In this interactive fiction game, you are put in the role of a child who, after having what you believe to be a nightmare about being abducted, wakes up to discover that you actually have been abducted. You are now one of several children, living in an isolated mountain cabin and subject to the unpredictable and often cruel whims of your abductor. Escape seems impossible and survival is going to mean making some truly grim choices.
Bogeyman starts out with a dark premise and then it just gets progressively more dark from there. Whenever you think that the story can’t get any more unsettling, it does. It’s not a game where you always get as many choices as you would like. Often, you have to decide between doing a bad thing or doing an even worse thing. It’s also not a short game but it grabs your interest from the very first line and I played all the way to the end because, after spending just a few minutes experiencing life in that cabin, I had to know how it would all end.
Bogeyman is a Twine game and it actually makes good use of the format. White text slowly appears against a black background while subtle but spooky music plays in the background. Your choices are in all caps, highlighting the desperation of your situation. There are a few graphics but most of the game takes place in your head. The game does such a good job of describing the cabin and the situation that you feel like you’re there.
Well-written and carefully put together, Bogeyman is an IF game that sticks with you. You can experience it here.
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