understand it, Heroes of the Storm will be styled after DotA, not traditional fighters. (The BlizzCon feed for HotS is hopelessly lagging on me, so I can’t confirm much.) But the idea of duking it out with your favorite characters from Blizzard’s three major franchises is only going to succeed if the gameplay drastically outclasses other games of its genre. They aren’t going to draw fans by letting you play as Kerrigan or Thrall, because most Blizzard loyalists are not convinced by the company’s character development. I would also argue that, following the massive hype and disappointment of Diablo III, Blizzard fans aren’t going to be very compelled by a new title beyond their franchises of choice that is not a wholesale break from what we’re used to. Heroes of the Storm will be free, and that is a huge plus, but it is going to have to be really freakin good to make it off the ground. As was the case with Square’s Ehrgeiz, the franchise card isn’t going to hold much weight in this field of play.

BLIZZARD ANNOUNCED A MOVIE

Yes, Warcraft: The Movie is under production. More will be revealed about this project at 1pm PST Saturday on the Main Stage, but absolutely nothing good can possibly come of it. Like The Spirits Within for Final Fantasy, it will only interest a small portion of the Warcraft fan base and hardly anyone beyond. Blizzard has never been a promising plot engine, and their cinematics are hopelessly cliche. It’s not like there’s any precedent for failure along the console to cinema highway, but I give Blizzard’s shot at turning a profit here about one in zero.

WARLORDS OF DRAENOR OVERVIEW

Now, I’ve claimed that Blizzard does not keep fans based on plot and character development. Am I right? Well, I’ve certainly known WoW players who cared about the plot, but they form a minority in my experience. That’s not to say that I or any other WoW fan would not love to see a really awesome plot. It’s to say we won’t get one. This is something Blizzard is particularly bad at, and it’s not the reason we play their games. That is one of the reasons World of Warcraft: Warlords of Draenor concerns me. The hour and a half of feature coverage yesterday focused heavily on the game’s plot and characters. Blizzard staff went on at length about the progression forward from Mists of Pandaria and the various NPCs you will encounter. In a comically self-defeating slide, they summed it up like this:

That’s all the more a Blizzard plot has ever really amounted to, and it’s why no one cares. Looking beyond the attempted plot hype, what else does Warlords of Draenor have to offer?

SETTING

WoW 6.0 will take place in Outlands, utilizing another weak time-travel plot device to set the zone prior to its cataclysmic restructuring as experienced in The Burning Crusade. Shattrath will now be an independent Draenei city, and the alliance and horde will have their capitals in Shadowmoon Valley and western Blade’s Edge Mountains respectively. These will be known as Karabor for alliance and Bladspire Citadel for horde, and the Blade’s Edge Mountains themselves will not yet exist as such. Their memorable spikey peaks having formed during Draenor’s later destruction, they will be separated into a western, mountainous winter zone (Frostfire Ridge) and an eastern desert (Gorgrond). Shadowmoon Valley will here be a lush land of forests and meadows, not a desolate fel-ridden waste, and Karabor will be the site of what later becomes Black Temple. There will be seven zones in all: Nagrand, Shadowmoon Valley, Tanaan Jungle (Hellfire Penninsula), Talador (Terokkar Forest), Frostfire Ridge (western Blade’s Edge), Gorgrond (eastern Blade’s Edge), and a new zone–Spires of Arak. None of these seem, in my opinion, to offer much of a unique flavor. That is somewhat inevitable, since Outlands is not an unfamiliar world.

The world will loosely resemble Outlands, and like most WoW continents, it will form an image when viewed as a whole:

GARRISONS

Garrisons were described at BlizzCon as “the [Valley of the Four Winds] farm times one thousand“. A garrison is a full town which you can build inside any zone within Draenor, and which you can move from one location to the next. Like the farm, a garrison will involve setting actions into motion which will occur over night (anywhere from a few hours to a full week), but the payout will be much higher. You’ll gain NPC followers who quest and raid for you to bring home epic gear, you’ll be able to tap into other professions beyond your main ones, you can pick and choose what buildings are constructed (armory, stables, etc), and you’ll be able to customize the garrison’s appearance any way you like as it grows. You can even hang a boss’s head from your front gates!

Sounds pretty cool, right? I think it’s riddled with problems. First of all, Blizzard reps claim: “This isn’t a cottage in a far away instance corner that doesn’t actually exist in the world. This is your ability to actually build a base almost as you do in the RTS games, in the actual world, that you’ll be able to see as you fly through the zones. You’ll be able to see it as you go by it. You’ll be able to invite your friends to come and see it if you want to.”

