Review: Die Hard (dir. by John McTiernan)


“Welcome to the party, pal!” — John McClane

Die Hard is the ultimate Christmas film (though not the greatest) disguised as an action thriller, blending holiday cheer with high-stakes mayhem in a way that has sparked endless debates and turned it into a seasonal staple for millions. It stands as a landmark action movie and a sharp, character-driven thriller that continues to set the standard for the genre. The film mixes bombast with genuine heart, balancing tension, wit, and raw emotion so effectively that its imperfections only add to its enduring appeal.

Released in 1988 under John McTiernan’s direction, Die Hard follows New York cop John McClane (Bruce Willis) arriving in Los Angeles during the holidays to reconcile with his estranged wife Holly at her office Christmas party in Nakatomi Plaza. He’s fresh off a transcontinental flight, nursing a cocktail of jet lag and marital tension, hoping a festive gathering might thaw the ice between them after her career move to the West Coast has strained their family life. No sooner has he kicked off his shoes—famously leaving him barefoot for most of the chaos—than a disciplined crew of armed robbers, masquerading as terrorists under the command of Hans Gruber (Alan Rickman), storms the building, holding the revelers captive and forcing McClane to fight back shoeless and outgunned amid the towering offices. This lean setup—one man, one skyscraper, one chaotic evening—drives the story’s relentless pace, with straightforward spatial awareness keeping viewers locked into the rising peril. The Christmas setting isn’t just window dressing; twinkling lights, carols on the soundtrack, and a rooftop Santa sleigh add layers of irony and warmth to the gunfire, making the film a peculiar but perfect yuletide watch.

The movie refreshingly casts its action lead as an everyday underdog, full of sarcasm and frailty rather than invincible machismo. McClane takes real damage—he’s slashed by glass, battered by falls, and wheezing from asthma attacks—freaks out under pressure, second-guesses himself constantly, and limps through the ordeal covered in cuts and shards while grumbling about his lousy luck. These moments of raw vulnerability humanize him in a genre often dominated by perfect physiques and unflappable cool. Bruce Willis brings a rumpled, relatable edge to the role, drawing from his TV background on Moonlighting to infuse McClane with quick-witted banter and hangdog charm, making his pigheaded risks and desperate quips—like his tense radio chats or infamous air vent shuffle—land as the outbursts of an ordinary Joe desperate for survival and a way out. Willis’s casting was a gamble at the time, pivoting from wisecracking detective to gritty hero, but it paid off by redefining what an action star could be: flawed, funny, and fiercely determined.

Hans Gruber remains a standout antagonist, living up to every ounce of his legendary status—and remarkably, this was Alan Rickman’s very first film role, launching him into stardom with a performance that still defines screen villainy. Fresh from stage work, Rickman infuses him with suave detachment and subtle menace, his silky British accent dripping with condescension as he portrays a criminal mastermind who approaches the heist like a hostile merger, his cultured facade slipping just enough to reveal cold ruthlessness. Lines like his mocking “Mr. Mystery Guest” taunts or his gleeful disdain for American excess have become iconic, delivered with a theatrical precision that elevates Gruber above typical thugs. Clever writing highlights his contempt for yuppie excess and delight in red tape, while McTiernan’s direction turns their encounters into personal showdowns brimming with verbal sparring beyond mere firepower, turning cat-and-mouse into a battle of intellects as much as endurance.

A strong ensemble bolsters the narrative without bogging down the momentum. Bonnie Bedelia’s Holly exudes quiet strength, proving herself a sharp professional unafraid of bosses or bandits, which elevates her rapport with McClane above clichéd rescue tropes—she’s calling shots from the hostage room and holding her own in tense negotiations. Reginald VelJohnson’s Sergeant Al Powell elevates a stock radio contact into the story’s heartfelt core, offering McClane solace and shared regrets during their poignant nighttime talks about lost family and second chances, creating an unlikely but touching bromance across police lines. Figures like Hart Bochner’s smarmy Ellis, with his coke-fueled deal-making, or William Atherton’s pushy journalist Richard Thornburg, chasing scoops with ruthless ambition, add biting commentary on greed and sensationalism, sharpening the film’s take on ’80s excess and how corporate snakes and media vultures complicate the crisis. Even smaller roles, like the hapless deputy chief or the bickering SWAT team, paint a vivid picture of institutional incompetence that McClane must navigate alone.

