You’re back in the most boring room that you’ve ever seen, once again trying to figure out how to get Bob to give you the key so you can open the wooden door and get the trophy.
Locked Door VI continues on the path set by the other Locked Door games. You are once again in the same strange location and Bob and Rex are with you. Some new rooms have been added and there are new puzzles to solve. After playing the first five versions of this game, I was feeling pretty cocky dealing with the first set of puzzles so imagine my surprise when I went to the place where I usually found the apple and I instead found an ingot waiting for me. You’ll have to explore all of the new rooms in order to discover what to do with that ingot and even after that, the puzzles aren’t done. It’s getting more complicated to unlock that door. Bob is no help. Rex is a good companion, though.
I’m enjoying the Locked Door games, though there are still too many instances where you have to play guess the verb. In that way, the Locked Door games feel like a first draft and I think people who haven’t played a lot of Interactive Fiction will probably lose patience, especially when they’re trying to figure out how to unlock the safe. But the idea of each game adding to the previous game has turned out to be much more interesting than I was originally expecting so I will be playing Locked Door VII next week.
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