Review: Doomsday (dir. by Neil Marshall)


“Same shit, different era.” — Eden Sinclair

Doomsday tries to be a wild post-apocalyptic romp but ends up as such a profound disappointment, especially coming from Neil Marshall, whose previous two films, Dog Soldiers and The Descent, were much better entries in the horror genre where his attempts to inject new ideas landed the mark with precision and style. Here, Marshall shifts gears into a sprawling, uneven action-horror hybrid that feels like a highlight reel of better movies, bloated and unfocused where his earlier works thrived on tight scripting and fresh twists. While there are flashes of fun in the chaos, the film’s glaring flaws in plotting, tone, and originality outweigh any guilty-pleasure moments, leaving it as more of a curiosity than a recommendation.

The story kicks off with a decent hook: a deadly Reaper virus wipes out much of Scotland, prompting the government to seal it off behind a massive wall and leave the population to fend for itself. Years later, the virus resurfaces in London, and intel suggests survivors—and possibly a cure—lurk inside the quarantine zone. Major Eden Sinclair (Rhona Mitra) leads a ragtag military squad across the wall to hunt down a rogue scientist. It’s a setup that echoes classics like Escape from New York, but Doomsday quickly abandons any tension for a parade of borrowed set pieces that rarely gel, a far cry from the inventive werewolf siege of Dog Soldiers or the claustrophobic crawler terror in The Descent.

Once inside, the movie lurches from one aesthetic to the next without much logic or buildup. First comes a punk-anarchist wasteland with cannibals hosting gladiatorial freak shows amid flames and mohawks, then a sudden pivot to medieval knights in castles complete with jousts and sieges. These shifts feel arbitrary, like Marshall couldn’t decide on a vibe and just threw them all in—a scattershot approach that lacks the confident genre-blending of his prior successes. The worldbuilding is shallow—how did feudalism sprout up so neatly amid the apocalypse?—and the transitions are jarring, undermining any sense of immersion or stakes.

Rhona Mitra holds the center as Sinclair, a one-eyed badass who dispatches foes with grim efficiency, but even she can’t overcome the script’s limitations. Her character is a walking archetype: tough, quippy, and competent, with zero emotional depth or growth. The supporting players, including Malcolm McDowell as a scenery-chewing lord and Bob Hoskins as a gruff boss, are wasted on one-note roles. They’re recognizable enough to highlight how little the film does with its cast, turning potential strengths into reminders of squandered talent.

Visually, Doomsday has some grit thanks to practical effects and location shooting, especially in the grimy urban ruins and over-the-top chases that nod to Mad Max. The gore is plentiful and messy, which might appeal to splatter fans. But the action often devolves into incoherent shaky-cam slogs, and the pacing drags in spots despite the constant escalation. Worse, the film’s self-indulgent excess tips into silliness that undercuts its own grim premise, making it hard to buy the horror of the virus or the desperation of survival.

Tonally, Doomsday is all over the map, swinging from bleak quarantine dread to campy medieval farce without warning. This inconsistency is its biggest sin—serious moments clash with cartoon violence, and the humor lands flat or feels forced. Influences from 28 Days LaterThe Road Warrior, and even Excalibur are blatant, but Marshall doesn’t elevate them; he just remixes them into something louder yet less impactful. The result feels like fan fiction for genre nerds rather than a fresh take, missing the spark that made his earlier horrors stand out.

Thematically, there are glimmers of commentary on government abandonment, class divides, and viral panic, but they’re buried under the bombast and never explored. Instead of probing the ethics of walling off a nation, the film prioritizes spectacle, leaving those ideas as window dressing. It’s a missed opportunity that makes the whole endeavor feel hollow, especially when real-world parallels to pandemics could have added bite.

Doomsday struggles to stand on its own amid a crowded genre field, weighed down by narrative sloppiness and tonal whiplash that overshadow its few strengths. The positives—like visceral kills and Mitra’s presence—fail to overcome the disjointed plotting and lack of fresh ideas. Ultimately, it feels like a missed chance for something more cohesive, leaving little reason to revisit beyond a one-off curiosity.

In the end, Doomsday is a swing-and-a-miss for Neil Marshall, ambitious in scope but sloppy in execution, a letdown after the highs of Dog Soldiers and The Descent. The negatives dominate: uneven pacing, logical gaps, borrowed aesthetics without innovation, and a tone that alienates more than it entertains. If you’re in the mood for undemanding B-movie chaos on a slow night, it might scratch a minor itch. Otherwise, skip it for the films it rips off—they deliver the thrills without the frustration. At around 105 minutes, it’s not a huge time sink, but better options abound in the post-apoc genre.

4 Shots From 4 Horror Films: 2005 — 2007


4 Or More Shots From 4 Or More Films is just what it says it is, 4 shots from 4 of our favorite films. As opposed to the reviews and recaps that we usually post, 4 Shots From 4 Films lets the visuals do the talking!