That is horribly misleading. Under the current developmental scheme, your garrison will exist for you and you alone. It’s true, like they said, that it will be smack in the middle of any map you care to put it in, and that it will be visible from afar, but it will be entirely isolated from all other players. It is a solitary bastion in an MMO world. No one will be able to see it (unless you invite them, presumably to role play); no one will be able to attack it; no one will ever know it exists. As such, it’s not much different from the average farming game on your cellphone. The only real reward is the production payout, whatever that may be. Let’s look at a few:

You can choose which buildings to include.

Ok, but what are buildings good for? An inn and stables aside, all buildings in WoW are used almost exclusively for profession and class trainers. But at level 100 you won’t need a class trainer, and Mists of Pandaria drastically nerfed the amount of time and energy necessary to max out a profession, so much so that grinds which once took a month or upwards of 100k gold can now be accomplished in an evening for petty change. (I think that was an awesome improvement in MoP. Don’t get me wrong.) Unless Blizzard invent new uses for these buildings, they will have none. Or if they add such features as transmog, upgrading, and reforging, then Karabor and Bladespire Citadel will be ghost towns. The screen shot Blizzard offered showed the blacksmith being used to learn new patterns. If that’s anything like the daily leatherworking and tailoring pattern rewards in MoP, it will be pretty useless.

It allows access to mats/It farms for you while you’re offline.

What does it farm? Blizzard have still yet to introduce any sort of access to solid gear outside of raiding or valor/conquest points. If this gear isn’t up to par, it will be a waste of time. Does it farm mats? If it’s anything like the Valley of the Four Winds farm in MoP, this will be a completely useless feature unless the mats are BoP. There is a reason you only farm Motes of Harmony in MoP: non-binding general profession mats always have and always will be the domain of bot farmers. You might not like them, but your auction house could not exist without them. They are what make ore and herbs affordable on your server, and the farm system alternative to gathering in MoP has never paid out in time spent to profit earned.

It gives you access to professions you don’t have.

MoP’s profession grind nerf still necessitates six toons at 85 to max everything out, so this could definitely come in handy, but at what cost? The more Blizzard takes away from the auction house, the more inflation will rise.

You can win trophies, and hang your enemies heads upon pikes at the castle wall! Yarrrgh!

The first note I jotted down while watching this BlizzCon session was “wtf is the point of building a castle in an mmo that is not mmo?” That pretty well sums it up. The whole purpose of a trophy case is to brag to other people about your accomplishments.

The bottom line is this: Blizzard couldn’t have given every player in the game a Garrison that existed out there in the real, massive multiplayer world, because it would have been a spam-ridden nightmare. But they could have given one to say, every level 25 guild with at least 20 exclusive active accounts, and they could have taken this in all sorts of promising directions, ranging from pvp sieges to player-made home cities instead of another Shattrath or Dalaran. But they didn’t. Instead, we all get a bigger farm.

GRAPHICS

This is actually pretty sweet. Blizzard is making a massive graphic overhaul to all races in the game, and will now offer visuals competitive with new MMOs on the market.

BOOST TO 90

In an attempt to lure back old players, Blizzard if giving every account a free boost to level 90 for one toon at any level. This is a pretty nice deal, but it could have some unintended consequences. I for one will be employing it as that long-awaited character transfer I was always unwilling to pay money for. By-by dying low population server, hello Sargeras, Kil’jaeden, or Kel’Thuzad. Expect this feature to increase urban migration and server balance polarization.

CROSS-SERVER ITEMS

Blizzard is increasing the types of items that will be available cross-server. In addition to mounts and battle pets, you will now be able to access BoA leveling gear heirlooms on any toon, anywhere. It’s about damn time, I think. They are also making tabards and toys account wide, which is just silly.

DUNGEONS & RAIDS

Warlords of Draenor will launch with 7 dungeons and 2 raids containing a total of 16 raid bosses. Only 4 of the 7 dungeons will be available below level 100, for maximum alt leveling boredom. Upper Blackrock Spire (UBRS) is getting a remake, and the level 100-only dungeons will have non-heroic versions in order to “help players prepare for heroic mode”. … Since no one would voluntarily run non-heroic dungeons at level cap, I interpret this to mean “expect more tedious grinding before you are eligible for real gear.” The reason behind this move is incomprehensible, as no one who is unready for heroic dungeons for reasons other than gear is any less unready for regular dungeons. They are called “noobs”, or “nubs” in some dialects, they are typically too disinterested in the finer details of the game to ever figure it out, and they will be carried by my epic hunter deeps. NEED that agi ring my DK friend! It will definitely help boost you over 10k dps!

Raids are getting a fourth tier. There will now be LFR, Normal, Heroic, and Mythic. LFR through Heroic will all be available under the relatively new and quite successful flex raiding system, and Mythic will be 20-man only. While this all sounds like a fine idea to me, the Blizzard reps did show once again how out of tune they were with the game they developed when they explained flex’s utility: We’ve all been in that annoying situation where a few dps or a healer bail in LFR right before a boss pull and we have to reenter queue and wait, they said. Flex will scale the LFR boss down so we can pull anyway!