Die Hard excels in choreographing escalating clashes within tight quarters, turning the skyscraper into a multi-level chessboard. McTiernan masterfully exploits Nakatomi’s design—raw construction levels with exposed beams, service elevators for ambushes, fire stairs slick with tension, upper decks for sniper duels, and cubicle warrens for close-quarters chaos—to distinguish every skirmish from rote shootouts, ensuring each fight feels unique and earned. Precise editing weaves between McClane’s scrambles, captive dread, robber schemes, and external responders, layering suspense without devolving into explosive filler; the cross-cutting builds dread as plans intersect disastrously. Standout sequences thrill because of careful buildup around deadlines and official blunders, like ill-timed interventions that raise the stakes sky-high. The practical effects—real stunts, squibs, and pyrotechnics—give the action a tangible weight that CGI-heavy modern films often lack, grounding the spectacle in sweat and physics.

Blending laughs with savagery proves the film’s toughest feat, yet it mostly triumphs. McClane’s biting comebacks, taped to dead bodies or barked into walkie-talkies, and the dark comedy amid cop-thug banter sustain levity amid dire threats and mounting casualties, preventing the film from tipping into grim slog. Gags like the executive’s C4 “gift” or Powell’s Twinkie diet poke fun at excess without diffusing danger. Certain gags and era-specific jabs feel dated—like mockery of inept brass or overzealous feds—but this institutional skepticism fuels the plot, portraying red tape and hubris as lethal as automatic weapons, a theme that resonates in any age of bloated bureaucracies.

The film’s action overload, ironically its signature strength, occasionally trips it up. Later stretches bombard with relentless blasts and ballets, prompting some to decry the carnage’s intensity or plot holes from initial reviews, where critics noted the escalating body count’s numbing effect. Elements like tactical decisions by authorities or vault breach logistics falter on nitpicks, relying now and then on lucky breaks to align the chaos, such as perfectly timed discoveries or overlooked details in the heist plan. Fans of taut caper tales might see the wilder antics as indulgence over invention, prioritizing popcorn thrills over airtight logic. Yet these are minor quibbles in a runtime that clocks in under two hours, keeping energy high without exhaustion.

Yet a solid emotional arc lends depth beyond mere spectacle. Fundamentally, it’s about a bullheaded officer confronting his marital neglect, enduring brutal comeuppance while seeking redemption amid the tinsel and terror. His raw confessions to Powell inject humanity that heightens the personal stakes, turning isolated survival into a quest for reconnection. The script, adapted from Roderick Thorp’s novel Nothing Lasts Forever, weaves family drama into the frenzy without halting the pace, making quieter moments—like shared vulnerabilities over radio—punch harder than any explosion.

Technically, Die Hard brims with assured flair bordering on swagger. Cinematographer Jan de Bont’s lenses capture glassy surfaces, mirrors for disorienting reflections, and soaring perspectives to render the tower both glamorous and hostile, a glassy trap turned warzone that mirrors the characters’ fractured relationships. Crisp cuts allow pauses for character amid the rush, preserving brisk tempo without shortchanging development; McTiernan’s post-Predator confidence shines in rhythmic pacing that breathes. Michael Kamen’s soundtrack fuses orchestral surges with jingly carols like “Let It Snow,” amplifying the bizarre fusion of festivity and fusillades that forever fuels “Christmas movie” arguments—ho-ho-hos interrupted by hails of bullets.

Die Hard‘s influence reshaped action cinema, birthing the “Die Hard in a [location]” trope for enclosed thrillers, from buses to battleships, spawning endless imitators chasing its formula. Sequels amplified scale at the cost of grounded heroism, proving surface mimics—snark, stunts, scheming foes—miss the original’s vulnerable punch, as later entries piled on global threats and gadgets. Detractors note it paved paths for bloated pyrotechnics in successors, but that’s on copycats, not this taut gem; its box-office success—over $140 million worldwide—proved audiences craved smart spectacle.

All told, Die Hard delivers razor-sharp, hilarious, masterfully built blockbuster entertainment that ages like fine whiskey. Pairing a rugged everyman lead, suave nemesis, and geography-smart sequences, it raises a benchmark few match. Flaws like overkill blasts or shaky rationale aside, its tension, depth, and gritty laughs cement its throne in action lore, a holiday gift that keeps on giving.

