Thoughts on the Battlefield 3 Beta


I received an email from Electronic Arts this week, letting me know that the Beta for Battlefield 3 was available to play about 48 hours from the main release. Everyone should be able to play it today, and from what I can tell, it’s well worth it for Battlefield Fans. This is just a quick synopsis of playing the game.

I feel like someone out there has been paying attention to the shortcomings of the Bad Company games, and it looks like it’s coming across nicely.

So far, the Beta works off of one huge map. As always, the battle is broken down into three areas within this map. The first of these is a large park. The second moves into a subway system and the third expands out to a city square. It almost feels larger than what was available in Bad Company 2, but is roughly the same size. It seems that a number of changes were implemented, particularly in the explosions in the game. A lot of changes have been implemented, particularly in some of the movements of your character. You now have the ability to go prone and vault over low obstacles. Going Prone has already proven effective in a number of game sessions as fireteams now lie in wait near the foliage close to the demolition targets. It’s become much harder to be able to see anyone when making your way into a situation. That’s a very nice touch, considering that in the past, the most one could do was kneel.

The game still works off of the Class system from previous BF games, but the graphics have been updated considerably. While it may not be very noticeable in the first part of the battle, once you reach the subway, it’s nice to see how large the world you’re in is and what you can do with it. When you throw down a package, it’s a very large box, compared to the small ones in Bad Company Two.

The guns in the game are interesting. The opening gun for the Assault Class remains the M16, but the Specialist class has the M4 as a starting rifle. Additionally, playthroughs on this map will allow you to unlock various attachments such as scopes and new weapons. Though I haven’t seen it first hand, the game explains that laser attachments and flashlights will actually blind a person when shined at them. The guns (the shotgun in particular) appear to be a little overpowered, though that could be my playing a little too much Gears of War before starting BF3. It’s tactical, as always.

One thing I would like to see (unless I missed it) was Night Vision. There is one area of the game, where it’s almost completely dark and is really almost impossible to see anything. You have to pause and look for where the shots are come from and just fire in that general direction. It would be nice to see, if it’s there.

Overall, Battlefield 3 is really shaping up to look like an intense game. I’m eager to see what other maps they’ll have in store later on.

Scenes I Love: Zombie


Lisa Marie picked her favorite scene from Lucio Fulci’s classic Zombie (aka Zombi, Zombie Flesh Eaters) and now I counter with my own favorite scene from this film.

This scene has a simple set-up. The wife of the doctor researching zombification on the island of Matool gets herself in a sort of a pickle. Zombies have laid siege to her island home and most of her servants have either fled into the night or have become zombie chow. She’s barricaded herself in a room as zombie begin to batter down doors to get to her. It’s in the sequence where she has thought herself safe as she’s barricaded the door to her room when the hand and arm of a zombie breaks through the door (for some reason quite flimsy and prone to splintering) and grabs her by the hair and begins to pull her out through the splintered hole in the door.

I could continue to describe the scene, but I think it’s better for people to see why this scene is the one I love from Lucio Fulci’s Zombie.