Well, no, we haven’t. In fact, that never, ever, ever happens. DPS and healers are replaced in LFR in a matter of seconds. There is a 60 minute long queue line of them ffs. Long waits before boss pulls happen because TANKS leave, and you can’t rescale for that.

PVP

Blizzard is bringing back a world pvp zone, and it’s going to be a 24/7 battle rather than a timed instance. They compared it to classic Alterac Valley, and I’m pretty stoked about that. Unfortunately but necessarily, this is going to be a cross-server zone. That means that you’ll never form a collaborative relationship with your team mates, probably, but with a ton of servers reaching 90:10 faction polarization these days, I for one see no viable alternative.

In the world of arena, Blizzard is creating a separate ladder system called Trial of Gladiators. These ladder fights will only be available at certain dates and times, and they, rather than regular arena queues, will determine season champions. This was supposedly developed to eliminate late-night pairing exploitation, which I wholly intended to get in on to knock out some of my arena achievements, but I’m all for it. One really cool thing is that they’re eliminating gear for the event. You will be given the same premade gear set when you roll in, regardless of your ilevel or resilience, so victory will depend entirely on skill and class balance.

ODDS AND ENDS

Blizzard focused on a number of additional changes that Warlords of Draenor will offer, and most of them are complete rubbish that ought to just be quietly implemented on the next routine patch update.

* Battleground progression information — Blizzard are basically integrating PVP DBM into the game proper. But I’ve got an addon for that.

* Random favorite mount summoning — This will be an option. But I’ve got an addon for that.

* Enhanced bag sorting options — You will now be able to control which bags particular types of loot fall into. But I’ve got an addon for that.

* Battleground scores — You will now be able to see a conglomerate score of your performance in a battleground, incorporating traditional stats such as hks and damage done along with your involvement in objection completions. I am not very confident about Blizzard’s capacity to rate my performance, especially considering there are multiple strategies for winning just about any bg. This is also potentially really dangerous, because they suggested that there might be rewards for high scores. Does this mean that, even if you already have the Cap Five X achievement in a bg, you’re still encouraged to spam the hell out of the flag instead of fighting around it for a shot at the prize?

* Quest items will no longer be stored in bags — Yay!

* You can craft with items in your bank, not just your bag — Yay!

* Item stack caps raised from 20 to 100 — Yay!

But I fear that the few positive changes here and there aren’t going to make a difference in the big picture. Blizzard announced WoW 6 this BlizzCon, as expected, but they had very little to show for it. Plot and characters aren’t what keep us playing this particular game, the Garrison system is a single player entity isolated within an MMO world, and almost every other new thing they emphasized was astoundingly petty. There will be modest improvements here and there–to bag space, to raiding opportunities, to free server migration–but in previous expansions these would be afterthoughts. A lot of interface changes amount to nothing more than addon incorporation, but the players who don’t use say, a battleground objective addon, are probably oblivious to battleground objectives in the first place. The most depressing announcement towards this end was the ADVENTURE GUIDE. This is a menu like the Dungeon Guide, but designed for inexperienced players who don’t have a clue what’s going on. It will tell you what zone you ought to be questing in, where you can go for better gear (a dungeon. a raid. mmhmm…), what battlegrounds are available at your level, and so on. Did it ever cross Blizzard’s mind that the people who can’t figure out the dungeon finder or pvp menus aren’t going to figure out the adventure guide either? Obviously not, because the emphasis once again seems to be “hand more fine details to the players who don’t care and won’t read them.” I’m not trying to insult anybody here. My wife’s been happily bouncing around Eastern Kingdoms leveling gnome locks to 40 for a year now. There are players who want to “win” to the capacity that WoW allows, and there are players who just enjoy a little pew pew before they go to bed and have zero interest in learning more. Last I visited Blasted Lands, there was not a sea of confused level 60s unable to figure out how to walk into the Outlands portal. So just who do Blizzard think they’re helping with these improvements?

Has Blizzard lost touch with their fan base? Mists of Pandaria does not lead me to believe so, but the showcase for Warlords of Draenor looks bleak. With little more than a dime-a-dozen farming mini-game and new zones, dungeons, and raids to offer, I don’t know what I’m supposed to be looking forward to here. I don’t need a new class or a new race to keep me entertained–I’ll be a dwarf hunter until the day I quit–but I need something. Whatever that thing will be, it wasn’t revealed at BlizzCon.

But enough being a Negative Nancy. I’m off to watch Jaedong whoop ass in the Starcraft II World Championship Series Finals. For the swarm!