The news about Clint Mansell being brought in to compose the score for the upcoming Mass Effect 3 rpg from BioWare has me listening through the score from the previous two games in the series. To continue the jonesing I’m getting from this news I’ve chosen track 25 from the Mass Effect 2 soundtrack to be the latest “Song of the Day”.
“Suicide Mission” comes into Mass Effect 2 around the beginning of the third and final act of the game when the player has gathered and assembled his team of rogues, assassins, berserkers and all sorts of undesirables to make that final jump through the Omega 4 Mass Relay. This track brings together the main theme from the very first game with the brass heavy and hopeful sound of track 5, “Normandy Reborn”, in the second game.
I sometimes just reload the save prior to the jump through the Omega 4 just so I can listen to this particular track of the soundtrack and see the visuals accompanying it. If I don’t feel like replaying that part of the game I’d just reload right before the end credits begins and just enjoy listening to it.
“Suicide Mission” just brings an epic sound to the game and anyone who has played it knows how it brings to rise goosebumps upon hearing it. For those who haven’t played the games this piece of music just brings to mind some of the best in epic, orchestral scores.
Some major news on the video game front was reported today. One of the most critically-acclaimed video game franchises of the last five years will have an award-winning music composer creating the score for it.
The game in question is the third (most likely final entry in the current trilogy) game in BioWare’s Mass Effect rpg franchise. The composer is one Clint Mansell. He is the same Clint Mansell who has created some of the most evocative film scores for the last decade and most of it for Darren Aronofsky’s films (Pi, Requiem for a Dream, The Fountain, The Wrestler, Black Swan).
Mass Effect 3 will be Mansell’s first foray into video game music composing. This is great news for fans of the franchise. It lends an even more cinematic flair to a series whose musical score were already great to begin with.
EA and BioWare are definitely pulling out all the stops to create a worthy finish to this trilogy. I already know that I will be getting the game and I will definitely be buying the soundtrack once it’s up for sale (I already own the first two that were composed by Jack Wall).
1988 saw the release of Return of the Living Dead Part II. This film is a sort of sequel/reboot of the first film in that the story and even some of the characters bear too much of a similarity to the original film. Ken Weiderhorn both writes and directs this “sequel” and it shows. The film reuses alot of what made the first film a cult-classic amongst horror fans. Weiderhorn seems to be of the philosophy that if something ain’t broke then don’t fix it. What this does is make the film feel like a deja vu and maybe that was his intent since two of the main characters in the film say pretty much the same thing. Despite all this the film itself is pretty good and stays true to the original, albeit with abit more humor and better effects work.
Reprising similar roles they had in the first film are James Karen as Ed and Thom Mathews as Joey. Both work as in the post-burial industry and moonlight stealing valuables from the privates crypts and mausoleum in the cemetery they’re working in. Their characters act and almost have similar lines from Karen and Mathews’ characters of Frank and Freddy in the first film. Karen as Ed goes over-the-top once the 2-4-5 Trioxin gas is let loose and the dead bodies in the cemetery begin to come back to life seeking live brains. It’s these two characters who really keep the film from spiraling down to awful status. Even though their characters are similar to the original film, Karen and Mathews still bring a dose of great comedic timing and horror to the situation.
This time around the town has been safely evacuated by the military except for a few people who lived on the newly-built suburban housing area in the outskirt of town. It’s these survivors who must try and find a way to defeat the zombies and at the same time convince the military blockading the town that they’re not infected. There’s more action and comedy in this sequel. I think the comedy part of the film got way too much attention, but as I said earlier, Weiderhorn seems to think that if it worked in the original then it should work with more in this film. The effects work looks a bit better and probably due to an increase in the budget.
In the end, Return of the Living Dead Part II never brought anything new to the original it was following-up. The film pretty much reuses the same characters and situations. Weiderhorn does this to good effect and the finished product was an entertaining enough horror-comedy. Who knows how this sequel would’ve turned out if Russo had written it and O’Bannon back directing.