Review: 48 Hrs. (dir. by Walter Hill)


“This ain’t no god damn way to start a partnership.” – Reggie Hammond

48 Hrs. bursts onto the screen with a gritty prison breakout that sets the stage for chaos in the foggy streets of San Francisco, where a pair of ruthless killers slip away after gunning down a cop’s partner in cold blood. Jack Cates, the surviving detective, is left battered and furious, piecing together a case that points to a slick convict named Reggie Hammond holding the key to the crooks’ whereabouts—and a stash of stolen cash. With time ticking down, Jack pulls strings to get Reggie out on a 48-hour pass, thrusting these two polar opposites into a reluctant alliance that turns the city into their personal battlefield of bullets, banter, and bad blood.

From the jump, Jack comes across as the ultimate rough-around-the-edges cop, nursing a flask under his trench coat, snapping at colleagues, and charging headfirst into danger like a man who’s got nothing left to lose. His apartment is a mess of empty bottles and regret, and his rocky relationship with his girlfriend underscores how the job has chewed him up and spit him out, leaving him more beast than man. Reggie, by contrast, rolls in with street-honed swagger, his prison jumpsuit barely containing the energy of a guy who’s survived by being quicker on his feet and sharper with his mouth than anyone around him. He’s got a girlfriend waiting with that hidden money, and no intention of playing nice with a cop who’s eyeing him like fresh meat.

The beauty of their pairing lies in how the film lets their friction spark from the very first shared car ride, where Jack’s growled commands clash against Reggie’s nonstop ribbing, turning a simple stakeout into a verbal demolition derby. Picture them peeling out after a lead goes south, tires screeching through narrow alleys while Reggie gripes about the beat-up car and Jack slams the dash in frustration—it’s these raw, unscripted-feeling moments that make the movie breathe. As they hit up seedy bars, chase informants through strip joints, and dodge ambushes, the script peels back layers: Jack’s not just a bully, he’s haunted by close calls; Reggie’s bravado masks real fear of ending up dead or broke.

One standout sequence drops them into a hillbilly roadhouse packed with hostile locals, where Reggie grabs the mic for an impromptu takedown that flips the room from menace to mayhem, buying them time while Jack backs him up with sheer firepower. It’s tense, hilarious, and perfectly timed, showing how their skills complement each other—Jack’s brute force meeting Reggie’s silver tongue—in ways neither saw coming. The villains, led by a stone-cold Luther and his trigger-happy sidekick, keep the heat cranked high, popping up for savage hits that leave bodies in the gutter and force the duo to improvise on the fly, like hot-wiring rides or shaking down lowlifes for scraps of intel.

Walter Hill’s direction keeps it all taut and visceral, with handheld cameras capturing the sweat and grime of every punch thrown or shot fired, no glossy filters to soften the blows. The San Francisco backdrop shines through rain-slicked hills, neon-lit dives, and shadowy piers, giving the action a grounded, almost documentary edge that amps up the stakes. Sound design punches too—the roar of engines, the crack of gunfire, the thud of fists—layered over a pulsing ’80s score that shifts from funky grooves during chases to ominous drones in quieter beats, mirroring the push-pull between comedy and threat.

Diving deeper into the characters, Jack’s arc feels earned through small touches: a hesitant phone call to his ex, a flicker of respect when Reggie saves his skin, moments that humanize the hardass without forcing redemption. Reggie evolves too, his initial scam-artist vibe giving way to flashes of loyalty, like when he risks his neck to protect that cash not just for himself, but to build something real outside the walls. Supporting roles flesh out the world—the precinct captain barking orders, the sultry singer tangled with the bad guys, Reggie’s tough-as-nails woman who won’t take guff—but they never overshadow the core duo, serving as sparks for conflict or comic relief.

Pacing-wise, the film rarely pauses for breath, clocking in under two hours yet packing in a full meal of twists, from double-crosses at motels to a frantic foot chase across rooftops that leaves you winded. The 48-hour ticking clock adds urgency without gimmicks, every dead end ramping tension as dawn breaks on their deadline. Humor lands organically too, not from slapstick but from character-driven zingers—Reggie calling out Jack’s outdated tough-guy schtick, Jack grumbling about Reggie’s flashy clothes—keeping the tone light even as blood spills.

Of course, watching through modern eyes, the dialogue packs some era-specific punches, with raw language around race, cops, and crooks that reflects ’80s attitudes head-on, for better or worse. It’s unapologetic, mirroring the film’s macho pulse, but adds texture to the time capsule feel, making replays fascinating for how boldly it leaned into taboos. The women, while fierce in spots, often play second fiddle to the bromance brewing, a hallmark of the genre that 48 Hrs. helped cement before it evolved.