This October, I’m going to be doing something a little bit different with my contribution to 4 (or more) Shots From 4 (or more) Films.  I’m going to be taking a little chronological tour of the history of horror cinema, moving from decade to decade.

Today, we take a look at 2005, 2006, and 2007!

4 Shots From 4 Horror Films: 2005 — 2007

Land of the Dead (2005, dir by George Romeo, DP: Mirosław Baszak)

The Descent (2005, dir by Neil Marshall, DP: Sam McCurdy)

Inland Empire (2006, dir by David Lynch, DP: David Lynch)

Halloween (2007, dir by Rob Zombie, DP: Phil Parmet)

Review: The Descent (dir. by Neil Marshall)


Neil Marshall’s follow-up to his cult-favorite werewolf film Dog Soldiers does not disappoint. Marshall’s filmmaking has improved dramatically since his debut—the film not only cements his skill as a director but also signals the horror genre’s return to a darker, meaner, and more exploitative spirit, reminiscent of a time when filmmakers weren’t afraid to push limits.

The Descent begins with tragedy: Sarah (Shauna MacDonald) suffers devastating losses that form the emotional and psychological foundation of the film. Her grief gives the story a weight that elevates it beyond a typical survival-horror narrative, grounding it in raw emotion and human fragility. Surrounding Sarah are her close friends—Beth (Alex Reid), who travels with her to the U.S. at the invitation of their American friend Juno (Natalie Mendoza)—and newcomers to the group: Holly (Nora Jane-Noone), Sam (MyAnna Buring), and Becca (Saskia Mulder). What begins as a healing adventure for six women soon transforms into a descent not only into the depths of a cave system but into the recesses of fear, betrayal, and survival.

Led by Juno, the group embarks on a spelunking expedition in the Appalachian Mountains—Marshall’s deliberate nod to Deliverance. Though the forest scenes were filmed in Scotland, their authenticity never falters. Yet Marshall doesn’t linger long in the open air; safety and sunlight give way to shadow and claustrophobia as the women push deeper underground. The descent itself is drawn out just enough to build tension until the film snaps into full horror mode. When the inevitable cave-in comes, the sequence is nerve-shredding—an expertly shot, suffocating nightmare that will have claustrophobic viewers flinching and gasping for space.

After the collapse, the women find themselves trapped, nerves fraying and panic growing. Juno, initially portrayed as the group’s confident alpha, begins to reveal a brash, reckless streak masking her deeper insecurities. What started as a confident façade becomes a fragile disguise for fear and guilt, and Marshall uses this shift to explore how leadership and trust erode under extreme pressure.

From this point forward, The Descent becomes a masterclass in oppressive atmosphere. Gone is any trace of daylight—the cave becomes an abyss of darkness, amplifying a universal fear of entrapment and the unknown. Marshall layers internal conflict onto external terror, exposing lies, betrayals, and fragilities within the group. The result is as psychological as it is visceral; survival becomes both a physical and moral test. This is no Steel Magnolias—it’s a blood-soaked exploration of human endurance under primal duress.

Marshall, alongside cinematographer Sam McCurdy, crafts a sensory experience that manipulates both light and sound to devastating effect. The pitch-black sequences—where nothing is visible, yet everything is heard—are among the film’s most frightening moments. Every drop of water, every panting breath, every unseen shuffle echoes with menace. The sound design alone makes viewers feel trapped within the cave alongside the characters, scanning the darkness for unseen horrors.

The titular descent takes on a new layer once the film’s monsters, the Crawlers, make their appearance halfway through. Marshall wisely delays their reveal, letting claustrophobia and suggestion torment the audience first. When these pale, feral creatures finally emerge, their raw physicality and relentless hunger confirm every imagined dread. Their attacks are fast, brutal, and chaotic—filmed with a balance of restraint and brutality that gives the violence a strangely poetic rhythm. Fans of gore will be thrilled, but even skeptics of splatter cinema will find the violence purposeful, anchored by the audience’s genuine investment in the characters’ fates.

The Descent succeeds as a terrifying, pulse-pounding revival of hard-R horror. It straddles the line between primal terror and visceral gore without losing its emotional core. Marshall doesn’t reinvent the genre—the DNA of Alien and Predator is evident—but he honors it with craft and vision. The interplay of light and shadow even recalls Argento’s dreamlike intensity, while the cave setting feels nightmarishly tactile.

In an era where horror films trend toward PG-13 softness, The Descent proudly reclaims the genre’s raw, adult intensity. This is horror meant to unsettle, to overwhelm, and to make you feel the walls closing in. Neil Marshall, once known only for Dog Soldiers, proves here that he’s no fluke. The Descent solidifies him as one of the most promising horror filmmakers of his generation—a director unafraid to go deep into the dark.