What elevates this beyond standard action fare is how it nails the buddy dynamic’s slow burn: no instant high-fives, just gradual thaw from shared survival, culminating in a dockside finale where alliances solidify amid explosions and last stands. The editing zips between high-octane set pieces and downtime breather scenes, like a roadside diner heart-to-heart that reveals backstories without halting momentum. Cinematography plays with shadows and neon to heighten paranoia, turning everyday spots into pressure cookers.

Influence-wise, you can trace lines straight to later hits—the grizzled vet and smooth-talking newbie formula got refined here, blending Lethal Weapon grit with Beverly Hills Cop wit years ahead of schedule. Performances anchor it all: the leads’ chemistry crackles, carrying weaker beats on sheer charisma, while Hill’s lean style ensures every frame earns its keep. Runtime flies because it’s efficient, no fat, just muscle.

Final stretch ramps to operatic violence on those windswept docks, bullets flying as personal scores settle, leaving our heroes bloodied but bonded in a way that feels hard-won. 48 Hrs. endures as a rowdy blueprint for the genre, blending laughs, thrills, and toughness into a package that’s addictive on first watch and rewarding on revisit. It’s got heart under the bruises, edge in the jokes, and a vibe that’s pure ’80s adrenaline—grab it for a night of no-holds-barred entertainment that still packs a wallop over four decades later.

Street Fighter (1994, directed by Stephen E. de Souza)


What does the M. stand for in M. Bison?

Originally, it was supposed to stand for Mike but my theory is that it stands for Marvelous because how else can you describe Raul Julia’s performance as the villain of Street Fighter?  Julia was dying of stomach cancer when he played Bison, a condition reflected by his gaunt appearance.  But Julia still obviously threw himself into every scene, delivering every melodramatic line as if it was the most important piece of dialogue that he had ever been trusted with delivering.  As a film, Street Fighter is an overedited mess that features one of Jean-Claude Van Damme’s worst performances.  Raul Julia saves it, though.  He gets some of the worst lines and transforms them into the best lines through sheer determination.  That man could have read the phone book and made it interesting.

Jean-Claude Van Damme is Col. Guile in this early video game adaptation.  This isn’t one of Van Damme’s better performances.  He doesn’t really play the Guile from the game.  Instead, he’s just Van Damme with a blue beret and an American flag on his bicep.  Far better are Damian Chapa as Ken and Bryon Mann as Ryu, even though neither gets to do as much as a fan of the game would want them to.  Ming-Na Wen is a promising Chun Li but, instead of focusing on her fighting skill, the movie gets bogged down in trying to set her up for a sequel that would never come.  Are you a fan of Cammy?  Don’t get excited because all Kylie Minogue does is ask Guile if he’s okay.  I did like Wes Studi as Sagat and Gregg Rainwater and Peter Tuiasosopo as T. Hawk and Honda but it still feels like only Raul Julia gives a performance that can compete with the video game version of his character.

There were four editors credited for Street Fighter and maybe that explains why the fights are a mess and the plot is impossible to follow.  It’s a video game adaptation and I don’t demand much but I would like to know who is winning each fight.  The film’s visual scheme, meant to duplicate the look of the game, showed some promise but the editing gave the movie a frantic feel that made it difficult to really appreciate the production design.

There’s never really been a good Street Fighter film but I still think it could happen with the right cast and crew.  If Mortal Kombat could (eventually) be turned into a decent movie, why not Street Fighter?  I still don’t think anyone will ever top Raul Julia as M. Bison, though.  Raul Julia made you believe in Pax Bisonica!

“And peace will reign and all humanity will bow to me in humble gratitude.” — M. Bison

Horror on TV: Tales From the Crypt 3.2 “Carrion Death” (dir by Steven E. de Souza)


Tonight’s excursion into televised horror is a pretty good one.  Carrion Death, which originally aired on June 15th, 1991, was the second episode of the third season of HBO’s Tales From The Crypt.

Kyle MacLachlan plays a serial killer named Earl Raymond Digs.  After Earl escapes from custody, he finds himself stuck in the middle of the desert, handcuffed to a corpse.  As Earl walks through the desert, dragging a corpse alongside him, he discovers that he’s being watched…

Carrion Death is a gory, little story that has an enjoyably nasty little ending.  Kyle MacLachlan does a surprisingly good job as the dangerous but none too bright Earl.  And, of course, there’s the bird.  That bird does a great job…

Enjoy!